/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ #undef QT3_SUPPORT // don't want it here - it just causes bugs (which is why we removed it) #include #include #include #include #include #ifdef QT_SCRIPTTOOLS_LIB #include #endif #include #include #include #include #include #include #include #include #include "qml.h" #include #include #include "private/qmlbasicscript_p.h" #include "qmlengine.h" #include "qmlcontext.h" #include "qmlexpression.h" #include #include #include #include #include #include #include "private/qmlmetaproperty_p.h" #include #include #include Q_DECLARE_METATYPE(QmlMetaProperty) Q_DECLARE_METATYPE(QList); QT_BEGIN_NAMESPACE DEFINE_BOOL_CONFIG_OPTION(qmlDebugger, QML_DEBUGGER) DEFINE_BOOL_CONFIG_OPTION(qmlImportTrace, QML_IMPORT_TRACE) QML_DEFINE_TYPE(QObject,Object) struct StaticQtMetaObject : public QObject { static const QMetaObject *get() { return &static_cast (0)->staticQtMetaObject; } }; QmlEnginePrivate::QmlEnginePrivate(QmlEngine *e) : rootContext(0), currentBindContext(0), currentExpression(0), q(e), isDebugging(false), rootComponent(0), networkAccessManager(0), typeManager(e), uniqueId(1) { QScriptValue qtObject = scriptEngine.newQMetaObject(StaticQtMetaObject::get()); scriptEngine.globalObject().setProperty(QLatin1String("Qt"), qtObject); } QmlEnginePrivate::~QmlEnginePrivate() { delete rootContext; rootContext = 0; delete contextClass; contextClass = 0; delete objectClass; objectClass = 0; delete networkAccessManager; networkAccessManager = 0; for(int ii = 0; ii < bindValues.count(); ++ii) clear(bindValues[ii]); for(int ii = 0; ii < parserStatus.count(); ++ii) clear(parserStatus[ii]); } void QmlEnginePrivate::clear(SimpleList &bvs) { for (int ii = 0; ii < bvs.count; ++ii) { QmlBinding *bv = bvs.at(ii); if(bv) { QmlBindingPrivate *p = static_cast(QObjectPrivate::get(bv)); p->mePtr = 0; } } bvs.clear(); } void QmlEnginePrivate::clear(SimpleList &pss) { for (int ii = 0; ii < pss.count; ++ii) { QmlParserStatus *ps = pss.at(ii); if(ps) ps->d = 0; } pss.clear(); } Q_GLOBAL_STATIC(QmlEngineDebugServer, qmlEngineDebugServer); void QmlEnginePrivate::init() { scriptEngine.installTranslatorFunctions(); contextClass = new QmlContextScriptClass(q); objectClass = new QmlObjectScriptClass(q); valueTypeClass = new QmlValueTypeScriptClass(q); rootContext = new QmlContext(q,true); #ifdef QT_SCRIPTTOOLS_LIB if (qmlDebugger()){ debugger = new QScriptEngineDebugger(q); debugger->attachTo(&scriptEngine); } #endif //###needed for the other funcs, but should it be exposed? scriptEngine.globalObject().setProperty(QLatin1String("qmlEngine"), scriptEngine.newQObject(q)); scriptEngine.globalObject().setProperty(QLatin1String("createQmlObject"), scriptEngine.newFunction(QmlEngine::createQmlObject, 1)); scriptEngine.globalObject().setProperty(QLatin1String("createComponent"), scriptEngine.newFunction(QmlEngine::createComponent, 1)); if (QCoreApplication::instance()->thread() == q->thread() && QmlEngineDebugServer::isDebuggingEnabled()) { qmlEngineDebugServer(); isDebugging = true; QmlEngineDebugServer::addEngine(q); } } QmlContext *QmlEnginePrivate::setCurrentBindContext(QmlContext *c) { QmlContext *old = currentBindContext; currentBindContext = c; return old; } QmlEnginePrivate::CapturedProperty::CapturedProperty(const QmlMetaProperty &p) : object(p.object()), coreIndex(p.coreIndex()), notifyIndex(p.property().notifySignalIndex()) { } //////////////////////////////////////////////////////////////////// typedef QHash, bool> FunctionCache; Q_GLOBAL_STATIC(FunctionCache, functionCache); QScriptClass::QueryFlags QmlEnginePrivate::queryObject(const QString &propName, uint *id, QObject *obj) { QScriptClass::QueryFlags rv = 0; QmlMetaProperty prop(obj, propName); if (prop.type() == QmlMetaProperty::Invalid) { QPair key = qMakePair(obj->metaObject(), propName); bool isFunction = false; if (functionCache()->contains(key)) { isFunction = functionCache()->value(key); } else { QScriptValue sobj = scriptEngine.newQObject(obj); QScriptValue func = sobj.property(propName); isFunction = func.isFunction(); functionCache()->insert(key, isFunction); } if (isFunction) { *id = QmlScriptClass::FunctionId; rv |= QScriptClass::HandlesReadAccess; } } else { *id = QmlScriptClass::PropertyId; *id |= prop.save(); rv |= QScriptClass::HandlesReadAccess; if (prop.isWritable()) rv |= QScriptClass::HandlesWriteAccess; } return rv; } struct QmlValueTypeReference { QmlValueType *type; QGuard object; int property; }; Q_DECLARE_METATYPE(QmlValueTypeReference); QScriptValue QmlEnginePrivate::propertyObject(const QScriptString &propName, QObject *obj, uint id) { if (id == QmlScriptClass::FunctionId) { QScriptValue sobj = scriptEngine.newQObject(obj); QScriptValue func = sobj.property(propName); return func; } else { QmlMetaProperty prop; prop.restore(id, obj); if (!prop.isValid()) return QScriptValue(); if (prop.needsChangedNotifier()) capturedProperties << CapturedProperty(prop); int propType = prop.propertyType(); if (propType < QVariant::UserType && valueTypes[propType]) { QmlValueTypeReference ref; ref.type = valueTypes[propType]; ref.object = obj; ref.property = prop.coreIndex(); return scriptEngine.newObject(valueTypeClass, scriptEngine.newVariant(QVariant::fromValue(ref))); } QVariant var = prop.read(); QObject *varobj = (propType < QVariant::UserType)?0:QmlMetaType::toQObject(var); if (!varobj) varobj = qvariant_cast(var); if (varobj) { return scriptEngine.newObject(objectClass, scriptEngine.newVariant(QVariant::fromValue(varobj))); } else { if (var.type() == QVariant::Bool) return QScriptValue(&scriptEngine, var.toBool()); return scriptEngine.newVariant(var); } } return QScriptValue(); } /*! \class QmlEngine \brief The QmlEngine class provides an environment for instantiating QML components. \mainclass Each QML component is instantiated in a QmlContext. QmlContext's are essential for passing data to QML components. In QML, contexts are arranged hierarchically and this hierarchy is managed by the QmlEngine. Prior to creating any QML components, an application must have created a QmlEngine to gain access to a QML context. The following example shows how to create a simple Text item. \code QmlEngine engine; QmlComponent component(&engine, "Text { text: \"Hello world!\" }"); QFxItem *item = qobject_cast(component.create()); //add item to view, etc ... \endcode In this case, the Text item will be created in the engine's \l {QmlEngine::rootContext()}{root context}. \sa QmlComponent QmlContext */ /*! Create a new QmlEngine with the given \a parent. */ QmlEngine::QmlEngine(QObject *parent) : QObject(*new QmlEnginePrivate(this), parent) { Q_D(QmlEngine); d->init(); qRegisterMetaType("QVariant"); } /*! Destroys the QmlEngine. Any QmlContext's created on this engine will be invalidated, but not destroyed (unless they are parented to the QmlEngine object). */ QmlEngine::~QmlEngine() { Q_D(QmlEngine); if (d->isDebugging) QmlEngineDebugServer::remEngine(this); } /*! Clears the engine's internal component cache. Normally the QmlEngine caches components loaded from qml files. This method clears this cache and forces the component to be reloaded. */ void QmlEngine::clearComponentCache() { Q_D(QmlEngine); d->typeManager.clearCache(); } /*! Returns the engine's root context. The root context is automatically created by the QmlEngine. Data that should be available to all QML component instances instantiated by the engine should be put in the root context. Additional data that should only be available to a subset of component instances should be added to sub-contexts parented to the root context. */ QmlContext *QmlEngine::rootContext() { Q_D(QmlEngine); return d->rootContext; } /*! Sets the common QNetworkAccessManager, \a network, used by all QML elements instantiated by this engine. Any previously set manager is deleted and \a network is owned by the QmlEngine. This method should only be called before any QmlComponents are instantiated. */ void QmlEngine::setNetworkAccessManager(QNetworkAccessManager *network) { Q_D(QmlEngine); delete d->networkAccessManager; d->networkAccessManager = network; } /*! Returns the common QNetworkAccessManager used by all QML elements