/* This file is part of the WebKit open source project. This file has been generated by generate-bindings.pl. DO NOT MODIFY! This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(3D_CANVAS) #include "JSWebGLShader.h" #include "WebGLShader.h" #include using namespace JSC; namespace WebCore { ASSERT_CLASS_FITS_IN_CELL(JSWebGLShader); /* Hash table for prototype */ static const HashTableValue JSWebGLShaderPrototypeTableValues[1] = { { 0, 0, 0, 0 } }; static JSC_CONST_HASHTABLE HashTable JSWebGLShaderPrototypeTable = #if ENABLE(PERFECT_HASH_SIZE) { 0, JSWebGLShaderPrototypeTableValues, 0 }; #else { 1, 0, JSWebGLShaderPrototypeTableValues, 0 }; #endif const ClassInfo JSWebGLShaderPrototype::s_info = { "WebGLShaderPrototype", 0, &JSWebGLShaderPrototypeTable, 0 }; JSObject* JSWebGLShaderPrototype::self(ExecState* exec, JSGlobalObject* globalObject) { return getDOMPrototype(exec, globalObject); } const ClassInfo JSWebGLShader::s_info = { "WebGLShader", 0, 0, 0 }; JSWebGLShader::JSWebGLShader(NonNullPassRefPtr structure, JSDOMGlobalObject* globalObject, PassRefPtr impl) : DOMObjectWithGlobalPointer(structure, globalObject) , m_impl(impl) { } JSWebGLShader::~JSWebGLShader() { forgetDOMObject(this, impl()); } JSObject* JSWebGLShader::createPrototype(ExecState* exec, JSGlobalObject* globalObject) { return new (exec) JSWebGLShaderPrototype(JSWebGLShaderPrototype::createStructure(globalObject->objectPrototype())); } JSC::JSValue toJS(JSC::ExecState* exec, JSDOMGlobalObject* globalObject, WebGLShader* object) { return getDOMObjectWrapper(exec, globalObject, object); } WebGLShader* toWebGLShader(JSC::JSValue value) { return value.inherits(&JSWebGLShader::s_info) ? static_cast(asObject(value))->impl() : 0; } } #endif // ENABLE(3D_CANVAS)