/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qmlcomponentjs_p.h" #include "qmlcomponentjs_p_p.h" #include "qmlengine_p.h" #include "qmlcomponent.h" QT_BEGIN_NAMESPACE QmlComponentJS::QmlComponentJS(QmlEngine *engine, QObject *parent) : QmlComponent(*(new QmlComponentJSPrivate), parent) { Q_D(QmlComponentJS); d->engine = engine; connect(this, SIGNAL(statusChanged(QmlComponent::Status)), this, SLOT(statusChange(QmlComponent::Status))); } QmlComponentJS::QmlComponentJS(QmlEngine *engine, const QUrl &url, QObject *parent) : QmlComponent(*(new QmlComponentJSPrivate), parent) { Q_D(QmlComponentJS); d->engine = engine; loadUrl(url); connect(this, SIGNAL(statusChanged(QmlComponent::Status)), this, SLOT(statusChange(QmlComponent::Status))); } void QmlComponentJS::setContext(QmlContext* c) { Q_D(QmlComponentJS); d->ctxt =c; } /*! Create a script object instance from this component. Returns a null script object if creation failed. It will create the instance in the same context that it was created it. QmlComponentJS is only meant to be created from with script - C++ developers should just use QmlComponent directly. Similar to QmlComponent::create(), but creates an object suitable for usage within scripts. */ QScriptValue QmlComponentJS::createObject() { Q_D(QmlComponentJS); QObject* ret = create(d->ctxt); return QmlEnginePrivate::qmlScriptObject(ret, d->engine); } /*! Return the list of errors that occured during the last compile or create operation, as a single string. An empty string is returned if isError() is not set. This function is similar to errors(), except more useful when called from QML. C++ code should usually use errors(). \sa errors() */ QString QmlComponentJS::errorsString() const { Q_D(const QmlComponentJS); QString ret; if(!isError()) return ret; foreach(const QmlError &e, d->errors) { ret += e.url().toString() + QLatin1String(":") + QString::number(e.line()) + QLatin1String(" ") + e.description() + QLatin1String("\n"); } return ret; } void QmlComponentJS::statusChange(QmlComponent::Status newStatus) { Q_D(QmlComponentJS); if(newStatus == d->prevStatus) return; if(newStatus == QmlComponent::Null || d->prevStatus == QmlComponent::Null) emit isNullChanged(); if(newStatus == QmlComponent::Ready || d->prevStatus == QmlComponent::Ready) emit isReadyChanged(); if(newStatus == QmlComponent::Loading || d->prevStatus == QmlComponent::Loading) emit isLoadingChanged(); if(newStatus == QmlComponent::Error || d->prevStatus == QmlComponent::Error) emit isErrorChanged(); d->prevStatus = newStatus; } QT_END_NAMESPACE