instantiated by this engine. The default implements no caching, cookiejar, etc., just a default QNetworkAccessManager. */ QNetworkAccessManager *QmlEngine::networkAccessManager() const { Q_D(const QmlEngine); if (!d->networkAccessManager) d->networkAccessManager = new QNetworkAccessManager; return d->networkAccessManager; } /*! Return the base URL for this engine. The base URL is only used to resolve components when a relative URL is passed to the QmlComponent constructor. If a base URL has not been explicitly set, this method returns the application's current working directory. \sa setBaseUrl() */ QUrl QmlEngine::baseUrl() const { Q_D(const QmlEngine); if (d->baseUrl.isEmpty()) { return QUrl::fromLocalFile(QDir::currentPath() + QDir::separator()); } else { return d->baseUrl; } } /*! Set the base URL for this engine to \a url. \sa baseUrl() */ void QmlEngine::setBaseUrl(const QUrl &url) { Q_D(QmlEngine); d->baseUrl = url; } /*! Returns the QmlContext for the \a object, or 0 if no context has been set. When the QmlEngine instantiates a QObject, the context is set automatically. */ QmlContext *QmlEngine::contextForObject(const QObject *object) { if(!object) return 0; QObjectPrivate *priv = QObjectPrivate::get(const_cast(object)); QmlSimpleDeclarativeData *data = static_cast(priv->declarativeData); return data?data->context:0; } /*! Sets the QmlContext for the \a object to \a context. If the \a object already has a context, a warning is output, but the context is not changed. When the QmlEngine instantiates a QObject, the context is set automatically. */ void QmlEngine::setContextForObject(QObject *object, QmlContext *context) { QObjectPrivate *priv = QObjectPrivate::get(object); QmlSimpleDeclarativeData *data = static_cast(priv->declarativeData); if (data && data->context) { qWarning("QmlEngine::setContextForObject(): Object already has a QmlContext"); return; } if (!data) { priv->declarativeData = &context->d_func()->contextData; } else { data->context = context; } context->d_func()->contextObjects.append(object); } void qmlExecuteDeferred(QObject *object) { QmlInstanceDeclarativeData *data = QmlInstanceDeclarativeData::get(object); if (data && data->deferredComponent) { QmlVME vme; vme.runDeferred(object); data->deferredComponent->release(); data->deferredComponent = 0; } } QmlContext *qmlContext(const QObject *obj) { return QmlEngine::contextForObject(obj); } QmlEngine *qmlEngine(const QObject *obj) { QmlContext *context = QmlEngine::contextForObject(obj); return context?context->engine():0; } QObject *qmlAttachedPropertiesObjectById(int id, const QObject *object, bool create) { QmlExtendedDeclarativeData *edata = QmlExtendedDeclarativeData::get(const_cast(object), true); QObject *rv = edata->attachedProperties.value(id); if (rv || !create) return rv; QmlAttachedPropertiesFunc pf = QmlMetaType::attachedPropertiesFuncById(id); if (!pf) return 0; rv = pf(const_cast(object)); if (rv) edata->attachedProperties.insert(id, rv); return rv; } void QmlSimpleDeclarativeData::destroyed(QObject *object) { if (context) context->d_func()->contextObjects.removeAll(object); } void QmlInstanceDeclarativeData::destroyed(QObject *object) { QmlSimpleDeclarativeData::destroyed(object); if (deferredComponent) deferredComponent->release(); delete this; } /*! \internal */ QScriptEngine *QmlEngine::scriptEngine() { Q_D(QmlEngine); return &d->scriptEngine; } /*! Creates a QScriptValue allowing you to use \a object in QML script. \a engine is the QmlEngine it is to be created in. The QScriptValue returned is a QtScript Object, not a QtScript QObject, due to the special needs of QML requiring more functionality than a standard QtScript QObject. You'll want to use this function if you are writing C++ code which dynamically creates and returns objects when called from QtScript, and these objects are visual items in the QML tree. \sa QScriptEngine::newQObject() */ QScriptValue QmlEngine::qmlScriptObject(QObject* object, QmlEngine* engine) { return engine->scriptEngine()->newObject(new QmlObjectScriptClass(engine), engine->scriptEngine()->newQObject(object)); } /*! This