/* This file is part of the WebKit open source project. This file has been generated by generate-bindings.pl. DO NOT MODIFY! This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(3D_CANVAS) #include "JSWebGLBuffer.h" #include "WebGLBuffer.h" #include using namespace JSC; namespace WebCore { ASSERT_CLASS_FITS_IN_CELL(JSWebGLBuffer); /* Hash table for prototype */ static const HashTableValue JSWebGLBufferPrototypeTableValues[1] = { { 0, 0, 0, 0 } }; static JSC_CONST_HASHTABLE HashTable JSWebGLBufferPrototypeTable = #if ENABLE(PERFECT_HASH_SIZE) { 0, JSWebGLBufferPrototypeTableValues, 0 }; #else { 1, 0, JSWebGLBufferPrototypeTableValues, 0 }; #endif const ClassInfo JSWebGLBufferPrototype::s_info = { "WebGLBufferPrototype", 0, &JSWebGLBufferPrototypeTable, 0 }; JSObject* JSWebGLBufferPrototype::self(ExecState* exec, JSGlobalObject* globalObject) { return getDOMPrototype(exec, globalObject); } const ClassInfo JSWebGLBuffer::s_info = { "WebGLBuffer", 0, 0, 0 }; JSWebGLBuffer::JSWebGLBuffer(NonNullPassRefPtr structure, JSDOMGlobalObject* globalObject, PassRefPtr impl) : DOMObjectWithGlobalPointer(structure, globalObject) , m_impl(impl) { } JSWebGLBuffer::~JSWebGLBuffer() { forgetDOMObject(this, impl()); } JSObject* JSWebGLBuffer::createPrototype(ExecState* exec, JSGlobalObject* globalObject) { return new (exec) JSWebGLBufferPrototype(JSWebGLBufferPrototype::createStructure(globalObject->objectPrototype())); } JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, WebGLBuffer* object) { return getDOMObjectWrapper(exec, globalObject, object); } WebGLBuffer* toWebGLBuffer(JSC::JSValue value) { return value.inherits(&JSWebGLBuffer::s_info) ? static_cast(asObject(value))->impl() : 0; } } #endif // ENABLE(3D_CANVAS)