/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qfxrect.h" #include "qfxrect_p.h" QT_BEGIN_NAMESPACE QML_DEFINE_TYPE(QFxPen,Pen) QML_DEFINE_TYPE(QFxGradientStop,GradientStop) QML_DEFINE_TYPE(QFxGradient,Gradient) /*! \internal \class QFxPen \ingroup group_utility \brief The QFxPen class provides a pen used for drawing rect borders on a QFxView. By default, the pen is invalid and nothing is drawn. You must either set a color (then the default width is 1) or a width (then the default color is black). A width of 1 indicates is a single-pixel line on the border of the item being painted. Example: \qml Rect { pen.width: 2; pen.color: "red" ... } \endqml */ /*! \property QFxPen::width \brief the width of the pen. A width of 1 is a single-pixel line on the border of the item being painted. If the width is less than 1 the pen is considered invalid and won't be used. */ /*! \property QFxPen::color \brief the color of the pen. color is most commonly specified in hexidecimal notation (#RRGGBB) or as an \l {http://www.w3.org/TR/SVG/types.html#ColorKeywords}{SVG color keyword name} (as defined by the World Wide Web Consortium). For example: \qml // rect with green border using hexidecimal notation Rect { pen.color: "#00FF00" } // rect with steelblue border using SVG color name Rect { pen.color: "steelblue" } \endqml For the full set of ways to specify color, see Qt's QColor::setNamedColor documentation. */ void QFxPen::setColor(const QColor &c) { _color = c; _valid = _color.alpha() ? true : false; emit updated(); } /*! \property QFxPen::width \brief the width of the pen. \qml Rect { pen.width: 4 } \endqml A width of 1 creates a thin line. For no line, use a width of 0 or a transparent color. To keep the border smooth (rather than blurry), odd pen widths cause the rect to be painted at a half-pixel offset; */ void QFxPen::setWidth(int w) { _width = w; _valid = (_width < 1) ? false : true; emit updated(); } /*! \qmlclass GradientStop QFxGradientStop \brief The GradientStop item defines the color at a position in a Gradient \sa Gradient */ /*! \qmlproperty real GradientStop::position \qmlproperty color GradientStop::color Sets a \e color at a \e position in a gradient. */ void QFxGradientStop::updateGradient() { if (QFxGradient *grad = qobject_cast(parent())) grad->doUpdate(); } /*! \qmlclass Gradient QFxGradient \brief The Gradient item defines a gradient fill. A gradient is defined by two or more colors, which will be blended seemlessly. The colors are specified at their position in the range 0.0 - 1.0 via the GradientStop item. For example, the following code paints a Rect with a gradient starting with red, blending to yellow at 1/3 of the size of the Rect, and ending with Green: \table \row \o \image gradient.png \o \quotefile doc/src/snippets/declarative/gradient.qml \endtable \sa GradientStop */ /*! \qmlproperty list Gradient::stops This property holds the gradient stops describing the gradient. */ const QGradient *QFxGradient::gradient() const { if (!m_gradient && !m_stops.isEmpty()) { m_gradient = new QLinearGradient(0,0,0,1.0); for (int i = 0; i < m_stops.count(); ++i) { const QFxGradientStop *stop = m_stops.at(i); m_gradient->setCoordinateMode(QGradient::ObjectBoundingMode); m_gradient->setColorAt(stop->position(), stop->color()); } } return m_gradient; } void QFxGradient::doUpdate() { delete m_gradient; m_gradient = 0; emit updated(); } QML_DEFINE_TYPE(QFxRect,Rect) /*! \qmlclass Rect QFxRect \brief The Rect item allows you to add rectangles to a scene. \inherits Item A Rect is painted having a solid fill (color) and an optional border (pen). You can also create rounded rectangles using the radius property. \qml Rect { width: 100 height: 100 color: "red" pen.color: "black" pen.width: 5 radius: 10 } \endqml \image declarative-rect.png */ /*! \internal \class QFxRect \brief The QFxRect class provides a rect item that you can add to a QFxView. A Rect is painted having a solid fill (color) and an optional border (pen). You can also create rounded rectangles using the radius property. \qml Rect { width: 100 height: 100 color: "red" pen.color: "black" pen.width: 5 radius: 10 } \endqml \image declarative-rect.png A QFxRect object can be instantiated in Qml using the tag \l Rect. \ingroup group_coreitems */ QFxRect::QFxRect(QFxItem *parent) : QFxItem(*(new QFxRectPrivate), parent) { Q_D(QFxRect); d->init(); setOptions(HasContents, true); } QFxRect::QFxRect(QFxRectPrivate &dd, QFxItem *parent) : QFxItem(dd, parent) { Q_D(QFxRect); d->init(); setOptions(HasContents, true); } void QFxRect::doUpdate() { #if defined(QFX_RENDER_QPAINTER) Q_D(QFxRect); d->rectImage = QPixmap(); #endif #if defined(QFX_RENDER_OPENGL) Q_D(QFxRect); if (d->rectTexture) { d->rectTexture->release(); d->rectTexture = 0; } #endif const int pw = d->pen && d->pen->isValid() ? d->pen->width() : 0; setPaintMargin((pw+1)/2); update(); } /*! \qmlproperty int Rect::pen.width \qmlproperty color Rect::pen.color The pen used to draw the border of the rect. */ /*! \property QFxRect::pen \brief the pen used to draw the border of the rect. */ QFxPen *QFxRect::pen() { Q_D(QFxRect); return d->getPen(); } /*! \qmlproperty Gradient Rect::gradient The gradient to use to fill the rect. This property allows for the construction of simple vertical gradients. Other gradients may by formed by adding rotation to the rect. \table \row \o \image declarative-rect_gradient.png \o \qml Rect { y: 0; width: 80; height: 80; color: "lightsteelblue" } Rect { y: 100; width: 80; height: 80 gradient: Gradient { GradientStop { position: 0.0; color: "lightsteelblue" } GradientStop { position: 1.0; color: "blue" } } } Rect { rotation: 90; x: 80; y: 200; width: 80; height: 80 gradient: Gradient { GradientStop { position: 0.0; color: "lightsteelblue" } GradientStop { position: 1.0; color: "blue" } } } // The x offset is needed because the rotation is from the top left corner \endqml \endtable \sa Gradient, color */ QFxGradient *QFxRect::gradient() const { Q_D(const QFxRect); return d->gradient; } void QFxRect::setGradient(QFxGradient *gradient) { Q_D(QFxRect); if (d->gradient == gradient) return; if (d->gradient) disconnect(d->gradient, SIGNAL(updated()), this, SLOT(doUpdate())); d->gradient = gradient; if (d->gradient) connect(d->gradient, SIGNAL(updated()), this, SLOT(doUpdate())); update(); } /*! \qmlproperty real Rect::radius This property holds the corner radius used to draw a rounded rect. If radius is non-zero, the rect will be painted as a rounded rectangle, otherwise it will be painted as a normal rectangle. The same radius is used by all 4 corners; there is currently no way to specify different radii for different corners. */ /*! \property QFxRect::radius \brief the corner radius used to draw a rounded rect. */ qreal QFxRect::radius() const { Q_D(const QFxRect); return d->radius; } void QFxRect::setRadius(qreal radius) { Q_D(QFxRect); if (d->radius == radius) return; d->radius = radius; #if defined(QFX_RENDER_QPAINTER) d->rectImage = QPixmap(); #elif defined(QFX_RENDER_OPENGL) if (d->rectTexture) { d->rectTexture->release(); d->rectTexture = 0; } #endif update(); } void QFxRect::dump(int