/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://www.qtsoftware.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QABSTRACTANIMATION_P_H #define QABSTRACTANIMATION_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of QIODevice. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include #include #include #include #ifndef QT_NO_ANIMATION QT_BEGIN_NAMESPACE class QAnimationGroup; class QAbstractAnimation; class QAbstractAnimationPrivate : public QObjectPrivate { public: QAbstractAnimationPrivate() : state(QAbstractAnimation::Stopped), direction(QAbstractAnimation::Forward), deleteWhenStopped(false), totalCurrentTime(0), currentTime(0), loopCount(1), currentLoop(0), group(0) { } virtual ~QAbstractAnimationPrivate() {} static QAbstractAnimationPrivate *get(QAbstractAnimation *q) { return q->d_func(); } QAbstractAnimation::State state; QAbstractAnimation::Direction direction; bool deleteWhenStopped; void setState(QAbstractAnimation::State state); int totalCurrentTime; int currentTime; int loopCount; int currentLoop; QAnimationGroup *group; private: Q_DECLARE_PUBLIC(QAbstractAnimation) }; class QUnifiedTimer : public QObject { private: QUnifiedTimer(); public: //XXX this is needed by dui static Q_CORE_EXPORT QUnifiedTimer *instance(); void registerAnimation(QAbstractAnimation *animation); void unregisterAnimation(QAbstractAnimation *animation); //defines the timing interval. Default is DEFAULT_TIMER_INTERVAL void setTimingInterval(int interval) { timingInterval = interval; if (animationTimer.isActive()) { //we changed the timing interval animationTimer.start(timingInterval, this); } } /* this allows to have a consistent timer interval at each tick from the timer not taking the real time that passed into account. */ void setConsistentTiming(bool consistent) { consistentTiming = consistent; } int elapsedTime() const { return lastTick; } protected: void timerEvent(QTimerEvent *); private: QBasicTimer animationTimer, startStopAnimationTimer; QTime time; int lastTick; int timingInterval; bool consistentTiming; QList animations, animationsToStart; }; QT_END_NAMESPACE #endif //QT_NO_ANIMATION #endif //QABSTRACTANIMATION_P_H