function is intended for use inside QML only. In C++ just create a component object as usual. This function takes the URL of a QML file as its only argument. It returns a component object which can be used to create and load that QML file. Example QmlJS is below, remember that QML files that might be loaded over the network cannot be expected to be ready immediately. \code var component; var sprite; function finishCreation(){ if(component.isReady()){ sprite = component.createObject(); if(sprite == 0){ // Error Handling }else{ sprite.parent = page; sprite.x = 200; //... } }else if(component.isError()){ // Error Handling } } component = createComponent("Sprite.qml"); if(component.isReady()){ finishCreation(); }else{ component.statusChanged.connect(finishCreation); } \endcode If you are certain the files will be local, you could simplify to \code component = createComponent("Sprite.qml"); sprite = component.createObject(); if(sprite == 0){ // Error Handling print(component.errorsString()); }else{ sprite.parent = page; sprite.x = 200; //... } \endcode If you want to just create an arbitrary string of QML, instead of loading a qml file, consider the createQmlObject() function. \sa QmlComponent::createObject(), QmlEngine::createQmlObject() */ QScriptValue QmlEngine::createComponent(QScriptContext *ctxt, QScriptEngine *engine) { QmlBindableComponent* c; QmlEngine* activeEngine = qobject_cast( engine->globalObject().property(QLatin1String("qmlEngine")).toQObject()); QmlContext* context =activeEngine->d_func()->currentExpression->context(); if(ctxt->argumentCount() != 1 || !activeEngine){ c = new QmlBindableComponent(activeEngine); }else{ QUrl url = QUrl(context->resolvedUrl(ctxt->argument(0).toString())); if(!url.isValid()){ url = QUrl(ctxt->argument(0).toString()); } c = new QmlBindableComponent(activeEngine, url, activeEngine); } c->setContext(context); return engine->newQObject(c); } /*! Creates a new object from the specified string of QML. It requires a second argument, which is the id of an existing QML object to use as the new object's parent. If a third argument is provided, this is used as the filepath that the qml came from. Example (where targetItem is the id of an existing QML item): \code newObject = createQmlObject('Rect {color: "red"; width: 20; height: 20}', targetItem, "dynamicSnippet1"); \endcode This function is intended for use inside QML only. It is intended to behave similarly to eval, but for creating QML elements. Returns the created object, or null if there is an error. In the case of an error, details of the error are output using qWarning(). Note that this function returns immediately, and therefore may not work if the QML loads new components. If you are trying to load a new component, for example from a QML file, consider the createComponent() function instead. 'New components' refers to external QML files that have not yet been loaded, and so it is safe to use createQmlObject to load built-in components. \sa QmlEngine::createComponent() */ QScriptValue QmlEngine::createQmlObject(QScriptContext *ctxt, QScriptEngine *engine) { QmlEngine* activeEngine = qobject_cast( engine->globalObject().property(QLatin1String("qmlEngine")).toQObject()); if(ctxt->argumentCount() < 2 || !activeEngine){ if(ctxt->argumentCount() < 2){ qWarning() << "createQmlObject requires two arguments, A QML string followed by an existing QML item id."; }else{ qWarning() << "createQmlObject cannot find engine."; } return engine->nullValue(); } QString qml = ctxt->argument(0).toString(); QUrl url; if(ctxt->argumentCount() > 2) url = QUrl(ctxt->argument(2).toString()); QObject *parentArg = ctxt->argument(1).data().toQObject(); QmlContext *qmlCtxt = qmlContext(parentArg); url = qmlCtxt->resolvedUrl(url); QmlComponent component(activeEngine, qml.toUtf8(), url); if(component.isError()) { QList errors = component.errors(); foreach (const QmlError &error, errors) { qWarning() <<"Error in createQmlObject(): "<< error; } return engine->nullValue(); } QObject *obj = component.create(qmlCtxt); if(component.isError()) { QList