depth) { Q_D(QFxRect); QByteArray ba(depth * 4, ' '); qWarning() << ba.constData() << "QFxRect:" << d->color; QFxItem::dump(depth); } /*! \qmlproperty color Rect::color This property holds the color used to fill the rect. \qml // green rect using hexidecimal notation Rect { color: "#00FF00" } // steelblue rect using SVG color name Rect { color: "steelblue" } \endqml The default color is white. */ /*! \property QFxRect::color \brief the color used to fill the rect. */ QColor QFxRect::color() const { Q_D(const QFxRect); return d->color; } void QFxRect::setColor(const QColor &c) { Q_D(QFxRect); if (d->color == c) return; d->color = c; #if defined(QFX_RENDER_QPAINTER) d->rectImage = QPixmap(); #endif #if defined(QFX_RENDER_OPENGL) if (d->rectTexture) { d->rectTexture->release(); d->rectTexture = 0; } #endif update(); } /*! \qmlproperty color Rect::tintColor This property holds The color to tint the rectangle. This color will be drawn over the rect's color when the rect is painted. The tint color should usually be mostly transparent, or you will not be able to see the underlying color. The below example provides a slight red tint by having the tint color be pure red which is only 1/16th opaque. \qml Rect { x: 0; width: 80; height: 80; color: "lightsteelblue" } Rect { x: 100; width: 80; height: 80; color: "lightsteelblue"; tintColor: "#10FF0000" } \endqml \image declarative-rect_tint.png This attribute is not intended to be used with a single color over the lifetime of an user interface. It is most useful when a subtle change is intended to be conveyed due to some event; you can then use the tint color to more effectively tune the visible color. */ /*! \property QFxRect::tintColor \brief The color to tint the rectangle. */ QColor QFxRect::tintColor() const { Q_D(const QFxRect); return d->tintColor; } void QFxRect::setTintColor(const QColor &c) { Q_D(QFxRect); if (d->tintColor == c) return; d->tintColor = c; update(); } QColor QFxRectPrivate::getColor() { if (tintColor.isValid()) { int a = tintColor.alpha(); if (a == 0xFF) return tintColor; else if (a == 0x00) return color; else { uint src = tintColor.rgba(); uint dest = color.rgba(); uint res = (((a * (src & 0xFF00FF)) + ((0xFF - a) * (dest & 0xFF00FF))) >> 8) & 0xFF00FF; res |= (((a * ((src >> 8) & 0xFF00FF)) + ((0xFF - a) * ((dest >> 8) & 0xFF00FF)))) & 0xFF00FF00; if ((src & 0xFF000000) == 0xFF000000) res |= 0xFF000000; return QColor::fromRgba(res); } } else { return color; } } #if defined(QFX_RENDER_QPAINTER) void QFxRect::generateRoundedRect() { Q_D(QFxRect); if (d->rectImage.isNull()) { const int pw = d->pen && d->pen->isValid() ? d->pen->width() : 0; d->rectImage = QPixmap(d->radius*2 + 3 + pw*2, d->radius*2 + 3 + pw*2); d->rectImage.fill(Qt::transparent); QPainter p(&(d->rectImage)); p.setRenderHint(QPainter::Antialiasing); if (d->pen && d->pen->isValid()) { QPen pn(QColor(d->pen->color()), d->pen->width()); p.setPen(pn); } else { p.setPen(Qt::NoPen); } p.setBrush(d->color); if (pw%2) p.drawRoundedRect(QRectF(qreal(pw)/2+1, qreal(pw)/2+1, d->rectImage.width()-(pw+1), d->rectImage.height()-(pw+1)), d->radius, d->radius); else p.drawRoundedRect(QRectF(qreal(pw)/2, qreal(pw)/2, d->rectImage.width()-pw, d->rectImage.height()-pw), d->radius, d->radius); } } void QFxRect::generateBorderedRect() { Q_D(QFxRect); if (d->rectImage.isNull()) { const int pw = d->pen && d->pen->isValid() ? d->pen->width() : 0; d->rectImage = QPixmap(d->getPen()->width()*2 + 3 + pw*2, d->getPen()->width()*2 + 3 + pw*2); d->rectImage.fill(Qt::transparent); QPainter