/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "private/qdeclarativerectangle_p.h" #include "private/qdeclarativerectangle_p_p.h" #include #include #include QT_BEGIN_NAMESPACE /*! \internal \class QDeclarativePen \brief The QDeclarativePen class provides a pen used for drawing rectangle borders on a QDeclarativeView. By default, the pen is invalid and nothing is drawn. You must either set a color (then the default width is 1) or a width (then the default color is black). A width of 1 indicates is a single-pixel line on the border of the item being painted. Example: \qml Rectangle { border.width: 2 border.color: "red" } \endqml */ void QDeclarativePen::setColor(const QColor &c) { _color = c; _valid = _color.alpha() ? true : false; emit penChanged(); } void QDeclarativePen::setWidth(int w) { if (_width == w && _valid) return; _width = w; _valid = (_width < 1) ? false : true; emit penChanged(); } /*! \qmlclass GradientStop QDeclarativeGradientStop \ingroup qml-basic-visual-elements \since 4.7 \brief The GradientStop item defines the color at a position in a Gradient. \sa Gradient */ /*! \qmlproperty real GradientStop::position \qmlproperty color GradientStop::color The position and color properties describe the color used at a given position in a gradient, as represented by a gradient stop. The default position is 0.0; the default color is black. \sa Gradient */ void QDeclarativeGradientStop::updateGradient() { if (QDeclarativeGradient *grad = qobject_cast(parent())) grad->doUpdate(); } /*! \qmlclass Gradient QDeclarativeGradient \ingroup qml-basic-visual-elements \since 4.7 \brief The Gradient item defines a gradient fill. A gradient is defined by two or more colors, which will be blended seamlessly. The colors are specified as a set of GradientStop child items, each of which defines a position on the gradient from 0.0 to 1.0 and a color. The position of each GradientStop is defined by setting its \l{GradientStop::}{position} property; its color is defined using its \l{GradientStop::}{color} property. A gradient without any gradient stops is rendered as a solid white fill. Note that this item is not a visual representation of a gradient. To display a gradient, use a visual element (like \l Rectangle) which supports the use of gradients. \section1 Example Usage \div {float-right} \inlineimage qml-gradient.png \enddiv The following example declares a \l Rectangle item with a gradient starting with red, blending to yellow at one third of the height of the rectangle, and ending with green: \snippet doc/src/snippets/declarative/gradient.qml code \clearfloat \section1 Performance and Limitations Calculating gradients can be computationally expensive compared to the use of solid color fills or images. Consider using gradients for static items in a user interface. In Qt 4.7, only vertical, linear gradients can be applied to items. If you need to apply different orientations of gradients, a combination of rotation and clipping will need to be applied to the relevant items. This can introduce additional performance requirements for your application. The use of animations involving gradient stops may not give the desired result. An alternative way to animate gradients is to use pre-generated images or SVG drawings containing gradients. \sa GradientStop */ /*! \qmlproperty list Gradient::stops This property holds the gradient stops describing the gradient. By default, this property contains an empty list. To set the gradient stops, define them as children of the Gradient element. */ const QGradient *QDeclarativeGradient::gradient() const { if (!m_gradient && !m_stops.isEmpty()) { m_gradient = new QLinearGradient(0,0,0,1.0); for (int i = 0; i < m_stops.count(); ++i) { const QDeclarativeGradientStop *stop = m_stops.at(i); m_gradient->setCoordinateMode(QGradient::ObjectBoundingMode); m_gradient->setColorAt(stop->position(), stop->color()); } } return m_gradient; } void QDeclarativeGradient::doUpdate() { delete m_gradient; m_gradient = 0; emit updated(); } /*! \qmlclass