/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QABSTRACTANIMATION_H #define QABSTRACTANIMATION_H #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Core) #ifndef QT_NO_ANIMATION class QAnimationGroup; class QSequentialAnimationGroup; class QAnimationDriver; class QAbstractAnimationPrivate; class Q_CORE_EXPORT QAbstractAnimation : public QObject { Q_OBJECT Q_ENUMS(State) Q_ENUMS(Direction) Q_PROPERTY(State state READ state NOTIFY stateChanged) Q_PROPERTY(int loopCount READ loopCount WRITE setLoopCount) Q_PROPERTY(int currentTime READ currentTime WRITE setCurrentTime) Q_PROPERTY(int currentLoop READ currentLoop NOTIFY currentLoopChanged) Q_PROPERTY(Direction direction READ direction WRITE setDirection NOTIFY directionChanged) Q_PROPERTY(int duration READ duration) public: enum Direction { Forward, Backward }; enum State { Stopped, Paused, Running }; enum DeletionPolicy { KeepWhenStopped = 0, DeleteWhenStopped }; QAbstractAnimation(QObject *parent = 0); virtual ~QAbstractAnimation(); State state() const; QAnimationGroup *group() const; Direction direction() const; void setDirection(Direction direction); int currentTime() const; int currentLoopTime() const; int loopCount() const; void setLoopCount(int loopCount); int currentLoop() const; virtual int duration() const = 0; int totalDuration() const; Q_SIGNALS: void finished(); void stateChanged(QAbstractAnimation::State newState, QAbstractAnimation::State oldState); void currentLoopChanged(int currentLoop); void directionChanged(QAbstractAnimation::Direction); public Q_SLOTS: void start(QAbstractAnimation::DeletionPolicy policy = KeepWhenStopped); void pause(); void resume(); void setPaused(bool); void stop(); void setCurrentTime(int msecs); protected: QAbstractAnimation(QAbstractAnimationPrivate &dd, QObject *parent = 0); bool event(QEvent *event); virtual void updateCurrentTime(int currentTime) = 0; virtual void updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState); virtual void updateDirection(QAbstractAnimation::Direction direction); private: Q_DISABLE_COPY(QAbstractAnimation) Q_DECLARE_PRIVATE(QAbstractAnimation) }; class QAnimationDriverPrivate; class Q_CORE_EXPORT QAnimationDriver : public QObject { Q_OBJECT Q_DECLARE_PRIVATE(QAnimationDriver) public: QAnimationDriver(QObject *parent); void advance(); void install(); bool isRunning() const; protected: virtual void started() = 0; virtual void stopped() = 0; QAnimationDriver(QAnimationDriverPrivate &dd, QObject *parent = 0); private: friend class QUnifiedTimer; void start(); void stop(); }; #endif //QT_NO_ANIMATION QT_END_NAMESPACE QT_END_HEADER #endif // QABSTRACTANIMATION_H