/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qdeclarativecomponent.h" #include "private/qdeclarativecomponent_p.h" #include "private/qdeclarativecompiler_p.h" #include "private/qdeclarativecontext_p.h" #include "private/qdeclarativeengine_p.h" #include "private/qdeclarativevme_p.h" #include "qdeclarative.h" #include "qdeclarativeengine.h" #include "private/qdeclarativebinding_p.h" #include "private/qdeclarativebinding_p_p.h" #include "private/qdeclarativeglobal_p.h" #include "private/qdeclarativescriptparser_p.h" #include "private/qdeclarativedebugtrace_p.h" #include "private/qdeclarativeenginedebug_p.h" #include #include #include #include QT_BEGIN_NAMESPACE class QByteArray; /*! \class QDeclarativeComponent \since 4.7 \brief The QDeclarativeComponent class encapsulates a QML component definition. \mainclass Components are reusable, encapsulated QML elements with well-defined interfaces. They are often defined in \l {qdeclarativedocuments.html}{Component Files}. A QDeclarativeComponent instance can be created from a QML file. For example, if there is a \c main.qml file like this: \qml import QtQuick 1.0 Item { width: 200 height: 200 } \endqml The following code loads this QML file as a component, creates an instance of this component using create(), and then queries the \l Item's \l {Item::}{width} value: \code QDeclarativeEngine *engine = new QDeclarativeEngine; QDeclarativeComponent component(engine, QUrl::fromLocalFile("main.qml")); QObject *myObject = component.create(); QDeclarativeItem *item = qobject_cast(myObject); int width = item->width(); // width = 200 \endcode \section2 Network Components If the URL passed to QDeclarativeComponent is a network resource, or if the QML document references a network resource, the QDeclarativeComponent has to fetch the network data before it is able to create objects. In this case, the QDeclarativeComponent will have a \l {QDeclarativeComponent::Loading}{Loading} \l {QDeclarativeComponent::status()}{status}. An application will have to wait until the component is \l {QDeclarativeComponent::Ready}{Ready} before calling \l {QDeclarativeComponent::create()}. The following example shows how to load a QML file from a network resource. After creating the QDeclarativeComponent, it tests whether the component is loading. If it is, it connects to the QDeclarativeComponent::statusChanged() signal and otherwise calls the \c {continueLoading()} method directly. Note that QDeclarativeComponent::isLoading() may be false for a network component if the component has been cached and is ready immediately. \code MyApplication::MyApplication() { // ... component = new QDeclarativeComponent(engine, QUrl("http://www.example.com/main.qml")); if (component->isLoading()) QObject::connect(component, SIGNAL(statusChanged(QDeclarativeComponent::Status)), this, SLOT(continueLoading())); else continueLoading(); } void MyApplication::continueLoading() { if (component->isError()) { qWarning() << component->errors(); } else { QObject *myObject = component->create(); } } \endcode \sa {Using QML in C++ Applications}, {Integrating QML with existing Qt UI code} */ /*! \qmlclass Component QDeclarativeComponent \ingroup qml-utility-elements \since 4.7 \brief The Component element encapsulates a QML component definition. Components are reusable, encapsulated QML elements with well-defined interfaces. Components are often defined by \l {qdeclarativedocuments.html}{component files} - that is, \c .qml files. The \e Component element essentially allows QML components to be defined inline, within a \l {QML Document}{QML document}, rather than as a separate QML file. This may be useful for reusing a small component within a QML file, or for defining a component that logically belongs with other QML components within a file. For example, here is a component that is used by multiple \l Loader objects. It contains a single item, a \l Rectangle: \snippet doc/src/snippets/declarative/component.qml 0 Notice that while a \l Rectangle by itself would be automatically rendered and displayed, this is not the case for the above rectangle because it is defined inside a \c Component. The component encapsulates the QML elements within, as if they were defined in a separate QML file, and is not loaded until requested (in this case, by the two \l Loader objects). Defining a \c Component is similar to defining a \l {QML Document}{QML document}. A QML document has