/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include "qfxtextedit_p.h" #include #include #include "qfxevents_p.h" #include #include #include #include #include #include QT_BEGIN_NAMESPACE QML_DEFINE_TYPE(Qt,4,6,(QT_VERSION&0x00ff00)>>8,TextEdit,QFxTextEdit) /*! \qmlclass TextEdit \brief The TextEdit item allows you to add editable formatted text to a scene. It can display both plain and rich text. For example: \qml TextEdit { id: edit text: "Hello World!" focus: true font.family: "Helvetica" font.pointSize: 20 color: "blue" width: 240 } \endqml \image declarative-textedit.gif \sa Text */ /*! \internal \class QFxTextEdit \qmlclass TextEdit \ingroup group_coreitems \brief The QFxTextEdit class provides an editable formatted text item that you can add to a QmlView. It can display both plain and rich text. \image declarative-textedit.png A QFxTextEdit object can be instantiated in Qml using the tag \c <TextEdit>. */ /*! Constructs a new QFxTextEdit. */ QFxTextEdit::QFxTextEdit(QFxItem *parent) : QFxPaintedItem(*(new QFxTextEditPrivate), parent) { Q_D(QFxTextEdit); d->init(); } /*! \internal */ QFxTextEdit::QFxTextEdit(QFxTextEditPrivate &dd, QFxItem *parent) : QFxPaintedItem(dd, parent) { Q_D(QFxTextEdit); d->init(); } QString QFxTextEdit::text() const { Q_D(const QFxTextEdit); if (d->richText) return d->document->toHtml(); else return d->document->toPlainText(); } /*! \qmlproperty string TextEdit::font.family \qmlproperty bool TextEdit::font.bold \qmlproperty bool TextEdit::font.italic \qmlproperty bool TextEdit::font.underline \qmlproperty real TextEdit::font.pointSize \qmlproperty int TextEdit::font.pixelSize Set the TextEdit's font attributes. */ /*! \qmlproperty string TextEdit::text The text to display. If the text format is AutoText the text edit will automatically determine whether the text should be treated as rich text. This determination is made using Qt::mightBeRichText(). */ void QFxTextEdit::setText(const QString &text) { Q_D(QFxTextEdit); if (QFxTextEdit::text() == text) return; d->text = text; d->richText = d->format == RichText || (d->format == AutoText && Qt::mightBeRichText(text)); if (d->richText) { d->control->setHtml(text); } else { d->control->setPlainText(text); } q_textChanged(); updateSize(); } /*! \qmlproperty enumeration TextEdit::textFormat The way the text property should be displayed. Supported text formats are \c AutoText, \c PlainText and \c RichText. The default is AutoText. If the text format is AutoText the text edit will automatically determine whether the text should be treated as rich text. This determination is made using Qt::mightBeRichText(). \table \row \o \qml Column { TextEdit { font.pointSize: 24 text: "Hello World!" } TextEdit { font.pointSize: 24 textFormat: "RichText" text: "Hello World!" } TextEdit { font.pointSize: 24 textFormat: "PlainText" text: "Hello World!" } } \endqml \o \image declarative-textformat.png \endtable */ QFxTextEdit::TextFormat QFxTextEdit::textFormat() const { Q_D(const QFxTextEdit); return d->format; } void QFxTextEdit::setTextFormat(TextFormat format) { Q_D(QFxTextEdit); if (format == d->format) return; bool wasRich = d->richText; d->richText = format == RichText || (format == AutoText && Qt::mightBeRichText(d->text)); if (wasRich && !d->richText) { d->control->setPlainText(d->text); updateSize(); } else if (!wasRich && d->richText) { d->control->setHtml(d->text); updateSize(); } d->format = format; } QFont QFxTextEdit::font() const { Q_D(const QFxTextEdit); return d->font; } void QFxTextEdit::setFont(const QFont &font) { Q_D(QFxTextEdit); d->font = font; clearCache(); d->document->setDefaultFont(d->font); if(d->cursor){ d->cursor->setHeight(QFontMetrics(d->font).height()); moveCursorDelegate(); } updateSize(); update(); } /*! \qmlproperty color TextEdit::color The text color. \qml // green text using hexadecimal notation TextEdit { color: "#00FF00"; ... } // steelblue text using SVG color name TextEdit { color: "steelblue"; ... } \endqml */ QColor QFxTextEdit::color() const { Q_D(const QFxTextEdit); return