/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/ ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QRECT_H #define QRECT_H #include #include #ifdef topLeft #error qrect.h must be included before any header file that defines topLeft #endif QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Core) class Q_CORE_EXPORT QRect { public: QRect() { x1 = y1 = 0; x2 = y2 = -1; } QRect(const QPoint &topleft, const QPoint &bottomright); QRect(const QPoint &topleft, const QSize &size); QRect(int left, int top, int width, int height); bool isNull() const; bool isEmpty() const; bool isValid() const; int left() const; int top() const; int right() const; int bottom() const; QRect normalized() const; #ifdef QT3_SUPPORT QT3_SUPPORT int &rLeft() { return x1; } QT3_SUPPORT int &rTop() { return y1; } QT3_SUPPORT int &rRight() { return x2; } QT3_SUPPORT int &rBottom() { return y2; } QT3_SUPPORT QRect normalize() const { return normalized(); } #endif int x() const; int y() const; void setLeft(int pos); void setTop(int pos); void setRight(int pos); void setBottom(int pos); void setX(int x); void setY(int y); void setTopLeft(const QPoint &p); void setBottomRight(const QPoint &p); void setTopRight(const QPoint &p); void setBottomLeft(const QPoint &p); QPoint topLeft() const; QPoint bottomRight() const; QPoint topRight() const; QPoint bottomLeft() const; QPoint center() const; void moveLeft(int pos); void moveTop(int pos); void moveRight(int pos); void moveBottom(int pos); void moveTopLeft(const QPoint &p); void moveBottomRight(const QPoint &p); void moveTopRight(const QPoint &p); void moveBottomLeft(const QPoint &p); void moveCenter(const QPoint &p); inline void translate(int dx, int dy); inline void translate(const QPoint &p); inline QRect translated(int dx, int dy) const; inline QRect translated(const QPoint &p) const; void moveTo(int x, int t); void moveTo(const QPoint &p); #ifdef QT3_SUPPORT QT3_SUPPORT void moveBy(int dx, int dy) { translate(dx, dy); } QT3_SUPPORT void moveBy(const QPoint &p) { translate(p); } #endif void setRect(int x, int y, int w, int h); inline void getRect(int *x, int *y, int *w, int *h) const; void setCoords(int x1, int y1, int x2, int y2); #ifdef QT3_SUPPORT QT3_SUPPORT void addCoords(int x1, int y1, int x2, int y2); #endif inline void getCoords(int *x1, int *y1, int *x2, int *y2) const; inline void adjust(int x1, int y1, int x2, int y2); inline QRect adjusted(int x1, int y1, int x2, int y2) const; QSize size() const; int width() const; int height() const; void setWidth(int w); void setHeight(int h); void setSize(const QSize &s); QRect operator|(const QRect &r) const; QRect operator&(const QRect &r) const; QRect& operator|=(const QRect &r); QRect& operator&=(const QRect &r); bool contains(const QPoint &p, bool proper=false) const; bool contains(int x, int y) const; // inline methods, _don't_ merge these bool contains(int x, int y, bool proper) const; bool contains(const QRect &r, bool proper = false) const; QRect unite(const QRect &r) const; // ### Qt 5: make QT4_SUPPORT QRect united(const QRect &other) const; QRect intersect(const QRect &r) const; // ### Qt 5: make QT4_SUPPORT QRect intersected(const QRect &other) const; bool intersects(const QRect &r) const; friend Q_CORE_EXPORT_INLINE bool operator==(const QRect &, const QRect &); friend Q_CORE_EXPORT_INLINE bool operator!=(const QRect &, const QRect &); #ifdef QT3_SUPPORT inline QT3_SUPPORT void rect(int *x, int *y, int *w, int *h) const { getRect(x, y, w, h); } inline QT3_SUPPORT void coords(int *ax1, int *ay1, int *ax2, int *ay2) const { getCoords(ax1, ay1, ax2, ay2); } #endif private: #if defined(Q_WS_X11) friend void qt_setCoords(QRect *r, int xp1, int yp1, int xp2, int yp2); #endif // ### Qt 5; remove the ifdef and just have the same order on all platforms. #if defined(Q_OS_MAC) int y1; int x1; int y2; int x2; #else int x1; int y1; int x2; int y2; #endif }; Q_DECLARE_TYPEINFO(QRect, Q_MOVABLE_TYPE); Q_CORE_EXPORT_INLINE bool operator==(const QRect &, const QRect &); Q_CORE_EXPORT_INLINE bool operator!