/* This file is part of the KDE project.
Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
This library is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 2.1 or 3 of the License.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this library. If not, see .
*/
#include "quicktimeaudioplayer.h"
#include "quicktimevideoplayer.h"
#include "audiograph.h"
#include "medianodeevent.h"
#include "medianode.h"
QT_BEGIN_NAMESPACE
namespace Phonon
{
namespace QT7
{
QuickTimeAudioPlayer::QuickTimeAudioPlayer() : AudioNode(0, 1)
{
m_state = NoMedia;
m_videoPlayer = 0;
m_audioChannelLayout = 0;
m_sliceList = 0;
m_sliceCount = 30;
m_maxExtractionPacketCount = 4096;
m_audioExtractionComplete = false;
m_audioEnabled = true;
m_samplesRemaining = -1;
m_startTime = 0;
m_sampleTimeStamp = 0;
m_audioUnitIsReset = true;
#ifdef QUICKTIME_C_API_AVAILABLE
m_audioExtractionRef = 0;
#endif
}
QuickTimeAudioPlayer::~QuickTimeAudioPlayer()
{
unsetVideoPlayer();
}
void QuickTimeAudioPlayer::unsetVideoPlayer()
{
if (m_audioUnit){
OSStatus err = AudioUnitReset(m_audioUnit, kAudioUnitScope_Global, 0);
BACKEND_ASSERT2(err == noErr, "Could not reset audio player unit when unsetting movie", FATAL_ERROR)
}
#ifdef QUICKTIME_C_API_AVAILABLE
if (m_audioExtractionRef && m_videoPlayer && m_videoPlayer->hasMovie())
MovieAudioExtractionEnd(m_audioExtractionRef);
m_audioExtractionRef = 0;
#endif
if (m_audioChannelLayout){
free(m_audioChannelLayout);
m_audioChannelLayout = 0;
}
if (m_sliceList){
for (int i=0; ihasMovie()){
m_videoPlayer = videoPlayer;
initSoundExtraction();
allocateSoundSlices();
m_state = Paused;
seek(0);
}
}
QuickTimeVideoPlayer *QuickTimeAudioPlayer::videoPlayer()
{
return m_videoPlayer;
}
void QuickTimeAudioPlayer::scheduleAudioToGraph()
{
if (!m_videoPlayer || !m_audioEnabled || m_audioExtractionComplete || m_state != Playing)
return;
// Schedule audio slices, and detect if everything went OK.
// If not, flag the need for another audio system, but let
// the end app know about it:
gClearError();
scheduleSoundSlices();
if (gGetErrorType() != NO_ERROR){
gClearError();
if (m_audioGraph)
m_audioGraph->setStatusCannotPlay();
}
}
void QuickTimeAudioPlayer::flush()
{
// Empty scheduled audio data, so playback
// will stop. Call seek to refill data again.
if (m_audioUnit){
m_startTime = currentTime();
OSStatus err = AudioUnitReset(m_audioUnit, kAudioUnitScope_Global, 0);
BACKEND_ASSERT2(err == noErr, "Could not reset audio player unit on pause", FATAL_ERROR)
m_audioUnitIsReset = true;
}
}
void QuickTimeAudioPlayer::pause()
{
m_state = Paused;
flush();
}
void QuickTimeAudioPlayer::play()
{
m_state = Playing;
if (!m_audioEnabled)
return;
if (m_audioUnitIsReset)
seek(m_startTime);
else
scheduleAudioToGraph();
}
bool QuickTimeAudioPlayer::isPlaying()
{
return m_videoPlayer && m_state == Playing;
}
void QuickTimeAudioPlayer::seek(quint64 milliseconds)
{
if (!m_videoPlayer || !m_videoPlayer->hasMovie())
return;
if (milliseconds > m_videoPlayer->duration())
milliseconds = m_videoPlayer->duration();
if (!m_audioUnitIsReset && milliseconds == currentTime())
return;
m_startTime = milliseconds;
// Since the graph may be running (advancing time), there is
// no point in seeking if were not going to play immidiatly:
if (m_state != Playing)
return;
if (!m_audioUnit)
return;
if (!m_audioEnabled || !m_videoPlayer->isSeekable())
