/* This file is part of the WebKit open source project. This file has been generated by generate-bindings.pl. DO NOT MODIFY! This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(3D_CANVAS) #include "JSCanvasFloatArray.h" #include "CanvasFloatArray.h" #include #include using namespace JSC; namespace WebCore { ASSERT_CLASS_FITS_IN_CELL(JSCanvasFloatArray); /* Hash table for prototype */ static const HashTableValue JSCanvasFloatArrayPrototypeTableValues[1] = { { 0, 0, 0, 0 } }; static JSC_CONST_HASHTABLE HashTable JSCanvasFloatArrayPrototypeTable = #if ENABLE(PERFECT_HASH_SIZE) { 0, JSCanvasFloatArrayPrototypeTableValues, 0 }; #else { 1, 0, JSCanvasFloatArrayPrototypeTableValues, 0 }; #endif const ClassInfo JSCanvasFloatArrayPrototype::s_info = { "CanvasFloatArrayPrototype", 0, &JSCanvasFloatArrayPrototypeTable, 0 }; JSObject* JSCanvasFloatArrayPrototype::self(ExecState* exec, JSGlobalObject* globalObject) { return getDOMPrototype(exec, globalObject); } const ClassInfo JSCanvasFloatArray::s_info = { "CanvasFloatArray", &JSCanvasArray::s_info, 0, 0 }; JSCanvasFloatArray::JSCanvasFloatArray(NonNullPassRefPtr structure, JSDOMGlobalObject* globalObject, PassRefPtr impl) : JSCanvasArray(structure, globalObject, impl) { } JSObject* JSCanvasFloatArray::createPrototype(ExecState* exec, JSGlobalObject* globalObject) { return new (exec) JSCanvasFloatArrayPrototype(JSCanvasFloatArrayPrototype::createStructure(JSCanvasArrayPrototype::self(exec, globalObject))); } bool JSCanvasFloatArray::getOwnPropertySlot(ExecState* exec, const Identifier& propertyName, PropertySlot& slot) { bool ok; unsigned index = propertyName.toUInt32(&ok, false); if (ok && index < static_cast(impl())->length()) { slot.setValue(getByIndex(exec, index)); return true; } return Base::getOwnPropertySlot(exec, propertyName, slot); } bool JSCanvasFloatArray::getOwnPropertyDescriptor(ExecState* exec, const Identifier& propertyName, PropertyDescriptor& descriptor) { bool ok; unsigned index = propertyName.toUInt32(&ok, false); if (ok && index < static_cast(impl())->length()) { descriptor.setDescriptor(getByIndex(exec, index), DontDelete); return true; } return Base::getOwnPropertyDescriptor(exec, propertyName, descriptor); } bool JSCanvasFloatArray::getOwnPropertySlot(ExecState* exec, unsigned propertyName, PropertySlot& slot) { if (propertyName < static_cast(impl())->length()) { slot.setValue(getByIndex(exec, propertyName)); return true; } return getOwnPropertySlot(exec, Identifier::from(exec, propertyName), slot); } void JSCanvasFloatArray::put(ExecState* exec, const Identifier& propertyName, JSValue value, PutPropertySlot& slot) { bool ok; unsigned index = propertyName.toUInt32(&ok, false); if (ok) { indexSetter(exec, index, value); return; } Base::put(exec, propertyName, value, slot); } void JSCanvasFloatArray::put(ExecState* exec, unsigned propertyName, JSValue value) { indexSetter(exec, propertyName, value); return; } void JSCanvasFloatArray::getOwnPropertyNames(ExecState* exec, PropertyNameArray& propertyNames) { for (unsigned i = 0; i < static_cast(impl())->length(); ++i) propertyNames.add(Identifier::from(exec, i)); Base::getOwnPropertyNames(exec, propertyNames); } JSValue JSCanvasFloatArray::getByIndex(ExecState* exec, unsigned index) { return jsNumber(exec, static_cast(impl())->item(index)); } CanvasFloatArray* toCanvasFloatArray(JSC::JSValue value) { return value.inherits(&JSCanvasFloatArray::s_info) ? static_cast(asObject(value))->impl() : 0; } } #endif // ENABLE(3D_CANVAS)