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You can treat QParallelAnimation as any other QAbstractAnimation, e.g., pause, resume, or add it to other animation groups. \code QParallelAnimationGroup *group = new QParallelAnimationGroup; group->addAnimation(anim1); group->addAnimation(anim2); group->start(); \endcode In this example, \c anim1 and \c anim2 are two \l{QPropertyAnimation}s that have already been set up. \sa QAnimationGroup, QPropertyAnimation, {The Animation Framework} */ #include "qparallelanimationgroup.h" #include "qparallelanimationgroup_p.h" //#define QANIMATION_DEBUG #ifndef QT_NO_ANIMATION QT_BEGIN_NAMESPACE /*! Constructs a QParallelAnimationGroup. \a parent is passed to QObject's constructor. */ QParallelAnimationGroup::QParallelAnimationGroup(QObject *parent) : QAnimationGroup(*new QParallelAnimationGroupPrivate, parent) { } /*! \internal */ QParallelAnimationGroup::QParallelAnimationGroup(QParallelAnimationGroupPrivate &dd, QObject *parent) : QAnimationGroup(dd, parent) { } /*! Destroys the animation group. It will also destroy all its animations. */ QParallelAnimationGroup::~QParallelAnimationGroup() { } /*! \reimp */ int QParallelAnimationGroup::duration() const { Q_D(const QParallelAnimationGroup); int ret = 0; for (int i = 0; i < d->animations.size(); ++i) { QAbstractAnimation *animation = d->animations.at(i); const int currentDuration = animation->totalDuration(); if (currentDuration == -1) return -1; // Undetermined length ret = qMax(ret, currentDuration); } return ret; } /*! \reimp */ void QParallelAnimationGroup::updateCurrentTime(int) { Q_D(QParallelAnimationGroup); if (d->animations.isEmpty()) return; if (d->currentLoop > d->lastLoop) { // simulate completion of the loop int dura = duration(); if (dura > 0) { foreach (QAbstractAnimation *animation, d->animations) { animation->setCurrentTime(dura); // will stop } } } else if (d->currentLoop < d->lastLoop) { // simulate completion of the loop seeking backwards foreach (QAbstractAnimation *animation, d->animations) { animation->setCurrentTime(0); animation->stop(); } } bool timeFwd = ((d->currentLoop == d->lastLoop && d->currentTime >= d->lastCurrentTime) || d->currentLoop > d->lastLoop); #ifdef QANIMATION_DEBUG qDebug("QParallellAnimationGroup %5d: setCurrentTime(%d), loop:%d, last:%d, timeFwd:%d, lastcurrent:%d, %d", __LINE__, d->currentTime, d->currentLoop, d->lastLoop, timeFwd, d->lastCurrentTime, state()); #endif // finally move into the actual time of the current loop foreach (QAbstractAnimation *animation, d->animations) { const int dura = animation->totalDuration(); if (dura == -1 && d->isUncontrolledAnimationFinished(animation)) continue; if (dura == -1 || (d->currentTime <= dura && dura != 0) || (dura == 0 && d->currentLoop != d->lastLoop)) { switch (state()) { case Running: animation->start(); break; case Paused: animation->pause(); break; case Stopped: default: break; } } if (dura <= 0) { if (dura == -1) animation->setCurrentTime(d->currentTime); continue; } if ((timeFwd && d->lastCurrentTime <= dura) || (!timeFwd && d->currentTime <= dura)) animation->setCurrentTime(d->currentTime); if (d->currentTime > dura) animation->stop(); } d->lastLoop = d->currentLoop; d->lastCurrentTime = d->currentTime; } /*! \reimp */ void QParallelAnimationGroup::updateState(QAbstractAnimation::State oldState, QAbstractAnimation::State newState) { Q_D(QParallelAnimationGroup); QAnimationGroup::updateState(oldState, newState); switch (newState) { case Stopped: foreach (QAbstractAnimation *animation, d->animations) animation->stop(); d->disconnectUncontrolledAnimations(); break; case Paused: foreach (QAbstractAnimation *animation, d->animations) animation->pause(); break; case Running: d->connectUncontrolledAnimations(); foreach (QAbstractAnimation *animation, d->animations) { animation->stop(); animation->setDirection(d->direction); animation->start(); } break; } } void QParallelAnimationGroupPrivate::_q_uncontrolledAnimationFinished() { Q_Q(QParallelAnimationGroup); QAbstractAnimation *animation = qobject_cast(q->sender()); Q_ASSERT(animation); int uncontrolledRunningCount = 0; if (animation->duration() == -1 || animation->loopCount() < 0) { QHash::iterator it = uncontrolledFinishTime.begin(); while (it != uncontrolledFinishTime.end()) { if (it.key() == animation) { *it = animation->currentTime(); } if (it.value() == -1) ++uncontrolledRunningCount; ++it; } } if (uncontrolledRunningCount > 0) return; int maxDuration = 0; foreach (QAbstractAnimation *a, animations) maxDuration = qMax(maxDuration, a->totalDuration()); if (currentTime >= maxDuration) q->stop(); } void QParallelAnimationGroupPrivate::disconnectUncontrolledAnimations() { Q_Q(QParallelAnimationGroup); QHash::iterator it = uncontrolledFinishTime.begin(); while (it != uncontrolledFinishTime.end()) { QObject::disconnect(it.key(), SIGNAL(finished()), q, SLOT(_q_uncontrolledAnimationFinished())); ++it; } uncontrolledFinishTime.clear(); } void QParallelAnimationGroupPrivate::connectUncontrolledAnimations() { Q_Q(QParallelAnimationGroup); foreach (QAbstractAnimation *animation, animations) { if (animation->duration() == -1 || animation->loopCount() < 0) { uncontrolledFinishTime[animation] = -1; QObject::connect(animation, SIGNAL(finished()), q, SLOT(_q_uncontrolledAnimationFinished())); } } } bool QParallelAnimationGroupPrivate::isUncontrolledAnimationFinished(QAbstractAnimation *anim) const { return uncontrolledFinishTime.value(anim, -1) >= 0; } /*! \reimp */ void QParallelAnimationGroup::updateDirection(QAbstractAnimation::Direction direction) { Q_D(QParallelAnimationGroup); //we need to update the direction of the current animation if (state() != Stopped) { foreach(QAbstractAnimation *anim, d->animations) { anim->setDirection(direction); } } else { if (direction == Forward) { d->lastLoop = 0; d->lastCurrentTime = 0; } else { // Looping backwards with loopCount == -1 does not really work well... d->lastLoop = (d->loopCount == -1 ? 0 : d->loopCount - 1); d->lastCurrentTime = duration(); } } } /*! \reimp */ bool QParallelAnimationGroup::event(QEvent *event) { return QAnimationGroup::event(event); } QT_END_NAMESPACE #include "moc_qparallelanimationgroup.cpp" #endif //QT_NO_ANIMATION