d->color; } void QFxTextEdit::setColor(const QColor &color) { Q_D(QFxTextEdit); if (d->color == color) return; clearCache(); d->color = color; QPalette pal = d->control->palette(); pal.setColor(QPalette::Text, color); d->control->setPalette(pal); update(); } /*! \qmlproperty color TextEdit::selectionColor The text highlight color, used behind selections. */ QColor QFxTextEdit::selectionColor() const { Q_D(const QFxTextEdit); return d->selectionColor; } void QFxTextEdit::setSelectionColor(const QColor &color) { Q_D(QFxTextEdit); if (d->selectionColor == color) return; clearCache(); d->selectionColor = color; QPalette pal = d->control->palette(); pal.setColor(QPalette::Highlight, color); d->control->setPalette(pal); update(); } /*! \qmlproperty color TextEdit::selectedTextColor The selected text color, used in selections. */ QColor QFxTextEdit::selectedTextColor() const { Q_D(const QFxTextEdit); return d->selectedTextColor; } void QFxTextEdit::setSelectedTextColor(const QColor &color) { Q_D(QFxTextEdit); if (d->selectedTextColor == color) return; clearCache(); d->selectedTextColor = color; QPalette pal = d->control->palette(); pal.setColor(QPalette::HighlightedText, color); d->control->setPalette(pal); update(); } /*! \qmlproperty enumeration TextEdit::horizontalAlignment \qmlproperty enumeration TextEdit::verticalAlignment Sets the horizontal and vertical alignment of the text within the TextEdit items width and height. By default, the text is top-left aligned. The valid values for \c horizontalAlignment are \c AlignLeft, \c AlignRight and \c AlignHCenter. The valid values for \c verticalAlignment are \c AlignTop, \c AlignBottom and \c AlignVCenter. */ QFxTextEdit::HAlignment QFxTextEdit::hAlign() const { Q_D(const QFxTextEdit); return d->hAlign; } void QFxTextEdit::setHAlign(QFxTextEdit::HAlignment alignment) { Q_D(QFxTextEdit); if (alignment == d->hAlign) return; d->hAlign = alignment; d->updateDefaultTextOption(); updateSize(); } QFxTextEdit::VAlignment QFxTextEdit::vAlign() const { Q_D(const QFxTextEdit); return d->vAlign; } void QFxTextEdit::setVAlign(QFxTextEdit::VAlignment alignment) { Q_D(QFxTextEdit); if (alignment == d->vAlign) return; d->vAlign = alignment; d->updateDefaultTextOption(); updateSize(); } bool QFxTextEdit::wrap() const { Q_D(const QFxTextEdit); return d->wrap; } /*! \qmlproperty bool TextEdit::wrap Set this property to wrap the text to the TextEdit item's width. The text will only wrap if an explicit width has been set. Wrapping is done on word boundaries (i.e. it is a "word-wrap"). Wrapping is off by default. */ void QFxTextEdit::setWrap(bool w) { Q_D(QFxTextEdit); if (w == d->wrap) return; d->wrap = w; d->updateDefaultTextOption(); updateSize(); } /*! \qmlproperty bool TextEdit::cursorVisible If true the text edit shows a cursor. This property is set and unset when the text edit gets focus, but it can also be set directly (useful, for example, if a KeyProxy might forward keys to it). */ bool QFxTextEdit::isCursorVisible() const { Q_D(const QFxTextEdit); return d->cursorVisible; } void QFxTextEdit::setCursorVisible(bool on) { Q_D(QFxTextEdit); if (d->cursorVisible == on) return; d->cursorVisible = on; QFocusEvent focusEvent(on ? QEvent::FocusIn : QEvent::FocusOut); if (!on && !d->persistentSelection) d->control->setCursorIsFocusIndicator(true); d->control->processEvent(&focusEvent, QPointF(0, 0)); } /*! \qmlproperty int TextEdit::cursorPosition The position of the cursor in the TextEdit. */ int QFxTextEdit::cursorPosition() const { Q_D(const QFxTextEdit); return d->control->textCursor().position(); } void QFxTextEdit::setCursorPosition(int pos) { Q_D(QFxTextEdit); QTextCursor cursor = d->control->textCursor(); if (cursor.position() == pos) return; cursor.setPosition(pos); d->control->setTextCursor(cursor); } /*! \qmlproperty Component TextEdit::cursorDelegate The delegate for the cursor in the TextEdit. If you set a cursorDelegate for a TextEdit, this delegate will be used for drawing the cursor instead of the standard cursor. An instance of the delegate will be created and