a single top-level item that defines the behaviors and properties of that component, and cannot define properties or behaviors outside of that top-level item. In the same way, a \c Component definition contains a single top level item (which in the above example is a \l Rectangle) and cannot define any data outside of this item, with the exception of an \e id (which in the above example is \e redSquare). The \c Component element is commonly used to provide graphical components for views. For example, the ListView::delegate property requires a \c Component to specify how each list item is to be displayed. \c Component objects can also be created dynamically using \l{QML:Qt::createComponent()}{Qt.createComponent()}. */ /*! \qmlattachedsignal Component::onCompleted() Emitted after component "startup" has completed. This can be used to execute script code at startup, once the full QML environment has been established. The \c {Component::onCompleted} attached property can be applied to any element. The order of running the \c onCompleted scripts is undefined. \qml Rectangle { Component.onCompleted: console.log("Completed Running!") Rectangle { Component.onCompleted: console.log("Nested Completed Running!") } } \endqml */ /*! \qmlattachedsignal Component::onDestruction() Emitted as the component begins destruction. This can be used to undo work done in the onCompleted signal, or other imperative code in your application. The \c {Component::onDestruction} attached property can be applied to any element. However, it applies to the destruction of the component as a whole, and not the destruction of the specific object. The order of running the \c onDestruction scripts is undefined. \qml Rectangle { Component.onDestruction: console.log("Destruction Beginning!") Rectangle { Component.onDestruction: console.log("Nested Destruction Beginning!") } } \endqml \sa QtDeclarative */ /*! \enum QDeclarativeComponent::Status Specifies the loading status of the QDeclarativeComponent. \value Null This QDeclarativeComponent has no data. Call loadUrl() or setData() to add QML content. \value Ready This QDeclarativeComponent is ready and create() may be called. \value Loading This QDeclarativeComponent is loading network data. \value Error An error has occurred. Call errors() to retrieve a list of \{QDeclarativeError}{errors}. */ void QDeclarativeComponentPrivate::typeDataReady(QDeclarativeTypeData *) { Q_Q(QDeclarativeComponent); Q_ASSERT(typeData); fromTypeData(typeData); typeData = 0; emit q->statusChanged(q->status()); } void QDeclarativeComponentPrivate::typeDataProgress(QDeclarativeTypeData *, qreal p) { Q_Q(QDeclarativeComponent); progress = p; emit q->progressChanged(p); } void QDeclarativeComponentPrivate::fromTypeData(QDeclarativeTypeData *data) { url = data->finalUrl(); QDeclarativeCompiledData *c = data->compiledData(); if (!c) { Q_ASSERT(data->isError()); state.errors = data->errors(); } else { cc = c; } data->release(); } void QDeclarativeComponentPrivate::clear() { if (typeData) { typeData->unregisterCallback(this); typeData->release(); typeData = 0; } if (cc) { cc->release(); cc = 0; } } /*! \internal */ QDeclarativeComponent::QDeclarativeComponent(QObject *parent) : QObject(*(new QDeclarativeComponentPrivate), parent) { } /*! Destruct the QDeclarativeComponent. */ QDeclarativeComponent::~QDeclarativeComponent() { Q_D(QDeclarativeComponent); if (d->state.completePending) { qWarning("QDeclarativeComponent: Component destroyed while completion pending"); d->completeCreate(); } if (d->typeData) { d->typeData->unregisterCallback(d); d->typeData->release(); } if (d->cc) d->cc->release(); } /*! \qmlproperty enumeration Component::status This property holds the status of component loading. It can be one of: \list \o Component.Null - no data is available for the component \o Component.Ready - the component has been loaded, and can be used to create instances. \o Component.Loading - the component is currently being loaded \o Component.Error - an error occurred while loading the component. Calling errorString() will provide a human-readable description of any errors. \endlist */ /*! \property QDeclarativeComponent::status The component's current \l{QDeclarativeComponent::Status} {status}. */ QDeclarativeComponent::Status QDeclarativeComponent::status() const { Q_D(const QDeclarativeComponent); if (d->typeData) return Loading; else if (!d->state.errors.isEmpty()) return