/* * This file is part of the WebKit project. * * Copyright (C) 2006 Apple Computer, Inc. * Copyright (C) 2006 Michael Emmel mike.emmel@gmail.com * Copyright (C) 2007 Holger Hans Peter Freyther * Copyright (C) 2007 Alp Toker * Copyright (C) 2008, 2009 Google, Inc. * All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef RenderThemeChromiumSkia_h #define RenderThemeChromiumSkia_h #include "RenderTheme.h" namespace WebCore { class RenderThemeChromiumSkia : public RenderTheme { public: RenderThemeChromiumSkia(); virtual ~RenderThemeChromiumSkia(); virtual String extraDefaultStyleSheet(); virtual String extraQuirksStyleSheet(); #if ENABLE(VIDEO) virtual String extraMediaControlsStyleSheet(); #endif // A method asking if the theme's controls actually care about redrawing when hovered. virtual bool supportsHover(const RenderStyle*) const; // A method asking if the theme is able to draw the focus ring. virtual bool supportsFocusRing(const RenderStyle*) const; // The platform selection color. virtual Color platformActiveSelectionBackgroundColor() const; virtual Color platformInactiveSelectionBackgroundColor() const; virtual Color platformActiveSelectionForegroundColor() const; virtual Color platformInactiveSelectionForegroundColor() const; virtual Color platformFocusRingColor() const; // To change the blink interval, override caretBlinkIntervalInternal instead of this one so that we may share layout test code an intercepts. virtual double caretBlinkInterval() const; // System fonts. virtual void systemFont(int propId, FontDescription&) const; virtual int minimumMenuListSize(RenderStyle*) const; virtual bool paintCheckbox(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual void setCheckboxSize(RenderStyle*) const; virtual bool paintRadio(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual void setRadioSize(RenderStyle*) const; virtual bool paintButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual bool paintTextField(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual bool paintTextArea(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual bool paintSearchField(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual void adjustSearchFieldCancelButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const; virtual bool paintSearchFieldCancelButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual void adjustSearchFieldDecorationStyle(CSSStyleSelector*, RenderStyle*, Element*) const; virtual void adjustSearchFieldResultsDecorationStyle(CSSStyleSelector*, RenderStyle*, Element*) const; virtual bool paintSearchFieldResultsDecoration(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual void adjustSearchFieldResultsButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const; virtual bool paintSearchFieldResultsButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual bool paintMediaControlsBackground(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual bool paintMediaSliderTrack(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual bool paintMediaVolumeSliderTrack(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual void adjustSliderThumbSize(RenderObject*) const; virtual bool paintMediaSliderThumb(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual bool paintMediaVolumeSliderThumb(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual bool paintMediaPlayButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual bool paintMediaMuteButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); // MenuList refers to an unstyled menulist (meaning a menulist without // background-color or border set) and MenuListButton refers to a styled // menulist (a menulist with background-color or border set). They have // this distinction to support showing aqua style themes whenever they // possibly can, which is something we don't want to replicate. // // In short, we either go down the MenuList code path or the MenuListButton // codepath. We never go down both. And in both cases, they render the // entire menulist. virtual void adjustMenuListStyle(CSSStyleSelector*, RenderStyle*, Element*) const; virtual bool paintMenuList(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual void adjustMenuListButtonStyle(CSSStyleSelector*, RenderStyle*, Element*) const; virtual bool paintMenuListButton(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual bool paintSliderTrack(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); virtual bool paintSliderThumb(RenderObject*, const RenderObject::PaintInfo&, const IntRect&); // These methods define the padding for the MenuList's inner block. virtual int popupInternalPaddingLeft(RenderStyle*) const; virtual int popupInternalPaddingRight(RenderStyle*) const; virtual int popupInternalPaddingTop(RenderStyle*) const; virtual int popupInternalPaddingBottom(RenderStyle*) const; virtual int buttonInternalPaddingLeft() const; virtual int buttonInternalPaddingRight() const; virtual int buttonInternalPaddingTop() const; virtual int buttonInternalPaddingBottom() const; // Provide a way to pass the default font size from the Settings object // to the render theme. FIXME: http://b/1129186 A cleaner way would be // to remove the default font size from this object and have callers // that need the value to get it directly from the appropriate Settings // object. static void setDefaultFontSize(int); protected: static const String& defaultGUIFont(); // The default variable-width font size. We use this as the default font // size for the "system font", and as a base size (which we then shrink) for // form control fonts. static float defaultFontSize; virtual double caretBlinkIntervalInternal() const; private: int menuListInternalPadding(RenderStyle*, int paddingType) const; bool paintMediaButtonInternal(GraphicsContext*, const IntRect&, Image*); }; } // namespace WebCore #endif // RenderThemeChromiumSkia_h