/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDBus module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://www.qtsoftware.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include "qdbusconnection.h" #include "qdbusconnectioninterface.h" #include "qdbuserror.h" #include "qdbusmessage.h" #include "qdbusmessage_p.h" #include "qdbusconnection_p.h" #include "qdbusinterface_p.h" #include "qdbusutil_p.h" #include "qdbusthreaddebug_p.h" QT_BEGIN_NAMESPACE class QDBusConnectionManager { public: QDBusConnectionManager() {} ~QDBusConnectionManager(); QDBusConnectionPrivate *connection(const QString &name) const; void removeConnection(const QString &name); void setConnection(const QString &name, QDBusConnectionPrivate *c); QDBusConnectionPrivate *sender() const; void setSender(const QDBusConnectionPrivate *s); mutable QMutex mutex; private: QHash connectionHash; mutable QMutex senderMutex; QString senderName; // internal; will probably change }; Q_GLOBAL_STATIC(QDBusConnectionManager, _q_manager) QDBusConnectionPrivate *QDBusConnectionManager::sender() const { QMutexLocker locker(&senderMutex); return connection(senderName); } void QDBusConnectionManager::setSender(const QDBusConnectionPrivate *s) { QMutexLocker locker(&senderMutex); senderName = (s ? s->name : QString()); } QDBusConnectionPrivate *QDBusConnectionManager::connection(const QString &name) const { return connectionHash.value(name, 0); } void QDBusConnectionManager::removeConnection(const QString &name) { QDBusConnectionPrivate *d = 0; d = connectionHash.take(name); if (d && !d->ref.deref()) d->deleteYourself(); // Static objects may be keeping the connection open. // However, it is harmless to have outstanding references to a connection that is // closing as long as those references will be soon dropped without being used. // ### Output a warning if connections are being used after they have been removed. } QDBusConnectionManager::~QDBusConnectionManager() { for (QHash::const_iterator it = connectionHash.constBegin(); it != connectionHash.constEnd(); ++it) { QDBusConnectionPrivate *d = it.value(); if (!d->ref.deref()) d->deleteYourself(); else d->closeConnection(); } connectionHash.clear(); } QDBUS_EXPORT void qDBusBindToApplication(); void qDBusBindToApplication() { } void QDBusConnectionManager::setConnection(const QString &name, QDBusConnectionPrivate *c) { connectionHash[name] = c; c->name = name; } /*! \fn QDBusConnection &QDBusConnection::sessionBus() \relates QDBusConnection Returns a QDBusConnection object opened with the session bus. The object reference returned by this function is valid until the QCoreApplication's destructor is run, when the connection will be closed and the object, deleted. */ /*! \fn QDBusConnection &QDBusConnection::systemBus() \relates QDBusConnection Returns a QDBusConnection object opened with the system bus. The object reference returned by this function is valid until the QCoreApplication's destructor is run, when the connection will be closed and the object, deleted. */ /*! \class QDBusConnection \inmodule QtDBus \since 4.2 \brief The QDBusConnection class represents a connection to the D-Bus bus daemon. This class is the initial point in a D-Bus session. Using it, you can get access to remote objects, interfaces; connect remote signals to your object's slots; register objects, etc. D-Bus connections are created using the connectToBus() function, which opens a connection to the server daemon and does the initial handshaking, associating that connection with a name. Further attempts to connect using the same name will return the same connection. The connection is then torn down using the disconnectFromBus() function. As a convenience for the two most common connection types, the sessionBus() and systemBus() functions return open connections to the session server daemon and the system server daemon, respectively. Those connections are opened when first used and are closed when the QCoreApplication destructor is run. D-Bus also supports peer-to-peer connections, without the need for a bus server daemon. Using this facility, two applications can talk to each other and exchange messages. This can be achieved by passing an address to connectToBus() function, which was opened by another D-Bus application using QDBusServer. */ /*! \enum QDBusConnection::BusType Specifies the type of the bus connection. The valid bus types are: \value SessionBus