/* This file is part of the KDE project. Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). This library is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 2.1 or 3 of the License. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library. If not, see . */ #include "videorenderer_soft.h" #ifndef QT_NO_PHONON_VIDEO #include "qmeminputpin.h" #include "qbasefilter.h" #include #include #include #include #define _USE_MATH_DEFINES //for pi #include //for sin and cos /* M_PI is a #define that may or may not be handled in */ #ifndef M_PI #define M_PI 3.14159265358979323846264338327950288419717 #endif #include //for VIDEOINFOHEADER2 //this will make a display every second of how many frames were pocessed and actually displayed //#define FPS_COUNTER #ifdef Q_OS_WINCE #define QT_NO_OPENGL #endif #ifndef QT_NO_OPENGL #include #ifndef GL_FRAGMENT_PROGRAM_ARB #define GL_FRAGMENT_PROGRAM_ARB 0x8804 #define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 #endif // support old OpenGL installations (1.2) // assume that if TEXTURE0 isn't defined, none are #ifndef GL_TEXTURE0 # define GL_TEXTURE0 0x84C0 # define GL_TEXTURE1 0x84C1 # define GL_TEXTURE2 0x84C2 #endif // arbfp1 fragment program for converting yuv (YV12) to rgb static const char yv12ToRgb[] = "!!ARBfp1.0" "PARAM c[5] = { program.local[0..1]," "{ 1.164, 0, 1.596, 0.5 }," "{ 0.0625, 1.164, -0.391, -0.81300002 }," "{ 1.164, 2.0179999, 0 } };" "TEMP R0;" "TEX R0.x, fragment.texcoord[0], texture[1], 2D;" "ADD R0.y, R0.x, -c[2].w;" "TEX R0.x, fragment.texcoord[0], texture[2], 2D;" "ADD R0.x, R0, -c[2].w;" "MUL R0.z, R0.y, c[0].w;" "MAD R0.z, R0.x, c[0], R0;" "MUL R0.w, R0.x, c[0];" "MUL R0.z, R0, c[0].y;" "TEX R0.x, fragment.texcoord[0], texture[0], 2D;" "MAD R0.y, R0, c[0].z, R0.w;" "ADD R0.x, R0, -c[3];" "MUL R0.y, R0, c[0];" "MUL R0.z, R0, c[1].x;" "MAD R0.x, R0, c[0].y, c[0];" "MUL R0.y, R0, c[1].x;" "DP3 result.color.x, R0, c[2];" "DP3 result.color.y, R0, c[3].yzww;" "DP3 result.color.z, R0, c[4];" "MOV result.color.w, c[1].y;" "END"; static const char yuy2ToRgb[] = "!!ARBfp1.0" "PARAM c[5] = { program.local[0..1]," "{ 0.5, 2, 1, 0.0625 }," "{ 1.164, 0, 1.596, 2.0179999 }," "{ 1.164, -0.391, -0.81300002 } };" "TEMP R0;" "TEMP R1;" "TEMP R2;" "FLR R1.z, fragment.texcoord[0].x;" "ADD R0.x, R1.z, c[2];" "ADD R1.z, fragment.texcoord[0].x, -R1;" "MUL R1.x, fragment.texcoord[0].z, R0;" "MOV R1.y, fragment.texcoord[0];" "TEX R0, R1, texture[0], 2D;" "ADD R1.y, R0.z, -R0.x;" "MUL R2.x, R1.z, R1.y;" "MAD R0.x, R2, c[2].y, R0;" "MOV R1.y, fragment.texcoord[0];" "ADD R1.x, fragment.texcoord[0].z, R1;" "TEX R1.xyw, R1, texture[0], 2D;" "ADD R2.x, R1, -R0.z;" "MAD R1.x, R1.z, c[2].y, -c[2].z;" "MAD R0.z, R1.x, R2.x, R0;" "ADD R1.xy, R1.ywzw, -R0.ywzw;" "ADD R0.z, R0, -R0.x;" "SGE R1.w, R1.z, c[2].x;" "MAD R0.x, R1.w, R0.z, R0;" "MAD R0.yz, R1.z, R1.xxyw, R0.xyww;" "ADD R0.xyz, R0, -c[2].wxxw;" "MUL R0.w, R0.y, c[0];" "MAD R0.w, R0.z, c[0].z, R0;" "MUL R0.z, R0, c[0].w;" "MAD R0.y, R0, c[0].z, R0.z;" "MUL R0.w, R0, c[0].y;" "MUL R0.y, R0, c[0];" "MUL R0.z, R0.w, c[1].x;" "MAD R0.x, R0, c[0].y, c[0];" "MUL R0.y, R0, c[1].x;" "DP3 result.color.x, R0, c[3];" "DP3 result.color.y, R0, c[4];" "DP3 result.color.z, R0, c[3].xwyw;" "MOV result.color.w, c[1].y;" "END"; #endif //QT_NO_OPENGL #define CLIP_SHIFT_RIGHT_8(c) ((c) < 0 ? 0 : (c) > 0xffff ? 0xff : (c) >> 8) #define CLIP_SHIFT_LEFT_8(c) ((c) < 0 ? 0 : (c) > 0xffff ? 0xff0000 : ( ((c) << 8) & 0xff0000) ) #define CLIP_NO_SHIFT(c) ((c) < 0 ? 0 : (c) > 0xffff ? 