errors = component.errors(); foreach (const QmlError &error, errors) { qWarning() <<"Error in createQmlObject(): "<< error; } return engine->nullValue(); } if(obj){ obj->setParent(parentArg); obj->setProperty("parent", QVariant::fromValue(parentArg)); return qmlScriptObject(obj, activeEngine); } return engine->nullValue(); } QmlScriptClass::QmlScriptClass(QmlEngine *bindengine) : QScriptClass(bindengine->scriptEngine()), engine(bindengine) { } QVariant QmlScriptClass::toVariant(QmlEngine *engine, const QScriptValue &val) { QmlEnginePrivate *ep = static_cast(QObjectPrivate::get(engine)); QScriptClass *sc = val.scriptClass(); if (!sc) { return val.toVariant(); } else if (sc == ep->contextClass) { return QVariant(); } else if (sc == ep->objectClass) { return QVariant::fromValue(val.data().toQObject()); } else if (sc == ep->valueTypeClass) { QmlValueTypeReference ref = qvariant_cast(val.data().toVariant()); if (!ref.object) return QVariant(); QMetaProperty p = ref.object->metaObject()->property(ref.property); return p.read(ref.object); } return QVariant(); } ///////////////////////////////////////////////////////////// /* The QmlContextScriptClass handles property access for a QmlContext via QtScript. */ QmlContextScriptClass::QmlContextScriptClass(QmlEngine *bindEngine) : QmlScriptClass(bindEngine) { } QmlContextScriptClass::~QmlContextScriptClass() { } QScriptClass::QueryFlags QmlContextScriptClass::queryProperty(const QScriptValue &object, const QScriptString &name, QueryFlags flags, uint *id) { Q_UNUSED(flags); QmlContext *bindContext = static_cast(object.data().toQObject()); QueryFlags rv = 0; QString propName = name.toString(); #ifdef PROPERTY_DEBUG qWarning() << "Query Context:" << propName << bindContext; #endif *id = InvalidId; if (bindContext->d_func()->propertyNames.contains(propName)) { rv |= HandlesReadAccess; *id = VariantPropertyId; } for (int ii = 0; !rv && ii < bindContext->d_func()->defaultObjects.count(); ++ii) { rv = engine->d_func()->queryObject(propName, id, bindContext->d_func()->defaultObjects.at(ii)); if (rv) *id |= (ii << 24); } return rv; } QScriptValue QmlContextScriptClass::property(const QScriptValue &object, const QScriptString &name, uint id) { QmlContext *bindContext = static_cast(object.data().toQObject()); #ifdef PROPERTY_DEBUG QString propName = name.toString(); qWarning() << "Context Property:" << propName << bindContext; #endif uint basicId = id & QmlScriptClass::ClassIdMask; QScriptEngine *scriptEngine = engine->scriptEngine(); switch (basicId) { case VariantPropertyId: { QString propName = name.toString(); int index = bindContext->d_func()->propertyNames.value(propName); QVariant value = bindContext->d_func()->propertyValues.at(index); #ifdef PROPERTY_DEBUG qWarning() << "Context Property: Resolved property" << propName << "to context variant property list" << bindContext <<". Value:" << rv.toVariant(); #endif QScriptValue rv; if (QmlMetaType::isObject(value.userType())) { rv = scriptEngine->newObject(engine->d_func()->objectClass, scriptEngine->newVariant(value)); } else { rv = scriptEngine->newVariant(value); } engine->d_func()->capturedProperties << QmlEnginePrivate::CapturedProperty(bindContext, -1, index + bindContext->d_func()->notifyIndex); return rv; } default: { int objId = (id & ClassIdSelectorMask) >> 24; QObject *obj = bindContext->d_func()->defaultObjects.at(objId); QScriptValue rv = engine->d_func()->propertyObject(name, obj, id & ~QmlScriptClass::ClassIdSelectorMask); if (rv.isValid()) { #ifdef PROPERTY_DEBUG qWarning() << "~Property: Resolved property" << propName << "to context default object" << bindContext << obj <<". Value:" << rv.toVariant(); #endif return rv; } break; } } return QScriptValue(); } void QmlContextScriptClass::setProperty(QScriptValue &object, const QScriptString &name, uint id, const QScriptValue &value) { Q_UNUSED(name); QmlContext *bindContext = static_cast(object.data().toQObject()); #ifdef PROPERTY_DEBUG QString propName = name.toString(); qWarning() << "Set QmlObject Property" << name.toString() << value.toVariant(); #endif