=(const QRect &, const QRect &); /***************************************************************************** QRect stream functions *****************************************************************************/ #ifndef QT_NO_DATASTREAM Q_CORE_EXPORT QDataStream &operator<<(QDataStream &, const QRect &); Q_CORE_EXPORT QDataStream &operator>>(QDataStream &, QRect &); #endif /***************************************************************************** QRect inline member functions *****************************************************************************/ inline QRect::QRect(int aleft, int atop, int awidth, int aheight) { x1 = aleft; y1 = atop; x2 = (aleft + awidth - 1); y2 = (atop + aheight - 1); } inline QRect::QRect(const QPoint &atopLeft, const QPoint &abottomRight) { x1 = atopLeft.x(); y1 = atopLeft.y(); x2 = abottomRight.x(); y2 = abottomRight.y(); } inline QRect::QRect(const QPoint &atopLeft, const QSize &asize) { x1 = atopLeft.x(); y1 = atopLeft.y(); x2 = (x1+asize.width() - 1); y2 = (y1+asize.height() - 1); } inline bool QRect::isNull() const { return x2 == x1 - 1 && y2 == y1 - 1; } inline bool QRect::isEmpty() const { return x1 > x2 || y1 > y2; } inline bool QRect::isValid() const { return x1 <= x2 && y1 <= y2; } inline int QRect::left() const { return x1; } inline int QRect::top() const { return y1; } inline int QRect::right() const { return x2; } inline int QRect::bottom() const { return y2; } inline int QRect::x() const { return x1; } inline int QRect::y() const { return y1; } inline void QRect::setLeft(int pos) { x1 = pos; } inline void QRect::setTop(int pos) { y1 = pos; } inline void QRect::setRight(int pos) { x2 = pos; } inline void QRect::setBottom(int pos) { y2 = pos; } inline void QRect::setTopLeft(const QPoint &p) { x1 = p.x(); y1 = p.y(); } inline void QRect::setBottomRight(const QPoint &p) { x2 = p.x(); y2 = p.y(); } inline void QRect::setTopRight(const QPoint &p) { x2 = p.x(); y1 = p.y(); } inline void QRect::setBottomLeft(const QPoint &p) { x1 = p.x(); y2 = p.y(); } inline void QRect::setX(int ax) { x1 = ax; } inline void QRect::setY(int ay) { y1 = ay; } inline QPoint QRect::topLeft() const { return QPoint(x1, y1); } inline QPoint QRect::bottomRight() const { return QPoint(x2, y2); } inline QPoint QRect::topRight() const { return QPoint(x2, y1); } inline QPoint QRect::bottomLeft() const { return QPoint(x1, y2); } inline QPoint QRect::center() const { return QPoint((x1+x2)/2, (y1+y2)/2); } inline int QRect::width() const { return x2 - x1 + 1; } inline int QRect::height() const { return y2 - y1 + 1; } inline QSize QRect::size() const { return QSize(width(), height()); } inline void QRect::translate(int dx, int dy) { x1 += dx; y1 += dy; x2 += dx; y2 += dy; } inline void QRect::translate(const QPoint &p) { x1 += p.x(); y1 += p.y(); x2 += p.x(); y2 += p.y(); } inline QRect QRect::translated(int dx, int dy) const { return QRect(QPoint(x1 + dx, y1 + dy), QPoint(x2 + dx, y2 + dy)); } inline QRect QRect::translated(const QPoint &p) const { return QRect(QPoint(x1 + p.x(), y1 + p.y()), QPoint(x2 + p.x(), y2 + p.y())); } inline void QRect::moveTo(int ax, int ay) { x2 += ax - x1; y2 += ay - y1; x1 = ax; y1 = ay; } inline void QRect::moveTo(const QPoint &p) { x2 += p.x() - x1; y2 += p.y() - y1; x1 = p.x(); y1 = p.y(); } inline void QRect::moveLeft(int pos) { x2 += (pos - x1); x1 = pos; } inline void QRect::moveTop(int pos) { y2 += (pos - y1); y1 = pos; } inline void QRect::moveRight(int pos) { x1 += (pos - x2); x2 = pos; } inline void QRect::moveBottom(int