0xff00 : ((c) & 0xff00) ) #define CLIPPED_PIXEL(base, r, g, b) (0xff000000u | CLIP_SHIFT_LEFT_8(base+r) | CLIP_NO_SHIFT(base+g) | CLIP_SHIFT_RIGHT_8(base+b)) #define CLIPPED_PIXEL2(r, g, b) (0xff000000u | CLIP_SHIFT_LEFT_8(r) | CLIP_NO_SHIFT(g) | CLIP_SHIFT_RIGHT_8(b)) QT_BEGIN_NAMESPACE namespace Phonon { namespace DS9 { static const QVector videoMediaTypes() { AM_MEDIA_TYPE mt = { MEDIATYPE_Video, MEDIASUBTYPE_YV12, 0, 0, 0, GUID_NULL, 0, 0, 0 }; QVector ret; //we add all the subtypes we support ret << mt; //YV12 mt.subtype = MEDIASUBTYPE_YUY2; ret << mt; //YUY2 mt.subtype = MEDIASUBTYPE_RGB32; ret << mt; //RGB32 return ret; } class VideoRendererSoftFilter : public QBaseFilter { public: VideoRendererSoftFilter(VideoRendererSoft *renderer); ~VideoRendererSoftFilter(); QSize videoSize() const; #ifndef QT_NO_OPENGL void freeGLResources() { if (m_usingOpenGL) { //let's reinitialize those values m_usingOpenGL = false; //to be sure we recreate it if (m_textureUploaded) { glDeleteTextures(3, m_texture); m_textureUploaded = false; } } m_checkedPrograms = false; } #endif // QT_NO_OPENGL void freeResources() { QMutexLocker locker(&m_mutex); m_sampleBuffer = ComPointer(); #ifndef QT_NO_OPENGL freeGLResources(); #endif // QT_NO_OPENGL m_textureUploaded = false; } void endOfStream() { //received from the input pin ::SetEvent(m_receiveCanWait); //unblocks the flow //we send the message to the graph ComPointer sink(graph(), IID_IMediaEventSink); if (sink) { sink->Notify(EC_COMPLETE, S_OK, reinterpret_cast(static_cast(this))); } } void freeMediaSample() { QMutexLocker locker(&m_mutex); m_sampleBuffer = ComPointer(); } void beginFlush() { freeMediaSample(); ::SetEvent(m_receiveCanWait); //unblocks the flow } void endFlush() { if (m_inputPin->connected() == 0) { ::SetEvent(m_receiveCanWait); //unblock the flow in receive } else { ::ResetEvent(m_receiveCanWait); //block the flow again } } STDMETHODIMP Stop() { HRESULT hr = QBaseFilter::Stop(); beginFlush(); return hr; } STDMETHODIMP Pause() { HRESULT hr = QBaseFilter::Pause(); if (m_inputPin->connected() == 0) { ::SetEvent(m_receiveCanWait); //unblock the flow in receive } else { ::ResetEvent(m_receiveCanWait); //this will block } return hr; } STDMETHODIMP Run(REFERENCE_TIME start) { HRESULT hr = QBaseFilter::Run(start); m_start = start; if (m_inputPin->connected() == 0) { endOfStream(); } else { ::SetEvent(m_receiveCanWait); //unblocks the flow (this event will block then again) } #ifdef FPS_COUNTER fpsTime.restart(); nbFramesProcessed = 0; nbFramesDisplayed = 0; #endif return hr; } HRESULT processSample(IMediaSample *sample); void applyMixerSettings(qreal brightness, qreal contrast, qreal hue, qreal saturation) { //let's normalize the values m_brightness = brightness * 128; m_contrast = contrast + 1.; m_hue = hue * M_PI; m_saturation = saturation + 1.; } QImage currentImage() const { return m_currentImage; } void setCurrentImage(const QImage &image) { QMutexLocker locker(&m_mutex); m_currentImage = image; } //the following function is called from the GUI thread void repaintCurrentFrame(QPainter &painter, const QRect &r); protected: static void convertYV12toRGB(const uchar *data, const QSize &s, QImage &dest, qreal brightness, qreal contrast, qreal hue, qreal saturation); static void convertYUY2toRGB(const uchar *data, const QSize &s, QImage &dest, qreal brightness, qreal contrast, qreal hue, qreal saturation); static void normalizeRGB(const uchar *data, const QSize &s, QImage &destImage); private: QPin *const m_inputPin; ComPointer