Error; else if (d->engine && d->cc) return Ready; else return Null; } /*! Returns true if status() == QDeclarativeComponent::Null. */ bool QDeclarativeComponent::isNull() const { return status() == Null; } /*! Returns true if status() == QDeclarativeComponent::Ready. */ bool QDeclarativeComponent::isReady() const { return status() == Ready; } /*! Returns true if status() == QDeclarativeComponent::Error. */ bool QDeclarativeComponent::isError() const { return status() == Error; } /*! Returns true if status() == QDeclarativeComponent::Loading. */ bool QDeclarativeComponent::isLoading() const { return status() == Loading; } /*! \qmlproperty real Component::progress The progress of loading the component, from 0.0 (nothing loaded) to 1.0 (finished). */ /*! \property QDeclarativeComponent::progress The progress of loading the component, from 0.0 (nothing loaded) to 1.0 (finished). */ qreal QDeclarativeComponent::progress() const { Q_D(const QDeclarativeComponent); return d->progress; } /*! \fn void QDeclarativeComponent::progressChanged(qreal progress) Emitted whenever the component's loading progress changes. \a progress will be the current progress between 0.0 (nothing loaded) and 1.0 (finished). */ /*! \fn void QDeclarativeComponent::statusChanged(QDeclarativeComponent::Status status) Emitted whenever the component's status changes. \a status will be the new status. */ /*! Create a QDeclarativeComponent with no data and give it the specified \a engine and \a parent. Set the data with setData(). */ QDeclarativeComponent::QDeclarativeComponent(QDeclarativeEngine *engine, QObject *parent) : QObject(*(new QDeclarativeComponentPrivate), parent) { Q_D(QDeclarativeComponent); d->engine = engine; } /*! Create a QDeclarativeComponent from the given \a url and give it the specified \a parent and \a engine. Ensure that the URL provided is full and correct, in particular, use \l QUrl::fromLocalFile() when loading a file from the local filesystem. \sa loadUrl() */ QDeclarativeComponent::QDeclarativeComponent(QDeclarativeEngine *engine, const QUrl &url, QObject *parent) : QObject(*(new QDeclarativeComponentPrivate), parent) { Q_D(QDeclarativeComponent); d->engine = engine; loadUrl(url); } /*! Create a QDeclarativeComponent from the given \a fileName and give it the specified \a parent and \a engine. \sa loadUrl() */ QDeclarativeComponent::QDeclarativeComponent(QDeclarativeEngine *engine, const QString &fileName, QObject *parent) : QObject(*(new QDeclarativeComponentPrivate), parent) { Q_D(QDeclarativeComponent); d->engine = engine; loadUrl(d->engine->baseUrl().resolved(QUrl::fromLocalFile(fileName))); } /*! \internal */ QDeclarativeComponent::QDeclarativeComponent(QDeclarativeEngine *engine, QDeclarativeCompiledData *cc, int start, int count, QObject *parent) : QObject(*(new QDeclarativeComponentPrivate), parent) { Q_D(QDeclarativeComponent); d->engine = engine; d->cc = cc; cc->addref(); d->start = start; d->count = count; d->url = cc->url; d->progress = 1.0; } /*! Sets the QDeclarativeComponent to use the given QML \a data. If \a url is provided, it is used to set the component name and to provide a base path for items resolved by this component. */ void QDeclarativeComponent::setData(const QByteArray &data, const QUrl &url) { Q_D(QDeclarativeComponent); d->clear(); d->url = url; QDeclarativeTypeData *typeData = QDeclarativeEnginePrivate::get(d->engine)->typeLoader.get(data, url); if (typeData->isCompleteOrError()) { d->fromTypeData(typeData); } else { d->typeData = typeData; d->typeData->registerCallback(d); } d->progress = 1.0; emit statusChanged(status()); emit progressChanged(d->progress); } /*! Returns the QDeclarativeContext the component was created in. This is only valid for components created directly from QML. */ QDeclarativeContext *QDeclarativeComponent::creationContext() const { Q_D(const QDeclarativeComponent); if(d->creationContext) return d->creationContext->asQDeclarativeContext(); return qmlContext(this); } /*! Load the QDeclarativeComponent from the provided \a url. Ensure that the URL provided is full and correct, in particular, use \l QUrl::fromLocalFile() when loading a file from the local filesystem. */ void QDeclarativeComponent::loadUrl(const QUrl &url) { Q_D(QDeclarativeComponent); d->clear(); if ((url.isRelative() && !url.isEmpty()) || url.scheme() == QLatin1String("file")) // Workaround QTBUG-11929 d->url = d->engine->baseUrl().resolved(url); else