pos) { y1 += (pos - y2); y2 = pos; } inline void QRect::moveTopLeft(const QPoint &p) { moveLeft(p.x()); moveTop(p.y()); } inline void QRect::moveBottomRight(const QPoint &p) { moveRight(p.x()); moveBottom(p.y()); } inline void QRect::moveTopRight(const QPoint &p) { moveRight(p.x()); moveTop(p.y()); } inline void QRect::moveBottomLeft(const QPoint &p) { moveLeft(p.x()); moveBottom(p.y()); } inline void QRect::getRect(int *ax, int *ay, int *aw, int *ah) const { *ax = x1; *ay = y1; *aw = x2 - x1 + 1; *ah = y2 - y1 + 1; } inline void QRect::setRect(int ax, int ay, int aw, int ah) { x1 = ax; y1 = ay; x2 = (ax + aw - 1); y2 = (ay + ah - 1); } inline void QRect::getCoords(int *xp1, int *yp1, int *xp2, int *yp2) const { *xp1 = x1; *yp1 = y1; *xp2 = x2; *yp2 = y2; } inline void QRect::setCoords(int xp1, int yp1, int xp2, int yp2) { x1 = xp1; y1 = yp1; x2 = xp2; y2 = yp2; } #ifdef QT3_SUPPORT inline void QRect::addCoords(int dx1, int dy1, int dx2, int dy2) { adjust(dx1, dy1, dx2, dy2); } #endif inline QRect QRect::adjusted(int xp1, int yp1, int xp2, int yp2) const { return QRect(QPoint(x1 + xp1, y1 + yp1), QPoint(x2 + xp2, y2 + yp2)); } inline void QRect::adjust(int dx1, int dy1, int dx2, int dy2) { x1 += dx1; y1 += dy1; x2 += dx2; y2 += dy2; } inline void QRect::setWidth(int w) { x2 = (x1 + w - 1); } inline void QRect::setHeight(int h) { y2 = (y1 + h - 1); } inline void QRect::setSize(const QSize &s) { x2 = (s.width() + x1 - 1); y2 = (s.height() + y1 - 1); } inline bool QRect::contains(int ax, int ay, bool aproper) const { return contains(QPoint(ax, ay), aproper); } inline bool QRect::contains(int ax, int ay) const { return contains(QPoint(ax, ay), false); } inline QRect& QRect::operator|=(const QRect &r) { *this = *this | r; return *this; } inline QRect& QRect::operator&=(const QRect &r) { *this = *this & r; return *this; } inline QRect QRect::intersect(const QRect &r) const { return *this & r; } inline QRect QRect::intersected(const QRect &other) const { return intersect(other); } inline QRect QRect::unite(const QRect &r) const { return *this | r; } inline QRect QRect::united(const QRect &r) const { return unite(r); } inline bool operator==(const QRect &r1, const QRect &r2) { return r1.x1==r2.x1 && r1.x2==r2.x2 && r1.y1==r2.y1 && r1.y2==r2.y2; } inline bool operator!=(const QRect &r1, const QRect &r2) { return r1.x1!=r2.x1 || r1.x2!=r2.x2 || r1.y1!=r2.y1 || r1.y2!=r2.y2; } #ifndef QT_NO_DEBUG_STREAM Q_CORE_EXPORT QDebug operator<<(QDebug, const QRect &); #endif class Q_CORE_EXPORT QRectF { public: QRectF() { xp = yp = 0.; w = h = 0.; } QRectF(const QPointF &topleft, const QSizeF &size); QRectF(const QPointF &topleft, const QPointF &bottomRight); QRectF(qreal left, qreal top, qreal width, qreal height); QRectF(const QRect &rect); bool isNull() const; bool isEmpty() const; bool isValid() const; QRectF normalized() const; inline qreal left() const { return xp; } inline qreal top() const { return yp; } inline qreal right() const { return xp + w; } inline qreal bottom() const { return yp + h; } inline qreal x() const; inline qreal y() const; inline void setLeft(qreal pos); inline void setTop(qreal pos); inline void setRight(qreal pos); inline void setBottom(qreal pos); inline void setX(qreal pos) { setLeft(pos); } inline void setY(qreal pos) { setTop(pos); } inline QPointF topLeft() const { return QPointF(xp, yp); } inline QPointF bottomRight() const { return QPointF(xp+w, yp+h); } inline QPointF topRight() const { return QPointF(xp+w, yp); } inline QPointF bottomLeft() const { return QPointF(xp, yp+h); } inline QPointF center() const; void setTopLeft(const QPointF &p); void setBottomRight(const QPointF &p); void setTopRight(const QPointF &p); void setBottomLeft(const QPointF &p); void moveLeft(qreal pos); void moveTop(qreal pos); void