/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "private/qdeclarativeimage_p.h" #include "private/qdeclarativeimage_p_p.h" #include #include QT_BEGIN_NAMESPACE /*! \qmlclass Image QDeclarativeImage \since 4.7 \ingroup qml-basic-visual-elements \brief The Image element displays an image in a declarative user interface \inherits Item The Image element is used to display images in a declarative user interface. The source of the image is specified as a URL using the \l source property. Images can be supplied in any of the standard image formats supported by Qt, including bitmap formats such as PNG and JPEG, and vector graphics formats such as SVG. If you need to display animated images, use the \l AnimatedImage element. If the \l{Item::width}{width} and \l{Item::height}{height} properties are not specified, the Image element automatically uses the size of the loaded image. By default, specifying the width and height of the element causes the image to be scaled to that size. This behavior can be changed by setting the \l fillMode property, allowing the image to be stretched and tiled instead. \section1 Example Usage The following example shows the simplest usage of the Image element. \snippet doc/src/snippets/declarative/image.qml document \beginfloatleft \image declarative-qtlogo.png \endfloat \clearfloat \section1 Performance By default, locally available images are loaded immediately, and the user interface is blocked until loading is complete. If a large image is to be loaded, it may be preferable to load the image in a low priority thread, by enabling the \l asynchronous property. If the image is obtained from a network rather than a local resource, it is automatically loaded asynchronously, and the \l progress and \l status properties are updated as appropriate. Images are cached and shared internally, so if several Image elements have the same \l source, only one copy of the image will be loaded. \bold Note: Images are often the greatest user of memory in QML user interfaces. It is recommended that images which do not form part of the user interface have their size bounded via the \l sourceSize property. This is especially important for content that is loaded from external sources or provided by the user. \sa {declarative/imageelements/image}{Image example}, QDeclarativeImageProvider */ QDeclarativeImage::QDeclarativeImage(QDeclarativeItem *parent) : QDeclarativeImageBase(*(new QDeclarativeImagePrivate), parent) { } QDeclarativeImage::QDeclarativeImage(QDeclarativeImagePrivate &dd, QDeclarativeItem *parent) : QDeclarativeImageBase(dd, parent) { } QDeclarativeImage::~QDeclarativeImage() { } QPixmap QDeclarativeImage::pixmap() const { Q_D(const QDeclarativeImage); return d->pix.pixmap(); } void QDeclarativeImage::setPixmap(const QPixmap &pix) { Q_D(QDeclarativeImage); if (!d->url.isEmpty()) return; d->setPixmap(pix); } void QDeclarativeImagePrivate::setPixmap(const QPixmap &pixmap) { Q_Q(QDeclarativeImage); pix.setPixmap(pixmap); q->setImplicitWidth(pix.width()); q->setImplicitHeight(pix.height()); status = pix.isNull() ? QDeclarativeImageBase::Null : QDeclarativeImageBase::Ready; q->update(); q->pixmapChange(); } /*! \qmlproperty enumeration Image::fillMode Set this property to define what happens when the image set for the item is smaller than the size of the item. \list \o Image.Stretch - the image is scaled to fit \o Image.PreserveAspectFit - the image is scaled uniformly to fit without cropping \o Image.PreserveAspectCrop - the image is scaled uniformly to fill, cropping if necessary \o Image.Tile - the image is duplicated horizontally and vertically \o Image.TileVertically - the image is stretched horizontally and tiled vertically \o Image.TileHorizontally - the image is stretched vertically and tiled horizontally \endlist \table \row \o \image declarative-qtlogo-stretch.png \o Stretch (default) \qml Image { width: 130; height: 100 smooth: true source: "qtlogo.png" } \endqml \row \o \image declarative-qtlogo-preserveaspectfit.png \o PreserveAspectFit \qml Image { width: 130; height: 100 fillMode: Image.PreserveAspectFit smooth: true source: "qtlogo.png" } \endqml \row \o \image declarative-qtlogo-preserveaspectcrop.png \o PreserveAspectCrop \qml Image { width: 130; height: 100 fillMode: Image.PreserveAspectCrop smooth: true source: "qtlogo.png" clip: true } \endqml \row \o \image declarative-qtlogo-tile.png \o Tile \qml Image { width: 120; height: 120 fillMode: Image.Tile source: "qtlogo.png" } \endqml \row \o \image declarative-qtlogo-tilevertically.png \o TileVertically \qml Image { width: 120; height: 120 fillMode: Image.TileVertically smooth: true source: "qtlogo.png" } \endqml \row \o \image declarative-qtlogo-tilehorizontally.png \o TileHorizontally \qml Image { width: 120; height: 120 fillMode: Image.TileHorizontally smooth: true source: "qtlogo.png" } \endqml \endtable \sa {declarative/imageelements/image}{Image example} */ QDeclarativeImage::FillMode QDeclarativeImage::fillMode() const { Q_D(const QDeclarativeImage); return d->fillMode; } void QDeclarativeImage::setFillMode(FillMode mode) { Q_D(QDeclarativeImage); if (d->fillMode == mode) return; d->fillMode = mode; update(); updatePaintedGeometry(); emit fillModeChanged(); } qreal QDeclarativeImage::paintedWidth() const { Q_D(const QDeclarativeImage); return d->paintedWidth; } qreal QDeclarativeImage::paintedHeight() const { Q_D(const QDeclarativeImage); return d->paintedHeight; } /*! \qmlproperty enumeration Image::status This property holds the status of image loading. It can be one of: \list \o Image.Null - no image has been set \o Image.Ready - the image has been loaded \o Image.Loading - the image is currently being loaded \o Image.Error - an error occurred while loading the image \endlist Use this status to provide an update or respond to the status change in some way. For example, you could: \e {Trigger a state change:} \qml State { name: 'loaded'; when: image.status = Image.Ready } \endqml \e {Implement an \c onStatusChanged signal handler:} \qml Image { id: image onStatusChanged: if (image.status == Image.Ready) console.log('Loaded') } \endqml \e {Bind to the status value:} \qml Text { text: image.status != Image.Ready ? 'Not Loaded' : 'Loaded' } \endqml \sa progress */ /*! \qmlproperty real Image::progress This property holds the progress of image loading, from 0.0 (nothing loaded) to 1.0 (finished). \sa status */ /*! \qmlproperty bool Image::smooth Set this property if you want the image to be smoothly filtered when scaled or transformed. Smooth filtering gives better visual quality, but is slower. If the image is displayed at its natural size, this property has no visual or performance effect. \note Generally scaling artifacts are only visible if the image is stationary on the screen. A common pattern when animating an image is to disable smooth filtering at the beginning of the animation and reenable it at the conclusion. */ /*! \qmlproperty QSize Image::sourceSize This property holds the actual width and height of the loaded image. Unlike the \l {Item::}{width} and \l {Item::}{height} properties, which scale the painting of the image, this property sets the actual number of pixels stored for the loaded image so that large images do not use more memory than necessary. For example, this ensures the image in memory is no larger than 1024x1024 pixels, regardless of the Image's \l {Item::}{width} and \l {Item::}{height} values: \code Rectangle { width: ... height: ... Image { anchors.fill: parent source: "reallyBigImage.jpg" sourceSize.width: 1024 sourceSize.height: 1024 } } \endcode If the image's actual size is larger than the sourceSize, the image is scaled down. If only one dimension of the size is set to greater than 0, the other dimension is set in proportion to preserve the source image's aspect ratio. (The \l fillMode is independent of this.) If the source is an instrinsically scalable image (eg. SVG), this property determines the size of the loaded image regardless of intrinsic size. Avoid changing this property dynamically; rendering an SVG is \e slow compared to an image. If the source is a non-scalable image (eg. JPEG), the loaded image will be no greater than this property specifies. For some formats (currently only JPEG), the whole image will never actually be loaded into memory. \note \e {Changing this property dynamically causes the image source to be reloaded, potentially even from the network, if it is not in the disk cache.