managed by the text edit when a cursor is needed, and the x and y properties of delegate instance will be set so as to be one pixel before the top left of the current character. Note that the root item of the delegate component must be a QFxItem or QFxItem derived item. */ QmlComponent* QFxTextEdit::cursorDelegate() const { Q_D(const QFxTextEdit); return d->cursorComponent; } void QFxTextEdit::setCursorDelegate(QmlComponent* c) { Q_D(QFxTextEdit); if(d->cursorComponent){ if(d->cursor){ disconnect(d->control, SIGNAL(cursorPositionChanged()), this, SLOT(moveCursorDelegate())); d->control->setCursorWidth(-1); dirtyCache(cursorRect()); delete d->cursor; d->cursor = 0; } } d->cursorComponent = c; if(c && c->isReady()){ loadCursorDelegate(); }else{ if(c) connect(c, SIGNAL(statusChanged()), this, SLOT(loadCursorDelegate())); } } void QFxTextEdit::loadCursorDelegate() { Q_D(QFxTextEdit); if(d->cursorComponent->isLoading()) return; d->cursor = qobject_cast(d->cursorComponent->create(qmlContext(this))); if(d->cursor){ connect(d->control, SIGNAL(cursorPositionChanged()), this, SLOT(moveCursorDelegate())); d->control->setCursorWidth(0); dirtyCache(cursorRect()); d->cursor->setParentItem(this); d->cursor->setHeight(QFontMetrics(d->font).height()); moveCursorDelegate(); }else{ qWarning() << QLatin1String("Error loading cursor delegate for TextEdit:") + objectName(); } } /*! \qmlproperty int TextEdit::selectionStart The cursor position before the first character in the current selection. Setting this and selectionEnd allows you to specify a selection in the text edit. Note that if selectionStart == selectionEnd then there is no current selection. If you attempt to set selectionStart to a value outside of the current text, selectionStart will not be changed. \sa selectionEnd, cursorPosition, selectedText */ int QFxTextEdit::selectionStart() const { Q_D(const QFxTextEdit); return d->control->textCursor().selectionStart(); } void QFxTextEdit::setSelectionStart(int s) { Q_D(QFxTextEdit); if(d->lastSelectionStart == s || s < 0 || s > text().length()) return; d->lastSelectionStart = s; d->updateSelection();// Will emit the relevant signals } /*! \qmlproperty int TextEdit::selectionEnd The cursor position after the last character in the current selection. Setting this and selectionStart allows you to specify a selection in the text edit. Note that if selectionStart == selectionEnd then there is no current selection. If you attempt to set selectionEnd to a value outside of the current text, selectionEnd will not be changed. \sa selectionStart, cursorPosition, selectedText */ int QFxTextEdit::selectionEnd() const { Q_D(const QFxTextEdit); return d->control->textCursor().selectionEnd(); } void QFxTextEdit::setSelectionEnd(int s) { Q_D(QFxTextEdit); if(d->lastSelectionEnd == s || s < 0 || s > text().length()) return; d->lastSelectionEnd = s; d->updateSelection();// Will emit the relevant signals } /*! \qmlproperty string TextEdit::selectedText This read-only property provides the text currently selected in the text edit. It is equivalent to the following snippet, but is faster and easier to use. \code //myTextEdit is the id of the TextEdit myTextEdit.text.toString().substring(myTextEdit.selectionStart, myTextEdit.selectionEnd); \endcode */ QString QFxTextEdit::selectedText() const { Q_D(const QFxTextEdit); return d->control->textCursor().selectedText(); } /*! \qmlproperty bool TextEdit::focusOnPress Whether the TextEdit should gain focus on a mouse press. By default this is set to false; */ bool QFxTextEdit::focusOnPress() const { Q_D(const QFxTextEdit); return d->focusOnPress; } void QFxTextEdit::setFocusOnPress(bool on) { Q_D(QFxTextEdit); if (d->focusOnPress == on) return; d->focusOnPress = on; } /*! \qmlproperty bool TextEdit::persistentSelection Whether the TextEdit should keep the selection visible when it loses focus to another item in the scene. By default this is set to true; */ bool QFxTextEdit::persistentSelection() const { Q_D(const QFxTextEdit); return d->persistentSelection; } void QFxTextEdit::setPersistentSelection(bool