/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include "qfxtextedit_p.h" #include #if defined(QFX_RENDER_OPENGL2) #include "glbasicshaders.h" #endif #include #include #include #include #include #include QT_BEGIN_NAMESPACE QML_DEFINE_TYPE(QFxTextEdit, TextEdit); /*! \qmlclass TextEdit \brief The TextEdit item allows you to add editable formatted text to a scene. It can display both plain and rich text. For example: \qml TextEdit { id: edit text: "Hello World!" focus: true focusable: true font.family: "Helvetica" font.size: 20 color: "blue" width: 240 } \endqml \image declarative-textedit.gif \sa Text */ /*! \internal \class QFxTextEdit \qmlclass TextEdit \ingroup group_coreitems \brief The QFxTextEdit class provides an editable formatted text item that you can add to a QFxView. It can display both plain and rich text. \image declarative-textedit.png A QFxTextEdit object can be instantiated in Qml using the tag \c <TextEdit>. */ /*! Constructs a new QFxTextEdit. */ QFxTextEdit::QFxTextEdit(QFxItem *parent) : QFxPaintedItem(*(new QFxTextEditPrivate), parent) { Q_D(QFxTextEdit); d->init(); } /*! \internal */ QFxTextEdit::QFxTextEdit(QFxTextEditPrivate &dd, QFxItem *parent) : QFxPaintedItem(dd, parent) { Q_D(QFxTextEdit); d->init(); } QString QFxTextEdit::text() const { Q_D(const QFxTextEdit); if (d->richText) return d->document->toHtml(); else return d->document->toPlainText(); } /*! \qmlproperty font TextEdit::font Set the TextEdit's font attributes. \c font.size sets the font's point size. */ /*! \qmlproperty string TextEdit::text \default The text to display. If the text format is AutoText the text edit will automatically determine whether the text should be treated as rich text. This determination is made using Qt::mightBeRichText(). */ /*! \property QFxTextEdit::text \brief the text edit's text If the text format is set to AutoText the text edit will try to automatically determine whether the text should be treated as rich text. This determination is made using Qt::mightBeRichText(). \sa textFormat */ void QFxTextEdit::setText(const QString &text) { Q_D(QFxTextEdit); d->text = text; d->richText = d->format == RichText || (d->format == AutoText && Qt::mightBeRichText(text)); if (d->richText) { d->control->setHtml(text); } else { d->control->setPlainText(text); } q_textChanged(); updateSize(); } /*! \qmlproperty enumeration TextEdit::textFormat The way the text property should be displayed. Supported text formats are \c AutoText, \c PlainText and \c RichText. The default is AutoText. If the text format is AutoText the text edit edit will automatically determine whether the text should be treated as rich text. This determination is made using Qt::mightBeRichText(). \table \row \o \qml VerticalLayout { TextEdit { font.size: 24 text: "Hello World!" } TextEdit { font.size: 24 textFormat: "RichText" text: "Hello World!" } TextEdit { font.size: 24 textFormat: "PlainText" text: "Hello World!" } } \endqml \o \image declarative-textformat.png \endtable */ /*! \property QFxTextEdit::textFormat \brief this property describes how the text set on the text edit should be interpreted. Valid values are \c AutoText, \c PlainText and \c RichText. The default value is \c AutoText, meaning the text edit will attempt to guess how the text should be interpreted using the Qt::mightBeRichText() function. \sa text */ QFxTextEdit::TextFormat QFxTextEdit::textFormat() const { Q_D(const QFxTextEdit); return d->format; } void QFxTextEdit::setTextFormat(TextFormat format) { Q_D(QFxTextEdit); if (format == d->format) return; bool wasRich = d->richText; d->richText = format == RichText || (format == AutoText && Qt::mightBeRichText(d->text)); if (wasRich && !d->richText) { d->control->setPlainText(d->text); updateSize(); } else if (!wasRich && d->richText) { d->control->setHtml(d->text); updateSize(); } d->format = format; } /*! \property QFxTextEdit::font \brief the text edit's default font */ QmlFont *QFxTextEdit::font() { Q_D(QFxTextEdit); return &(d->font); } /*! \qmlproperty color TextEdit::color The text color. \qml // green text using hexadecimal notation TextEdit { color: "#00FF00"; ... } // steelblue text using SVG color name TextEdit { color: "steelblue"; ... } \endqml */ /*! \property QFxTextEdit::color \brief the text edit's default text color */ QColor QFxTextEdit::color() const { Q_D(const QFxTextEdit); return d->color; } void QFxTextEdit::setColor(const QColor &color) { Q_D(QFxTextEdit); if (d->color == color) return; clearCache(); d->color = color; QPalette pal = d->control->palette(); pal.setColor(QPalette::Text, color); d->control->setPalette(pal); update(); } /*! \qmlproperty color TextEdit::highlightColor The text highlight color, used behind selections. */ /*! \property QFxTextEdit::highlightColor \brief the text edit's default text highlight color */ QColor QFxTextEdit::highlightColor() const { Q_D(const QFxTextEdit); return d->highlightColor; } void QFxTextEdit::setHighlightColor(const QColor &color) { Q_D(QFxTextEdit); if (d->highlightColor == color) return; clearCache(); d->highlightColor = color; QPalette pal = d->control->palette(); pal.setColor(QPalette::Highlight, color); d->control->setPalette(pal); update(); } /*! \qmlproperty enumeration TextEdit::hAlign \qmlproperty enumeration TextEdit::vAlign Sets the horizontal and vertical alignment of the text within the TextEdit items width and height. By default, the text is top-left aligned. The valid values for \c hAlign are \c AlignLeft, \c AlignRight and \c AlignHCenter. The valid values for \c vAlign are \c AlignTop, \c AlignBottom and \c AlignVCenter. */ /*! \property QFxTextEdit::hAlign \brief the horizontal alignment of the text. Valid values are \c AlignLeft, \c AlignRight, and \c AlignHCenter. The default value is \c AlignLeft. */ QFxTextEdit::HAlignment QFxTextEdit::hAlign() const { Q_D(const QFxTextEdit); return d->hAlign; } void QFxTextEdit::setHAlign(QFxTextEdit::HAlignment alignment) { Q_D(QFxTextEdit); if (alignment == d->hAlign) return; d->hAlign = alignment; d->updateDefaultTextOption(); updateSize(); } /*! \property QFxTextEdit::vAlign \brief the vertical alignment of the text. Valid values are \c AlignTop, \c AlignBottom, and \c AlignVCenter. The default value is \c AlignTop. */ QFxTextEdit::VAlignment QFxTextEdit::vAlign() const { Q_D(const QFxTextEdit); return d->vAlign; } void QFxTextEdit::setVAlign(QFxTextEdit::VAlignment alignment) { Q_D(QFxTextEdit); if (alignment == d->vAlign) return; d->vAlign = alignment; d->updateDefaultTextOption(); updateSize(); } bool QFxTextEdit::wrap() const { Q_D(const QFxTextEdit); return d->wrap; } /*! \qmlproperty bool TextEdit::wrap Set this property to wrap the text to the TextEdit item's width. The text will only wrap if an explicit width has been set. Wrapping is done on word boundaries (i.e. it is a "word-wrap"). Wrapping is off by default. */ /*! \property QFxTextEdit::wrap \brief If true the text edit wraps text based on the width of the text edit. */ void QFxTextEdit::setWrap(bool w) { Q_D(QFxTextEdit); if (w == d->wrap) return; d->wrap = w; d->updateDefaultTextOption(); updateSize(); } /*! \property QFxTextEdit::cursorVisible \brief If true the text edit shows a cursor. This property is set and