/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qabstractstate.h" #include "qabstractstate_p.h" #include "qstatemachine.h" #include "qstatemachine_p.h" #include "qstate.h" QT_BEGIN_NAMESPACE /*! \class QAbstractState \brief The QAbstractState class is the base class of states of a QStateMachine. \since 4.6 \ingroup statemachine The QAbstractState class is the abstract base class of states that are part of a QStateMachine. It defines the interface that all state objects have in common. QAbstractState is part of \l{The State Machine Framework}. The assignProperty() function is used for defining property assignments that should be performed when a state is entered. The parentState() function returns the state's parent state. \section1 Subclassing The onEntry() function is called when the state is entered; reimplement this function to perform custom processing when the state is entered. The onExit() function is called when the state is exited; reimplement this function to perform custom processing when the state is exited. */ /*! \enum QAbstractState::RestorePolicy This enum specifies the restore policy type for a state. The restore policy takes effect when the machine enters a state which sets one or more properties. If the restore policy of the state is set to RestoreProperties, the state machine will save the original value of the property before the new value is set. Later, when the machine either enters a state which has its restore policy set to DoNotRestoreProperties or when it enters a state which does not set a value for the given property, the property will automatically be restored to its initial value. Only one initial value will be saved for any given property. If a value for a property has already been saved by the state machine, it will not be overwritten until the property has been successfully restored. Once the property has been restored, the state machine will clear the initial value until it enters a new state which sets the property and which has RestoreProperties as its restore policy. \value GlobalRestorePolicy The restore policy for the state should be retrieved using QStateMachine::globalRestorePolicy() \value DoNotRestoreProperties The state machine should not save the initial values of properties set in the state and restore them later. \value RestoreProperties The state machine should save the initial values of properties set in the state and restore them later. \sa setRestorePolicy(), restorePolicy(), QAbstractState::assignProperty() */ /*! \property QAbstractState::restorePolicy \brief the restore policy of this state */ QAbstractStatePrivate::QAbstractStatePrivate() : restorePolicy(QAbstractState::GlobalRestorePolicy) { } QAbstractStatePrivate *QAbstractStatePrivate::get(QAbstractState *q) { return q->d_func(); } const QAbstractStatePrivate *QAbstractStatePrivate::get(const QAbstractState *q) { return q->d_func(); } QStateMachine *QAbstractStatePrivate::machine() const { Q_Q(const QAbstractState); QObject *par = q->parent(); while (par != 0) { if (QStateMachine *mach = qobject_cast(par)) return mach; par = par->parent(); } return 0; } void QAbstractStatePrivate::callOnEntry() { Q_Q(QAbstractState); q->onEntry(); } void QAbstractStatePrivate::callOnExit() { Q_Q(QAbstractState); q->onExit(); } /*! Constructs a new state with the given \a parent state. */ QAbstractState::QAbstractState(QState *parent) : QObject( #ifndef QT_STATEMACHINE_SOLUTION *new QAbstractStatePrivate, #endif parent) #ifdef QT_STATEMACHINE_SOLUTION , d_ptr(new QAbstractStatePrivate) #endif { #ifdef QT_STATEMACHINE_SOLUTION d_ptr->q_ptr = this; #endif } /*! \internal */ QAbstractState::QAbstractState(QAbstractStatePrivate &dd, QState *parent) : QObject( #ifndef QT_STATEMACHINE_SOLUTION dd, #endif parent) #ifdef QT_STATEMACHINE_SOLUTION , d_ptr(&dd) #endif { #ifdef QT_STATEMACHINE_SOLUTION d_ptr->q_ptr = this; #endif } /*! Destroys this state. */ QAbstractState::~QAbstractState() { #ifdef QT_STATEMACHINE_SOLUTION delete d_ptr; #endif } /*! Returns this state's parent state, or 0 if the state has no parent state. */ QState *QAbstractState::parentState() const { return qobject_cast(parent()); } /*! Instructs this state to set the property with the given \a name of the given \a object to the given \a value when the state is entered. */ void QAbstractState::assignProperty(QObject *object, const char *name, const QVariant &value) { Q_D(QAbstractState); for (int i = 0; i < d->propertyAssignments.size(); ++i) { QPropertyAssignment &assn = d->propertyAssignments[i]; if ((assn.object == object) && (assn.propertyName == name)) { assn.value = value; return; } } d->propertyAssignments.append(QPropertyAssignment(object, name, value)); } /*! Sets the restore policy of this state to \a restorePolicy. The default restore policy is QAbstractState::GlobalRestorePolicy. */ void QAbstractState::setRestorePolicy(RestorePolicy restorePolicy) { Q_D(QAbstractState); d->restorePolicy = restorePolicy; } /*! Returns the restore policy for this state. */ QAbstractState::RestorePolicy QAbstractState::restorePolicy() const { Q_D(const QAbstractState); return d->restorePolicy; } /*! \fn QAbstractState::onExit() This function is called when the state is exited. Reimplement this function to perform custom processing when the state is exited. */ /*! \fn QAbstractState::onEntry() This function is called when the state is entered. Reimplement this function to perform custom processing when the state is entered. */ /*! \reimp */ bool QAbstractState::event(QEvent *e) { return QObject::event(e); } QT_END_NAMESPACE