d->url = url; if (url.isEmpty()) { QDeclarativeError error; error.setDescription(tr("Invalid empty URL")); d->state.errors << error; return; } QDeclarativeTypeData *data = QDeclarativeEnginePrivate::get(d->engine)->typeLoader.get(d->url); if (data->isCompleteOrError()) { d->fromTypeData(data); d->progress = 1.0; } else { d->typeData = data; d->typeData->registerCallback(d); d->progress = data->progress(); } emit statusChanged(status()); emit progressChanged(d->progress); } /*! Return the list of errors that occurred during the last compile or create operation. An empty list is returned if isError() is not set. */ QList QDeclarativeComponent::errors() const { Q_D(const QDeclarativeComponent); if (isError()) return d->state.errors; else return QList(); } /*! \qmlmethod string Component::errorString() Returns a human-readable description of any errors. The string includes the file, location, and description of each error. If multiple errors are present they are separated by a newline character. If no errors are present, an empty string is returned. */ /*! \internal errorString is only meant as a way to get the errors in script */ QString QDeclarativeComponent::errorString() const { Q_D(const QDeclarativeComponent); QString ret; if(!isError()) return ret; foreach(const QDeclarativeError &e, d->state.errors) { ret += e.url().toString() + QLatin1Char(':') + QString::number(e.line()) + QLatin1Char(' ') + e.description() + QLatin1Char('\n'); } return ret; } /*! \qmlproperty url Component::url The component URL. This is the URL that was used to construct the component. */ /*! \property QDeclarativeComponent::url The component URL. This is the URL passed to either the constructor, or the loadUrl() or setData() methods. */ QUrl QDeclarativeComponent::url() const { Q_D(const QDeclarativeComponent); return d->url; } /*! \internal */ QDeclarativeComponent::QDeclarativeComponent(QDeclarativeComponentPrivate &dd, QObject *parent) : QObject(dd, parent) { } /*! \qmlmethod object Component::createObject(Item parent) Creates and returns an object instance of this component that will have the given \a parent. Returns null if object creation fails. The object will be created in the same context as the one in which the component was created. This function will always return null when called on components which were not created in QML. If you wish to create an object without setting a parent, specify \c null for the \a parent value. Note that if the returned object is to be displayed, you must provide a valid \a parent value or set the returned object's \l{Item::parent}{parent} property, or else the object will not be visible. If a \a parent is not provided to createObject(), a reference to the returned object must be held so that it is not destroyed by the garbage collector. This is regardless of Item.parent being set afterwards, since setting the Item parent does not change object ownership; only the graphical parent is changed. Dynamically created instances can be deleted with the \c destroy() method. See \l {Dynamic Object Management in QML} for more information. */ /*! \internal A version of create which returns a scriptObject, for use in script. This function will only work on components created in QML. Sets graphics object parent because forgetting to do this is a frequent and serious problem. */ QScriptValue QDeclarativeComponent::createObject(QObject* parent) { Q_D(QDeclarativeComponent); QDeclarativeContext* ctxt = creationContext(); if(!ctxt && d->engine) ctxt = d->engine->rootContext(); if (!ctxt) return QScriptValue(QScriptValue::NullValue); QObject* ret = beginCreate(ctxt); if (!ret) { completeCreate(); return QScriptValue(QScriptValue::NullValue); } if (parent) { ret->setParent(parent); QList functions = QDeclarativeMetaType::parentFunctions(); bool needParent = false; for (int ii = 0; ii < functions.count(); ++ii) { QDeclarativePrivate::AutoParentResult res = functions.at(ii)(ret, parent); if (res == QDeclarativePrivate::Parented) { needParent = false; break; } else if (res == QDeclarativePrivate::IncompatibleParent) { needParent = true; } } if (needParent) qWarning("QDeclarativeComponent: Created graphical object was not placed in the graphics scene."); } completeCreate(); QDeclarativeEnginePrivate *priv = QDeclarativeEnginePrivate::get(d->engine); QDeclarativeData::get(ret, true)->setImplicitDestructible(); return priv->objectClass->newQObject(ret, QMetaType::QObjectStar); } /*! Create