m_sampleBuffer; QImage m_currentImage; VideoRendererSoft *m_renderer; mutable QMutex m_mutex; REFERENCE_TIME m_start; HANDLE m_renderEvent, m_receiveCanWait; // Signals sample to render QSize m_size; bool m_textureUploaded; //mixer settings qreal m_brightness, m_contrast, m_hue, m_saturation; #ifdef FPS_COUNTER QTime fpsTime; int nbFramesProcessed; int nbFramesDisplayed; #endif #ifndef QT_NO_OPENGL enum Program { YV12toRGB = 0, YUY2toRGB = 1, ProgramCount = 2 }; void updateTexture(); bool checkGLPrograms(); // ARB_fragment_program typedef void (APIENTRY *_glProgramStringARB) (GLenum, GLenum, GLsizei, const GLvoid *); typedef void (APIENTRY *_glBindProgramARB) (GLenum, GLuint); typedef void (APIENTRY *_glDeleteProgramsARB) (GLsizei, const GLuint *); typedef void (APIENTRY *_glGenProgramsARB) (GLsizei, GLuint *); typedef void (APIENTRY *_glProgramLocalParameter4fARB) (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); typedef void (APIENTRY *_glActiveTexture) (GLenum); _glProgramStringARB glProgramStringARB; _glBindProgramARB glBindProgramARB; _glDeleteProgramsARB glDeleteProgramsARB; _glGenProgramsARB glGenProgramsARB; _glProgramLocalParameter4fARB glProgramLocalParameter4fARB; _glActiveTexture glActiveTexture; bool m_checkedPrograms; bool m_usingOpenGL; GLuint m_program[2]; GLuint m_texture[3]; #endif }; class VideoRendererSoftPin : public QMemInputPin { public: VideoRendererSoftPin(VideoRendererSoftFilter *parent) : QMemInputPin(parent, videoMediaTypes(), false /*no transformation of the samples*/), m_renderer(parent) { } STDMETHODIMP EndOfStream() { m_renderer->endOfStream(); return QMemInputPin::EndOfStream(); } STDMETHODIMP ReceiveCanBlock() { //yes, it can block return S_OK; } STDMETHODIMP BeginFlush() { m_renderer->beginFlush(); return QMemInputPin::BeginFlush(); } STDMETHODIMP EndFlush() { m_renderer->endFlush(); return QMemInputPin::EndFlush(); } STDMETHODIMP GetAllocatorRequirements(ALLOCATOR_PROPERTIES *prop) { if (!prop) { return E_POINTER; } //we need 2 buffers prop->cBuffers = 2; return S_OK; } STDMETHODIMP NotifyAllocator(IMemAllocator *alloc, BOOL readonly) { if (!alloc) { return E_POINTER; } ALLOCATOR_PROPERTIES prop; HRESULT hr = alloc->GetProperties(&prop); if (SUCCEEDED(hr) && prop.cBuffers == 1) { //we ask to get 2 buffers so that we don't block the flow //when we addref the mediasample prop.cBuffers = 2; ALLOCATOR_PROPERTIES dummy; alloc->SetProperties(&prop, &dummy); } return QMemInputPin::NotifyAllocator(alloc, readonly); } private: VideoRendererSoftFilter * const m_renderer; }; VideoRendererSoftFilter::VideoRendererSoftFilter(VideoRendererSoft *renderer) : QBaseFilter(CLSID_NULL), m_inputPin(new VideoRendererSoftPin(this)), m_renderer(renderer), m_start(0) #ifndef QT_NO_OPENGL ,m_usingOpenGL(false), m_checkedPrograms(false), m_textureUploaded(false) #endif { m_renderEvent = ::CreateEvent(0, 0, 0, 0); m_receiveCanWait = ::CreateEvent(0, 0, 0, 0); //simply initialize the array with default values applyMixerSettings(0., 0., 0., 0.); #ifndef QT_NO_OPENGL #endif } VideoRendererSoftFilter::~VideoRendererSoftFilter() { ::CloseHandle(m_renderEvent); ::CloseHandle(m_receiveCanWait); //this frees up resources freeResources(); } QSize VideoRendererSoftFilter::videoSize() const { QSize ret; const AM_MEDIA_TYPE &mt = m_inputPin->connectedType(); if (mt.pbFormat && mt.pbFormat) { if (mt.formattype == FORMAT_VideoInfo) { const VIDEOINFOHEADER *header = reinterpret_cast(mt.pbFormat); const int h = qAbs(header->bmiHeader.biHeight), w = qAbs(header->bmiHeader.biWidth); ret = QSize(w, h); } else if (mt.formattype == FORMAT_VideoInfo2) { const VIDEOINFOHEADER2 *header = reinterpret_cast(mt.pbFormat); const int h = qAbs(header->bmiHeader.biHeight), w = qAbs(header->bmiHeader.biWidth); ret = QSize(w, h); } } return ret; } HRESULT VideoRendererSoftFilter::processSample(IMediaSample *sample) { #ifdef FPS_COUNTER if (fpsTime.elapsed() > 1000) { qDebug("FPS_COUNTER: processed=%d, displayed=%d (%d)", nbFramesProcessed, nbFramesDisplayed, fpsTime.elapsed()); nbFramesProcessed = 0; nbFramesDisplayed = 0; fpsTime.restart(); } #endif AM_MEDIA_TYPE *type = 0; if (sample->GetMediaType(&type) == S_OK) { //let's update the media type of the input pin m_inputPin->setConnectedType(*type); } const AM_MEDIA_TYPE &mt = m_inputPin->connectedType(); if (mt.pbFormat == 0 || mt.cbFormat == 0) { return VFW_E_INVALIDMEDIATYPE; } m_size = videoSize(); if (!m_size.isValid()) { return VFW_E_INVALIDMEDIATYPE; } #ifdef FPS_COUNTER nbFramesProcessed++; #endif REFERENCE_TIME start = 0, stop = 0; HRESULT hr = sample->GetTime(&start, &stop); ComPointer clock; GetSyncSource(clock.pparam()); const bool playing = SUCCEEDED(hr) && state() == State_Running && clock; if (playing) { REFERENCE_TIME current; clock->GetTime(¤t); DWORD_PTR advise; //let's synchronize here clock->AdviseTime(m_start, start, reinterpret_cast(m_renderEvent), &advise); HANDLE handles[] = {m_receiveCanWait, m_renderEvent}; if (::WaitForMultipleObjects(2, handles, false, INFINITE) == WAIT_OBJECT_0) { if (state() != State_Stopped && !m_inputPin->isFlushing()) { ::ResetEvent(m_receiveCanWait); } } } //the let's lock the sample to be used in the GUI thread { QMutexLocker locker(&m_mutex); sample->AddRef(); m_sampleBuffer = ComPointer(sample); } //image is updated: we should update the widget //we should never call directly members of target due to thread-safety QApplication::postEvent(m_renderer, new QEvent(QEvent::UpdateRequest)); if (!playing) { //useless to test the return value of WaitForSingleObject: timeout can't happen ::WaitForSingleObject(m_receiveCanWait, INFINITE); if (state() != State_Stopped && !m_inputPin->isFlushing()) { ::ResetEvent(m_receiveCanWait); } } //everything should be ok return S_OK; } #ifndef QT_NO_OPENGL bool VideoRendererSoftFilter::checkGLPrograms() { if (!m_checkedPrograms) { m_checkedPrograms = true; glProgramStringARB = (_glProgramStringARB) wglGetProcAddress("glProgramStringARB"); glBindProgramARB = (_glBindProgramARB) wglGetProcAddress("glBindProgramARB"); glDeleteProgramsARB = (_glDeleteProgramsARB) wglGetProcAddress("glDeleteProgramsARB"); glGenProgramsARB = (_glGenProgramsARB) wglGetProcAddress("glGenProgramsARB"); glProgramLocalParameter4fARB = (_glProgramLocalParameter4fARB) wglGetProcAddress("glProgramLocalParameter4fARB"); glActiveTexture = (_glActiveTexture) wglGetProcAddress("glActiveTexture"); //we check only once if the widget is drawn using opengl if (glProgramStringARB && glBindProgramARB && glDeleteProgramsARB && glGenProgramsARB && glActiveTexture && glProgramLocalParameter4fARB) { glGenProgramsARB(2, m_program); const char *code[] = {yv12ToRgb, yuy2ToRgb}; bool error = false; for(int i = 0; i < ProgramCount && !error; ++i) { glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_program[i]); const GLbyte *gl_src = reinterpret_cast(code[i]); glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, strlen(code[i]), gl_src); if (glGetError() != GL_NO_ERROR) { error = true; } } if (error) { glDeleteProgramsARB(2, m_program); } else { //everything went fine we store the context here (we support YV12 and YUY2) m_usingOpenGL = m_inputPin->connectedType().subtype == MEDIASUBTYPE_YV12 || m_inputPin->connectedType().subtype == MEDIASUBTYPE_YUY2; //those "textures" will be used as byte streams //to pass Y, U and V data to the graphics card glGenTextures(3, m_texture); } } } return m_usingOpenGL; } void VideoRendererSoftFilter::updateTexture() { if (!m_sampleBuffer) { return; //the texture is already up2date or their is no data yet } uchar *data = 0; m_sampleBuffer->GetPointer(&data); if (m_inputPin->connectedType().subtype == MEDIASUBTYPE_YV12) { int w[3] = { m_size.width(), m_size.width()/2, m_size.width()/2 }; int h[3] = { m_size.height(), m_size.height()/2, m_size.height()/2 }; int offs[3] = { 0, m_size.width()*m_size.height(), m_size.width()*m_size.height()*5/4 }; for (int i = 0; i < 3; ++i) { glBindTexture(GL_TEXTURE_2D, m_texture[i]); glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, w[i], h[i], 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, data + offs[i]); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); } } else { //m_inputPin->connectedType().subtype == MEDIASUBTYPE_YUY2 //we upload 1 texture glBindTexture(GL_TEXTURE_2D, m_texture[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_size.width() / 2, m_size.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, data); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); } m_sampleBuffer = ComPointer(); m_textureUploaded = true; } #endif void VideoRendererSoftFilter::repaintCurrentFrame(QPainter &painter, const QRect &r) { QMutexLocker locker(&m_mutex); #ifdef FPS_COUNTER nbFramesDisplayed++; #endif #ifndef QT_NO_OPENGL if (painter.paintEngine() && painter.paintEngine()->type() == QPaintEngine::OpenGL && checkGLPrograms()) { //for now we only support YUV (both YV12 and YUY2) updateTexture(); if (!m_textureUploaded) { //we simply fill the whole video with content //the callee has already set the brush painter.drawRect(r); return; } //let's draw the texture //Let's pass the other arguments const Program prog = (m_inputPin->connectedType().subtype == MEDIASUBTYPE_YV12) ? YV12toRGB : YUY2toRGB; glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, m_program[prog]); //loading the parameters glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, m_brightness / 256., m_contrast, qCos(m_hue), qSin(m_hue)); glProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 1, m_saturation, painter.opacity() /*alpha */, 0. /*dummy*/, 0. /*dummy*/); glEnable(GL_FRAGMENT_PROGRAM_ARB); const float v_array[] = { r.left(), r.top(), r.right()+1, r.top(), r.right()+1, r.bottom()+1, r.left(), r.bottom()+1 }; float tx_array[12] = {0., 0., 0., 1., 0., 0., 1., 1., 0., 0., 1., 0.}; if (prog == YUY2toRGB) { const float w = m_size.width() / 2, iw = 1. / w; tx_array[3] = w; tx_array[6] = w; for (int i = 0; i < 4; ++i) { tx_array[3*i + 2] = iw; } } glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, m_texture[0]); if (prog == YV12toRGB) { glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, m_texture[2]); glActiveTexture(GL_TEXTURE2); glBindTexture(GL_TEXTURE_2D, m_texture[1]); glActiveTexture(GL_TEXTURE0); } glVertexPointer(2, GL_FLOAT, 0, v_array); glTexCoordPointer(3, GL_FLOAT, 0, tx_array); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glDrawArrays(GL_QUADS, 0, 4); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_VERTEX_ARRAY); glDisable(GL_FRAGMENT_PROGRAM_ARB); return; } else #endif if (m_sampleBuffer) { //we need to get the sample data uchar *data = 0; m_sampleBuffer->GetPointer(&data); //let's update the current image if (m_inputPin->connectedType().subtype == MEDIASUBTYPE_YV12) { convertYV12toRGB(data, m_size, m_currentImage, m_brightness, m_contrast, m_hue, m_saturation); } else if (m_inputPin->connectedType().subtype == MEDIASUBTYPE_YUY2) { convertYUY2toRGB(data, m_size, m_currentImage, m_brightness, m_contrast, m_hue, m_saturation); } else if (m_inputPin->connectedType().subtype == MEDIASUBTYPE_RGB32) { normalizeRGB(data, m_size, m_currentImage); } m_sampleBuffer = ComPointer(); } if (m_currentImage.isNull()) { //we simply fill the whole video with content //the callee has alrtead set the brush painter.drawRect(r); } else { painter.drawImage(0, 0, m_currentImage); } } void VideoRendererSoftFilter::normalizeRGB(const uchar *data, const QSize &s, QImage &destImage) { const int w = s.width(), h = s.height(); if (destImage.size() != s) { destImage = QImage(w, h, QImage::Format_ARGB32_Premultiplied); } if (destImage.isNull()) { return; //the system can't allocate the memory for the image drawing } const QRgb *rgb = reinterpret_cast(data); //this sets the alpha channel to 0xff and flip the image vertically for (int y = h - 1; y >= 0; --y) { QRgb *dest = reinterpret_cast(destImage.scanLine(y)); for(int i = w; i > 0; --i, ++rgb, ++dest) { *dest = *rgb | (0xff << 24); //we force the alpha channel to 0xff } } } //we render data interpreted as YV12 into m_renderbuffer void VideoRendererSoftFilter::convertYV12toRGB(const uchar *data, const QSize &s, QImage &destImage, qreal brightness, qreal contrast, qreal hue, qreal saturation) { const int w = s.width(), h = s.height(); //let's cache some computation const int cosHx256 = qRound(qCos(hue) * contrast * saturation * 256), sinHx256 = qRound(qSin(hue) * contrast * saturation * 256); int Yvalue[256]; for(int i = 0;i<256;++i) { Yvalue[i] = qRound(((i - 16) * contrast + brightness) * 298 + 128); } if (destImage.size() != s) { destImage = QImage(w, h, QImage::Format_ARGB32_Premultiplied); } if (destImage.isNull()) { return; //the system can't allocate the memory for the image drawing } QRgb *dest = reinterpret_cast(destImage.bits()); const uchar *dataY = data, *dataV = data + (w*h), *dataU = dataV + (w*h)/4; uint *line1 = dest, *line2 = dest + w; for(int l = (h >> 1); l > 0; --l) { //we treat 2 lines by 2 lines for(int x = (w >> 1); x > 0; --x) { const int u = *dataU++ - 128, v = *dataV++ - 128; const int d = (u * cosHx256 + v * sinHx256) >> 8, e = (v * cosHx256 + u * sinHx256) >> 8; const int compRed = 409 * e, compGreen = -100 * d - 208 * e, compBlue = 516 * d; const int y21 = Yvalue[ dataY[w] ], y11 = Yvalue[ *dataY++ ], y22 = Yvalue[ dataY[w] ], y12 = Yvalue[ *dataY++ ]; //1st line 1st pixel *line1++ = CLIPPED_PIXEL(y11, compRed, compGreen, compBlue); //1st line, 2nd pixel *line1++ = CLIPPED_PIXEL(y12, compRed, compGreen, compBlue); //2nd line 1st pixel *line2++ = CLIPPED_PIXEL(y21, compRed, compGreen, compBlue); //2nd line 2nd pixel *line2++ = CLIPPED_PIXEL(y22, compRed, compGreen, compBlue); } //for //end of the line dataY += w; line1 = line2; line2 += w; } //for } //we render data interpreted as YUY2 into m_renderbuffer void VideoRendererSoftFilter::convertYUY2toRGB(const uchar *data, const QSize &s, QImage &destImage, qreal brightness, qreal contrast, qreal hue, qreal saturation) { const int w = s.width(), h = s.height(); //let's cache some computation int Yvalue[256]; for(int i = 