/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qtconcurrentthreadengine.h" #ifndef QT_NO_CONCURRENT QT_BEGIN_NAMESPACE namespace QtConcurrent { ThreadEngineBarrier::ThreadEngineBarrier() :count(0) { } void ThreadEngineBarrier::acquire() { forever { int localCount = int(count); if (localCount < 0) { if (count.testAndSetOrdered(localCount, localCount -1)) return; } else { if (count.testAndSetOrdered(localCount, localCount + 1)) return; } } } int ThreadEngineBarrier::release() { forever { int localCount = int(count); if (localCount == -1) { if (count.testAndSetOrdered(-1, 0)) { semaphore.release(); return 0; } } else if (localCount < 0) { if (count.testAndSetOrdered(localCount, localCount + 1)) return qAbs(localCount + 1); } else { if (count.testAndSetOrdered(localCount, localCount - 1)) return localCount - 1; } } } // Wait until all threads have been released void ThreadEngineBarrier::wait() { forever { int localCount = int(count); if (localCount == 0) return; Q_ASSERT(localCount > 0); // multiple waiters are not allowed. if (count.testAndSetOrdered(localCount, -localCount)) { semaphore.acquire(); return; } } } int ThreadEngineBarrier::currentCount() { return int(count); } // releases a thread, unless this is the last thread. // returns true if the thread was released. bool ThreadEngineBarrier::releaseUnlessLast() { forever { int localCount = int(count); if (qAbs(localCount) == 1) { return false; } else if (localCount < 0) { if (count.testAndSetOrdered(localCount, localCount + 1)) return true; } else { if (count.testAndSetOrdered(localCount, localCount - 1)) return true; } } } ThreadEngineBase::ThreadEngineBase() :futureInterface(0), threadPool(QThreadPool::globalInstance()) { setAutoDelete(false); } ThreadEngineBase::~ThreadEngineBase() {} void ThreadEngineBase::startSingleThreaded() { start(); while (threadFunction() != ThreadFinished) ; finish(); } void ThreadEngineBase::startBlocking() { start(); barrier.acquire(); startThreads(); bool throttled = false; #ifndef QT_NO_EXCEPTIONS try { #endif while (threadFunction() == ThrottleThread) { if (threadThrottleExit()) { throttled = true; break; } } #ifndef QT_NO_EXCEPTIONS } catch (QtConcurrent::Exception &e) { handleException(e); } catch (...) { handleException(QtConcurrent::UnhandledException()); } #endif if (throttled == false) { barrier.release(); } barrier.wait(); finish(); exceptionStore.throwPossibleException(); } void ThreadEngineBase::startThread() { startThreadInternal(); } void ThreadEngineBase::acquireBarrierSemaphore() { barrier.acquire(); } bool ThreadEngineBase::isCanceled() { if (futureInterface) return futureInterface->isCanceled(); else return false; } void ThreadEngineBase::waitForResume() { if (futureInterface) futureInterface->waitForResume(); } bool ThreadEngineBase::isProgressReportingEnabled() { // If we don't have a QFuture, there is no-one to report the progress to. return (futureInterface != 0); } void ThreadEngineBase::setProgressValue(int progress) { if (futureInterface) futureInterface->setProgressValue(progress); } void ThreadEngineBase::setProgressRange(int minimum, int maximum) { if (futureInterface) futureInterface->setProgressRange(minimum, maximum); } bool ThreadEngineBase::startThreadInternal() { if (this->isCanceled()) return false; barrier.acquire(); if (!threadPool->tryStart(this)) { barrier.release(); return false; } return true; } void ThreadEngineBase::startThreads() { while (shouldStartThread() && startThreadInternal()) ; } void ThreadEngineBase::threadExit() { const bool asynchronous = futureInterface != 0; const int lastThread = (barrier.release() == 0); if (lastThread && asynchronous) this->asynchronousFinish(); } // Called by a worker thread that wants to be throttled. If the current number // of running threads is larger than one the thread is allowed to exit and // this function returns one. bool ThreadEngineBase::threadThrottleExit() { return barrier.releaseUnlessLast(); } void ThreadEngineBase::run() // implements QRunnable. { if (this->isCanceled()) { threadExit(); return; } startThreads(); #ifndef QT_NO_EXCEPTIONS try { #endif while (threadFunction() == ThrottleThread) { // threadFunction returning ThrottleThread means it that the user // struct wants to be throttled by making a worker thread exit. // Respect that request unless this is the only worker thread left // running, in which case it has to keep going. if (threadThrottleExit()) return; } #ifndef QT_NO_EXCEPTIONS } catch (QtConcurrent::Exception &e) { handleException(e); } catch (...) { handleException(QtConcurrent::UnhandledException()); } #endif threadExit(); } #ifndef QT_NO_EXCEPTIONS void ThreadEngineBase::handleException(const QtConcurrent::Exception &exception) { if (futureInterface) futureInterface->reportException(exception); else exceptionStore.setException(exception); } #endif } // namepsace QtConcurrent QT_END_NAMESPACE #endif // QT_NO_CONCURRENT