return;
// Reset (and stop playing):
OSStatus err;
if (!m_audioUnitIsReset){
err = AudioUnitReset(m_audioUnit, kAudioUnitScope_Global, 0);
BACKEND_ASSERT2(err == noErr, "Could not reset audio player unit before seek", FATAL_ERROR)
}
m_sampleTimeStamp = 0;
for (int i = 0; i < m_sliceCount; i++)
m_sliceList[i].mFlags = kScheduledAudioSliceFlag_Complete;
// Start to play again immidiatly:
AudioTimeStamp timeStamp;
memset(&timeStamp, 0, sizeof(timeStamp));
timeStamp.mFlags = kAudioTimeStampSampleTimeValid;
timeStamp.mSampleTime = -1;
err = AudioUnitSetProperty(m_audioUnit,
kAudioUnitProperty_ScheduleStartTimeStamp, kAudioUnitScope_Global,
0, &timeStamp, sizeof(timeStamp));
BACKEND_ASSERT2(err == noErr, "Could not set schedule start time stamp on audio player unit", FATAL_ERROR)
// Seek back to 'now' in the movie:
TimeRecord timeRec;
timeRec.scale = m_videoPlayer->timeScale();
timeRec.base = 0;
timeRec.value.hi = 0;
timeRec.value.lo = (milliseconds / 1000.0f) * timeRec.scale;
#ifdef QUICKTIME_C_API_AVAILABLE
err = MovieAudioExtractionSetProperty(m_audioExtractionRef,
kQTPropertyClass_MovieAudioExtraction_Movie,
kQTMovieAudioExtractionMoviePropertyID_CurrentTime,
sizeof(TimeRecord), &timeRec);
BACKEND_ASSERT2(err == noErr, "Could not set current time on audio player unit", FATAL_ERROR)
#endif
float durationLeftSec = float(m_videoPlayer->duration() - milliseconds) / 1000.0f;
m_samplesRemaining = (durationLeftSec > 0) ? (durationLeftSec * m_audioStreamDescription.mSampleRate) : -1;
m_audioExtractionComplete = false;
m_audioUnitIsReset = false;
scheduleAudioToGraph();
}
quint64 QuickTimeAudioPlayer::currentTime()
{
if (!m_audioUnit){
if (m_videoPlayer)
return m_videoPlayer->currentTime();
else
return m_startTime;
}
Float64 currentUnitTime = getTimeInSamples(kAudioUnitProperty_CurrentPlayTime);
if (currentUnitTime == -1)
currentUnitTime = 0;
quint64 cTime = quint64(m_startTime +
float(currentUnitTime / float(m_audioStreamDescription.mSampleRate)) * 1000.0f);
return (m_videoPlayer && cTime > m_videoPlayer->duration()) ? m_videoPlayer->duration() : cTime;
}
QString QuickTimeAudioPlayer::currentTimeString()
{
return QuickTimeVideoPlayer::timeToString(currentTime());
}
bool QuickTimeAudioPlayer::hasAudio()
{
if (!m_videoPlayer)
return false;
return m_videoPlayer->hasAudio();
}
bool QuickTimeAudioPlayer::soundPlayerIsAwailable()
{
QuickTimeAudioPlayer player;
ComponentDescription d = player.getAudioNodeDescription();
return FindNextComponent(0, &d);
}
ComponentDescription QuickTimeAudioPlayer::getAudioNodeDescription() const
{
ComponentDescription description;
description.componentType = kAudioUnitType_Generator;
description.componentSubType = kAudioUnitSubType_ScheduledSoundPlayer;
description.componentManufacturer = kAudioUnitManufacturer_Apple;
description.componentFlags = 0;
description.componentFlagsMask = 0;
return description;
}
void QuickTimeAudioPlayer::initializeAudioUnit()
{
}
bool QuickTimeAudioPlayer::fillInStreamSpecification(AudioConnection *connection, ConnectionSide side)
{
if (!m_videoPlayer){
if (side == Source)
DEBUG_AUDIO_STREAM("QuickTimeAudioPlayer" << int(this) << "is source, but has no movie to use for stream spec fill.")
return true;
}
if (side == Source){
DEBUG_AUDIO_STREAM("QuickTimeAudioPlayer" << int(this) << "is source, and fills in stream spec from movie.")
