/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qmlgraphicstextinput_p.h" #include "qmlgraphicstextinput_p_p.h" #include "qmlinfo.h" #include #include #include #include QT_BEGIN_NAMESPACE QML_DEFINE_TYPE(Qt,4,6,TextInput,QmlGraphicsTextInput); QML_DEFINE_NOCREATE_TYPE(QValidator); QML_DEFINE_TYPE(Qt,4,6,QIntValidator,QIntValidator); /*! \qmlclass TextInput QmlGraphicsTextInput The TextInput item allows you to add an editable line of text to a scene. TextInput can only display a single line of text, and can only display plain text. However it can provide addition input constraints on the text. Input constraints include setting a QValidator, an input mask, or a maximum input length. */ QmlGraphicsTextInput::QmlGraphicsTextInput(QmlGraphicsItem* parent) : QmlGraphicsPaintedItem(*(new QmlGraphicsTextInputPrivate), parent) { Q_D(QmlGraphicsTextInput); d->init(); } QmlGraphicsTextInput::~QmlGraphicsTextInput() { } /*! \qmlproperty string TextInput::text The text in the TextInput. */ QString QmlGraphicsTextInput::text() const { Q_D(const QmlGraphicsTextInput); return d->control->text(); } void QmlGraphicsTextInput::setText(const QString &s) { Q_D(QmlGraphicsTextInput); if(s == text()) return; d->control->setText(s); //emit textChanged(); } /*! \qmlproperty string TextInput::font.family \qmlproperty bool TextInput::font.bold \qmlproperty bool TextInput::font.italic \qmlproperty bool TextInput::font.underline \qmlproperty real TextInput::font.pointSize \qmlproperty int TextInput::font.pixelSize Set the TextInput's font attributes. */ QFont QmlGraphicsTextInput::font() const { Q_D(const QmlGraphicsTextInput); return d->font; } void QmlGraphicsTextInput::setFont(const QFont &font) { Q_D(QmlGraphicsTextInput); d->font = font; d->control->setFont(d->font); if(d->cursorItem){ d->cursorItem->setHeight(QFontMetrics(d->font).height()); moveCursor(); } updateSize(); } /*! \qmlproperty color TextInput::color The text color. */ QColor QmlGraphicsTextInput::color() const { Q_D(const QmlGraphicsTextInput); return d->color; } void QmlGraphicsTextInput::setColor(const QColor &c) { Q_D(QmlGraphicsTextInput); d->color = c; } /*! \qmlproperty color TextInput::selectionColor The text highlight color, used behind selections. */ QColor QmlGraphicsTextInput::selectionColor() const { Q_D(const QmlGraphicsTextInput); return d->selectionColor; } void QmlGraphicsTextInput::setSelectionColor(const QColor &color) { Q_D(QmlGraphicsTextInput); if (d->selectionColor == color) return; d->selectionColor = color; QPalette p = d->control->palette(); p.setColor(QPalette::Highlight, d->selectionColor); d->control->setPalette(p); } /*! \qmlproperty color TextInput::selectedTextColor The highlighted text color, used in selections. */ QColor QmlGraphicsTextInput::selectedTextColor() const { Q_D(const QmlGraphicsTextInput); return d->selectedTextColor; } void QmlGraphicsTextInput::setSelectedTextColor(const QColor &color) { Q_D(QmlGraphicsTextInput); if (d->selectedTextColor == color) return; d->selectedTextColor = color; QPalette p = d->control->palette(); p.setColor(QPalette::HighlightedText, d->selectedTextColor); d->control->setPalette(p); } /*! \qmlproperty enumeration TextInput::horizontalAlignment Sets the horizontal alignment of the text within the TextInput item's width and height. By default, the text is left aligned. TextInput does not have vertical alignment, as the natural height is exactly the height of the single line of text. If you set the height manually to something larger, TextInput will always be top aligned vertically. You can use anchors to align it however you want within another item. The valid values for \c horizontalAlignment are \c AlignLeft, \c AlignRight and \c AlignHCenter. */ QmlGraphicsTextInput::HAlignment QmlGraphicsTextInput::hAlign() const { Q_D(const QmlGraphicsTextInput); return d->hAlign; } void QmlGraphicsTextInput::setHAlign(HAlignment align) { Q_D(QmlGraphicsTextInput); d->hAlign = align; //TODO: implement } bool QmlGraphicsTextInput::isReadOnly() const { Q_D(const QmlGraphicsTextInput); return d->control->isReadOnly(); } void QmlGraphicsTextInput::setReadOnly(bool ro) { Q_D(QmlGraphicsTextInput); d->control->setReadOnly(ro); } int QmlGraphicsTextInput::maxLength() const { Q_D(const QmlGraphicsTextInput); return d->control->maxLength(); } void QmlGraphicsTextInput::setMaxLength(int ml) { Q_D(QmlGraphicsTextInput); d->control->setMaxLength(ml); } /*! \qmlproperty bool TextInput::cursorVisible Set to true when the TextInput shows a cursor. This property is set and unset when the TextInput gets focus, so that other properties can be bound to whether the cursor is currently showing. As it gets set and unset automatically, when you set the value yourself you must keep in mind that your value may be overwritten. It can be set directly in script, for example if a KeyProxy might forward keys to it and you desire it to look active when this happens (but without actually giving it the focus). It should not be set directly on the element, like in the below QML, as the specified value will be overridden an lost on focus changes. \code TextInput { text: "Text" cursorVisible: false } \endcode In the above snippet the cursor will still become visible when the TextInput gains focus. */ bool QmlGraphicsTextInput::isCursorVisible() const { Q_D(const QmlGraphicsTextInput); return d->cursorVisible; } void QmlGraphicsTextInput::setCursorVisible(bool on) { Q_D(QmlGraphicsTextInput); if (d->cursorVisible == on) return; d->cursorVisible = on; d->control->setCursorBlinkPeriod(on?QApplication::cursorFlashTime():0); //d->control should emit the cursor update regions } /*! \qmlproperty int TextInput::cursorPosition The position of the cursor in the TextInput. */ int QmlGraphicsTextInput::cursorPosition() const { Q_D(const QmlGraphicsTextInput); return d->control->cursor(); } void QmlGraphicsTextInput::setCursorPosition(int cp) { Q_D(QmlGraphicsTextInput); d->control->moveCursor(cp); } /*! \internal Returns a Rect which encompasses the cursor, but which may be larger than is required. Ignores custom cursor delegates. */ QRect QmlGraphicsTextInput::cursorRect() const { Q_D(const QmlGraphicsTextInput); return d->control->cursorRect(); } /*! \qmlproperty int TextInput::selectionStart The cursor position before the first character in the current selection. Setting this and selectionEnd allows you to specify a selection in the text edit. Note that if selectionStart == selectionEnd then there is no current selection. If you attempt to set selectionStart to a value outside of the current text, selectionStart will not be changed. \sa selectionEnd, cursorPosition, selectedText */ int QmlGraphicsTextInput::selectionStart() const { Q_D(const QmlGraphicsTextInput); return d->lastSelectionStart; } void QmlGraphicsTextInput::setSelectionStart(int s) { Q_D(QmlGraphicsTextInput); if(d->lastSelectionStart == s || s < 0 || s > text().length()) return; d->lastSelectionStart = s; d->control->setSelection(s, d->lastSelectionEnd - s); } /*! \qmlproperty int TextInput::selectionEnd The cursor position after the last character in the current selection. Setting this and selectionStart allows you to specify a selection in the text edit. Note that if selectionStart == selectionEnd then there is no current selection. If you attempt to set selectionEnd to a value outside of the current text, selectionEnd will not be changed. \sa selectionStart, cursorPosition, selectedText */ int QmlGraphicsTextInput::selectionEnd() const { Q_D(const QmlGraphicsTextInput); return d->lastSelectionEnd; } void QmlGraphicsTextInput::setSelectionEnd(int