on) { Q_D(QFxTextEdit); if (d->persistentSelection == on) return; d->persistentSelection = on; } qreal QFxTextEdit::textMargin() const { Q_D(const QFxTextEdit); return d->textMargin; } void QFxTextEdit::setTextMargin(qreal margin) { Q_D(QFxTextEdit); if (d->textMargin == margin) return; d->textMargin = margin; d->document->setDocumentMargin(d->textMargin); } void QFxTextEdit::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry) { if (newGeometry.width() != oldGeometry.width()) updateSize(); QFxPaintedItem::geometryChanged(newGeometry, oldGeometry); } /*! Ensures any delayed caching or data loading the class needs to performed is complete. */ void QFxTextEdit::componentComplete() { Q_D(QFxTextEdit); QFxPaintedItem::componentComplete(); if (d->dirty) { updateSize(); d->dirty = false; } } /*! \qmlproperty bool TextEdit::readOnly Whether the user an interact with the TextEdit item. If this property is set to true the text cannot be edited by user interaction. By default this property is false. */ void QFxTextEdit::setReadOnly(bool r) { Q_D(QFxTextEdit); Qt::TextInteractionFlags flags = Qt::NoTextInteraction; if (r) { flags = Qt::TextSelectableByMouse; } else { flags = Qt::TextEditorInteraction; } d->control->setTextInteractionFlags(flags); if (!r) d->control->moveCursor(QTextCursor::End); } bool QFxTextEdit::isReadOnly() const { Q_D(const QFxTextEdit); return !(d->control->textInteractionFlags() & Qt::TextEditable); } /*! Sets how the text edit should interact with user input to the given \a flags. */ void QFxTextEdit::setTextInteractionFlags(Qt::TextInteractionFlags flags) { Q_D(QFxTextEdit); d->control->setTextInteractionFlags(flags); } /*! Returns the flags specifying how the text edit should interact with user input. */ Qt::TextInteractionFlags QFxTextEdit::textInteractionFlags() const { Q_D(const QFxTextEdit); return d->control->textInteractionFlags(); } /*! Returns the cursor for the point at the given \a pos on the text edit. */ QTextCursor QFxTextEdit::cursorForPosition(const QPoint &pos) const { Q_D(const QFxTextEdit); return d->control->cursorForPosition(pos); } /*! Returns the rectangle where the given text \a cursor is rendered within the text edit. */ QRect QFxTextEdit::cursorRect(const QTextCursor &cursor) const { Q_D(const QFxTextEdit); if (cursor.isNull()) return QRect(); return d->control->cursorRect(cursor).toRect(); } /*! Returns the rectangle where the text cursor is rendered within the text edit. */ QRect QFxTextEdit::cursorRect() const { Q_D(const QFxTextEdit); return d->control->cursorRect().toRect(); } /*! Sets the text cursor for the text edit to the given \a cursor. */ void QFxTextEdit::setTextCursor(const QTextCursor &cursor) { Q_D(QFxTextEdit); d->control->setTextCursor(cursor); } /*! Returns the text cursor for the text edit. */ QTextCursor QFxTextEdit::textCursor() const { Q_D(const QFxTextEdit); return d->control->textCursor(); } /*! Moves the cursor by performing the given \a operation. If \a mode is QTextCursor::KeepAnchor, the cursor selects the text it moves over. This is the same effect that the user achieves when they hold down the Shift key and move the cursor with the cursor keys. */ void QFxTextEdit::moveCursor(QTextCursor::MoveOperation operation, QTextCursor::MoveMode mode) { Q_D(QFxTextEdit); d->control->moveCursor(operation, mode); } /*! \overload Handles the given \a event. */ bool QFxTextEdit::event(QEvent *event) { Q_D(QFxTextEdit); if (event->type() == QEvent::ShortcutOverride) { d->control->processEvent(event, QPointF(0, 0)); return event->isAccepted(); } return QFxPaintedItem::event(event); } /*! \overload Handles the given key \a event. */ void QFxTextEdit::keyPressEvent(QKeyEvent *event) { Q_D(QFxTextEdit); //### this causes non-standard cursor behavior in some cases. // is it still needed? /*QTextCursor c = textCursor(); QTextCursor::MoveOperation op = QTextCursor::NoMove; if (event == QKeySequence::MoveToNextChar) { op = QTextCursor::Right; } else if (event == QKeySequence::MoveToPreviousChar) { op = QTextCursor::Left; } else