connection->m_sourceStreamDescription = m_audioStreamDescription;
connection->m_sourceChannelLayout = (AudioChannelLayout *) malloc(m_audioChannelLayoutSize);
memcpy(connection->m_sourceChannelLayout, m_audioChannelLayout, m_audioChannelLayoutSize);
connection->m_sourceChannelLayoutSize = m_audioChannelLayoutSize;
connection->m_hasSourceSpecification = true;
}
return true;
}
long QuickTimeAudioPlayer::regularTaskFrequency(){
if (!m_audioEnabled || !m_audioUnit || (m_audioGraph && m_audioGraph->graphCannotPlay()))
return INT_MAX;
// Calculate how much audio in
// milliseconds our slices can hold:
int packetNeedPerSecond = m_audioStreamDescription.mSampleRate / m_maxExtractionPacketCount;
long bufferTimeLengthSec = float(m_sliceCount) / float(packetNeedPerSecond);
// Make sure we also get some time to fill the
// buffer, so divide the time by two:
return (bufferTimeLengthSec * (1000 / 2));
}
void QuickTimeAudioPlayer::initSoundExtraction()
{
#ifdef QUICKTIME_C_API_AVAILABLE
// Initilize the extraction:
OSStatus err = noErr;
err = MovieAudioExtractionBegin([m_videoPlayer->qtMovie() quickTimeMovie], 0, &m_audioExtractionRef);
BACKEND_ASSERT2(err == noErr, "Could not start audio extraction on audio player unit", FATAL_ERROR)
m_discrete = false;
#if 0
// Extract all channels as descrete:
err = MovieAudioExtractionSetProperty(audioExtractionRef,
kQTPropertyClass_MovieAudioExtraction_Movie,
kQTMovieAudioExtractionMoviePropertyID_AllChannelsDiscrete,
sizeof (discrete),
&discrete);
BACKEND_ASSERT2(err == noErr, "Could not set channels discrete on audio player unit", FATAL_ERROR)
#endif
// Get the size of the audio channel layout (may include offset):
err = MovieAudioExtractionGetPropertyInfo(m_audioExtractionRef,
kQTPropertyClass_MovieAudioExtraction_Audio,
kQTMovieAudioExtractionAudioPropertyID_AudioChannelLayout,
0, &m_audioChannelLayoutSize, 0);
BACKEND_ASSERT2(err == noErr, "Could not get channel layout size from audio extraction", FATAL_ERROR)
// Allocate memory for the layout
m_audioChannelLayout = (AudioChannelLayout *) calloc(1, m_audioChannelLayoutSize);
BACKEND_ASSERT2(m_audioChannelLayout, "Could not allocate memory for channel layout on audio player unit", FATAL_ERROR)
// Get the layout:
err = MovieAudioExtractionGetProperty(m_audioExtractionRef,
kQTPropertyClass_MovieAudioExtraction_Audio,
kQTMovieAudioExtractionAudioPropertyID_AudioChannelLayout,
m_audioChannelLayoutSize, m_audioChannelLayout, 0);
BACKEND_ASSERT2(err == noErr, "Could not get channel layout from audio extraction", FATAL_ERROR)
// Get audio stream description:
err = MovieAudioExtractionGetProperty(m_audioExtractionRef,
kQTPropertyClass_MovieAudioExtraction_Audio,
kQTMovieAudioExtractionAudioPropertyID_AudioStreamBasicDescription,
sizeof(m_audioStreamDescription), &m_audioStreamDescription, 0);
BACKEND_ASSERT2(err == noErr, "Could not get audio stream description from audio extraction", FATAL_ERROR)
#endif // QUICKTIME_C_API_AVAILABLE
}
void QuickTimeAudioPlayer::allocateSoundSlices()
{
#ifdef QUICKTIME_C_API_AVAILABLE
// m_sliceList will contain a specified number of ScheduledAudioSlice-s that each can
// carry audio from extraction, and be scheduled for playback at an audio unit.
// Each ScheduledAudioSlice will contain several audio buffers, one for each sound channel.
// Each buffer will carry (at most) a specified number of sound packets, and each packet can
// contain one or more frames.