moveRight(qreal pos); void moveBottom(qreal pos); void moveTopLeft(const QPointF &p); void moveBottomRight(const QPointF &p); void moveTopRight(const QPointF &p); void moveBottomLeft(const QPointF &p); void moveCenter(const QPointF &p); void translate(qreal dx, qreal dy); void translate(const QPointF &p); QRectF translated(qreal dx, qreal dy) const; QRectF translated(const QPointF &p) const; void moveTo(qreal x, qreal t); void moveTo(const QPointF &p); void setRect(qreal x, qreal y, qreal w, qreal h); void getRect(qreal *x, qreal *y, qreal *w, qreal *h) const; void setCoords(qreal x1, qreal y1, qreal x2, qreal y2); void getCoords(qreal *x1, qreal *y1, qreal *x2, qreal *y2) const; inline void adjust(qreal x1, qreal y1, qreal x2, qreal y2); inline QRectF adjusted(qreal x1, qreal y1, qreal x2, qreal y2) const; QSizeF size() const; qreal width() const; qreal height() const; void setWidth(qreal w); void setHeight(qreal h); void setSize(const QSizeF &s); QRectF operator|(const QRectF &r) const; QRectF operator&(const QRectF &r) const; QRectF& operator|=(const QRectF &r); QRectF& operator&=(const QRectF &r); bool contains(const QPointF &p) const; bool contains(qreal x, qreal y) const; bool contains(const QRectF &r) const; QRectF unite(const QRectF &r) const; // ### Qt 5: make QT4_SUPPORT QRectF united(const QRectF &other) const; QRectF intersect(const QRectF &r) const; // ### Qt 5: make QT4_SUPPORT QRectF intersected(const QRectF &other) const; bool intersects(const QRectF &r) const; friend Q_CORE_EXPORT_INLINE bool operator==(const QRectF &, const QRectF &); friend Q_CORE_EXPORT_INLINE bool operator!=(const QRectF &, const QRectF &); QRect toRect() const; QRect toAlignedRect() const; private: qreal xp; qreal yp; qreal w; qreal h; }; Q_DECLARE_TYPEINFO(QRectF, Q_MOVABLE_TYPE); Q_CORE_EXPORT_INLINE bool operator==(const QRectF &, const QRectF &); Q_CORE_EXPORT_INLINE bool operator!=(const QRectF &, const QRectF &); /***************************************************************************** QRectF stream functions *****************************************************************************/ #ifndef QT_NO_DATASTREAM Q_CORE_EXPORT QDataStream &operator<<(QDataStream &, const QRectF &); Q_CORE_EXPORT QDataStream &operator>>(QDataStream &, QRectF &); #endif /***************************************************************************** QRectF inline member functions *****************************************************************************/ inline QRectF::QRectF(qreal aleft, qreal atop, qreal awidth, qreal aheight) : xp(aleft), yp(atop), w(awidth), h(aheight) { } inline QRectF::QRectF(const QPointF &atopLeft, const QSizeF &asize) { xp = atopLeft.x(); yp = atopLeft.y(); w = asize.width(); h = asize.height(); } inline QRectF::QRectF(const QPointF &atopLeft, const QPointF &abottomRight) { xp = atopLeft.x(); yp = atopLeft.y(); w = abottomRight.x() - xp; h = abottomRight.y() - yp; } inline QRectF::QRectF(const QRect &r) : xp(r.x()), yp(r.y()), w(r.width()), h(r.height()) { } inline bool QRectF::isNull() const { return w == 0. && h == 0.; } inline bool QRectF::isEmpty() const { return w <= 0. || h <= 0.; } inline bool QRectF::isValid() const { return w > 0. && h > 0.; } inline qreal QRectF::x() const { return xp; } inline qreal QRectF::y() const { return yp; } inline void QRectF::setLeft(qreal pos) { qreal diff = pos - xp; xp += diff; w -= diff; } inline void QRectF::setRight(qreal pos) { w = pos - xp; } inline void QRectF::setTop(qreal pos) { qreal diff = pos - yp; yp += diff; h -= diff; } inline void QRectF::setBottom(qreal pos) { h = pos - yp; } inline void QRectF::setTopLeft(const QPointF &p) { setLeft(p.x()); setTop(p.y()); } inline void QRectF::setTopRight(const QPointF &p) { setRight(p.x()); setTop(p.y()); } inline void