/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ // qfutureinterface.h included from qfuture.h #include "qfuture.h" #ifndef QT_NO_QFUTURE #include #include #include #include #include "qfutureinterface_p.h" QT_BEGIN_NAMESPACE enum { MaxProgressEmitsPerSecond = 25 }; QFutureInterfaceBase::QFutureInterfaceBase(State initialState) : d(new QFutureInterfaceBasePrivate(initialState)) { } QFutureInterfaceBase::QFutureInterfaceBase(const QFutureInterfaceBase &other) : d(other.d) { d->refCount.ref(); } QFutureInterfaceBase::~QFutureInterfaceBase() { if (!d->refCount.deref()) delete d; } void QFutureInterfaceBase::cancel() { QMutexLocker locker(&d->m_mutex); if (d->state & Canceled) return; d->state = State((d->state & ~Paused) | Canceled); d->waitCondition.wakeAll(); d->pausedWaitCondition.wakeAll(); d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Canceled)); } void QFutureInterfaceBase::setPaused(bool paused) { QMutexLocker locker(&d->m_mutex); if (paused) { d->state = State(d->state | Paused); d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Paused)); } else { d->state = State(d->state & ~Paused); d->pausedWaitCondition.wakeAll(); d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Resumed)); } } void QFutureInterfaceBase::togglePaused() { QMutexLocker locker(&d->m_mutex); if (d->state & Paused) { d->state = State(d->state & ~Paused); d->pausedWaitCondition.wakeAll(); d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Resumed)); } else { d->state = State(d->state | Paused); d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Paused)); } } void QFutureInterfaceBase::setThrottled(bool enable) { // bail out if we are not changing the state if ((enable && (d->state & Throttled)) || (!enable && !(d->state & Throttled))) return; // lock and change the state QMutexLocker lock(&d->m_mutex); if (enable) { d->state = State(d->state | Throttled); } else { d->state = State(d->state & ~Throttled); if (!(d->state & Paused)) d->pausedWaitCondition.wakeAll(); } } bool QFutureInterfaceBase::isRunning() const { return queryState(Running); } bool QFutureInterfaceBase::isStarted() const { return queryState(Started); } bool QFutureInterfaceBase::isCanceled() const { return queryState(Canceled); } bool QFutureInterfaceBase::isFinished() const { return queryState(Finished); } bool QFutureInterfaceBase::isPaused() const { return queryState(Paused); } bool QFutureInterfaceBase::isThrottled() const { return queryState(Throttled); } bool QFutureInterfaceBase::isResultReadyAt(int index) const { QMutexLocker lock(&d->m_mutex); return d->internal_isResultReadyAt(index); } bool QFutureInterfaceBase::waitForNextResult() { QMutexLocker lock(&d->m_mutex); return d->internal_waitForNextResult(); } void QFutureInterfaceBase::waitForResume() { // return early if possible to avoid taking the mutex lock. if ((d->state & Paused) == false || (d->state & Canceled)) return; QMutexLocker lock(&d->m_mutex); if ((d->state & Paused) == false || (d->state & Canceled)) return; // decrease active thread count since this thread will wait. QThreadPool::globalInstance()->releaseThread(); d->pausedWaitCondition.wait(&d->m_mutex); QThreadPool::globalInstance()->reserveThread(); } int QFutureInterfaceBase::progressValue() const { return d->m_progressValue; } int QFutureInterfaceBase::progressMinimum() const { return d->m_progressMinimum; } int QFutureInterfaceBase::progressMaximum() const { return d->m_progressMaximum; } int QFutureInterfaceBase::resultCount() const { QMutexLocker lock(&d->m_mutex); return d->internal_resultCount(); } QString QFutureInterfaceBase::progressText() const { QMutexLocker locker(&d->m_mutex); return d->m_progressText; } bool QFutureInterfaceBase::isProgressUpdateNeeded() const { QMutexLocker locker(&d->m_mutex); return (d->progressTime.elapsed() > (1000 / MaxProgressEmitsPerSecond)); } void QFutureInterfaceBase::reportStarted() { QMutexLocker locker(&d->m_mutex); if ((d->state & Started) || (d->state & Canceled) || (d->state & Finished)) return; d->setState(State(Started | Running)); d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Started)); } void QFutureInterfaceBase::reportCanceled() { cancel(); } #ifndef QT_NO_EXCEPTIONS void QFutureInterfaceBase::reportException(const QtConcurrent::Exception &exception) { QMutexLocker locker(&d->m_mutex); if ((d->state & Canceled) || (d->state & Finished)) return; d->m_exceptionStore.setException(exception); d->state = State(d->state | Canceled); d->waitCondition.wakeAll(); d->pausedWaitCondition.wakeAll(); d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Canceled)); } #endif void QFutureInterfaceBase::reportFinished() { QMutexLocker locker(&d->m_mutex); if (!