unset when the text edit gets focus, but it can also be set directly (useful, for example, if a KeyProxy might forward keys to it). */ bool QFxTextEdit::isCursorVisible() const { Q_D(const QFxTextEdit); return d->cursorVisible; } void QFxTextEdit::setCursorVisible(bool on) { Q_D(QFxTextEdit); if (d->cursorVisible == on) return; d->cursorVisible = on; QFocusEvent focusEvent(on ? QEvent::FocusIn : QEvent::FocusOut); d->control->processEvent(&focusEvent, QPointF(0, 0)); } /*! \qmlproperty bool TextEdit::focusOnPress Whether the TextEdit should gain focus on a mouse press. By default this is set to false; */ bool QFxTextEdit::focusOnPress() const { Q_D(const QFxTextEdit); return d->focusOnPress; } void QFxTextEdit::setFocusOnPress(bool on) { Q_D(QFxTextEdit); if (d->focusOnPress == on) return; d->focusOnPress = on; } void QFxTextEdit::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry) { if (newGeometry.width() != oldGeometry.width()) updateSize(); QFxPaintedItem::geometryChanged(newGeometry, oldGeometry); } /*! \internal */ void QFxTextEdit::dump(int depth) { QByteArray ba(depth * 4, ' '); qWarning() << ba.constData() << propertyInfo(); QFxPaintedItem::dump(depth); } /*! \internal */ QString QFxTextEdit::propertyInfo() const { Q_D(const QFxTextEdit); return QChar(QLatin1Char('\"')) + d->text + QChar(QLatin1Char('\"')); } /*! Ensures any delayed caching or data loading the class needs to performed is complete. */ void QFxTextEdit::componentComplete() { Q_D(QFxTextEdit); QFxPaintedItem::componentComplete(); if (d->dirty) { updateSize(); d->dirty = false; } } /*! \qmlproperty bool TextEdit::readOnly Whether the user an interact with the TextEdit item. If this property is set to true the text cannot be edited by user interaction. By default this property is false. */ /*! \property QFxTextEdit::readOnly \brief If this property is true the text can not be edited by user interaction. Changing this property will modify the text interaction flags. If you require more specific control about how user interaction with the text edit is handled, use setTextInteractionFlags() instead. \sa setTextInteractionFlags() */ void QFxTextEdit::setReadOnly(bool r) { Q_D(QFxTextEdit); Qt::TextInteractionFlags flags = Qt::NoTextInteraction; if (r) { flags = Qt::TextSelectableByMouse; } else { flags = Qt::TextEditorInteraction; } d->control->setTextInteractionFlags(flags); if (!r) d->control->moveCursor(QTextCursor::End); } bool QFxTextEdit::isReadOnly() const { Q_D(const QFxTextEdit); return !(d->control->textInteractionFlags() & Qt::TextEditable); } /*! Sets how the text edit should interact with user input to the given \a flags. */ void QFxTextEdit::setTextInteractionFlags(Qt::TextInteractionFlags flags) { Q_D(QFxTextEdit); d->control->setTextInteractionFlags(flags); } /*! Returns the flags specifying how the text edit should interact with user input. */ Qt::TextInteractionFlags QFxTextEdit::textInteractionFlags() const { Q_D(const QFxTextEdit); return d->control->textInteractionFlags(); } /*! Returns the cursor for the point at the given \a pos on the text edit. */ QTextCursor QFxTextEdit::cursorForPosition(const QPoint &pos) const { Q_D(const QFxTextEdit); return d->control->cursorForPosition(pos); } /*! Returns the rectangle where the given text \a cursor is rendered within the text edit. */ QRect QFxTextEdit::cursorRect(const QTextCursor &cursor) const { Q_D(const QFxTextEdit); if (cursor.isNull()) return QRect(); return d->control->cursorRect(cursor).toRect(); } /*! Returns the rectangle where the text cursor is rendered within the text edit. */ QRect QFxTextEdit::cursorRect() const { Q_D(const QFxTextEdit); return d->control->cursorRect().toRect(); } /*! Sets the text cursor for the text edit to the given \a cursor. */ void QFxTextEdit::setTextCursor(const QTextCursor &cursor) { Q_D(QFxTextEdit); d->control->setTextCursor(cursor); } /*! Returns the text cursor for the text edit. */ QTextCursor QFxTextEdit::textCursor() const { Q_D(const QFxTextEdit); return d->control->textCursor(); } /*! Moves the cursor by performing the given \a operation. If \a mode is QTextCursor::KeepAnchor, the cursor selects the text it moves over. This is the same effect that the user achieves when they hold down the Shift key and move the cursor with the cursor keys. */ void QFxTextEdit::moveCursor(QTextCursor::MoveOperation operation, QTextCursor::MoveMode mode) { Q_D(QFxTextEdit); d->control->moveCursor(operation, mode); } /*! \overload Handles the given key \a event. */ void QFxTextEdit::keyPressEvent(QKeyEvent *event) { Q_D(QFxTextEdit); QTextCursor c = textCursor(); QTextCursor::MoveOperation op = QTextCursor::NoMove; if (event == QKeySequence::MoveToNextChar) { op = QTextCursor::Right; } else if (event == QKeySequence::MoveToPreviousChar) { op = QTextCursor::Left; } else if (event == QKeySequence::MoveToNextWord) { op = QTextCursor::WordRight; } else if (event == QKeySequence::MoveToPreviousWord) { op = QTextCursor::WordLeft; } else if (event == QKeySequence::MoveToNextLine) { op = QTextCursor::Down; } else if (event == QKeySequence::MoveToPreviousLine) { op = QTextCursor::Up; } if (op != QTextCursor::NoMove && !c.movePosition(op)) event->ignore(); else d->control->processEvent(event, QPointF(0, 0)); } /*! \overload Handles the given key \a event. */ void QFxTextEdit::keyReleaseEvent(QKeyEvent *event) { Q_D(QFxTextEdit); d->control->processEvent(event, QPointF(0, 0)); } /*! \overload Handles changing of the focus property. Focus is applied to the control even if the edit does not have active focus. This is because things like KeyProxy can give the behavior of focus even when activeFocus isn't true. */ void QFxTextEdit::focusChanged(bool hasFocus) { Q_D(QFxTextEdit); setCursorVisible(hasFocus); } /*! Causes all text to be selected. */ void QFxTextEdit::selectAll() { Q_D(QFxTextEdit); d->control->selectAll(); } static QMouseEvent *sceneMouseEventToMouseEvent(QGraphicsSceneMouseEvent *e) { QEvent::Type t; switch(e->type()) { default: case QEvent::GraphicsSceneMousePress: t = QEvent::MouseButtonPress; break; case QEvent::GraphicsSceneMouseRelease: t = QEvent::MouseButtonRelease; break; case QEvent::GraphicsSceneMouseMove: t = QEvent::MouseMove; break; case QGraphicsSceneEvent::GraphicsSceneMouseDoubleClick: t = QEvent::MouseButtonDblClick; break; } QMouseEvent *me = new QMouseEvent(t, e->pos().toPoint(), e->button(), e->buttons(), 0); return me; } /*! \overload Handles the given mouse \a event. */ void QFxTextEdit::mousePressEvent(QGraphicsSceneMouseEvent *event) { Q_D(QFxTextEdit); if (d->focusOnPress) setFocus(true); QMouseEvent *me = sceneMouseEventToMouseEvent(event); d->control->processEvent(me, QPointF(0, 0)); event->setAccepted(me->isAccepted()); delete me; if (!event->isAccepted()) QFxPaintedItem::mousePressEvent(event); } /*! \overload Handles the given mouse \a event. */ void QFxTextEdit::mouseReleaseEvent(QGraphicsSceneMouseEvent *event) { Q_D(QFxTextEdit); QMouseEvent *me = sceneMouseEventToMouseEvent(event); d->control->processEvent(me, QPointF(0, 0)); event->setAccepted(me->isAccepted()); delete me; if (!event->isAccepted()) QFxPaintedItem::mousePressEvent(event); } /*! \overload Handles the given mouse \a event. */ void