QRectF::setBottomLeft(const QPointF &p) { setLeft(p.x()); setBottom(p.y()); } inline void QRectF::setBottomRight(const QPointF &p) { setRight(p.x()); setBottom(p.y()); } inline QPointF QRectF::center() const { return QPointF(xp + w/2, yp + h/2); } inline void QRectF::moveLeft(qreal pos) { xp = pos; } inline void QRectF::moveTop(qreal pos) { yp = pos; } inline void QRectF::moveRight(qreal pos) { xp = pos - w; } inline void QRectF::moveBottom(qreal pos) { yp = pos - h; } inline void QRectF::moveTopLeft(const QPointF &p) { moveLeft(p.x()); moveTop(p.y()); } inline void QRectF::moveTopRight(const QPointF &p) { moveRight(p.x()); moveTop(p.y()); } inline void QRectF::moveBottomLeft(const QPointF &p) { moveLeft(p.x()); moveBottom(p.y()); } inline void QRectF::moveBottomRight(const QPointF &p) { moveRight(p.x()); moveBottom(p.y()); } inline void QRectF::moveCenter(const QPointF &p) { xp = p.x() - w/2; yp = p.y() - h/2; } inline qreal QRectF::width() const { return w; } inline qreal QRectF::height() const { return h; } inline QSizeF QRectF::size() const { return QSizeF(w, h); } inline void QRectF::translate(qreal dx, qreal dy) { xp += dx; yp += dy; } inline void QRectF::translate(const QPointF &p) { xp += p.x(); yp += p.y(); } inline void QRectF::moveTo(qreal ax, qreal ay) { xp = ax; yp = ay; } inline void QRectF::moveTo(const QPointF &p) { xp = p.x(); yp = p.y(); } inline QRectF QRectF::translated(qreal dx, qreal dy) const { return QRectF(xp + dx, yp + dy, w, h); } inline QRectF QRectF::translated(const QPointF &p) const { return QRectF(xp + p.x(), yp + p.y(), w, h); } inline void QRectF::getRect(qreal *ax, qreal *ay, qreal *aaw, qreal *aah) const { *ax = this->xp; *ay = this->yp; *aaw = this->w; *aah = this->h; } inline void QRectF::setRect(qreal ax, qreal ay, qreal aaw, qreal aah) { this->xp = ax; this->yp = ay; this->w = aaw; this->h = aah; } inline void QRectF::getCoords(qreal *xp1, qreal *yp1, qreal *xp2, qreal *yp2) const { *xp1 = xp; *yp1 = yp; *xp2 = xp + w; *yp2 = yp + h; } inline void QRectF::setCoords(qreal xp1, qreal yp1, qreal xp2, qreal yp2) { xp = xp1; yp = yp1; w = xp2 - xp1; h = yp2 - yp1; } inline void QRectF::adjust(qreal xp1, qreal yp1, qreal xp2, qreal yp2) { xp += xp1; yp += yp1; w += xp2 - xp1; h += yp2 - yp1; } inline QRectF QRectF::adjusted(qreal xp1, qreal yp1, qreal xp2, qreal yp2) const { return QRectF(xp + xp1, yp + yp1, w + xp2 - xp1, h + yp2 - yp1); } inline void QRectF::setWidth(qreal aw) { this->w = aw; } inline void QRectF::setHeight(qreal ah) { this->h = ah; } inline void QRectF::setSize(const QSizeF &s) { w = s.width(); h = s.height(); } inline bool QRectF::contains(qreal ax, qreal ay) const { return contains(QPointF(ax, ay)); } inline QRectF& QRectF::operator|=(const QRectF &r) { *this = *this | r; return *this; } inline QRectF& QRectF::operator&=(const QRectF &r) { *this = *this & r; return *this; } inline QRectF QRectF::intersect(const QRectF &r) const { return *this & r; } inline QRectF QRectF::intersected(const QRectF &r) const { return intersect(r); } inline QRectF QRectF::unite(const QRectF &r) const { return *this | r; } inline QRectF QRectF::united(const QRectF &r) const { return unite(r); } inline bool operator==(const QRectF &r1, const QRectF &r2) { return qFuzzyCompare(r1.xp, r2.xp) && qFuzzyCompare(r1.yp, r2.yp) && qFuzzyCompare(r1.w, r2.w) && qFuzzyCompare(r1.h, r2.h); } inline bool operator!=(const QRectF &r1, const QRectF &r2) { return !qFuzzyCompare(r1.xp, r2.xp) || !qFuzzyCompare(r1.yp, r2.yp) || !qFuzzyCompare(r1.w, r2.w) || !qFuzzyCompare(r1.h, r2.h); } inline QRect QRectF::toRect() const { return QRect(qRound(xp), qRound(yp), qRound(w), qRound(h)); } #ifndef QT_NO_DEBUG_STREAM Q_CORE_EXPORT QDebug operator<<(QDebug, const QRectF &); #endif QT_END_NAMESPACE QT_END_HEADER #endif // QRECT_H