/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QABSTRACTANIMATION_P_H #define QABSTRACTANIMATION_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of QIODevice. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #include #ifdef Q_OS_WIN #include #endif #ifndef QT_NO_ANIMATION QT_BEGIN_NAMESPACE class QAnimationGroup; class QAbstractAnimation; class QAbstractAnimationPrivate : public QObjectPrivate { public: QAbstractAnimationPrivate() : state(QAbstractAnimation::Stopped), direction(QAbstractAnimation::Forward), totalCurrentTime(0), currentTime(0), loopCount(1), currentLoop(0), deleteWhenStopped(false), hasRegisteredTimer(false), isPause(false), isGroup(false), group(0) { } virtual ~QAbstractAnimationPrivate() {} static QAbstractAnimationPrivate *get(QAbstractAnimation *q) { return q->d_func(); } QAbstractAnimation::State state; QAbstractAnimation::Direction direction; void setState(QAbstractAnimation::State state); int totalCurrentTime; int currentTime; int loopCount; int currentLoop; bool deleteWhenStopped; bool hasRegisteredTimer; bool isPause; bool isGroup; QAnimationGroup *group; private: Q_DECLARE_PUBLIC(QAbstractAnimation) }; typedef QElapsedTimer ElapsedTimer; class QUnifiedTimer : public QObject { private: QUnifiedTimer(); public: //XXX this is needed by dui static Q_CORE_EXPORT QUnifiedTimer *instance(); void registerAnimation(QAbstractAnimation *animation, bool isTopLevel); void unregisterAnimation(QAbstractAnimation *animation); //defines the timing interval. Default is DEFAULT_TIMER_INTERVAL void setTimingInterval(int interval) { timingInterval = interval; if (animationTimer.isActive() && !isPauseTimerActive) { //we changed the timing interval animationTimer.start(timingInterval, this); } } /* this allows to have a consistent timer interval at each tick from the timer not taking the real time that passed into account. */ void setConsistentTiming(bool consistent) { consistentTiming = consistent; } //this facilitates fine-tuning of complex animations void setSlowModeEnabled(bool enabled) { slowMode = enabled; } /* this is used for updating the currentTime of all animations in case the pause timer is active or, otherwise, only of the animation passed as parameter. */ void ensureTimerUpdate(); /* this will evaluate the need of restarting the pause timer in case there is still some pause animations running. */ void restartAnimationTimer(); protected: void timerEvent(QTimerEvent *); private: // timer used for all active (running) animations QBasicTimer animationTimer; // timer used to delay the check if we should start/stop the animation timer QBasicTimer startStopAnimationTimer; ElapsedTimer time; int lastTick; int timingInterval; int currentAnimationIdx; bool consistentTiming; bool slowMode; // bool to indicate that only pause animations are active bool isPauseTimerActive; QList animations, animationsToStart; // this is the count of running animations that are not a group neither a pause animation int runningLeafAnimations; QList runningPauseAnimations; void registerRunningAnimation(QAbstractAnimation *animation); void unregisterRunningAnimation(QAbstractAnimation *animation); void updateAnimationsTime(); int closestPauseAnimationTimeToFinish(); }; QT_END_NAMESPACE #endif //QT_NO_ANIMATION #endif //QABSTRACTANIMATION_P_H