p(&(d->rectImage)); p.setRenderHint(QPainter::Antialiasing); if (d->pen && d->pen->isValid()) { QPen pn(QColor(d->pen->color()), d->pen->width()); pn.setJoinStyle(Qt::MiterJoin); p.setPen(pn); } else { p.setPen(Qt::NoPen); } p.setBrush(d->color); if (pw%2) p.drawRect(QRectF(qreal(pw)/2+1, qreal(pw)/2+1, d->rectImage.width()-(pw+1), d->rectImage.height()-(pw+1))); else p.drawRect(QRectF(qreal(pw)/2, qreal(pw)/2, d->rectImage.width()-pw, d->rectImage.height()-pw)); } } #elif defined(QFX_RENDER_OPENGL) void QFxRect::generateRoundedRect() { Q_D(QFxRect); if (!d->rectTexture) { const int pw = d->pen && d->pen->isValid() ? d->pen->width() : 0; QString key = QString("QFxRect://r_%1_%2_%3_%4").arg(pw).arg(d->radius).arg((d->pen && d->pen->isValid())?d->pen->color().name():QString()).arg(d->color.name()); d->rectTexture = cachedTexture(key); if (!d->rectTexture) { QPixmap roundRect(d->radius*2 + 4 + pw*2, d->radius*2 + 4 + pw*2); roundRect.fill(Qt::transparent); QPainter p(&roundRect); p.setRenderHint(QPainter::Antialiasing); if (d->pen && d->pen->isValid()) { QPen pn(QColor(pen()->color()), pen()->width()); p.setPen(pn); } else { p.setPen(Qt::NoPen); } p.setBrush(d->color); if (pw%2) p.drawRoundedRect(QRectF(qreal(pw)/2+1, qreal(pw)/2+1, roundRect.width()-(pw+1), roundRect.height()-(pw+1)), d->radius, d->radius); else p.drawRoundedRect(QRectF(qreal(pw)/2, qreal(pw)/2, roundRect.width()-pw, roundRect.height()-pw), d->radius, d->radius); d->rectTexture = cachedTexture(key, roundRect); } } } void QFxRect::generateBorderedRect() { Q_D(QFxRect); if (!d->rectTexture) { const int pw = d->pen && d->pen->isValid() ? d->pen->width() : 0; QString key = QString("QFxRect://b_%1_%2_%3_%4").arg(pw).arg(d->radius).arg((d->pen && d->pen->isValid())?d->pen->color().name():QString()).arg(d->color.name()); d->rectTexture = cachedTexture(key); if (!d->rectTexture) { QPixmap borderedRect(pw*2 + 4, pw*2 + 4); borderedRect.fill(Qt::transparent); QPainter p(&(borderedRect)); p.setRenderHint(QPainter::Antialiasing); if (d->pen && d->pen->isValid()) { QPen pn(QColor(pen()->color()), pen()->width()); pn.setJoinStyle(Qt::MiterJoin); p.setPen(pn); } else { p.setPen(Qt::NoPen); } p.setBrush(d->color); if (pw%2) p.drawRect(QRectF(qreal(pw)/2+1, qreal(pw)/2+1, borderedRect.width()-(pw+1), borderedRect.height()-(pw+1))); else p.drawRect(QRectF(qreal(pw)/2, qreal(pw)/2, borderedRect.width()-pw, borderedRect.height()-pw)); d->rectTexture = cachedTexture(key, borderedRect); } } } #endif #if defined(QFX_RENDER_QPAINTER) void QFxRect::paintContents(QPainter &p) { Q_D(QFxRect); if (d->radius > 0 || (d->pen && d->pen->isValid()) || (d->gradient && d->gradient->gradient()) ) drawRect(p); else p.fillRect(QRect(0, 0, width(), height()), d->getColor()); } void QFxRect::drawRect(QPainter &p) { Q_D(QFxRect); if (d->gradient && d->gradient->gradient() /*|| p.usingQt() */) { // XXX This path is still slower than the image path // Image path won't work for gradients though bool oldAA = p.testRenderHint(QPainter::Antialiasing); p.setRenderHint(QPainter::Antialiasing); if (d->pen && d->pen->isValid()) { QPen pn(QColor(d->pen->color()), d->pen->width()); p.setPen(pn); } else { p.setPen(Qt::NoPen); } p.setBrush(*d->gradient->gradient()); if (d->radius > 0.) p.drawRoundedRect(0, 0, width(), height(), d->radius, d->radius); else p.drawRect(0, 0, width(), height()); p.setRenderHint(QPainter::Antialiasing, oldAA); } else { int offset = 0; const int pw = d->pen && d->pen->isValid() ? (d->pen->width()+1)/2*2 : 0; if (d->radius > 0) { generateRoundedRect(); //### implicit conversion to