the session bus, associated with the running desktop session \value SystemBus the system bus, used to communicate with system-wide processes \value ActivationBus the activation bus, the "alias" for the bus that started the service On the Session Bus, one can find other applications by the same user that are sharing the same desktop session (hence the name). On the System Bus, however, processes shared for the whole system are usually found. */ /*! \enum QDBusConnection::RegisterOption Specifies the options for registering objects with the connection. The possible values are: \value ExportAdaptors export the contents of adaptors found in this object \value ExportScriptableSlots export this object's scriptable slots \value ExportScriptableSignals export this object's scriptable signals \value ExportScriptableProperties export this object's scriptable properties \value ExportScriptableContents shorthand form for ExportScriptableSlots | ExportScriptableSignals | ExportScriptableProperties \value ExportNonScriptableSlots export this object's non-scriptable slots \value ExportNonScriptableSignals export this object's non-scriptable signals \value ExportNonScriptableProperties export this object's non-scriptable properties \value ExportNonScriptableContents shorthand form for ExportNonScriptableSlots | ExportNonScriptableSignals | ExportNonScriptableProperties \value ExportAllSlots export all of this object's slots \value ExportAllSignals export all of this object's signals \value ExportAllProperties export all of this object's properties \value ExportAllContents export all of this object's contents \value ExportChildObjects export this object's child objects \sa registerObject(), QDBusAbstractAdaptor, {usingadaptors.html}{Using adaptors} */ /*! \enum QDBusConnection::UnregisterMode The mode for unregistering an object path: \value UnregisterNode unregister this node only: do not unregister child objects \value UnregisterTree unregister this node and all its sub-tree Note, however, if this object was registered with the ExportChildObjects option, UnregisterNode will unregister the child objects too. */ /*! Creates a QDBusConnection object attached to the connection with name \a name. This does not open the connection. You have to call connectToBus() to open it. */ QDBusConnection::QDBusConnection(const QString &name) { if (name.isEmpty()) { d = 0; } else { QMutexLocker locker(&_q_manager()->mutex); d = _q_manager()->connection(name); if (d) d->ref.ref(); } } /*! Creates a copy of the \a other connection. */ QDBusConnection::QDBusConnection(const QDBusConnection &other) { d = other.d; if (d) d->ref.ref(); } /*! \internal Creates a connection object with the given \a dd as private object. */ QDBusConnection::QDBusConnection(QDBusConnectionPrivate *dd) { d = dd; if (d) d->ref.ref(); } /*! Disposes of this object. This does not close the connection: you have to call disconnectFromBus() to do that. */ QDBusConnection::~QDBusConnection() { if (d && !d->ref.deref()) d->deleteYourself(); } /*! Creates a copy of the connection \a other in this object. Note that the connection this object referenced before the copy, is not spontaneously disconnected. \sa disconnectFromBus() */ QDBusConnection &QDBusConnection::operator=(const QDBusConnection &other) { if (other.d) other.d->ref.ref(); if (d && !d->ref.deref()) d->deleteYourself(); d = other.d; return *this; } /*! Opens a connection of type \a type to one of the known busses and associate with it the connection name \a name. Returns a QDBusConnection object associated with that connection. */ QDBusConnection QDBusConnection::connectToBus(BusType type, const QString &name) { // Q_ASSERT_X(QCoreApplication::instance(), "QDBusConnection::addConnection", // "Cannot create connection without a Q[Core]Application instance"); if (!qdbus_loadLibDBus()) { QDBusConnectionPrivate *d = 0; return QDBusConnection(d); } QMutexLocker locker(&_q_manager()->mutex); QDBusConnectionPrivate *d = _q_manager()->connection(name); if (d || name.isEmpty()) return QDBusConnection(d); d = new QDBusConnectionPrivate; DBusConnection *c = 0; QDBusErrorInternal error; switch (type) { case SystemBus: c = q_dbus_bus_get_private(DBUS_BUS_SYSTEM, error); break; case SessionBus: c = q_dbus_bus_get_private(DBUS_BUS_SESSION, error); break; case ActivationBus: c = q_dbus_bus_get_private(DBUS_BUS_STARTER, error); break; } d->setConnection(c, error); //setConnection