s) { Q_D(QmlGraphicsTextInput); if(d->lastSelectionEnd == s || s < 0 || s > text().length()) return; d->lastSelectionEnd = s; d->control->setSelection(d->lastSelectionStart, s - d->lastSelectionStart); } /*! \qmlproperty string TextInput::selectedText This read-only property provides the text currently selected in the text input. It is equivalent to the following snippet, but is faster and easier to use. \qml myTextInput.text.toString().substring(myTextInput.selectionStart, myTextInput.selectionEnd); \endqml */ QString QmlGraphicsTextInput::selectedText() const { Q_D(const QmlGraphicsTextInput); return d->control->selectedText(); } /*! \qmlproperty bool TextInput::focusOnPress Whether the TextInput should gain focus on a mouse press. By default this is set to true. */ bool QmlGraphicsTextInput::focusOnPress() const { Q_D(const QmlGraphicsTextInput); return d->focusOnPress; } void QmlGraphicsTextInput::setFocusOnPress(bool b) { Q_D(QmlGraphicsTextInput); d->focusOnPress = b; } /*! \qmlproperty QValidator* TextInput::validator Allows you to set a QValidator on the TextInput. When a validator is set the TextInput will only accept input which leaves the text property in an acceptable or intermediate state. The accepted signal will only be sent if the text is in an acceptable state when enter is pressed. \sa acceptableInput, inputMask */ QValidator* QmlGraphicsTextInput::validator() const { Q_D(const QmlGraphicsTextInput); //###const cast isn't good, but needed for property system? return const_cast(d->control->validator()); } void QmlGraphicsTextInput::setValidator(QValidator* v) { Q_D(QmlGraphicsTextInput); d->control->setValidator(v); if(!d->control->hasAcceptableInput()){ d->oldValidity = false; emit acceptableInputChanged(); } } /*! \qmlproperty string TextInput::inputMask Allows you to set an input mask on the TextInput, restricting the allowable text inputs. See QLineEdit::inputMask for further details, as the exact same mask strings are used by TextInput. \sa acceptableInput, validator */ QString QmlGraphicsTextInput::inputMask() const { Q_D(const QmlGraphicsTextInput); return d->control->inputMask(); } void QmlGraphicsTextInput::setInputMask(const QString &im) { Q_D(QmlGraphicsTextInput); d->control->setInputMask(im); } /*! \qmlproperty bool TextInput::acceptableInput This property is always true unless a validator or input mask has been set. If a validator or input mask has been set, this property will only be true if the current text is acceptable to the validator or input mask as a final string (not as an intermediate string). */ bool QmlGraphicsTextInput::hasAcceptableInput() const { Q_D(const QmlGraphicsTextInput); return d->control->hasAcceptableInput(); } /*! \qmlproperty TextInput.EchoMode TextInput::echoMode Specifies how the text should be displayed in the TextInput. The default is Normal, which displays the text as it is. Other values are Password, which displays asterixes instead of characters, NoEcho, which displays nothing, and PasswordEchoOnEdit, which displays all but the current character as asterixes. */ QmlGraphicsTextInput::EchoMode QmlGraphicsTextInput::echoMode() const { Q_D(const QmlGraphicsTextInput); return (QmlGraphicsTextInput::EchoMode)d->control->echoMode(); } void QmlGraphicsTextInput::setEchoMode(QmlGraphicsTextInput::EchoMode echo) { Q_D(QmlGraphicsTextInput); d->control->setEchoMode((uint)echo); } /*! \qmlproperty Component TextInput::cursorDelegate The delegate for the cursor in the TextInput. If you set a cursorDelegate for a TextInput, this delegate will be used for drawing the cursor instead of the standard cursor. An instance of the delegate will be created and managed by the TextInput when a cursor is needed, and the x property of delegate instance will be set so as to