/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "private/qdeclarativeloader_p_p.h" #include #include #include QT_BEGIN_NAMESPACE QDeclarativeLoaderPrivate::QDeclarativeLoaderPrivate() : item(0), component(0), ownComponent(false) { } QDeclarativeLoaderPrivate::~QDeclarativeLoaderPrivate() { } void QDeclarativeLoaderPrivate::itemGeometryChanged(QDeclarativeItem *resizeItem, const QRectF &newGeometry, const QRectF &oldGeometry) { if (resizeItem == item) _q_updateSize(false); QDeclarativeItemChangeListener::itemGeometryChanged(resizeItem, newGeometry, oldGeometry); } void QDeclarativeLoaderPrivate::clear() { if (ownComponent) { component->deleteLater(); component = 0; ownComponent = false; } source = QUrl(); if (item) { if (QDeclarativeItem *qmlItem = qobject_cast(item)) { QDeclarativeItemPrivate *p = static_cast(QGraphicsItemPrivate::get(qmlItem)); p->removeItemChangeListener(this, QDeclarativeItemPrivate::Geometry); } // We can't delete immediately because our item may have triggered // the Loader to load a different item. if (item->scene()) { item->scene()->removeItem(item); } else { item->setParentItem(0); item->setVisible(false); } item->deleteLater(); item = 0; } } void QDeclarativeLoaderPrivate::initResize() { Q_Q(QDeclarativeLoader); if (QDeclarativeItem *qmlItem = qobject_cast(item)) { QDeclarativeItemPrivate *p = static_cast(QGraphicsItemPrivate::get(qmlItem)); p->addItemChangeListener(this, QDeclarativeItemPrivate::Geometry); } else if (item && item->isWidget()) { QGraphicsWidget *widget = static_cast(item); widget->installEventFilter(q); } _q_updateSize(); } /*! \qmlclass Loader QDeclarativeLoader \ingroup qml-utility-elements \since 4.7 \inherits Item \brief The Loader item allows dynamically loading an Item-based subtree from a URL or Component. Loader is used to dynamically load visual QML components. It can load a QML file (using the \l source property) or a \l Component object (using the \l sourceComponent property). It is useful for delaying the creation of a component until it is required: for example, when a component should be created on demand, or when a component should not be created unnecessarily for performance reasons. Here is a Loader that loads "Page1.qml" as a component when the \l MouseArea is clicked: \snippet doc/src/snippets/declarative/loader/simple.qml 0 The loaded item can be accessed using the \l item property. If the \l source or \l sourceComponent changes, any previously instantiated items are destroyed. Setting \l source to an empty string or setting \l sourceComponent to \c undefined destroys the currently loaded item, freeing resources and leaving the Loader empty. \section2 Loader sizing behavior Loader is like any other visual item and must be positioned and sized accordingly to become visible. \list \o If an explicit size is not specified for the Loader, the Loader is automatically resized to the size of the loaded item once the component is loaded. \o If the size of the Loader is specified explicitly by setting the width, height or by anchoring, the loaded item will be resized to the size of the Loader. \endlist In both scenarios the size of the item and the Loader are identical. This ensures that anchoring to the Loader is equivalent to anchoring to the loaded item. \table \row \o sizeloader.qml \o sizeitem.qml \row \o \snippet doc/src/snippets/declarative/loader/sizeloader.qml 0 \o \snippet doc/src/snippets/declarative/loader/sizeitem.qml 0 \row \o The red rectangle will be sized to the size of the root item. \o The red rectangle will be 50x50, centered in the root item. \endtable \section2 Receiving signals from loaded items Any signals emitted from the loaded item can be received using the \l Connections element. For example, the following \c application.qml loads \c MyItem.qml, and is able to receive the \c message signal from the loaded item through a \l Connections object: \table \row \o application.qml \o MyItem.qml \row \o \snippet doc/src/snippets/declarative/loader/connections.qml 0 \o \snippet doc/src/snippets/declarative/loader/MyItem.qml 0 \endtable Alternatively, since \c MyItem.qml is loaded within the scope of the Loader, it could also directly call any function defined in the Loader or its parent \l Item. \section2 Focus and key events Loader is a focus scope. Its \l {Item::}{focus} property must be set to \c true for any of its children to get the \e {active focus}. (See \l{qmlfocus#Acquiring Focus and Focus Scopes}{the focus documentation page} for more details.) Any key events received