an object instance from this component. Returns 0 if creation failed. \a context specifies the context within which to create the object instance. If \a context is 0 (the default), it will create the instance in the engine' s \l {QDeclarativeEngine::rootContext()}{root context}. */ QObject *QDeclarativeComponent::create(QDeclarativeContext *context) { Q_D(QDeclarativeComponent); if (!context) context = d->engine->rootContext(); QObject *rv = beginCreate(context); completeCreate(); return rv; } /*! This method provides more advanced control over component instance creation. In general, programmers should use QDeclarativeComponent::create() to create a component. Create an object instance from this component. Returns 0 if creation failed. \a context specifies the context within which to create the object instance. When QDeclarativeComponent constructs an instance, it occurs in three steps: \list 1 \i The object hierarchy is created, and constant values are assigned. \i Property bindings are evaluated for the the first time. \i If applicable, QDeclarativeParserStatus::componentComplete() is called on objects. \endlist QDeclarativeComponent::beginCreate() differs from QDeclarativeComponent::create() in that it only performs step 1. QDeclarativeComponent::completeCreate() must be called to complete steps 2 and 3. This breaking point is sometimes useful when using attached properties to communicate information to an instantiated component, as it allows their initial values to be configured before property bindings take effect. */ QObject *QDeclarativeComponent::beginCreate(QDeclarativeContext *context) { Q_D(QDeclarativeComponent); QObject *rv = d->beginCreate(context?QDeclarativeContextData::get(context):0, QBitField()); if (rv) { QDeclarativeData *ddata = QDeclarativeData::get(rv); Q_ASSERT(ddata); ddata->indestructible = true; } return rv; } QObject * QDeclarativeComponentPrivate::beginCreate(QDeclarativeContextData *context, const QBitField &bindings) { Q_Q(QDeclarativeComponent); if (!context) { qWarning("QDeclarativeComponent: Cannot create a component in a null context"); return 0; } if (!context->isValid()) { qWarning("QDeclarativeComponent: Cannot create a component in an invalid context"); return 0; } if (context->engine != engine) { qWarning("QDeclarativeComponent: Must create component in context from the same QDeclarativeEngine"); return 0; } if (state.completePending) { qWarning("QDeclarativeComponent: Cannot create new component instance before completing the previous"); return 0; } if (!q->isReady()) { qWarning("QDeclarativeComponent: Component is not ready"); return 0; } return begin(context, creationContext, cc, start, count, &state, 0, bindings); } QObject * QDeclarativeComponentPrivate::begin(QDeclarativeContextData *parentContext, QDeclarativeContextData *componentCreationContext, QDeclarativeCompiledData *component, int start, int count, ConstructionState *state, QList *errors, const QBitField &bindings) { QDeclarativeEnginePrivate *enginePriv = QDeclarativeEnginePrivate::get(parentContext->engine); bool isRoot = !enginePriv->inBeginCreate; Q_ASSERT(!isRoot || state); // Either this isn't a root component, or a state data must be provided Q_ASSERT((state != 0) ^ (errors != 0)); // One of state or errors (but not both) must be provided if (isRoot) QDeclarativeDebugTrace::startRange(QDeclarativeDebugTrace::Creating); QDeclarativeContextData *ctxt = new QDeclarativeContextData; ctxt->isInternal = true; ctxt->url = component->url; ctxt->imports = component->importCache; // Nested global imports if (componentCreationContext && start != -1) ctxt->importedScripts = componentCreationContext->importedScripts; component->importCache->addref(); ctxt->setParent(parentContext); enginePriv->inBeginCreate = true; QDeclarativeVME vme; QObject *rv = vme.run(ctxt, component, start, count, bindings); if (vme.isError()) { if(errors) *errors = vme.errors(); else state->errors = vme.errors(); } if (isRoot) { enginePriv->inBeginCreate = false; state->bindValues = enginePriv->bindValues; state->parserStatus = enginePriv->parserStatus; state->finalizedParserStatus = enginePriv->finalizedParserStatus; state->componentAttached = enginePriv->componentAttached; if (state->componentAttached) state->componentAttached->prev = &state->componentAttached; enginePriv->componentAttached = 