/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include "qmlanimation.h" #include "qmltransition.h" #include "qmlbehavior.h" #include #include #include QT_BEGIN_NAMESPACE QML_DEFINE_TYPE(Qt,4,6,(QT_VERSION&0x00ff00)>>8,Behavior,QmlBehavior) class QmlBehaviorPrivate : public QObjectPrivate { Q_DECLARE_PUBLIC(QmlBehavior) public: QmlBehaviorPrivate() : animation(0) {} QmlMetaProperty property; QVariant currentValue; QmlAbstractAnimation *animation; }; /*! \qmlclass Behavior QmlBehavior \brief The Behavior element allows you to specify a default animation for a property change. In example below, the rect will use a bounce easing curve over 200 millisecond for any changes to its y property: \code Rectangle { width: 20; height: 20 color: "#00ff00" y: 200 //initial value y: Behavior { NumberAnimation { easing: "easeOutBounce(amplitude:100)" duration: 200 } } } \endcode */ QmlBehavior::QmlBehavior(QObject *parent) : QObject(*(new QmlBehaviorPrivate), parent) { } QmlBehavior::~QmlBehavior() { } /*! \qmlproperty Animation Behavior::animation \default The animation to use when the behavior is triggered. */ QmlAbstractAnimation *QmlBehavior::animation() { Q_D(QmlBehavior); return d->animation; } void QmlBehavior::setAnimation(QmlAbstractAnimation *animation) { Q_D(QmlBehavior); if (d->animation) { qmlInfo(tr("Can't change the animation assigned to a Behavior."),this); return; } d->animation = animation; if (d->animation) d->animation->setTarget(d->property); } void QmlBehavior::write(const QVariant &value) { Q_D(QmlBehavior); if (!d->animation) { d->property.write(value, QmlMetaProperty::BypassInterceptor | QmlMetaProperty::DontRemoveBinding); return; } d->currentValue = d->property.read(); d->animation->qtAnimation()->stop(); QmlStateOperation::ActionList actions; Action action; action.property = d->property; action.fromValue = d->currentValue; action.toValue = value; actions << action; QList after; if (d->animation) d->animation->transition(actions, after, QmlAbstractAnimation::Forward); d->animation->qtAnimation()->start(); if (!after.contains(d->property)) d->property.write(value, QmlMetaProperty::BypassInterceptor | QmlMetaProperty::DontRemoveBinding); } void QmlBehavior::setTarget(const QmlMetaProperty &property) { Q_D(QmlBehavior); d->property = property; d->currentValue = property.read(); if (d->animation) d->animation->setTarget(property); } QT_END_NAMESPACE