if (event == QKeySequence::MoveToNextWord) { op = QTextCursor::WordRight; } else if (event == QKeySequence::MoveToPreviousWord) { op = QTextCursor::WordLeft; } else if (event == QKeySequence::MoveToNextLine) { op = QTextCursor::Down; } else if (event == QKeySequence::MoveToPreviousLine) { op = QTextCursor::Up; } if (op != QTextCursor::NoMove && !c.movePosition(op)) event->ignore(); else*/ d->control->processEvent(event, QPointF(0, 0)); if (!event->isAccepted()) QFxPaintedItem::keyPressEvent(event); } /*! \overload Handles the given key \a event. */ void QFxTextEdit::keyReleaseEvent(QKeyEvent *event) { Q_D(QFxTextEdit); d->control->processEvent(event, QPointF(0, 0)); if (!event->isAccepted()) QFxPaintedItem::keyReleaseEvent(event); } /*! \overload Handles changing of the focus property. Focus is applied to the control even if the edit does not have active focus. This is because things like KeyProxy can give the behavior of focus even when hasFocus() isn't true. */ void QFxTextEdit::focusChanged(bool hasFocus) { setCursorVisible(hasFocus); QFxItem::focusChanged(hasFocus); } /*! Causes all text to be selected. */ void QFxTextEdit::selectAll() { Q_D(QFxTextEdit); d->control->selectAll(); } /*! \overload Handles the given mouse \a event. */ void QFxTextEdit::mousePressEvent(QGraphicsSceneMouseEvent *event) { Q_D(QFxTextEdit); if (d->focusOnPress) setFocus(true); d->control->processEvent(event, QPointF(0, 0)); if (!event->isAccepted()) QFxPaintedItem::mousePressEvent(event); } /*! \overload Handles the given mouse \a event. */ void QFxTextEdit::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) { Q_D(QFxTextEdit); d->control->processEvent(event, QPointF(0, 0)); if (!event->isAccepted()) QFxPaintedItem::mousePressEvent(event); } /*! \overload Handles the given mouse \a event. */ void QFxTextEdit::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event) { Q_D(QFxTextEdit); d->control->processEvent(event, QPointF(0, 0)); if (!event->isAccepted()) QFxPaintedItem::mouseDoubleClickEvent(event); } /*! \overload Handles the given mouse \a event. */ void QFxTextEdit::mouseMoveEvent(QGraphicsSceneMouseEvent *event) { Q_D(QFxTextEdit); d->control->processEvent(event, QPointF(0, 0)); if (!event->isAccepted()) QFxPaintedItem::mousePressEvent(event); } /*! \overload Handles the given input method \a event. */ void QFxTextEdit::inputMethodEvent(QInputMethodEvent *event) { Q_D(QFxTextEdit); d->control->processEvent(event, QPointF(0, 0)); } /*! \overload Returns the value of the given \a property. */ QVariant QFxTextEdit::inputMethodQuery(Qt::InputMethodQuery property) const { Q_D(const QFxTextEdit); return d->control->inputMethodQuery(property); } /*! Draws the contents of the text edit using the given \a painter within the given \a bounds. */ void QFxTextEdit::drawContents(QPainter *painter, const QRect &bounds) { Q_D(QFxTextEdit); painter->setRenderHint(QPainter::TextAntialiasing, true); d->control->drawContents(painter, bounds); } void QFxTextEdit::updateImgCache(const QRectF &r) { dirtyCache(r.toRect()); emit update(); } /*! \qmlproperty bool TextEdit::smooth Set this property if you want the text to be smoothly scaled or transformed. Smooth filtering gives better visual quality, but is slower. If the item is displayed at its natural size, this property has no visual or performance effect. \note Generally scaling artifacts are only visible if the item is stationary on the screen. A common pattern when animating an item is to disable smooth filtering at the beginning of the animation and reenable it at the conclusion. */ void QFxTextEditPrivate::init() { Q_Q(QFxTextEdit); q->setSmoothTransform(smooth); q->setAcceptedMouseButtons(Qt::LeftButton); q->setFlag(QGraphicsItem::ItemHasNoContents, false); q->setFlag(QGraphicsItem::ItemAcceptsInputMethod); control = new