/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qfinalstate.h" #ifndef QT_NO_STATEMACHINE #include "qabstractstate_p.h" QT_BEGIN_NAMESPACE /*! \class QFinalState \brief The QFinalState class provides a final state. \since 4.6 \ingroup statemachine A final state is used to communicate that (part of) a QStateMachine has finished its work. When a final top-level state is entered, the state machine's \l{QStateMachine::finished()}{finished}() signal is emitted. In general, when a final substate (a child of a QState) is entered, the parent state's \l{QState::finished()}{finished}() signal is emitted. QFinalState is part of \l{The State Machine Framework}. To use a final state, you create a QFinalState object and add a transition to it from another state. Example: \code QPushButton button; QStateMachine machine; QState *s1 = new QState(); QFinalState *s2 = new QFinalState(); s1->addTransition(&button, SIGNAL(clicked()), s2); machine.addState(s1); machine.addState(s2); QObject::connect(&machine, SIGNAL(finished()), QApplication::instance(), SLOT(quit())); machine.setInitialState(s1); machine.start(); \endcode \sa QStateMachine::finished(), QState::finished() */ class QFinalStatePrivate : public QAbstractStatePrivate { Q_DECLARE_PUBLIC(QFinalState) public: QFinalStatePrivate(); }; QFinalStatePrivate::QFinalStatePrivate() : QAbstractStatePrivate(FinalState) { } /*! Constructs a new QFinalState object with the given \a parent state. */ QFinalState::QFinalState(QState *parent) : QAbstractState(*new QFinalStatePrivate, parent) { } /*! Destroys this final state. */ QFinalState::~QFinalState() { } /*! \reimp */ void QFinalState::onEntry(QEvent *event) { Q_UNUSED(event); } /*! \reimp */ void QFinalState::onExit(QEvent *event) { Q_UNUSED(event); } /*! \reimp */ bool QFinalState::event(QEvent *e) { return QAbstractState::event(e); } QT_END_NAMESPACE #endif //QT_NO_STATEMACHINE