/* * Copyright (C) 2006, 2007, 2008 Apple Inc. All rights reserved. * (C) 2008 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "RandomNumber.h" #include "RandomNumberSeed.h" #include #include #include #include namespace WTF { double randomNumber() { #if !ENABLE(JSC_MULTIPLE_THREADS) static bool s_initialized = false; if (!s_initialized) { initializeRandomNumberGenerator(); s_initialized = true; } #endif uint32_t part1; uint32_t part2; uint64_t fullRandom; #if COMPILER(MSVC) && defined(_CRT_RAND_S) rand_s(&part1); rand_s(&part2); fullRandom = part1; fullRandom <<= 32; fullRandom |= part2; #elif PLATFORM(DARWIN) part1 = arc4random(); part2 = arc4random(); fullRandom = part1; fullRandom <<= 32; fullRandom |= part2; #elif PLATFORM(UNIX) part1 = random() & (RAND_MAX - 1); part2 = random() & (RAND_MAX - 1); // random only provides 31 bits fullRandom = part1; fullRandom <<= 31; fullRandom |= part2; #else part1 = rand() & (RAND_MAX - 1); part2 = rand() & (RAND_MAX - 1); // rand only provides 31 bits, and the low order bits of that aren't very random // so we take the high 26 bits of part 1, and the high 27 bits of part2. part1 >>= 5; // drop the low 5 bits part2 >>= 4; // drop the low 4 bits fullRandom = part1; fullRandom <<= 27; fullRandom |= part2; #endif // Mask off the low 53bits fullRandom &= (1LL << 53) - 1; return static_cast(fullRandom)/static_cast(1LL << 53); } }