QTextControl(q); QObject::connect(control, SIGNAL(updateRequest(QRectF)), q, SLOT(updateImgCache(QRectF))); QObject::connect(control, SIGNAL(textChanged()), q, SLOT(q_textChanged())); QObject::connect(control, SIGNAL(selectionChanged()), q, SIGNAL(selectionChanged())); QObject::connect(control, SIGNAL(selectionChanged()), q, SLOT(updateSelectionMarkers())); QObject::connect(control, SIGNAL(cursorPositionChanged()), q, SLOT(updateSelectionMarkers())); QObject::connect(control, SIGNAL(cursorPositionChanged()), q, SIGNAL(cursorPositionChanged())); document = control->document(); document->setDefaultFont(font); document->setDocumentMargin(textMargin); document->setUndoRedoEnabled(false); // flush undo buffer. document->setUndoRedoEnabled(true); updateDefaultTextOption(); } void QFxTextEdit::q_textChanged() { if (!widthValid()) updateSize(); //### optimize: we get 3 calls to updateSize every time a letter is typed emit textChanged(text()); } void QFxTextEdit::moveCursorDelegate() { Q_D(QFxTextEdit); if(!d->cursor) return; QRectF cursorRect = d->control->cursorRect(); d->cursor->setX(cursorRect.x()); d->cursor->setY(cursorRect.y()); } void QFxTextEditPrivate::updateSelection() { Q_Q(QFxTextEdit); QTextCursor cursor = control->textCursor(); bool startChange = (lastSelectionStart != cursor.selectionStart()); bool endChange = (lastSelectionEnd != cursor.selectionEnd()); //### Is it worth calculating a more minimal set of movements? cursor.beginEditBlock(); cursor.setPosition(lastSelectionStart, QTextCursor::MoveAnchor); cursor.setPosition(lastSelectionEnd, QTextCursor::KeepAnchor); cursor.endEditBlock(); control->setTextCursor(cursor); if(startChange) q->selectionStartChanged(); if(endChange) q->selectionEndChanged(); startChange = (lastSelectionStart != control->textCursor().selectionStart()); endChange = (lastSelectionEnd != control->textCursor().selectionEnd()); if(startChange || endChange) qWarning() << "QFxTextEditPrivate::updateSelection() has failed you."; } void QFxTextEdit::updateSelectionMarkers() { Q_D(QFxTextEdit); if(d->lastSelectionStart != d->control->textCursor().selectionStart()){ d->lastSelectionStart = d->control->textCursor().selectionStart(); emit selectionStartChanged(); } if(d->lastSelectionEnd != d->control->textCursor().selectionEnd()){ d->lastSelectionEnd = d->control->textCursor().selectionEnd(); emit selectionEndChanged(); } } //### we should perhaps be a bit smarter here -- depending on what has changed, we shouldn't // need to do all the calculations each time void QFxTextEdit::updateSize() { Q_D(QFxTextEdit); if (isComponentComplete()) { QFontMetrics fm = QFontMetrics(d->font); int dy = height(); // ### assumes that if the width is set, the text will fill to edges // ### (unless wrap is false, then clipping will occur) if (widthValid()) d->document->setTextWidth(width()); dy -= (int)d->document->size().height(); int yoff = 0; if (heightValid()) { if (d->vAlign == AlignBottom) yoff = dy; else if (d->vAlign == AlignVCenter) yoff = dy/2; } setBaselineOffset(fm.ascent() + yoff + d->textMargin); //### need to comfirm cost of always setting these int newWidth = (int)d->document->idealWidth(); d->document->setTextWidth(newWidth); // ### QTextDoc> Alignment will not work unless textWidth is set. Does Text need this line as well? int cursorWidth = 1; if(d->cursor) cursorWidth = d->cursor->width(); newWidth += cursorWidth; if(!d->document->isEmpty()) newWidth += 3;// ### Need a better way of accounting for space between char and cursor // ### Setting the implicitWidth triggers another updateSize(), and unless there are bindings nothing has changed. setImplicitWidth(newWidth); setImplicitHeight(d->text.isEmpty() ? fm.height() : (int)d->document->size().height()); setContentsSize(QSize(width(), height())); } else { d->dirty = true; } emit update(); } void QFxTextEditPrivate::updateDefaultTextOption() { QTextOption opt = document->defaultTextOption(); int oldAlignment = opt.alignment(); opt.setAlignment((Qt::Alignment)(int)(hAlign | vAlign)); QTextOption::WrapMode oldWrapMode = opt.wrapMode(); if (wrap) opt.setWrapMode(QTextOption::WordWrap); else opt.setWrapMode(QTextOption::NoWrap); if (oldWrapMode == opt.wrapMode() && oldAlignment == opt.alignment()) return; document->setDefaultTextOption(opt); } QT_END_NAMESPACE