/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qsignaltransition.h" #ifndef QT_NO_STATEMACHINE #include "qsignaltransition_p.h" #include "qsignalevent.h" #include "qstate.h" #include "qstate_p.h" #include "qstatemachine.h" #include "qstatemachine_p.h" #include QT_BEGIN_NAMESPACE /*! \class QSignalTransition \brief The QSignalTransition class provides a transition based on a Qt signal. \since 4.6 \ingroup statemachine Typically you would use the overload of QState::addTransition() that takes a sender and signal as arguments, rather than creating QSignalTransition objects directly. QSignalTransition is part of \l{The State Machine Framework}. You can subclass QSignalTransition and reimplement eventTest() to make a signal transition conditional; the event object passed to eventTest() will be a QSignalEvent object. Example: \code class CheckedTransition : public QSignalTransition { public: CheckedTransition(QCheckBox *check) : QSignalTransition(check, SIGNAL(stateChanged(int))) {} protected: bool eventTest(QEvent *e) const { if (!QSignalTransition::eventTest(e)) return false; QSignalEvent *se = static_cast(e); return (se->arguments().at(0).toInt() == Qt::Checked); } }; ... QCheckBox *check = new QCheckBox(); check->setTristate(true); QState *s1 = new QState(); QState *s2 = new QState(); CheckedTransition *t1 = new CheckedTransition(check); t1->setTargetState(s2); s1->addTransition(t1); \endcode */ /*! \property QSignalTransition::senderObject \brief the sender object that this signal transition is associated with */ /*! \property QSignalTransition::signal \brief the signal that this signal transition is associated with */ QSignalTransitionPrivate::QSignalTransitionPrivate() { sender = 0; signalIndex = -1; } QSignalTransitionPrivate *QSignalTransitionPrivate::get(QSignalTransition *q) { return q->d_func(); } void QSignalTransitionPrivate::unregister() { Q_Q(QSignalTransition); if ((signalIndex == -1) || !machine()) return; QStateMachinePrivate::get(machine())->unregisterSignalTransition(q); } void QSignalTransitionPrivate::maybeRegister() { Q_Q(QSignalTransition); if (!machine() || !machine()->configuration().contains(sourceState())) return; QStateMachinePrivate::get(machine())->registerSignalTransition(q); } /*! Constructs a new signal transition with the given \a sourceState. */ QSignalTransition::QSignalTransition(QState *sourceState) : QAbstractTransition(*new QSignalTransitionPrivate, sourceState) { } /*! Constructs a new signal transition associated with the given \a signal of the given \a sender, and with the given \a sourceState. */ QSignalTransition::QSignalTransition(QObject *sender, const char *signal, QState *sourceState) : QAbstractTransition(*new QSignalTransitionPrivate, sourceState) { Q_D(QSignalTransition); d->sender = sender; d->signal = signal; } /*! Destroys this signal transition. */ QSignalTransition::~QSignalTransition() { } /*! Returns the sender object associated with this signal transition. */ QObject *QSignalTransition::senderObject() const { Q_D(const QSignalTransition); return d->sender; } /*! Sets the \a sender object associated with this signal transition. */ void QSignalTransition::setSenderObject(QObject *sender) { Q_D(QSignalTransition); if (sender == d->sender) return; d->unregister(); d->sender = sender; d->maybeRegister(); } /*! Returns the signal associated with this signal transition. */ QByteArray QSignalTransition::signal() const { Q_D(const QSignalTransition); return d->signal; } /*! Sets the \a signal associated with this signal transition. */ void QSignalTransition::setSignal(const QByteArray &signal) { Q_D(QSignalTransition); if (signal == d->signal) return; d->unregister(); d->signal = signal; d->maybeRegister(); } /*! \reimp The \a event is a QSignalEvent object. The default implementation returns true if the event's sender and signal index match this transition, and returns false otherwise. */ bool QSignalTransition::eventTest(QEvent *event) { Q_D(const QSignalTransition); if (event->type() == QEvent::Signal) { if (d->signalIndex == -1) return false; QSignalEvent *se = static_cast(event); return (se->sender() == d->sender) && (se->signalIndex() == d->signalIndex); } return false; } /*! \reimp */ void QSignalTransition::onTransition(QEvent *event) { Q_UNUSED(event); } /*! \reimp */ bool QSignalTransition::event(QEvent *e) { return QAbstractTransition::event(e); } void QSignalTransitionPrivate::callOnTransition(QEvent *e) { Q_Q(QSignalTransition); if (e->type() == QEvent::Signal) { QSignalEvent *se = static_cast(e); int savedSignalIndex = se->m_signalIndex; se->m_signalIndex = originalSignalIndex; q->onTransition(e); se->m_signalIndex = savedSignalIndex; } else { q->onTransition(e); } } QT_END_NAMESPACE #endif //QT_NO_STATEMACHINE