does the error handling for us _q_manager()->setConnection(name, d); QDBusConnection retval(d); // create the bus service // will lock in QDBusConnectionPrivate::connectRelay() d->setBusService(retval); return retval; } /*! Opens a peer-to-peer connection on address \a address and associate with it the connection name \a name. Returns a QDBusConnection object associated with that connection. */ QDBusConnection QDBusConnection::connectToBus(const QString &address, const QString &name) { // Q_ASSERT_X(QCoreApplication::instance(), "QDBusConnection::addConnection", // "Cannot create connection without a Q[Core]Application instance"); if (!qdbus_loadLibDBus()){ QDBusConnectionPrivate *d = 0; return QDBusConnection(d); } QMutexLocker locker(&_q_manager()->mutex); QDBusConnectionPrivate *d = _q_manager()->connection(name); if (d || name.isEmpty()) return QDBusConnection(d); d = new QDBusConnectionPrivate; // setConnection does the error handling for us QDBusErrorInternal error; DBusConnection *c = q_dbus_connection_open_private(address.toUtf8().constData(), error); if (c) { if (!q_dbus_bus_register(c, error)) { q_dbus_connection_unref(c); c = 0; } } d->setConnection(c, error); _q_manager()->setConnection(name, d); QDBusConnection retval(d); // create the bus service // will lock in QDBusConnectionPrivate::connectRelay() d->setBusService(retval); return retval; } /*! Closes the connection of name \a name. Note that if there are still QDBusConnection objects associated with the same connection, the connection will not be closed until all references are dropped. However, no further references can be created using the QDBusConnection constructor. */ void QDBusConnection::disconnectFromBus(const QString &name) { if (_q_manager()) { QMutexLocker locker(&_q_manager()->mutex); _q_manager()->removeConnection(name); } } /*! Sends the \a message over this connection, without waiting for a reply. This is suitable for errors, signals, and return values as well as calls whose return values are not necessary. Returns true if the message was queued successfully, false otherwise. */ bool QDBusConnection::send(const QDBusMessage &message) const { if (!d || !d->connection) { QDBusError err = QDBusError(QDBusError::Disconnected, QLatin1String("Not connected to D-BUS server")); if (d) d->lastError = err; return false; } return d->send(message) != 0; } /*! Sends the \a message over this connection and returns immediately. When the reply is received, the method \a returnMethod is called in the \a receiver object. If an error occurs, the method \a errorMethod will be called instead. If no reply is received within \a timeout milliseconds, an automatic error will be delivered indicating the expiration of the call. The default \a timeout is -1, which will be replaced with an implementation-defined value that is suitable for inter-process communications (generally, 25 seconds). This function is suitable for method calls only. It is guaranteed that the slot will be called exactly once with the reply, as long as the parameter types match and no error occurs. Returns true if the message was sent, or false if the message could not be sent. */ bool QDBusConnection::callWithCallback(const QDBusMessage &message, QObject *receiver, const char *returnMethod, const char *errorMethod, int timeout) const { if (!d || !d->connection) { QDBusError err = QDBusError(QDBusError::Disconnected, QLatin1String("Not connected to D-BUS server")); if (d) d->lastError = err; return false; } return d->sendWithReplyAsync(message, receiver, returnMethod, errorMethod, timeout) != 0; } /*! \overload \deprecated Sends the \a message over this connection and returns immediately. When the reply is received, the method \a returnMethod is called in the \a receiver object. This function is suitable for method calls only. It is guaranteed that the slot will be called exactly once with the reply, as long as the parameter types match and no error occurs. This function is dangerous because it cannot report errors, including the expiration of the timeout. Returns true if the message was sent, or false if the message could not be sent. */ bool QDBusConnection::callWithCallback(const QDBusMessage &message, QObject *receiver, const char *returnMethod, int timeout) const { return callWithCallback(message, receiver, returnMethod, 0, timeout); } /*! Sends the \a message over this connection and