int offset = int(d->radius+1.5+pw); } else { generateBorderedRect(); offset = pw+1; } //basically same code as QFxImage uses to paint sci images int w = width()+pw; int h = height()+pw; int xOffset = offset; int xSide = xOffset * 2; bool xMiddles=true; if (xSide > w) { xMiddles=false; xOffset = w/2 + 1; xSide = xOffset * 2; } int yOffset = offset; int ySide = yOffset * 2; bool yMiddles=true; if (ySide > h) { yMiddles = false; yOffset = h/2 + 1; ySide = yOffset * 2; } // Upper left p.drawPixmap(QRect(-pw/2, -pw/2, xOffset, yOffset), d->rectImage, QRect(0, 0, xOffset, yOffset)); // Upper middle if (xMiddles) p.drawPixmap(QRect(xOffset-pw/2, -pw/2, width() - xSide + pw, yOffset), d->rectImage, QRect(d->rectImage.width()/2, 0, 1, yOffset)); // Upper right p.drawPixmap(QPoint(width()-xOffset+pw/2, -pw/2), d->rectImage, QRect(d->rectImage.width()-xOffset, 0, xOffset, yOffset)); // Middle left if (yMiddles) p.drawPixmap(QRect(-pw/2, yOffset-pw/2, xOffset, height() - ySide + pw), d->rectImage, QRect(0, d->rectImage.height()/2, xOffset, 1)); // Middle if (xMiddles && yMiddles) // XXX paint errors in animation example //p.fillRect(xOffset-pw/2, yOffset-pw/2, width() - xSide + pw, height() - ySide + pw, d->getColor()); p.drawPixmap(QRect(xOffset-pw/2, yOffset-pw/2, width() - xSide + pw, height() - ySide + pw), d->rectImage, QRect(d->rectImage.width()/2, d->rectImage.height()/2, 1, 1)); // Middle right if (yMiddles) p.drawPixmap(QRect(width()-xOffset+pw/2, yOffset-pw/2, xOffset, height() - ySide + pw), d->rectImage, QRect(d->rectImage.width()-xOffset, d->rectImage.height()/2, xOffset, 1)); // Lower left p.drawPixmap(QPoint(-pw/2, height() - yOffset + pw/2), d->rectImage, QRect(0, d->rectImage.height() - yOffset, xOffset, yOffset)); // Lower Middle if (xMiddles) p.drawPixmap(QRect(xOffset-pw/2, height() - yOffset +pw/2, width() - xSide + pw, yOffset), d->rectImage, QRect(d->rectImage.width()/2, d->rectImage.height() - yOffset, 1, yOffset)); // Lower Right p.drawPixmap(QPoint(width()-xOffset+pw/2, height() - yOffset+pw/2), d->rectImage, QRect(d->rectImage.width()-xOffset, d->rectImage.height() - yOffset, xOffset, yOffset)); } } #endif #if defined(QFX_RENDER_OPENGL2) #include "glbasicshaders.h" void QFxRect::paintGLContents(GLPainter &p) { Q_D(QFxRect); if (d->radius == 0 && (!d->pen || !d->pen->isValid())) { if (d->gradient) { float widthV = width(); float heightV = height(); GLfloat vertices[] = { 0, heightV, widthV, heightV, 0, 0, widthV, 0 }; int count = d->gradient->stops()->size(); GLfloat colors[count*8]; for (int i = 0; i < count; i += 8) { QFxGradientStop *g = d->gradient->stops()->at(i); QColor c = g->color(); colors[i] = c.redF(); colors[i+4] = colors[i]; colors[i+1] = c.greenF(); colors[i+5] = colors[i+1]; colors[i+2] = c.blueF(); colors[i+6] = colors[i+2]; colors[i+3] = c.alphaF() * p.activeOpacity; colors[i+7] = colors[i+3]; } p.invalidate(); ColorShader *shader = basicShaders()->color(); shader->enable(); shader->setTransform(p.activeTransform); shader->setAttributeArray(ColorShader::Vertices, vertices, 2); shader->setAttributeArray(ColorShader::Colors, colors, 4); glDrawArrays(GL_TRIANGLE_STRIP, 0, count*2); shader->disableAttributeArray(ColorShader::Vertices); shader->disableAttributeArray(ColorShader::Colors); } else { p.fillRect(QRectF(0, 0, width(), height()), d->getColor()); } } else { qreal offset = 0; qreal pw = d->pen && d->pen->isValid() ? d->pen->width() : 0.0; if (d->radius > 0) { generateRoundedRect(); offset = d->radius + pw+1.5; } else { generateBorderedRect(); offset = pw+1.5; } QGLShaderProgram *shader = p.useTextureShader(); float texWidth = d->rectTexture->width(); float texHeight = d->rectTexture->height(); if (!texWidth || !texHeight) return; float widthV = qreal(width())+pw/2; float heightV = qreal(height())+pw/2; float xOffset = offset; bool xMiddles = true; if (xOffset*2 > width()+pw) { xMiddles = false; xOffset = (width()+pw)/2; } float yOffset = offset; bool yMiddles = true; if (yOffset*2 > height()+pw) { yMiddles = false; yOffset = (height()+pw)/2; } float texleft = xOffset / texWidth; float imgleft = xOffset-pw/2; float texright = (texWidth-xOffset) / texWidth; float imgright = widthV - xOffset; float textop = yOffset / texHeight; float imgtop = yOffset-pw/2; float texbottom = (texHeight-yOffset) / texHeight; float imgbottom = heightV - yOffset; //Bug 231768: Inappropriate interpolation was occuring on 3x3 textures if (offset==1) texleft=texright=textop=texbottom=0.5; texleft *= d->rectTexture->glWidth(); texright *= d->rectTexture->glWidth(); textop *= d->rectTexture->glHeight(); texbottom *= d->rectTexture->glHeight(); float vert1[] = { -pw/2, -pw/2, -pw/2, imgtop, imgleft, -pw/2, -pw/2, imgtop, imgleft, -pw/2, imgleft, imgtop, imgleft, -pw/2, imgleft, imgtop, imgright, -pw/2, imgleft, imgtop, imgright, -pw/2, imgright, imgtop, imgright, -pw/2, imgright, imgtop, widthV, -pw/2, imgright, imgtop, widthV, -pw/2, widthV, imgtop, -pw/2, heightV, -pw/2, imgbottom, imgleft, heightV, -pw/2, imgbottom, imgleft, heightV, imgleft, imgbottom, imgleft, heightV, imgleft, imgbottom, imgright, heightV, imgleft, imgbottom, imgright, heightV, imgright, imgbottom, imgright, heightV, imgright, imgbottom, widthV, heightV, imgright, imgbottom, widthV, heightV, widthV, imgbottom, -pw/2, imgtop, -pw/2, imgbottom, imgleft, imgtop, -pw/2, imgbottom, imgleft, imgtop, imgleft, imgbottom, imgleft, imgtop, imgleft, imgbottom, imgright, imgtop, imgleft, imgbottom, imgright, imgtop, imgright, imgbottom, imgright, imgtop, imgright, imgbottom, widthV, imgtop, imgright, imgbottom, widthV, imgtop, widthV, imgbottom }; float tex1[] = { 0, 0, 0, textop, texleft, 0, 0, textop, texleft, 0, texleft, textop, texleft, 0, texleft, textop, texright, 0, texleft, textop, texright, 0, texright, textop, texright, 0, texright, textop, d->rectTexture->glWidth(), 0, texright, textop, d->rectTexture->glWidth(), 0, d->rectTexture->glWidth(), textop, 0, d->rectTexture->glHeight(), 0, texbottom, texleft, d->rectTexture->glHeight(), 0, texbottom, texleft, d->rectTexture->glHeight(), texleft, texbottom, texleft, d->rectTexture->glHeight(), texleft, texbottom, texright, d->rectTexture->glHeight(), texleft, texbottom, texright, d->rectTexture->glHeight(), texright, texbottom, texright, d->rectTexture->glHeight(), texright, texbottom, d->rectTexture->glWidth(), d->rectTexture->glHeight(), texright, texbottom, d->rectTexture->glWidth(), d->rectTexture->glHeight(), d->rectTexture->glWidth(), texbottom, 0, textop, 0, texbottom, texleft, textop, 0, texbottom, texleft, textop, texleft, texbottom, texleft, textop, texleft, texbottom, texright, textop, texleft, texbottom, texright, textop, texright, texbottom, texright, textop, texright, texbottom, d->rectTexture->glWidth(), textop, texright, texbottom, d->rectTexture->glWidth(), textop, d->rectTexture->glWidth(), texbottom }; glBindTexture(GL_TEXTURE_2D, d->rectTexture->texture()); shader->setAttributeArray(SingleTextureShader::Vertices, vert1, 2); shader->setAttributeArray(SingleTextureShader::TextureCoords, tex1, 2); glDrawArrays(GL_TRIANGLES, 0, 36 + (yMiddles?18:0)); } } #endif QT_END_NAMESPACE