/* This file is part of the KDE project. Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). This library is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 2.1 or 3 of the License. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library. If not, see . */ #ifndef PHONON_MMF_ABSTRACTEFFECT_H #define PHONON_MMF_ABSTRACTEFFECT_H #include #include #include #include "audioplayer.h" #include "effectparameter.h" #include "mmf_medianode.h" class CMdaAudioOutputStream; QT_BEGIN_NAMESPACE namespace Phonon { namespace MMF { class AbstractPlayer; class AbstractMediaPlayer; /** * @short Base class for all effects for MMF. * * Adhering to Phonon with MMF is cumbersome because of a number of reasons: * * - MMF has no concept of effect chaining. Simply, an effect is a applied * to PlayerUtility, that's it. This means that the order of effects is * undefined. * - We apply an effect to a PlayerUtility, and MediaObject has that one. * However, effects might be created before MediaObject, but nevertheless * needs to work. We solve this by that we are aware of the whole connection * chain, and whenever a connection happens, we walk the chain, find effects * that aren't applied, and apply it if we have a media object. * - There are plenty of corner cases which we don't handle and where behavior * are undefined. For instance, graphs with more than one MediaObject. */ class AbstractAudioEffect : public MediaNode , public EffectInterface { Q_OBJECT Q_INTERFACES(Phonon::EffectInterface) public: AbstractAudioEffect(QObject *parent, const QList ¶ms); // Phonon::EffectInterface virtual QList parameters() const; virtual QVariant parameterValue(const Phonon::EffectParameter ¶m) const; virtual void setParameterValue(const Phonon::EffectParameter &, const QVariant &newValue); // Parameters which are shared by all effects enum CommonParameters { ParameterEnable = 0, ParameterBase // must be last entry in enum }; public Q_SLOTS: void abstractPlayerChanged(AbstractPlayer *player); void stateChanged(Phonon::State newState, Phonon::State oldState); protected: // MediaNode void connectMediaObject(MediaObject *mediaObject); void disconnectMediaObject(MediaObject *mediaObject); virtual void createEffect(AudioPlayer::NativePlayer *player) = 0; // Effect-specific parameter changed virtual int effectParameterChanged(const EffectParameter ¶m, const QVariant &value); private: void createEffect(); void setEnabled(bool enabled); const EffectParameter& internalParameter(int id) const; int parameterChanged(const EffectParameter ¶m, const QVariant &value); protected: QScopedPointer m_effect; private: const QList m_params; AbstractMediaPlayer * m_player; QHash m_values; }; } } // Macro for defining functions which depend on the native class name // for each of the effects. Using this reduces repetition of boilerplate // in the implementations of the backend effect nodes. #define PHONON_MMF_DEFINE_EFFECT_FUNCTIONS(Effect) \ \ void Effect##::createEffect(AudioPlayer::NativePlayer *player) \ { \ C##Effect *ptr = 0; \ QT_TRAP_THROWING(ptr = C##Effect::NewL(*player)); \ m_effect.reset(ptr); \ } \ \ C##Effect* Effect::concreteEffect() \ { \ return static_cast(m_effect.data()); \ } QT_END_NAMESPACE #endif