blocks, waiting for a reply, for at most \a timeout milliseconds. This function is suitable for method calls only. It returns the reply message as its return value, which will be either of type QDBusMessage::ReplyMessage or QDBusMessage::ErrorMessage. See the QDBusInterface::call() function for a more friendly way of placing calls. \warning If \a mode is QDBus::BlockWithGui, this function will reenter the Qt event loop in order to wait for the reply. During the wait, it may deliver signals and other method calls to your application. Therefore, it must be prepared to handle a reentrancy whenever a call is placed with call(). */ QDBusMessage QDBusConnection::call(const QDBusMessage &message, QDBus::CallMode mode, int timeout) const { if (!d || !d->connection) { QDBusError err = QDBusError(QDBusError::Disconnected, QLatin1String("Not connected to D-Bus server")); if (d) d->lastError = err; return QDBusMessage::createError(err); } if (mode != QDBus::NoBlock) return d->sendWithReply(message, mode, timeout); d->send(message); QDBusMessage retval; retval << QVariant(); // add one argument (to avoid .at(0) problems) return retval; } /*! \since 4.5 Sends the \a message over this connection and returns immediately. This function is suitable for method calls only. It returns an object of type QDBusPendingCall which can be used to track the status of the reply. The \a timeout parameter is used to determine when an auto-generated error reply may be emitted and is also the upper limit for waiting in QDBusPendingCall::waitForFinished(). See the QDBusInterface::asyncCall() function for a more friendly way of placing calls. */ QDBusPendingCall QDBusConnection::asyncCall(const QDBusMessage &message, int timeout) const { if (!d || !d->connection) { return QDBusPendingCall(0); // null pointer -> disconnected } QDBusPendingCallPrivate *priv = d->sendWithReplyAsync(message, timeout); return QDBusPendingCall(priv); } /*! Connects the signal specified by the \a service, \a path, \a interface and \a name parameters to the slot \a slot in object \a receiver. The arguments \a service and \a path can be empty, denoting a connection to any signal of the (\a interface, \a name) pair, from any remote application. Returns true if the connection was successful. \warning The signal will only be delivered to the slot if the parameters match. This verification can be done only when the signal is received, not at connection time. */ bool QDBusConnection::connect(const QString &service, const QString &path, const QString& interface, const QString &name, QObject *receiver, const char *slot) { return connect(service, path, interface, name, QString(), receiver, slot); } /*! Disconnects the signal specified by the \a service, \a path, \a interface and \a name parameters from the slot \a slot in object \a receiver. The arguments \a service and \a path can be empty, denoting a disconnection from all signals of the (\a interface, \a name) pair, from all remote applications. Returns true if the disconnection was successful. */ bool QDBusConnection::disconnect(const QString &service, const QString &path, const QString &interface, const QString &name, QObject *receiver, const char *slot) { return disconnect(service, path, interface, name, QString(), receiver, slot); } /*! \overload Connects the signal to the slot \a slot in object \a receiver. Unlike the other connect() overload, this function allows one to specify the parameter signature to be connected using the \a signature variable. The function will then verify that this signature can be delivered to the slot specified by \a slot and return false otherwise. \note This function verifies that the signal signature matches the slot's parameters, but it does not verify that the actual signal exists with the given signature in the remote service. */ bool QDBusConnection::connect(const QString &service, const QString &path, const QString& interface, const QString &name, const QString &signature, QObject *receiver, const char *slot) { if (!receiver || !slot || !d || !d->connection) return false; if (!interface.isEmpty() && !QDBusUtil::isValidInterfaceName(interface)) return false; if (interface.isEmpty() && name.isEmpty()) return false; // check the slot QDBusConnectionPrivate::SignalHook hook; QString key; QString name2 = name; if (name2.isNull()) name2.detach(); QString owner = d->getNameOwner(service); // we don't care if the owner is empty