(d->state & Finished)) { d->state = State((d->state & ~Running) | Finished); d->waitCondition.wakeAll(); d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Finished)); } } void QFutureInterfaceBase::setExpectedResultCount(int resultCount) { if (d->manualProgress == false) setProgressRange(0, resultCount); d->m_expectedResultCount = resultCount; } int QFutureInterfaceBase::expectedResultCount() { return d->m_expectedResultCount; } bool QFutureInterfaceBase::queryState(State state) const { return (d->state & state); } void QFutureInterfaceBase::waitForResult(int resultIndex) { d->m_exceptionStore.throwPossibleException(); if (!(d->state & Running)) return; // To avoid deadlocks and reduce the number of threads used, try to // run the runnable in the current thread. QThreadPool::globalInstance()->d_func()->stealRunnable(d->runnable); QMutexLocker lock(&d->m_mutex); if (!(d->state & Running)) return; const int waitIndex = (resultIndex == -1) ? INT_MAX : resultIndex; while ((d->state & Running) && d->internal_isResultReadyAt(waitIndex) == false) d->waitCondition.wait(&d->m_mutex); d->m_exceptionStore.throwPossibleException(); } void QFutureInterfaceBase::waitForFinished() { if (d->state & Running) { QThreadPool::globalInstance()->d_func()->stealRunnable(d->runnable); QMutexLocker lock(&d->m_mutex); while (d->state & Running) d->waitCondition.wait(&d->m_mutex); } d->m_exceptionStore.throwPossibleException(); } void QFutureInterfaceBase::reportResultsReady(int beginIndex, int endIndex) { if ((d->state & Canceled) || (d->state & Finished) || beginIndex == endIndex) return; d->waitCondition.wakeAll(); if (d->manualProgress == false) { if (d->internal_updateProgress(d->m_progressValue + endIndex - beginIndex) == false) { d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::ResultsReady, beginIndex, endIndex)); return; } d->sendCallOuts(QFutureCallOutEvent(QFutureCallOutEvent::Progress, d->m_progressValue, d->m_progressText), QFutureCallOutEvent(QFutureCallOutEvent::ResultsReady, beginIndex, endIndex)); return; } d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::ResultsReady, beginIndex, endIndex)); } void QFutureInterfaceBase::setRunnable(QRunnable *runnable) { d->runnable = runnable; } void QFutureInterfaceBase::setFilterMode(bool enable) { QMutexLocker locker(&d->m_mutex); resultStoreBase().setFilterMode(enable); } void QFutureInterfaceBase::setProgressRange(int minimum, int maximum) { QMutexLocker locker(&d->m_mutex); d->m_progressMinimum = minimum; d->m_progressMaximum = maximum; d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::ProgressRange, minimum, maximum)); } void QFutureInterfaceBase::setProgressValue(int progressValue) { setProgressValueAndText(progressValue, QString()); } void QFutureInterfaceBase::setProgressValueAndText(int progressValue, const QString &progressText) { QMutexLocker locker(&d->m_mutex); if (d->manualProgress == false) d->manualProgress = true; if (d->m_progressValue >= progressValue) return; if ((d->state & Canceled) || (d->state & Finished)) return; if (d->internal_updateProgress(progressValue, progressText)) { d->sendCallOut(QFutureCallOutEvent(QFutureCallOutEvent::Progress, d->m_progressValue, d->m_progressText)); } } QMutex *QFutureInterfaceBase::mutex() const { return &d->m_mutex; } QtConcurrent::internal::ExceptionStore &QFutureInterfaceBase::exceptionStore() { return d->m_exceptionStore; } QtConcurrent::ResultStoreBase &QFutureInterfaceBase::resultStoreBase() { return d->m_results; } const QtConcurrent::ResultStoreBase &QFutureInterfaceBase::resultStoreBase() const { return d->m_results; } QFutureInterfaceBase &QFutureInterfaceBase::operator=(const QFutureInterfaceBase &other) { other.d->refCount.ref(); if (!d->refCount.deref()) delete d; d = other.d; return *this; } bool QFutureInterfaceBase::referenceCountIsOne() const { return d->refCount == 1; } QFutureInterfaceBasePrivate::QFutureInterfaceBasePrivate(QFutureInterfaceBase::State