be one pixel before the top left of the current character. Note that the root item of the delegate component must be a QmlGraphicsItem or QmlGraphicsItem derived item. */ QmlComponent* QmlGraphicsTextInput::cursorDelegate() const { Q_D(const QmlGraphicsTextInput); return d->cursorComponent; } void QmlGraphicsTextInput::setCursorDelegate(QmlComponent* c) { Q_D(QmlGraphicsTextInput); d->cursorComponent = c; if(!c){ //note that the components are owned by something else disconnect(d->control, SIGNAL(cursorPositionChanged(int, int)), this, SLOT(moveCursor())); delete d->cursorItem; }else{ d->startCreatingCursor(); } } void QmlGraphicsTextInputPrivate::startCreatingCursor() { Q_Q(QmlGraphicsTextInput); q->connect(control, SIGNAL(cursorPositionChanged(int, int)), q, SLOT(moveCursor())); if(cursorComponent->isReady()){ q->createCursor(); }else if(cursorComponent->isLoading()){ q->connect(cursorComponent, SIGNAL(statusChanged(int)), q, SLOT(createCursor())); }else{//isError qmlInfo(QmlGraphicsTextInput::tr("Could not load cursor delegate"), q); qWarning() << cursorComponent->errors(); } } void QmlGraphicsTextInput::createCursor() { Q_D(QmlGraphicsTextInput); if(d->cursorComponent->isError()){ qmlInfo(tr("Could not load cursor delegate"),this); qWarning() << d->cursorComponent->errors(); return; } if(!d->cursorComponent->isReady()) return; if(d->cursorItem) delete d->cursorItem; d->cursorItem = qobject_cast(d->cursorComponent->create()); if(!d->cursorItem){ qmlInfo(tr("Could not instantiate cursor delegate"),this); //The failed instantiation should print its own error messages return; } d->cursorItem->setParentItem(this); d->cursorItem->setX(d->control->cursorToX()); d->cursorItem->setHeight(d->control->height()); } void QmlGraphicsTextInput::moveCursor() { Q_D(QmlGraphicsTextInput); if(!d->cursorItem) return; d->cursorItem->setX(d->control->cursorToX() - d->hscroll); } int QmlGraphicsTextInput::xToPos(int x) { Q_D(const QmlGraphicsTextInput); return d->control->xToPos(x - d->hscroll); } void QmlGraphicsTextInput::focusChanged(bool hasFocus) { Q_D(QmlGraphicsTextInput); d->focused = hasFocus; setCursorVisible(hasFocus); QmlGraphicsItem::focusChanged(hasFocus); } void QmlGraphicsTextInput::keyPressEvent(QKeyEvent* ev) { Q_D(QmlGraphicsTextInput); if((d->control->cursor() == 0 && ev->key() == Qt::Key_Left) || (d->control->cursor() == d->control->text().length() && ev->key() == Qt::Key_Right)){ //ignore when moving off the end ev->ignore(); }else{ d->control->processKeyEvent(ev); } if (!ev->isAccepted()) QmlGraphicsPaintedItem::keyPressEvent(ev); } void QmlGraphicsTextInput::mousePressEvent(QGraphicsSceneMouseEvent *event) { Q_D(QmlGraphicsTextInput); if(d->focusOnPress){ setFocus(true); setCursorVisible(true); d->focused = true; } d->control->processEvent(event); } bool QmlGraphicsTextInput::event(QEvent* ev) { Q_D(QmlGraphicsTextInput); //Anything we don't deal with ourselves, pass to the control bool handled = false; switch(ev->type()){ case QEvent::KeyPress: case QEvent::KeyRelease://###Should the control be doing anything with release? case QEvent::GraphicsSceneMousePress: break; default: handled = d->control->processEvent(ev); } if(!handled) return QmlGraphicsPaintedItem::event(ev); return true; } void QmlGraphicsTextInput::geometryChanged(const QRectF &newGeometry, const QRectF &oldGeometry) { if (newGeometry.width() != oldGeometry.width()) updateSize(); QmlGraphicsPaintedItem::geometryChanged(newGeometry, oldGeometry); } void QmlGraphicsTextInput::drawContents(QPainter *p, const QRect &r) { Q_D(QmlGraphicsTextInput); p->setRenderHint(QPainter::TextAntialiasing, true); p->save(); p->setPen(QPen(d->color)); int flags = QLineControl::DrawText; if(!isReadOnly() && d->cursorVisible && !d->cursorItem) flags |= QLineControl::DrawCursor; if (d->control->hasSelectedText()){ flags |= QLineControl::DrawSelections; } QPoint offset = QPoint(0,0); QRect clipRect = r; d->control->draw(p, offset, clipRect, flags); p->restore(); } void QmlGraphicsTextInput::selectAll() { Q_D(QmlGraphicsTextInput); d->control->setSelection(0, d->control->text().length()); } /*! \qmlproperty bool TextInput::smooth Set this property if you want the text to be smoothly scaled or transformed. Smooth filtering gives better visual quality, but is slower. If the item is displayed at its natural size, this property has no visual or performance effect. \note Generally scaling artifacts are only visible if the item is stationary on the screen. A common pattern when animating an item is to disable smooth filtering at the beginning of the animation and reenable it at the conclusion. */ void QmlGraphicsTextInputPrivate::init() { Q_Q(QmlGraphicsTextInput); control->setCursorWidth(1); control->setPasswordCharacter(QLatin1Char('*')); control->setLayoutDirection(Qt::LeftToRight); q->setSmooth(smooth); q->setAcceptedMouseButtons(Qt::LeftButton); q->setFlag(QGraphicsItem::ItemHasNoContents, false); q->setFlag(QGraphicsItem::ItemAcceptsInputMethod); q->connect(control, SIGNAL(cursorPositionChanged(int,int)), q, SLOT(cursorPosChanged())); q->connect(control, SIGNAL(selectionChanged()), q, SLOT(selectionChanged())); q->connect(control, SIGNAL(textChanged(const QString &)), q, SLOT(q_textChanged())); q->connect(control, SIGNAL(accepted()), q, SIGNAL(accepted())); q->connect(control, SIGNAL(updateNeeded(QRect)), q, SLOT(updateRect(QRect))); q->connect(control, SIGNAL(cursorPositionChanged(int,int)), q, SLOT(updateRect()));//TODO: Only update rect between pos's q->connect(control, SIGNAL(selectionChanged()), q, SLOT(updateRect()));//TODO: Only update rect in selection //Note that above TODOs probably aren't that big a savings q->updateSize(); oldValidity = control->hasAcceptableInput(); lastSelectionStart = 0; lastSelectionEnd = 0; } void QmlGraphicsTextInput::cursorPosChanged() { Q_D(QmlGraphicsTextInput); emit cursorPositionChanged(); if(!d->control->hasSelectedText()){ if(d->lastSelectionStart != d->control->cursor()){ d->lastSelectionStart = d->control->cursor(); emit selectionStartChanged(); } if(d->lastSelectionEnd != d->control->cursor()){ d->lastSelectionEnd = d->control->cursor(); emit selectionEndChanged(); } } } void QmlGraphicsTextInput::selectionChanged() { Q_D(QmlGraphicsTextInput); emit selectedTextChanged(); if(d->lastSelectionStart != d->control->selectionStart()){ d->lastSelectionStart = d->control->selectionStart(); if(d->lastSelectionStart == -1) d->lastSelectionStart = d->control->cursor(); emit selectionStartChanged(); } if(d->lastSelectionEnd != d->control->selectionEnd()){ d->lastSelectionEnd = d->control->selectionEnd(); if(d->lastSelectionEnd == -1) d->lastSelectionEnd = d->control->cursor(); emit selectionEndChanged(); } } void QmlGraphicsTextInput::q_textChanged() { Q_D(QmlGraphicsTextInput); updateSize(); emit textChanged(); if(hasAcceptableInput() != d->oldValidity){ d->oldValidity = hasAcceptableInput(); emit acceptableInputChanged(); } } void QmlGraphicsTextInput::updateRect(const QRect &r) { if(r == QRect()) clearCache(); else dirtyCache(r); update(); } void QmlGraphicsTextInput::updateSize(bool needsRedraw) { Q_D(QmlGraphicsTextInput); int w = width(); int h = height(); setImplicitHeight(d->control->height()); int cursorWidth = d->control->cursorWidth(); if(d->cursorItem) cursorWidth = d->cursorItem->width(); //### Is QFontMetrics too slow? QFontMetricsF fm(d->font); setImplicitWidth(fm.width(d->control->displayText())+cursorWidth); setContentsSize(QSize(width(), height()));//Repaints if changed if(w==width() && h==height() && needsRedraw){ clearCache(); update(); } } QT_END_NAMESPACE