hook.signature = signature; // it might get started later if (!d->prepareHook(hook, key, service, owner, path, interface, name, receiver, slot, 0, false)) return false; // don't connect // avoid duplicating: QDBusWriteLocker locker(ConnectAction, d); QDBusConnectionPrivate::SignalHookHash::ConstIterator it = d->signalHooks.find(key); QDBusConnectionPrivate::SignalHookHash::ConstIterator end = d->signalHooks.constEnd(); for ( ; it != end && it.key() == key; ++it) { const QDBusConnectionPrivate::SignalHook &entry = it.value(); if (entry.service == hook.service && entry.owner == hook.owner && entry.path == hook.path && entry.signature == hook.signature && entry.obj == hook.obj && entry.midx == hook.midx) { // no need to compare the parameters if it's the same slot return true; // already there } } d->connectSignal(key, hook); return true; } /*! \overload Disconnects the signal from the slot \a slot in object \a receiver. Unlike the other disconnect() overload, this function allows one to specify the parameter signature to be disconnected using the \a signature variable. The function will then verify that this signature is connected to the slot specified by \a slot and return false otherwise. */ bool QDBusConnection::disconnect(const QString &service, const QString &path, const QString& interface, const QString &name, const QString &signature, QObject *receiver, const char *slot) { if (!receiver || !slot || !d || !d->connection) return false; if (!interface.isEmpty() && !QDBusUtil::isValidInterfaceName(interface)) return false; if (interface.isEmpty() && name.isEmpty()) return false; // check the slot QDBusConnectionPrivate::SignalHook hook; QString key; QString name2 = name; if (name2.isNull()) name2.detach(); QString owner = d->getNameOwner(service); // we don't care of owner is empty hook.signature = signature; if (!d->prepareHook(hook, key, service, owner, path, interface, name, receiver, slot, 0, false)) return false; // don't disconnect // avoid duplicating: QDBusWriteLocker locker(DisconnectAction, d); QDBusConnectionPrivate::SignalHookHash::Iterator it = d->signalHooks.find(key); QDBusConnectionPrivate::SignalHookHash::Iterator end = d->signalHooks.end(); for ( ; it != end && it.key() == key; ++it) { const QDBusConnectionPrivate::SignalHook &entry = it.value(); if (entry.service == hook.service && entry.owner == hook.owner && entry.path == hook.path && entry.signature == hook.signature && entry.obj == hook.obj && entry.midx == hook.midx) { // no need to compare the parameters if it's the same slot d->disconnectSignal(it); return true; // it was there } } // the slot was not found return false; } /*! Registers the object \a object at path \a path and returns true if the registration was successful. The \a options parameter specifies how much of the object \a object will be exposed through D-Bus. This function does not replace existing objects: if there is already an object registered at path \a path, this function will return false. Use unregisterObject() to unregister it first. You cannot register an object as a child object of an object that was registered with QDBusConnection::ExportChildObjects. */ bool QDBusConnection::registerObject(const QString &path, QObject *object, RegisterOptions options) { Q_ASSERT_X(QDBusUtil::isValidObjectPath(path), "QDBusConnection::registerObject", "Invalid object path given"); if (!d || !d->connection || !object || !options || !QDBusUtil::isValidObjectPath(path)) return false; QStringList pathComponents = path.split(QLatin1Char('/')); if (pathComponents.last().isEmpty()) pathComponents.removeLast(); QDBusWriteLocker locker(RegisterObjectAction, d); // lower-bound search for where this object should enter in the tree QDBusConnectionPrivate::ObjectTreeNode *node = &d->rootNode; int i = 1; while (node) { if (pathComponents.count() == i) { // this node exists // consider it free if there's no object here and the user is not trying to // replace the object sub-tree if ((options & ExportChildObjects && !node->children.isEmpty()) || node->obj) return false; // we can add the object here node->obj = object; node->flags = options; d->registerObject(node); //qDebug("REGISTERED FOR %s", path.toLocal8Bit().constData()); return true; } // find the position where we'd insert the node QDBusConnectionPrivate::ObjectTreeNode::DataList::Iterator it = qLowerBound(node->children.begin(), node->children.end(), pathComponents.at(i)); if (it != node->children.end() && it->name == pathComponents.at(i)) { // match: this node exists node = it; // are we allowed to go deeper? if (node->flags & ExportChildObjects) { // we're not qDebug("Cannot register object at %s because %s exports its own child objects", qPrintable(path), qPrintable(pathComponents.at(i))); return false; } } else { // add entry node = node->children.insert(it, pathComponents.at(i)); } // iterate ++i; } Q_ASSERT_X(false, "QDBusConnection::registerObject", "The impossible happened"); return false; } /*! Unregisters an object that was registered with the registerObject() at the object path given by \a path and, if \a mode is QDBusConnection::UnregisterTree, all of its sub-objects too. Note that you cannot unregister objects that were not registered with registerObject(). */ void QDBusConnection::unregisterObject(const QString &path, UnregisterMode mode) { if (!d || !d->connection || !QDBusUtil::isValidObjectPath(path)) return; QStringList pathComponents = path.split(QLatin1Char('/')); QDBusWriteLocker locker(UnregisterObjectAction, d); QDBusConnectionPrivate::ObjectTreeNode *node = &d->rootNode; int i = 1; // find the object while (node) { if (pathComponents.count() == i) { // found it node->obj = 0; node->flags = 0; if (mode == UnregisterTree) { // clear the sub-tree as well node->children.clear(); // can't disconnect the objects because we really don't know if they can // be found somewhere else in the path too } return; } QDBusConnectionPrivate::ObjectTreeNode::DataList::Iterator it = qLowerBound(node->children.begin(), node->children.end(), pathComponents.at(i)); if (it == node->children.end() || it->name != pathComponents.at(i)) break; // node not found node = it; ++i; } } /*! Return the object that was registered with the registerObject() at the object path given by \a path. */ QObject *QDBusConnection::objectRegisteredAt(const QString &path) const { Q_ASSERT_X(QDBusUtil::isValidObjectPath(path), "QDBusConnection::registeredObject", "Invalid object path given"); if (!d || !d->connection || !QDBusUtil::isValidObjectPath(path)) return false; QStringList pathComponents = path.split(QLatin1Char('/')); if (pathComponents.last().isEmpty()) pathComponents.removeLast(); // lower-bound search for where this object should enter in the tree QDBusReadLocker lock(ObjectRegisteredAtAction, d); const QDBusConnectionPrivate::ObjectTreeNode *node = &d->rootNode; int i = 1; while (node) { if (pathComponents.count() == i) return node->obj; QDBusConnectionPrivate::ObjectTreeNode::DataList::ConstIterator it = qLowerBound(node->children.constBegin(), node->children.constEnd(), pathComponents.at(i)); if (it == node->children.constEnd() || it->name != pathComponents.at(i)) break; // node not found node = it; ++i; } return 0; } /*! Returns a QDBusConnectionInterface object that represents the D-Bus server interface on this connection. */ QDBusConnectionInterface *QDBusConnection::interface() const { if (!d) return 0; return d->busService; } /*! Returns true if this QDBusConnection object is connected. If it isn't connected, calling connectToBus() on the same connection name will not make be connected. You need to call the QDBusConnection constructor again. */ bool QDBusConnection::isConnected() const { return d && d->connection && q_dbus_connection_get_is_connected(d->connection); } /*! Returns the last error that happened in this connection. This function is provided for low-level code. If you're using QDBusInterface::call(), error codes are reported by its return value. \sa QDBusInterface, QDBusMessage */ QDBusError QDBusConnection::lastError() const { return d ? d->lastError : QDBusError(); } /*! Returns the unique connection name for this connection, if this QDBusConnection object is connected, or an empty QString otherwise. A Unique Connection Name is a string in the form ":x.xxx" (where x are decimal digits) that is assigned by the D-Bus server daemon upon connection. It uniquely identifies this client in the bus. This function returns an empty QString for peer-to-peer connections. */ QString QDBusConnection::baseService() const { return d ? d->baseService : QString(); } /*! \since 4.5 Returns the connection name for this connection, as given as the name parameter to connectToBus(). The connection name can be used to uniquely identify actual underlying connections to buses. Copies made from a single connection will