0; enginePriv->bindValues.clear(); enginePriv->parserStatus.clear(); enginePriv->finalizedParserStatus.clear(); state->completePending = true; enginePriv->inProgressCreations++; } if (enginePriv->isDebugging && rv) { if (!parentContext->isInternal) parentContext->asQDeclarativeContextPrivate()->instances.append(rv); QDeclarativeEngineDebugServer::instance()->objectCreated(parentContext->engine, rv); } return rv; } void QDeclarativeComponentPrivate::beginDeferred(QDeclarativeEnginePrivate *enginePriv, QObject *object, ConstructionState *state) { bool isRoot = !enginePriv->inBeginCreate; enginePriv->inBeginCreate = true; QDeclarativeVME vme; vme.runDeferred(object); if (vme.isError()) state->errors = vme.errors(); if (isRoot) { enginePriv->inBeginCreate = false; state->bindValues = enginePriv->bindValues; state->parserStatus = enginePriv->parserStatus; state->finalizedParserStatus = enginePriv->finalizedParserStatus; state->componentAttached = enginePriv->componentAttached; if (state->componentAttached) state->componentAttached->prev = &state->componentAttached; enginePriv->componentAttached = 0; enginePriv->bindValues.clear(); enginePriv->parserStatus.clear(); enginePriv->finalizedParserStatus.clear(); state->completePending = true; enginePriv->inProgressCreations++; } } void QDeclarativeComponentPrivate::complete(QDeclarativeEnginePrivate *enginePriv, ConstructionState *state) { if (state->completePending) { for (int ii = 0; ii < state->bindValues.count(); ++ii) { QDeclarativeEnginePrivate::SimpleList bv = state->bindValues.at(ii); for (int jj = 0; jj < bv.count; ++jj) { if(bv.at(jj)) { // XXX akennedy bv.at(jj)->m_mePtr = 0; bv.at(jj)->setEnabled(true, QDeclarativePropertyPrivate::BypassInterceptor | QDeclarativePropertyPrivate::DontRemoveBinding); } } QDeclarativeEnginePrivate::clear(bv); } for (int ii = 0; ii < state->parserStatus.count(); ++ii) { QDeclarativeEnginePrivate::SimpleList ps = state->parserStatus.at(ii); for (int jj = ps.count - 1; jj >= 0; --jj) { QDeclarativeParserStatus *status = ps.at(jj); if (status && status->d) { status->d = 0; status->componentComplete(); } } QDeclarativeEnginePrivate::clear(ps); } for (int ii = 0; ii < state->finalizedParserStatus.count(); ++ii) { QPair, int> status = state->finalizedParserStatus.at(ii); QObject *obj = status.first; if (obj) { void *args[] = { 0 }; QMetaObject::metacall(obj, QMetaObject::InvokeMetaMethod, status.second, args); } } while (state->componentAttached) { QDeclarativeComponentAttached *a = state->componentAttached; a->rem(); QDeclarativeData *d = QDeclarativeData::get(a->parent()); Q_ASSERT(d); Q_ASSERT(d->context); a->add(&d->context->componentAttached); emit a->completed(); } state->bindValues.clear(); state->parserStatus.clear(); state->finalizedParserStatus.clear(); state->completePending = false; enginePriv->inProgressCreations--; if (0 == enginePriv->inProgressCreations) { while (enginePriv->erroredBindings) { enginePriv->warning(enginePriv->erroredBindings->error); enginePriv->erroredBindings->removeError(); } } } } /*! This method provides more advanced control over component instance creation. In general, programmers should use QDeclarativeComponent::create() to create a component. Complete a component creation begin with QDeclarativeComponent::beginCreate(). */ void QDeclarativeComponent::completeCreate() { Q_D(QDeclarativeComponent); d->completeCreate(); } void QDeclarativeComponentPrivate::completeCreate() { if (state.completePending) { QDeclarativeEnginePrivate *ep = QDeclarativeEnginePrivate::get(engine); complete(ep, &state); QDeclarativeDebugTrace::endRange(QDeclarativeDebugTrace::Creating); } } QDeclarativeComponentAttached::QDeclarativeComponentAttached(QObject *parent) : QObject(parent), prev(0), next(0) { } QDeclarativeComponentAttached::~QDeclarativeComponentAttached() { if (prev) *prev = next; if (next) next->prev = prev; prev = 0; next = 0; } /*! \internal */ QDeclarativeComponentAttached *QDeclarativeComponent::qmlAttachedProperties(QObject *obj) { QDeclarativeComponentAttached *a = new QDeclarativeComponentAttached(obj); QDeclarativeEngine *engine = qmlEngine(obj); if (!engine) return a; if (QDeclarativeEnginePrivate::get(engine)->inBeginCreate) { QDeclarativeEnginePrivate *p = QDeclarativeEnginePrivate::get(engine); a->add(&p->componentAttached); } else { QDeclarativeData *d = QDeclarativeData::get(obj); Q_ASSERT(d); Q_ASSERT(d->context); a->add(&d->context->componentAttached); } return a; } QT_END_NAMESPACE