/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef _GLBASICSHADERS_H_ #define _GLBASICSHADERS_H_ #include <QtOpenGL/qglshaderprogram.h> #include <QtGui/qmatrix4x4.h> QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Declarative) class BlurTextureShader : public QGLShaderProgram { Q_OBJECT public: BlurTextureShader(); enum { Vertices = 0, TextureCoords = 1 }; enum Mode { Horizontal, Vertical }; void setMode(Mode); void setStep(float); void setSteps(int); void setTransform(const QMatrix4x4 &); virtual bool link(); private: GLint mode; GLint step; GLint steps; GLint transform; }; class SingleTextureShader : public QGLShaderProgram { Q_OBJECT public: SingleTextureShader(); enum { Vertices = 0, TextureCoords = 1 }; void setTransform(const QMatrix4x4 &); virtual bool link(); private: GLint transform; }; class DualTextureBlendShader : public QGLShaderProgram { Q_OBJECT public: DualTextureBlendShader(); enum { Vertices = 0, TextureCoords = 1, BlendTextureCoords = 2 }; void setOpacity(GLfloat); void setBlend(GLfloat); void setTransform(const QMatrix4x4 &); virtual bool link(); private: GLint transform; GLint opacity; GLint blend; }; class DualTextureAddShader : public QGLShaderProgram { Q_OBJECT public: DualTextureAddShader(); enum { Vertices = 0, TextureCoords = 1, AddTextureCoords = 2 }; void setOpacity(GLfloat); void setTransform(const QMatrix4x4 &); virtual bool link(); private: GLint transform; GLint opacity; }; class SingleTextureOpacityShader : public QGLShaderProgram { Q_OBJECT public: SingleTextureOpacityShader(); enum { Vertices = 0, TextureCoords = 1 }; void setOpacity(GLfloat); void setTransform(const QMatrix4x4 &); virtual bool link(); private: GLint transform; GLint opacity; }; class SingleTextureVertexOpacityShader : public QGLShaderProgram { Q_OBJECT public: SingleTextureVertexOpacityShader(); enum { Vertices = 0, TextureCoords = 1, OpacityCoords = 2 }; void setTransform(const QMatrix4x4 &); virtual bool link(); private: GLint transform; }; class SingleTextureShadowShader : public QGLShaderProgram { Q_OBJECT public: SingleTextureShadowShader(); enum { Vertices = 0, TextureCoords = 1 }; void setOpacity(GLfloat); void setTransform(const QMatrix4x4 &); virtual bool link(); private: GLint transform; GLint opacity; }; class QColor; class ConstantColorShader : public QGLShaderProgram { Q_OBJECT public: ConstantColorShader(); enum { Vertices = 0 }; void setColor(const QColor &); void setTransform(const QMatrix4x4 &); virtual bool link(); private: GLint transform; GLint color; }; class ColorShader : public QGLShaderProgram { Q_OBJECT public: ColorShader(); enum { Vertices = 0, Colors = 1 }; void setTransform(const QMatrix4x4 &); virtual bool link(); private: GLint transform; }; class GLBasicShadersPrivate; class GLBasicShaders { public: GLBasicShaders(); virtual ~GLBasicShaders(); BlurTextureShader *blurTexture(); SingleTextureShader *singleTexture(); SingleTextureOpacityShader *singleTextureOpacity(); DualTextureAddShader *dualTextureAdd(); SingleTextureVertexOpacityShader *singleTextureVertexOpacity(); SingleTextureShadowShader *singleTextureShadow(); ConstantColorShader *constantColor(); ColorShader *color(); private: GLBasicShadersPrivate *d; }; #endif // _GLBASICSHADERS_H_ QT_END_NAMESPACE QT_END_HEADER