} */ void QDeclarativeImage::updatePaintedGeometry() { Q_D(QDeclarativeImage); if (d->fillMode == PreserveAspectFit) { if (!d->pix.width() || !d->pix.height()) return; qreal widthScale = width() / qreal(d->pix.width()); qreal heightScale = height() / qreal(d->pix.height()); if (widthScale <= heightScale) { d->paintedWidth = width(); d->paintedHeight = widthScale * qreal(d->pix.height()); } else if(heightScale < widthScale) { d->paintedWidth = heightScale * qreal(d->pix.width()); d->paintedHeight = height(); } if (widthValid() && !heightValid()) { setImplicitHeight(d->paintedHeight); } if (heightValid() && !widthValid()) { setImplicitWidth(d->paintedWidth); } } else { d->paintedWidth = width(); d->paintedHeight = height(); } emit paintedGeometryChanged(); } void QDeclarativeImage::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry) { QDeclarativeImageBase::geometryChanged(newGeometry, oldGeometry); updatePaintedGeometry(); } /*! \qmlproperty url Image::source Image can handle any image format supported by Qt, loaded from any URL scheme supported by Qt. The URL may be absolute, or relative to the URL of the component. \sa QDeclarativeImageProvider */ /*! \qmlproperty bool Image::asynchronous Specifies that images on the local filesystem should be loaded asynchronously in a separate thread. The default value is false, causing the user interface thread to block while the image is loaded. Setting \a asynchronous to true is useful where maintaining a responsive user interface is more desirable than having images immediately visible. Note that this property is only valid for images read from the local filesystem. Images loaded via a network resource (e.g. HTTP) are always loaded asynchonously. */ void QDeclarativeImage::paint(QPainter *p, const QStyleOptionGraphicsItem *, QWidget *) { Q_D(QDeclarativeImage); if (d->pix.isNull()) return; bool oldAA = p->testRenderHint(QPainter::Antialiasing); bool oldSmooth = p->testRenderHint(QPainter::SmoothPixmapTransform); if (d->smooth) p->setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform, d->smooth); if (width() != d->pix.width() || height() != d->pix.height()) { if (d->fillMode >= Tile) { if (d->fillMode == Tile) { p->drawTiledPixmap(QRectF(0,0,width(),height()), d->pix); } else { qreal widthScale = width() / qreal(d->pix.width()); qreal heightScale = height() / qreal(d->pix.height()); QTransform scale; if (d->fillMode == TileVertically) { scale.scale(widthScale, 1.0); QTransform old = p->transform(); p->setWorldTransform(scale * old); p->drawTiledPixmap(QRectF(0,0,d->pix.width(),height()), d->pix); p->setWorldTransform(old); } else { scale.scale(1.0, heightScale); QTransform old = p->transform(); p->setWorldTransform(scale * old); p->drawTiledPixmap(QRectF(0,0,width(),d->pix.height()), d->pix); p->setWorldTransform(old); } } } else { qreal widthScale = width() / qreal(d->pix.width()); qreal heightScale = height() / qreal(d->pix.height()); QTransform scale; if (d->fillMode == PreserveAspectFit) { if (widthScale <= heightScale) { heightScale = widthScale; scale.translate(0, (height() - heightScale * d->pix.height()) / 2); } else if(heightScale < widthScale) { widthScale = heightScale; scale.translate((width() - widthScale * d->pix.width()) / 2, 0); } } else if (d->fillMode == PreserveAspectCrop) { if (widthScale < heightScale) { widthScale = heightScale; scale.translate((width() - widthScale * d->pix.width()) / 2, 0); } else if(heightScale < widthScale) { heightScale = widthScale; scale.translate(0, (height() - heightScale * d->pix.height()) / 2); } } if (clip()) { p->save(); p->setClipRect(boundingRect(), Qt::IntersectClip); } scale.scale(widthScale, heightScale); QTransform old = p->transform(); p->setWorldTransform(scale * old); p->drawPixmap(0, 0, d->pix); p->setWorldTransform(old); if (clip()) { p->restore(); } } } else { p->drawPixmap(0, 0, d->pix); } if (d->smooth) { p->setRenderHint(QPainter::Antialiasing, oldAA); p->setRenderHint(QPainter::SmoothPixmapTransform, oldSmooth); } } void QDeclarativeImage::pixmapChange() { updatePaintedGeometry(); } QT_END_NAMESPACE