DEPENDPATH += opengl INCLUDEPATH += opengl INCLUDEPATH += $$QMAKE_INCDIR_OPENGL QT += opengl contains(QT_CONFIG, opengles1) { SOURCES += gltexture.cpp \ glsave.cpp HEADERS += gltexture.h \ glsave.h } else:contains(QT_CONFIG, opengles2) { SOURCES += gltexture.cpp \ glbasicshaders.cpp \ glsave.cpp HEADERS += gltexture.h \ glbasicshaders.h \ glsave.h }