always implicitly share the underlying connection, and hence will have the same connection name. Inversely, two connections having different connection names will always either be connected to different buses, or have a different unique name (as returned by baseService()) on that bus. \sa connectToBus(), disconnectFromBus() */ QString QDBusConnection::name() const { return d ? d->name : QString(); } /*! Attempts to register the \a serviceName on the D-Bus server and returns true if the registration succeded. The registration will fail if the name is already registered by another application. \sa unregisterService(), QDBusConnectionInterface::registerService() */ bool QDBusConnection::registerService(const QString &serviceName) { if (interface() && interface()->registerService(serviceName)) { if (d) d->registerService(serviceName); return true; } return false; } /*! Unregisters the service \a serviceName that was previously registered with registerService() and returns true if it succeeded. \sa registerService(), QDBusConnectionInterface::unregisterService() */ bool QDBusConnection::unregisterService(const QString &serviceName) { if (interface()->unregisterService(serviceName)) { if (d) d->unregisterService(serviceName); return true; } return false; } static const char _q_sessionBusName[] = "qt_default_session_bus"; static const char _q_systemBusName[] = "qt_default_system_bus"; class QDBusDefaultConnection: public QDBusConnection { const char *ownName; public: inline QDBusDefaultConnection(BusType type, const char *name) : QDBusConnection(connectToBus(type, QString::fromLatin1(name))), ownName(name) { } inline ~QDBusDefaultConnection() { disconnectFromBus(QString::fromLatin1(ownName)); } }; Q_GLOBAL_STATIC_WITH_ARGS(QDBusDefaultConnection, _q_sessionBus, (QDBusConnection::SessionBus, _q_sessionBusName)) Q_GLOBAL_STATIC_WITH_ARGS(QDBusDefaultConnection, _q_systemBus, (QDBusConnection::SystemBus, _q_systemBusName)) QDBusConnection QDBusConnection::sessionBus() { return *_q_sessionBus(); } QDBusConnection QDBusConnection::systemBus() { return *_q_systemBus(); } /*! \nonreentrant Returns the connection that sent the signal, if called in a slot activated by QDBus; otherwise it returns 0. \note Please avoid this function. This function is not thread-safe, so if there's any other thread delivering a D-Bus call, this function may return the wrong connection. In new code, please use QDBusContext::connection() (see that class for a description on how to use it). */ QDBusConnection QDBusConnection::sender() { return QDBusConnection(_q_manager()->sender()); } /*! \internal */ void QDBusConnectionPrivate::setSender(const QDBusConnectionPrivate *s) { _q_manager()->setSender(s); } /*! \internal */ void QDBusConnectionPrivate::setConnection(const QString &name, QDBusConnectionPrivate *c) { _q_manager()->setConnection(name, c); } /*! \internal */ void QDBusConnectionPrivate::setBusService(const QDBusConnection &connection) { busService = new QDBusConnectionInterface(connection, this); ref.deref(); // busService has increased the refcounting to us // avoid cyclic refcounting // if (mode != PeerMode) QObject::connect(busService, SIGNAL(serviceOwnerChanged(QString,QString,QString)), this, SIGNAL(serviceOwnerChanged(QString,QString,QString))); QObject::connect(this, SIGNAL(callWithCallbackFailed(QDBusError,QDBusMessage)), busService, SIGNAL(callWithCallbackFailed(QDBusError,QDBusMessage)), Qt::QueuedConnection); } /*! \namespace QDBus \inmodule QtDBus \brief The QDBus namespace contains miscellaneous identifiers used throughout the QtDBus library. */ /*! \enum QDBus::CallMode This enum describes the various ways of placing a function call. The valid modes are: \value NoBlock Place the call but don't wait for the reply (the reply's contents will be discarded). \value Block Don't use an event loop to wait for a reply, but instead block on network operations while waiting. This means the user-interface may not be updated until the function returns. \value BlockWithGui Use the Qt event loop to wait for a reply. This means that the user-interface will stay responsive (processing input events), but it also means other events may happen, like signal delivery and other D-Bus method calls. \value AutoDetect Automatically detect if the called function has a reply. When using BlockWithGui, applications must be prepared for reentrancy in any function. */ QT_END_NAMESPACE