/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * (C) 2000 Simon Hausmann * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "config.h" #include "HTMLBRElement.h" #include "CSSPropertyNames.h" #include "HTMLNames.h" #include "MappedAttribute.h" #include "RenderBR.h" namespace WebCore { using namespace HTMLNames; HTMLBRElement::HTMLBRElement(const QualifiedName& tagName, Document *doc) : HTMLElement(tagName, doc) { ASSERT(hasTagName(brTag)); } bool HTMLBRElement::mapToEntry(const QualifiedName& attrName, MappedAttributeEntry& result) const { if (attrName == clearAttr) { result = eUniversal; return false; } return HTMLElement::mapToEntry(attrName, result); } void HTMLBRElement::parseMappedAttribute(MappedAttribute* attr) { if (attr->name() == clearAttr) { // If the string is empty, then don't add the clear property. //
and
are just treated like
by Gecko, Mac IE, etc. -dwh const AtomicString& str = attr->value(); if (!str.isEmpty()) { if (equalIgnoringCase(str, "all")) addCSSProperty(attr, CSSPropertyClear, "both"); else addCSSProperty(attr, CSSPropertyClear, str); } } else HTMLElement::parseMappedAttribute(attr); } RenderObject* HTMLBRElement::createRenderer(RenderArena* arena, RenderStyle* style) { if (style->contentData()) return RenderObject::createObject(this, style); return new (arena) RenderBR(this); } }