0;i<256;++i) { Yvalue[i] = qRound(((i - 16) * contrast + brightness) * 298 + 128); } const int cosHx256 = qRound(qCos(hue) * contrast * saturation * 256), sinHx256 = qRound(qSin(hue) * contrast * saturation * 256); if (destImage.size() != s) { //this will only allocate memory when needed destImage = QImage(w, h, QImage::Format_ARGB32_Premultiplied); } if (destImage.isNull()) { return; //the system can't allocate the memory for the image drawing } QRgb *dest = reinterpret_cast(destImage.bits()); //the number of iterations is width * height / 2 because we treat 2 pixels at each iterations for (int c = w * h / 2; c > 0 ; --c) { //the idea of that algorithm comes from //http://msdn2.microsoft.com/en-us/library/ms867704.aspx#yuvformats_identifying_yuv_formats_in_directshow //we treat 2 pixels by 2 pixels (we start reading 2 pixels info ie. "YUYV" const int y1 = Yvalue[*data++], u = *data++ - 128, y2 = Yvalue[*data++], v = *data++ - 128; const int d = (u * cosHx256 + v * sinHx256) >> 8, e = (v * cosHx256 + u * sinHx256) >> 8; const int compRed = 409 * e, compGreen = -100 * d - 208 * e, compBlue = 516 * d; //first pixel *dest++ = CLIPPED_PIXEL(y1, compRed, compGreen, compBlue); //second pixel *dest++ = CLIPPED_PIXEL(y2, compRed, compGreen, compBlue); } } VideoRendererSoft::VideoRendererSoft(QWidget *target) : m_renderer(new VideoRendererSoftFilter(this)), m_target(target) { m_filter = Filter(m_renderer); } VideoRendererSoft::~VideoRendererSoft() { } bool VideoRendererSoft::isNative() const { return false; } void VideoRendererSoft::repaintCurrentFrame(QWidget *target, const QRect &rect) { QPainter painter(target); QColor backColor = target->palette().color(target->backgroundRole()); painter.setBrush(backColor); painter.setPen(Qt::NoPen); if (!m_videoRect.contains(rect)) { //we repaint the borders only when needed const QVector reg = (QRegion(rect) - m_videoRect).rects(); for (int i = 0; i < reg.count(); ++i) { painter.drawRect(reg.at(i)); } } painter.setRenderHint(QPainter::SmoothPixmapTransform); painter.setTransform(m_transform, true); QSize vsize = videoSize(); m_renderer->repaintCurrentFrame(painter, QRect(0,0, vsize.width(), vsize.height())); } void VideoRendererSoft::notifyResize(const QSize &size, Phonon::VideoWidget::AspectRatio aspectRatio, Phonon::VideoWidget::ScaleMode scaleMode) { const QSize vsize = videoSize(); internalNotifyResize(size, vsize, aspectRatio, scaleMode); m_transform.reset(); if (vsize.isValid() && size.isValid()) { m_transform.translate(m_dstX, m_dstY); const qreal sx = qreal(m_dstWidth) / qreal(vsize.width()), sy = qreal(m_dstHeight) / qreal(vsize.height()); m_transform.scale(sx, sy); m_videoRect = m_transform.mapRect( QRect(0,0, vsize.width(), vsize.height())); } } QSize VideoRendererSoft::videoSize() const { if (m_renderer->pins().first()->connected()) { return m_renderer->videoSize(); } else { return m_renderer->currentImage().size(); } } void VideoRendererSoft::applyMixerSettings(qreal brightness, qreal contrast, qreal hue, qreal saturation) { m_renderer->applyMixerSettings(brightness, contrast, hue, saturation); } QImage VideoRendererSoft::snapshot() const { return m_renderer->currentImage(); //not accurate (especially when using opengl...) } void VideoRendererSoft::setSnapshot(const QImage &image) { m_renderer->setCurrentImage(image); } bool VideoRendererSoft::event(QEvent *e) { if (e->type() == QEvent::UpdateRequest) { m_target->update(m_videoRect); return true; } return QObject::event(e); } } } QT_END_NAMESPACE #endif //QT_NO_PHONON_VIDEO