Rectangle QDeclarativeRectangle \ingroup qml-basic-visual-elements \since 4.7 \brief The Rectangle item provides a filled rectangle with an optional border. \inherits Item Rectangle items are used to fill areas with solid color or gradients, and are often used to hold other items. \section1 Appearance Each Rectangle item is painted using either a solid fill color, specified using the \l color property, or a gradient, defined using a Gradient element and set using the \l gradient property. If both a color and a gradient are specified, the gradient is used. You can add an optional border to a rectangle with its own color and thickness by settting the \l border.color and \l border.width properties. You can also create rounded rectangles using the \l radius property. Since this introduces curved edges to the corners of a rectangle, it may be appropriate to set the \l smooth property to improve its appearance. \section1 Example Usage \div {float-right} \inlineimage declarative-rect.png \enddiv The following example shows the effects of some of the common properties on a Rectangle item, which in this case is used to create a square: \snippet doc/src/snippets/declarative/rectangle/rectangle.qml document \clearfloat \section1 Performance Using the \l smooth property improves the appearance of a rounded rectangle at the cost of rendering performance. You should consider unsetting this property for rectangles in motion, and only set it when they are stationary. \sa Image */ int QDeclarativeRectanglePrivate::doUpdateSlotIdx = -1; QDeclarativeRectangle::QDeclarativeRectangle(QDeclarativeItem *parent) : QDeclarativeItem(*(new QDeclarativeRectanglePrivate), parent) { } void QDeclarativeRectangle::doUpdate() { Q_D(QDeclarativeRectangle); d->rectImage = QPixmap(); const int pw = d->pen && d->pen->isValid() ? d->pen->width() : 0; d->setPaintMargin((pw+1)/2); update(); } /*! \qmlproperty int Rectangle::border.width \qmlproperty color Rectangle::border.color The width and color used to draw the border of the rectangle. A width of 1 creates a thin line. For no line, use a width of 0 or a transparent color. \note The width of the rectangle's border does not affect the geometry of the rectangle itself or its position relative to other items if anchors are used. If \c border.width is an odd number, the rectangle is painted at a half-pixel offset to retain border smoothness. Also, the border is rendered evenly on either side of the rectangle's boundaries, and the spare pixel is rendered to the right and below the rectangle (as documented for QRect rendering). This can cause unintended effects if \c border.width is 1 and the rectangle is \l{Item::clip}{clipped} by a parent item: \div {float-right} \inlineimage rect-border-width.png \enddiv \snippet doc/src/snippets/declarative/rectangle/rect-border-width.qml 0 \clearfloat Here, the innermost rectangle's border is clipped on the bottom and right edges by its parent. To avoid this, the border width can be set to two instead of one. */ QDeclarativePen *QDeclarativeRectangle::border() { Q_D(QDeclarativeRectangle); return d->getPen(); } /*! \qmlproperty Gradient Rectangle::gradient The gradient to use to fill the rectangle. This property allows for the construction of simple vertical gradients. Other gradients may by formed by adding rotation to the rectangle. \div {float-left} \inlineimage declarative-rect_gradient.png \enddiv \snippet doc/src/snippets/declarative/rectangle/rectangle-gradient.qml rectangles \clearfloat If both a gradient and a color are specified, the gradient will be used. \sa Gradient, color */ QDeclarativeGradient *QDeclarativeRectangle::gradient() const { Q_D(const QDeclarativeRectangle); return d->gradient; } void QDeclarativeRectangle::setGradient(QDeclarativeGradient *gradient) { Q_D(QDeclarativeRectangle); if (d->gradient == gradient) return; static int updatedSignalIdx = -1; if (updatedSignalIdx < 0) updatedSignalIdx = QDeclarativeGradient::staticMetaObject.indexOfSignal("updated()"); if (d->doUpdateSlotIdx < 0) d->doUpdateSlotIdx = QDeclarativeRectangle::staticMetaObject.indexOfSlot("doUpdate()"); if (d->gradient) QMetaObject::disconnect(d->gradient, updatedSignalIdx, this, d->doUpdateSlotIdx); d->gradient = gradient; if (d->gradient) QMetaObject::connect(d->gradient, updatedSignalIdx, this, d->doUpdateSlotIdx); update(); } /*! \qmlproperty real Rectangle::radius This property holds the corner radius used to draw a rounded rectangle. If radius is non-zero, the rectangle will be painted as a rounded rectangle, otherwise it will be painted as a normal rectangle. The same radius is used by all 4 corners; there is currently no way to specify different radii for different corners. */ qreal QDeclarativeRectangle::radius() const { Q_D(const QDeclarativeRectangle); return d->radius; } void QDeclarativeRectangle::setRadius(qreal radius) { Q_D(QDeclarativeRectangle); if (d->radius == radius) return; d->radius = radius; d->rectImage = QPixmap(); update(); emit radiusChanged(); } /*! \qmlproperty color Rectangle::color This property holds the color used to fill the rectangle. The default color is white. \div {float-right} \inlineimage rect-color.png \enddiv The following example shows rectangles with colors specified using hexadecimal and named color notation: \snippet doc/src/snippets/declarative/rectangle/rectangle-colors.qml rectangles \clearfloat If both a gradient and a color are specified, the gradient will be used. \sa gradient */ QColor QDeclarativeRectangle::color() const { Q_D(const QDeclarativeRectangle); return d->color; } void QDeclarativeRectangle::setColor(const QColor &c) { Q_D(QDeclarativeRectangle); if (d->color == c) return; d->color = c; d->rectImage = QPixmap(); update(); emit colorChanged(); } void QDeclarativeRectangle::generateRoundedRect() { Q_D(QDeclarativeRectangle); if (d->rectImage.isNull()) { const int pw = d->pen && d->pen->isValid() ? d->pen->width() : 0; const int radius = qCeil(d->radius); //ensure odd numbered width/height so we get 1-pixel center QString key = QLatin1String("q_") % QString::number(pw) % d->color.name() % QString::number(d->color.alpha(), 16) % QLatin1Char('_') % QString::number(radius); if (d->pen && d->pen->isValid()) key += d->pen->color().name() % QString::number(d->pen->color().alpha(), 16); if (!QPixmapCache::find(key, &d->rectImage)) { d->rectImage = QPixmap(radius*2 + 3 + pw*2, radius*2 + 3 + pw*2); d->rectImage.fill(Qt::transparent); QPainter p(&(d->rectImage)); p.setRenderHint(QPainter::Antialiasing); if (d->pen && d->pen->isValid()) { QPen pn(QColor(d->pen->color()), d->pen->width()); p.setPen(pn); } else { p.setPen(Qt::NoPen); } p.setBrush(d->color); if (pw%2) p.drawRoundedRect(QRectF(qreal(pw)/2+1, qreal(pw)/2+1, d->rectImage.width()-(pw+1), d->rectImage.height()-(pw+1)), d->radius, d->radius); else p.drawRoundedRect(QRectF(qreal(pw)/2, qreal(pw)/2, d->rectImage.width()-pw, d->rectImage.height()-pw), d->radius, d->radius); // end painting before inserting pixmap // to pixmap cache to avoid a deep copy p.end(); QPixmapCache::insert(key, d->rectImage); } } } void QDeclarativeRectangle::generateBorderedRect() { Q_D(QDeclarativeRectangle); if (d->rectImage.isNull()) { const int pw = d->pen && d->pen->isValid() ? d->pen->width() : 0; QString key = QLatin1String("q_") % QString::number(pw) % d->color.name() % QString::number(d->color.alpha(), 16); if (d->pen && d->pen->isValid()) key += d->pen->color().name() % QString::number(d->pen->color().alpha(), 16); if (!QPixmapCache::find(key, &d->rectImage)) { // Adding 5 here makes qDrawBorderPixmap() paint correctly with smooth: true // See QTBUG-7999 and QTBUG-10765 for more details. d->rectImage = QPixmap(pw*2 + 5, pw*2 + 5); d->rectImage.fill(Qt::transparent); QPainter p(&(d->rectImage)); p.setRenderHint(QPainter::Antialiasing); if (d->pen && d->pen->isValid()) { QPen pn(QColor(d->pen->color()), d->pen->width()); pn.setJoinStyle(Qt::MiterJoin); p.setPen(pn); } else { p.setPen(Qt::NoPen); } p.setBrush(d->color); if (pw%2) p.drawRect(QRectF(qreal(pw)/2+1, qreal(pw)/2+1, d->rectImage.width()-(pw+1), d->rectImage.height()-(pw+1))); else p.drawRect(QRectF(qreal(pw)/2, qreal(pw)/2, d->rectImage.width()-pw, d->rectImage.height()-pw)); // end painting before inserting pixmap // to pixmap cache to avoid a deep copy p.end(); QPixmapCache::insert(key, d->rectImage); } } } void QDeclarativeRectangle::paint(QPainter *p, const QStyleOptionGraphicsItem *, QWidget *) { Q_D(QDeclarativeRectangle); if (width() <= 0 || height() <= 0) return; if (d->radius > 0 || (d->pen && d->pen->isValid()) || (d->gradient && d->gradient->gradient()) ) { drawRect(*p); } else { bool oldAA = p->testRenderHint(QPainter::Antialiasing); if (d->smooth) p->setRenderHints(QPainter::Antialiasing, true); p->fillRect(QRectF(0, 0, width(), height()), d->color); if (d->smooth) p->setRenderHint(QPainter::Antialiasing, oldAA); } } void QDeclarativeRectangle::drawRect(QPainter &p) { Q_D(QDeclarativeRectangle); if ((d->gradient && d->gradient->gradient()) || d->radius > width()/2 || d->radius > height()/2 || width() < 3 || height() < 3) { // XXX This path is still slower than the image path // Image path won't work for gradients or invalid radius though bool oldAA = p.testRenderHint(QPainter::Antialiasing); if (d->smooth) p.setRenderHint(QPainter::Antialiasing); if (d->pen && d->pen->isValid()) { QPen pn(QColor(d->pen->color()), d->pen->width()); pn.setJoinStyle(Qt::MiterJoin); p.setPen(pn); } else { p.setPen(Qt::NoPen); } if (d->gradient && d->gradient->gradient()) p.setBrush(*d->gradient->gradient()); else p.setBrush(d->color); const int pw = d->pen && d->pen->isValid() ? d->pen->width() : 0; QRectF rect; if (pw%2) rect = QRectF(0.5, 0.5, width()-1, height()-1); else rect = QRectF(0, 0, width(), height()); qreal radius = d->radius; if (radius > width()/2 || radius > height()/2) radius = qMin(width()/2, height()/2); if (radius > 0.) p.drawRoundedRect(rect, radius, radius); else p.drawRect(rect); if (d->smooth) p.setRenderHint(QPainter::Antialiasing, oldAA); } else { bool oldAA = p.testRenderHint(QPainter::Antialiasing); bool oldSmooth = p.testRenderHint(QPainter::SmoothPixmapTransform); if (d->smooth) p.setRenderHints(QPainter::Antialiasing | QPainter::SmoothPixmapTransform, d->smooth); const int pw = d->pen && d->pen->isValid() ? (d->pen->width()+1)/2*2 : 0; if (d->radius > 0) generateRoundedRect(); else generateBorderedRect(); int xOffset = (d->rectImage.width()-1)/2; int yOffset = (d->rectImage.height()-1)/2; Q_ASSERT(d->rectImage.width() == 2*xOffset + 1); Q_ASSERT(d->rectImage.height() == 2*yOffset + 1); // check whether we've eliminated the center completely if (2*xOffset > width()+pw) xOffset = (width()+pw)/2; if (2*yOffset > height()+pw) yOffset = (height()+pw)/2; QMargins margins(xOffset, yOffset, xOffset, yOffset); QTileRules rules(Qt::StretchTile, Qt::StretchTile); //NOTE: even though our item may have qreal-based width and height, qDrawBorderPixmap only supports QRects qDrawBorderPixmap(&p, QRect(-pw/2, -pw/2, width()+pw, height()+pw), margins, d->rectImage, d->rectImage.rect(), margins, rules); if (d->smooth) { p.setRenderHint(QPainter::Antialiasing, oldAA); p.setRenderHint(QPainter::SmoothPixmapTransform, oldSmooth); } } } /*! \qmlproperty bool Rectangle::smooth Set this property if you want the item to be smoothly scaled or transformed. Smooth filtering gives better visual quality, but is slower. If the item is displayed at its natural size, this property has no visual or performance effect. \note Generally scaling artifacts are only visible if the item is stationary on the screen. A common pattern when animating an item is to disable smooth filtering at the beginning of the animation and reenable it at the conclusion. \image rect-smooth.png On this image, smooth is turned off on the top half and on on the bottom half. */ QRectF QDeclarativeRectangle::boundingRect() const { Q_D(const QDeclarativeRectangle); return QRectF(-d->paintmargin, -d->paintmargin, d->width()+d->paintmargin*2, d->height()+d->paintmargin*2); } QT_END_NAMESPACE