/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://www.qtsoftware.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qtimer.h" #include "qabstracteventdispatcher.h" #include "qcoreapplication.h" #include "qobject_p.h" QT_BEGIN_NAMESPACE /*! \class QTimer \brief The QTimer class provides repetitive and single-shot timers. \ingroup time \ingroup events \mainclass The QTimer class provides a high-level programming interface for timers. To use it, create a QTimer, connect its timeout() signal to the appropriate slots, and call start(). From then on it will emit the timeout() signal at constant intervals. Example for a one second (1000 millisecond) timer (from the \l{widgets/analogclock}{Analog Clock} example): \snippet examples/widgets/analogclock/analogclock.cpp 4 \snippet examples/widgets/analogclock/analogclock.cpp 5 \snippet examples/widgets/analogclock/analogclock.cpp 6 From then on, the \c update() slot is called every second. You can set a timer to time out only once by calling setSingleShot(true). You can also use the static QTimer::singleShot() function to call a slot after a specified interval: \snippet doc/src/snippets/timers/timers.cpp 3 In multithreaded applications, you can use QTimer in any thread that has an event loop. To start an event loop from a non-GUI thread, use QThread::exec(). Qt uses the timer's \l{QObject::thread()}{thread affinity} to determine which thread will emit the \l{QTimer::}{timeout()} signal. Because of this, you must start and stop the timer in its thread; it is not possible to start a timer from another thread. As a special case, a QTimer with a timeout of 0 will time out as soon as all the events in the window system's event queue have been processed. This can be used to do heavy work while providing a snappy user interface: \snippet doc/src/snippets/timers/timers.cpp 4 \snippet doc/src/snippets/timers/timers.cpp 5 \snippet doc/src/snippets/timers/timers.cpp 6 \c processOneThing() will from then on be called repeatedly. It should be written in such a way that it always returns quickly (typically after processing one data item) so that Qt can deliver events to widgets and stop the timer as soon as it has done all its work. This is the traditional way of implementing heavy work in GUI applications; multithreading is now becoming available on more and more platforms, and we expect that zero-millisecond QTimers will gradually be replaced by \l{QThread}s. Note that QTimer's accuracy depends on the underlying operating system and hardware. Most platforms support an accuracy of 1 millisecond. If Qt is unable to deliver the requested number of timer clicks, it will silently discard some. An alternative to using QTimer is to call QObject::startTimer() for your object and reimplement the QObject::timerEvent() event handler in your class (which must inherit QObject). The disadvantage is that timerEvent() does not support such high-level features as single-shot timers or signals. Another alternative to using QTimer is to use QBasicTimer. It is typically less cumbersome than using QObject::startTimer() directly. See \l{Timers} for an overview of all three approaches. Some operating systems limit the number of timers that may be used; Qt tries to work around these limitations. \sa QBasicTimer, QTimerEvent, QObject::timerEvent(), Timers, {Analog Clock Example}, {Wiggly Example} */ static const int INV_TIMER = -1; // invalid timer id /*! Constructs a timer with the given \a parent. */ QTimer::QTimer(QObject *parent) : QObject(parent), id(INV_TIMER), inter(0), del(0), single(0), nulltimer(0) { } #ifdef QT3_SUPPORT /*! Constructs a timer called \a name, with a \a parent. */ QTimer::QTimer(QObject *parent, const char *name) : QObject(parent), id(INV_TIMER), single(0), nulltimer(0) { setObjectName(QString::fromAscii(name)); } #endif /*! Destroys the timer. */ QTimer::~QTimer() { if (id != INV_TIMER) // stop running timer stop(); } /*! \fn void QTimer::timeout() This signal is emitted when the timer times out. \sa interval, start(), stop() */ /*! \property QTimer::active \since 4.3 This boolean property is true if the timer is running; otherwise false. */ /*! \fn bool QTimer::isActive() const Returns true if the timer is running (pending); otherwise returns false. */ /*! \fn int QTimer::timerId() const Returns the ID of the timer if the timer is running; otherwise returns -1. */ /*! \overload start() Starts or restarts the timer with the timeout specified in \l interval. If \l singleShot is true, the timer will be activated only once. */ void QTimer::start() { if (id != INV_TIMER) // stop running timer stop(); nulltimer = (!inter && single); id = QObject::startTimer(inter); } /*! Starts or restarts the timer with a timeout interval of \a msec milliseconds. */ void QTimer::start(int msec) { inter = msec; start(); } #ifdef QT3_SUPPORT /*! \overload start() Call setSingleShot(\a sshot) and start(\a msec) instead. */ int QTimer::start(int msec, bool sshot) { if (id >=0 && nulltimer && !msec && sshot) return id; stop(); setInterval(msec); setSingleShot(sshot); start(); return timerId(); } #endif /*! Stops the timer. \sa start() */ void QTimer::stop() { if (id != INV_TIMER) { QObject::killTimer(id); id = INV_TIMER; } } /*! \reimp */ void QTimer::timerEvent(QTimerEvent *e) { if (e->timerId() == id) { if (single) stop(); emit timeout(); } } class QSingleShotTimer : public QObject { Q_OBJECT int timerId; public: ~QSingleShotTimer(); QSingleShotTimer(int msec, QObject *r, const char * m); Q_SIGNALS: void timeout(); protected: void timerEvent(QTimerEvent *); }; QSingleShotTimer::QSingleShotTimer(int msec, QObject *receiver, const char *member) : QObject(QAbstractEventDispatcher::instance()) { connect(this, SIGNAL(timeout()), receiver, member); timerId = startTimer(msec); } QSingleShotTimer::~QSingleShotTimer() { if (timerId > 0) killTimer(timerId); } void QSingleShotTimer::timerEvent(QTimerEvent *) { // need to kill the timer _before_ we emit timeout() in case the // slot connected to timeout calls processEvents() if (timerId > 0) killTimer(timerId); timerId = -1; emit timeout(); // we would like to use delete later here, but it feels like a // waste to post a new event to handle this event, so we just unset the flag // and explicitly delete... qDeleteInEventHandler(this); } QT_BEGIN_INCLUDE_NAMESPACE #include "qtimer.moc" QT_END_INCLUDE_NAMESPACE /*! \reentrant This static function calls a slot after a given time interval. It is very convenient to use this function because you do not need to bother with a \link QObject::timerEvent() timerEvent\endlink or create a local QTimer object. Example: \snippet doc/src/snippets/code/src_corelib_kernel_qtimer.cpp 0 This sample program automatically terminates after 10 minutes (600,000 milliseconds). The \a receiver is the receiving object and the \a member is the slot. The time interval is \a msec milliseconds. \sa start() */ void QTimer::singleShot(int msec, QObject *receiver, const char *member) { if (receiver && member) (void) new QSingleShotTimer(msec, receiver, member); } /*! \property QTimer::singleShot \brief whether the timer is a single-shot timer A single-shot timer fires only once, non-single-shot timers fire every \l interval milliseconds. \sa interval, singleShot() */ /*! \property QTimer::interval \brief the timeout interval in milliseconds The default value for this property is 0. A QTimer with a timeout interval of 0 will time out as soon as all the events in the window system's event queue have been processed. Setting the interval of an active timer changes its timerId(). \sa singleShot */ void QTimer::setInterval(int msec) { inter = msec; if (id != INV_TIMER) { // create new timer QObject::killTimer(id); // restart timer id = QObject::startTimer(msec); } } /*! \fn void QTimer::changeInterval(int msec) Use setInterval(msec) or start(msec) instead. */ QT_END_NAMESPACE