initialState) : refCount(1), m_progressValue(0), m_progressMinimum(0), m_progressMaximum(0), state(initialState), progressTimeStarted(false), pendingResults(0), manualProgress(false), m_expectedResultCount(0), runnable(0) { } int QFutureInterfaceBasePrivate::internal_resultCount() const { return m_results.count(); // ### subtract canceled results. } bool QFutureInterfaceBasePrivate::internal_isResultReadyAt(int index) const { return (m_results.contains(index)); } bool QFutureInterfaceBasePrivate::internal_waitForNextResult() { if (m_results.hasNextResult()) return true; while ((state & QFutureInterfaceBase::Running) && m_results.hasNextResult() == false) waitCondition.wait(&m_mutex); return (!(state & QFutureInterfaceBase::Canceled) && m_results.hasNextResult()); } bool QFutureInterfaceBasePrivate::internal_updateProgress(int progress, const QString &progressText) { if (m_progressValue >= progress) return false; m_progressValue = progress; m_progressText = progressText; if (progressTimeStarted == true && m_progressValue != m_progressMaximum) // make sure the first and last steps are emitted. if (progressTime.elapsed() < (1000 / MaxProgressEmitsPerSecond)) return false; progressTime.start(); progressTimeStarted = true; return true; } void QFutureInterfaceBasePrivate::internal_setThrottled(bool enable) { // bail out if we are not changing the state if ((enable && (state & QFutureInterfaceBase::Throttled)) || (!enable && !(state & QFutureInterfaceBase::Throttled))) return; // change the state if (enable) { state = QFutureInterfaceBase::State(state | QFutureInterfaceBase::Throttled); } else { state = QFutureInterfaceBase::State(state & ~QFutureInterfaceBase::Throttled); if (!(state & QFutureInterfaceBase::Paused)) pausedWaitCondition.wakeAll(); } } void QFutureInterfaceBasePrivate::sendCallOut(const QFutureCallOutEvent &callOutEvent) { if (outputConnections.isEmpty()) return; for (int i = 0; i < outputConnections.count(); ++i) outputConnections.at(i)->postCallOutEvent(callOutEvent); } void QFutureInterfaceBasePrivate::sendCallOuts(const QFutureCallOutEvent &callOutEvent1, const QFutureCallOutEvent &callOutEvent2) { if (outputConnections.isEmpty()) return; for (int i = 0; i < outputConnections.count(); ++i) { QFutureCallOutInterface *interface = outputConnections.at(i); interface->postCallOutEvent(callOutEvent1); interface->postCallOutEvent(callOutEvent2); } } // This function connects an output interface (for example a QFutureWatcher) // to this future. While holding the lock we check the state and ready results // and add the appropriate callouts to the queue. In order to avoid deadlocks, // the actual callouts are made at the end while not holding the lock. void QFutureInterfaceBasePrivate::connectOutputInterface(QFutureCallOutInterface *interface) { QMutexLocker locker(&m_mutex); if (state & QFutureInterfaceBase::Started) { interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Started)); interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::ProgressRange, m_progressMinimum, m_progressMaximum)); interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Progress, m_progressValue, m_progressText)); } QtConcurrent::ResultIteratorBase it = m_results.begin(); while (it != m_results.end()) { const int begin = it.resultIndex(); const int end = begin + it.batchSize(); interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::ResultsReady, begin, end)); it.batchedAdvance(); } if (state & QFutureInterfaceBase::Paused) interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Paused)); if (state & QFutureInterfaceBase::Canceled) interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Canceled)); if (state & QFutureInterfaceBase::Finished) interface->postCallOutEvent(QFutureCallOutEvent(QFutureCallOutEvent::Finished)); outputConnections.append(interface); } void QFutureInterfaceBasePrivate::disconnectOutputInterface(QFutureCallOutInterface *interface) { QMutexLocker lock(&m_mutex); const int index = outputConnections.indexOf(interface); if (index == -1) return; outputConnections.removeAt(index); interface->callOutInterfaceDisconnected(); } void QFutureInterfaceBasePrivate::setState(QFutureInterfaceBase::State newState) { state = newState; } QT_END_NAMESPACE #endif // QT_NO_CONCURRENT