QFxTextEdit::mouseMoveEvent(QGraphicsSceneMouseEvent *event) { Q_D(QFxTextEdit); QMouseEvent *me = sceneMouseEventToMouseEvent(event); d->control->processEvent(me, QPointF(0, 0)); event->setAccepted(me->isAccepted()); delete me; if (!event->isAccepted()) QFxPaintedItem::mousePressEvent(event); } /*! \overload Handles the given input method \a event. */ void QFxTextEdit::inputMethodEvent(QInputMethodEvent *event) { Q_D(QFxTextEdit); d->control->processEvent(event, QPointF(0, 0)); } /*! \overload Returns the value of the given \a property. */ QVariant QFxTextEdit::inputMethodQuery(Qt::InputMethodQuery property) const { Q_D(const QFxTextEdit); return d->control->inputMethodQuery(property); } /*! Draws the contents of the text edit using the given \a painter within the given \a bounds. */ void QFxTextEdit::drawContents(QPainter *painter, const QRect &bounds) { Q_D(QFxTextEdit); painter->setRenderHint(QPainter::TextAntialiasing, true); d->control->drawContents(painter, bounds); } /*! This signal is emitted when the font of the item changes. */ void QFxTextEdit::fontChanged() { Q_D(QFxTextEdit); clearCache(); d->document->setDefaultFont(d->font.font()); updateSize(); emit update(); } void QFxTextEdit::updateImgCache(const QRectF &r) { dirtyCache(r.toRect()); emit update(); } void QFxTextEditPrivate::init() { Q_Q(QFxTextEdit); q->setSmooth(true); q->setAcceptedMouseButtons(Qt::LeftButton); q->setOptions(QFxTextEdit::AcceptsInputMethods | QFxTextEdit::SimpleItem | QFxTextEdit::HasContents | QFxTextEdit::MouseEvents); QObject::connect(&font, SIGNAL(updated()), q, SLOT(fontChanged())); control = new QTextControl(q); QObject::connect(control, SIGNAL(updateRequest(QRectF)), q, SLOT(updateImgCache(QRectF))); QObject::connect(control, SIGNAL(textChanged()), q, SLOT(q_textChanged())); QObject::connect(control, SIGNAL(cursorPositionChanged()), q, SIGNAL(cursorPositionChanged())); document = control->document(); document->setDefaultFont(font.font()); document->setDocumentMargin(0); document->setUndoRedoEnabled(false); // flush undo buffer. document->setUndoRedoEnabled(true); updateDefaultTextOption(); } void QFxTextEdit::q_textChanged() { emit textChanged(text()); } void QFxTextEdit::updateSize() { Q_D(QFxTextEdit); if (isComponentComplete()) { QFontMetrics fm = QFontMetrics(d->font.font()); int dy = height(); // ### assumes that if the width is set, the text will fill to edges // ### (unless wrap is false, then clipping will occur) if (widthValid()) d->document->setTextWidth(width()); dy -= (int)d->document->size().height(); int yoff = 0; if (heightValid()) { if (d->vAlign == AlignBottom) yoff = dy; else if (d->vAlign == AlignVCenter) yoff = dy/2; } setBaselineOffset(fm.ascent() + yoff); if (!widthValid()) { int newWidth = (int)d->document->idealWidth(); d->document->setTextWidth(newWidth); // ### QTextDoc> Alignment will not work unless textWidth is set setImplicitWidth(newWidth); } if (!heightValid()) { if (d->text.isEmpty()) { setImplicitHeight(fm.height()); } else { setImplicitHeight((int)d->document->size().height()); } } setContentsSize(QSize(width(), height())); } else { d->dirty = true; } emit update(); } void QFxTextEditPrivate::updateDefaultTextOption() { QTextOption opt = document->defaultTextOption(); int oldAlignment = opt.alignment(); opt.setAlignment((Qt::Alignment)(int)(hAlign | vAlign)); QTextOption::WrapMode oldWrapMode = opt.wrapMode(); if (wrap) opt.setWrapMode(QTextOption::WordWrap); else opt.setWrapMode(QTextOption::NoWrap); if (oldWrapMode == opt.wrapMode() && oldAlignment == opt.alignment()) return; document->setDefaultTextOption(opt); } QT_END_NAMESPACE