in the loaded item should likely also be \l {KeyEvent::}{accepted} so they are not propagated to the Loader. For example, the following \c application.qml loads \c KeyReader.qml when the \l MouseArea is clicked. Notice the \l {Item::}{focus} property is set to \c true for the Loader as well as the \l Item in the dynamically loaded object: \table \row \o application.qml \o KeyReader.qml \row \o \snippet doc/src/snippets/declarative/loader/focus.qml 0 \o \snippet doc/src/snippets/declarative/loader/KeyReader.qml 0 \endtable Once \c KeyReader.qml is loaded, it accepts key events and sets \c event.accepted to \c true so that the event is not propagated to the parent \l Rectangle. \sa {dynamic-object-creation}{Dynamic Object Creation} */ QDeclarativeLoader::QDeclarativeLoader(QDeclarativeItem *parent) : QDeclarativeItem(*(new QDeclarativeLoaderPrivate), parent) { Q_D(QDeclarativeLoader); d->flags |= QGraphicsItem::ItemIsFocusScope; } QDeclarativeLoader::~QDeclarativeLoader() { Q_D(QDeclarativeLoader); if (d->item) { if (QDeclarativeItem *qmlItem = qobject_cast(d->item)) { QDeclarativeItemPrivate *p = static_cast(QGraphicsItemPrivate::get(qmlItem)); p->removeItemChangeListener(d, QDeclarativeItemPrivate::Geometry); } } } /*! \qmlproperty url Loader::source This property holds the URL of the QML component to instantiate. Note the QML component must be an \l{Item}-based component. The loader cannot load non-visual components. To unload the currently loaded item, set this property to an empty string, or set \l sourceComponent to \c undefined. Setting \c source to a new URL will also cause the item created by the previous URL to be unloaded. \sa sourceComponent, status, progress */ QUrl QDeclarativeLoader::source() const { Q_D(const QDeclarativeLoader); return d->source; } void QDeclarativeLoader::setSource(const QUrl &url) { Q_D(QDeclarativeLoader); if (d->source == url) return; d->clear(); d->source = url; if (d->source.isEmpty()) { emit sourceChanged(); emit statusChanged(); emit progressChanged(); emit itemChanged(); return; } d->component = new QDeclarativeComponent(qmlEngine(this), d->source, this); d->ownComponent = true; if (!d->component->isLoading()) { d->_q_sourceLoaded(); } else { connect(d->component, SIGNAL(statusChanged(QDeclarativeComponent::Status)), this, SLOT(_q_sourceLoaded())); connect(d->component, SIGNAL(progressChanged(qreal)), this, SIGNAL(progressChanged())); emit statusChanged(); emit progressChanged(); emit sourceChanged(); emit itemChanged(); } } /*! \qmlproperty Component Loader::sourceComponent This property holds the \l{Component} to instantiate. \qml Item { Component { id: redSquare Rectangle { color: "red"; width: 10; height: 10 } } Loader { sourceComponent: redSquare } Loader { sourceComponent: redSquare; x: 10 } } \endqml To unload the currently loaded item, set this property to an empty string or \c undefined. \sa source, progress */ QDeclarativeComponent *QDeclarativeLoader::sourceComponent() const { Q_D(const QDeclarativeLoader); return d->component; } void QDeclarativeLoader::setSourceComponent(QDeclarativeComponent *comp) { Q_D(QDeclarativeLoader); if (comp == d->component) return; d->clear(); d->component = comp; d->ownComponent = false; if (!d->component) { emit sourceChanged(); emit statusChanged(); emit progressChanged(); emit itemChanged(); return; } if (!d->component->isLoading()) { d->_q_sourceLoaded(); } else { connect(d->component, SIGNAL(statusChanged(QDeclarativeComponent::Status)), this, SLOT(_q_sourceLoaded())); connect(d->component, SIGNAL(progressChanged(qreal)), this, SIGNAL(progressChanged())); emit progressChanged(); emit sourceChanged(); emit statusChanged(); emit itemChanged(); } } void QDeclarativeLoader::resetSourceComponent() { setSourceComponent(0); } void QDeclarativeLoaderPrivate::_q_sourceLoaded() { Q_Q(QDeclarativeLoader); if (component) { if (!component->errors().isEmpty()) { QDeclarativeEnginePrivate::warning(qmlEngine(q), component->errors()); emit q->sourceChanged(); emit q->statusChanged(); emit q->progressChanged(); return; } QDeclarativeContext *creationContext = component->creationContext(); if (!creationContext) creationContext = qmlContext(q); QDeclarativeContext *ctxt = new QDeclarativeContext(creationContext); ctxt->setContextObject(q); QDeclarativeGuard c = component; QObject *obj = component->beginCreate(ctxt); if (component != c) { // component->create could trigger a change in source that causes // component to be set to something else. In that case we just // need to cleanup. if (c) c->completeCreate(); delete obj; delete ctxt; return; } if (obj) { item = qobject_cast(obj); if (item) { QDeclarative_setParent_noEvent(ctxt, obj); QDeclarative_setParent_noEvent(item, q); item->setParentItem(q); // item->setFocus(true); initResize(); } else { qmlInfo(q) << QDeclarativeLoader::tr("Loader does not support loading non-visual elements."); delete obj; delete ctxt; } } else { if (!component->errors().isEmpty()) QDeclarativeEnginePrivate::warning(qmlEngine(q), component->errors()); delete obj; delete ctxt; source = QUrl(); } component->completeCreate(); emit q->sourceChanged(); emit q->statusChanged(); emit q->progressChanged(); emit q->itemChanged(); emit q->loaded(); } } /*! \qmlproperty enumeration Loader::status This property holds the status of QML loading. It can be one of: \list \o Loader.Null - no QML source has been set \o Loader.Ready - the QML source has been loaded \o Loader.Loading - the QML source is currently being loaded \o Loader.Error - an error occurred while loading the QML source \endlist Use this status to provide an update or respond to the status change in some way. For example, you could: \list \o Trigger a state change: \qml State { name: 'loaded'; when: loader.status == Loader.Ready } \endqml \o Implement an \c onStatusChanged signal handler: \qml Loader { id: loader onStatusChanged: if (loader.status == Loader.Ready) console.log('Loaded') } \endqml \o Bind to the status value: \qml Text { text: loader.status == Loader.Ready ? 'Loaded' : 'Not loaded' } \endqml \endlist Note that if the source is a local file, the status will initially be Ready (or Error). While there will be no onStatusChanged signal in that case, the onLoaded will still be invoked. \sa progress */ QDeclarativeLoader::Status QDeclarativeLoader::status() const { Q_D(const QDeclarativeLoader); if (d->component) return static_cast(d->component->status()); if (d->item) return Ready; return d->source.isEmpty() ? Null : Error; } void QDeclarativeLoader::componentComplete() { QDeclarativeItem::componentComplete(); if (status() == Ready) emit loaded(); } /*! \qmlsignal Loader::onLoaded() This handler is called when the \l status becomes \c Loader.Ready, or on successful initial load. */ /*! \qmlproperty real Loader::progress This property holds the progress of loading QML data from the network, from 0.0 (nothing loaded) to 1.0 (finished). Most QML files are quite small, so this value will rapidly change from 0 to 1. \sa status */ qreal QDeclarativeLoader::progress() const { Q_D(const QDeclarativeLoader); if (d->item) return 1.0; if (d->component) return d->component->progress(); return 0.0; } void QDeclarativeLoaderPrivate::_q_updateSize(bool loaderGeometryChanged) { Q_Q(QDeclarativeLoader); if (!item) return; if (QDeclarativeItem *qmlItem = qobject_cast(item)) { q->setImplicitWidth(qmlItem->width()); if (loaderGeometryChanged && q->widthValid()) qmlItem->setWidth(q->width()); q->setImplicitHeight(qmlItem->height()); if (loaderGeometryChanged && q->heightValid()) qmlItem->setHeight(q->height()); } else if (item && item->isWidget()) { QGraphicsWidget *widget = static_cast(item); QSizeF widgetSize = widget->size(); q->setImplicitWidth(widgetSize.width()); if (loaderGeometryChanged && q->widthValid()) widgetSize.setWidth(q->width()); q->setImplicitHeight(widgetSize.height()); if (loaderGeometryChanged && q->heightValid()) widgetSize.setHeight(q->height()); if (widget->size() != widgetSize) widget->resize(widgetSize); } } /*! \qmlproperty Item Loader::item This property holds the top-level item that is currently loaded. */ QGraphicsObject *QDeclarativeLoader::item() const { Q_D(const QDeclarativeLoader); return d->item; } void QDeclarativeLoader::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry) { Q_D(QDeclarativeLoader); if (newGeometry != oldGeometry) { d->_q_updateSize(); } QDeclarativeItem::geometryChanged(newGeometry, oldGeometry); } QVariant QDeclarativeLoader::itemChange(GraphicsItemChange change, const QVariant &value) { Q_D(QDeclarativeLoader); if (change == ItemSceneHasChanged) { if (d->item && d->item->isWidget()) { d->item->removeEventFilter(this); d->item->installEventFilter(this); } } return QDeclarativeItem::itemChange(change, value); } bool QDeclarativeLoader::eventFilter(QObject *watched, QEvent *e) { Q_D(QDeclarativeLoader); if (watched == d->item && e->type() == QEvent::GraphicsSceneResize) { if (d->item && d->item->isWidget()) d->_q_updateSize(false); } return QDeclarativeItem::eventFilter(watched, e); } #include QT_END_NAMESPACE