// Create a list of ScheduledAudioSlices:
m_sliceList = (ScheduledAudioSlice *) calloc(m_sliceCount, sizeof(ScheduledAudioSlice));
BACKEND_ASSERT2(m_sliceList, "Could not allocate memory for audio slices", FATAL_ERROR)
bzero(m_sliceList, m_sliceCount * sizeof(ScheduledAudioSlice));
// Calculate the size of the different structures needed:
int packetsBufferSize = m_maxExtractionPacketCount * m_audioStreamDescription.mBytesPerPacket;
int channels = m_audioStreamDescription.mChannelsPerFrame;
int audioBufferListSize = int(sizeof(AudioBufferList) + (channels-1) * sizeof(AudioBuffer));
int mallocSize = audioBufferListSize + (packetsBufferSize * m_audioStreamDescription.mChannelsPerFrame);
// Round off to Altivec sizes:
packetsBufferSize = int(((packetsBufferSize + 15) / 16) * 16);
audioBufferListSize = int(((audioBufferListSize + 15) / 16) * 16);
for (int sliceIndex = 0; sliceIndex < m_sliceCount; ++sliceIndex){
// Create the memory chunk for this audio slice:
AudioBufferList *audioBufferList = (AudioBufferList*) calloc(1, mallocSize);
BACKEND_ASSERT2(audioBufferList, "Could not allocate memory for audio buffer list", FATAL_ERROR)
// The AudioBufferList contains an AudioBuffer for each channel in the audio stream:
audioBufferList->mNumberBuffers = m_audioStreamDescription.mChannelsPerFrame;
for (uint i = 0; i < audioBufferList->mNumberBuffers; ++i){
audioBufferList->mBuffers[i].mNumberChannels = 1;
audioBufferList->mBuffers[i].mData = (char *) audioBufferList + audioBufferListSize + (i * packetsBufferSize);
audioBufferList->mBuffers[i].mDataByteSize = packetsBufferSize;
}
m_sliceList[sliceIndex].mBufferList = audioBufferList;
m_sliceList[sliceIndex].mNumberFrames = m_maxExtractionPacketCount;
m_sliceList[sliceIndex].mTimeStamp.mFlags = kAudioTimeStampSampleTimeValid;
m_sliceList[sliceIndex].mCompletionProcUserData = 0;
m_sliceList[sliceIndex].mCompletionProc = 0;
m_sliceList[sliceIndex].mFlags = kScheduledAudioSliceFlag_Complete;
m_sliceList[sliceIndex].mReserved = 0;
}
#endif // QUICKTIME_C_API_AVAILABLE
}
void QuickTimeAudioPlayer::scheduleSoundSlices()
{
#ifdef QUICKTIME_C_API_AVAILABLE
PhononAutoReleasePool pool;
// For each completed (or never used) slice, fill and schedule it.
for (int sliceIndex = 0; sliceIndex < m_sliceCount; ++sliceIndex){
if (m_sliceList[sliceIndex].mFlags & kScheduledAudioSliceFlag_Complete){
if (m_samplesRemaining == 0)
m_audioExtractionComplete = true;
if (!m_audioExtractionComplete){
// Determine how many samples to read:
int samplesCount = m_samplesRemaining;
if ((samplesCount > m_maxExtractionPacketCount) || (samplesCount == -1))
samplesCount = m_maxExtractionPacketCount;
m_sliceList[sliceIndex].mTimeStamp.mSampleTime = m_sampleTimeStamp;
// Reset buffer sizes:
int byteSize = samplesCount * m_audioStreamDescription.mBytesPerPacket;
for (uint i = 0; i < m_sliceList[sliceIndex].mBufferList->mNumberBuffers; ++i)
m_sliceList[sliceIndex].mBufferList->mBuffers[i].mDataByteSize = byteSize;
// Do the extraction:
UInt32 flags = 0;
UInt32 samplesRead = samplesCount;
OSStatus err = MovieAudioExtractionFillBuffer(
m_audioExtractionRef, &samplesRead, m_sliceList[sliceIndex].mBufferList, &flags);
BACKEND_ASSERT2(err == noErr, "Could not fill audio buffers from audio extraction", FATAL_ERROR)
m_audioExtractionComplete = (flags & kQTMovieAudioExtractionComplete);
// Play the slice:
if (samplesRead != 0 && m_audioUnit != 0){
m_sliceList[sliceIndex].mNumberFrames = samplesRead;
err = AudioUnitSetProperty(m_audioUnit,
kAudioUnitProperty_ScheduleAudioSlice, kAudioUnitScope_Global,
0, &m_sliceList[sliceIndex], sizeof(ScheduledAudioSlice));
BACKEND_ASSERT2(err == noErr, "Could not schedule audio buffers on audio unit", FATAL_ERROR)
} else
m_sliceList[sliceIndex].mFlags = kScheduledAudioSliceFlag_Complete;
// Move the window:
m_sampleTimeStamp += samplesRead;
if (m_samplesRemaining != -1)
m_samplesRemaining -= samplesRead;
}
}
}
#endif // QUICKTIME_C_API_AVAILABLE
}
void QuickTimeAudioPlayer::mediaNodeEvent(const MediaNodeEvent *event)
{
switch (event->type()){
case MediaNodeEvent::AudioGraphAboutToBeDeleted:
case MediaNodeEvent::AboutToRestartAudioStream:
case MediaNodeEvent::StartConnectionChange:
m_startTime = currentTime();
break;
case MediaNodeEvent::AudioGraphInitialized:
case MediaNodeEvent::RestartAudioStreamRequest:
case MediaNodeEvent::EndConnectionChange:
if (m_state == Playing)
seek(m_startTime);
break;
default:
break;
}
}
}}
QT_END_NAMESPACE