int objIdx = (id & QmlScriptClass::ClassIdSelectorMask) >> 24; QObject *obj = bindContext->d_func()->defaultObjects.at(objIdx); QScriptEngine *scriptEngine = engine->scriptEngine(); QScriptValue oldact = scriptEngine->currentContext()->activationObject(); scriptEngine->currentContext()->setActivationObject(scriptEngine->globalObject()); QmlMetaProperty prop; prop.restore(id, obj); QVariant v = QmlScriptClass::toVariant(engine, value); prop.write(v); scriptEngine->currentContext()->setActivationObject(oldact); } ///////////////////////////////////////////////////////////// QmlValueTypeScriptClass::QmlValueTypeScriptClass(QmlEngine *bindEngine) : QmlScriptClass(bindEngine) { } QmlValueTypeScriptClass::~QmlValueTypeScriptClass() { } QmlValueTypeScriptClass::QueryFlags QmlValueTypeScriptClass::queryProperty(const QScriptValue &object, const QScriptString &name, QueryFlags flags, uint *id) { QmlValueTypeReference ref = qvariant_cast(object.data().toVariant()); if (!ref.object) return 0; QByteArray propName = name.toString().toUtf8(); int idx = ref.type->metaObject()->indexOfProperty(propName.constData()); if (idx == -1) return 0; *id = idx; QMetaProperty prop = ref.object->metaObject()->property(idx); QmlValueTypeScriptClass::QueryFlags rv = QmlValueTypeScriptClass::HandlesReadAccess; if (prop.isWritable()) rv |= QmlValueTypeScriptClass::HandlesWriteAccess; return rv; } QScriptValue QmlValueTypeScriptClass::property(const QScriptValue &object, const QScriptString &name, uint id) { QmlValueTypeReference ref = qvariant_cast(object.data().toVariant()); if (!ref.object) return QScriptValue(); ref.type->read(ref.object, ref.property); QMetaProperty p = ref.type->metaObject()->property(id); QVariant rv = p.read(ref.type); return static_cast(QObjectPrivate::get(engine))->scriptEngine.newVariant(rv); } void QmlValueTypeScriptClass::setProperty(QScriptValue &object, const QScriptString &name, uint id, const QScriptValue &value) { QmlValueTypeReference ref = qvariant_cast(object.data().toVariant()); if (!ref.object) return; QVariant v = QmlScriptClass::toVariant(engine, value); ref.type->read(ref.object, ref.property); QMetaProperty p = ref.type->metaObject()->property(id); p.write(ref.type, v); ref.type->write(ref.object, ref.property); } ///////////////////////////////////////////////////////////// /* The QmlObjectScriptClass handles property access for QObjects via QtScript. It is also used to provide a more useful API in QtScript for QML. */ QScriptValue QmlObjectDestroy(QScriptContext *context, QScriptEngine *engine) { QObject* obj = context->thisObject().data().toQObject(); if(obj) delete obj; context->thisObject().setData(QScriptValue(engine, 0)); return engine->nullValue(); } QmlObjectScriptClass::QmlObjectScriptClass(QmlEngine *bindEngine) : QmlScriptClass(bindEngine) { engine = bindEngine; prototypeObject = engine->scriptEngine()->newObject(); prototypeObject.setProperty(QLatin1String("destroy"), engine->scriptEngine()->newFunction(QmlObjectDestroy)); } QmlObjectScriptClass::~QmlObjectScriptClass() { } QScriptValue QmlObjectScriptClass::prototype() const { return prototypeObject; } QScriptClass::QueryFlags QmlObjectScriptClass::queryProperty(const QScriptValue &object, const QScriptString &name, QueryFlags flags, uint *id) { Q_UNUSED(flags); QObject *obj = object.data().toQObject(); QueryFlags rv = 0; QString propName = name.toString(); #ifdef PROPERTY_DEBUG qWarning() << "Query QmlObject:" << propName << obj; #endif if (obj) rv = engine->d_func()->queryObject(propName, id, obj); return rv; } QScriptValue QmlObjectScriptClass::property(const QScriptValue &object, const QScriptString &name, uint id) { QObject *obj = object.data().toQObject(); #ifdef PROPERTY_DEBUG QString propName = name.toString(); qWarning() << "QmlObject Property:" << propName << obj; #endif QScriptValue rv = engine->d_func()->propertyObject(name, obj, id); if (rv.isValid()) { #ifdef PROPERTY_DEBUG qWarning() << "~Property: Resolved property" << propName << "to object" << obj <<". Value:" << rv.toVariant(); #endif return rv; } return QScriptValue(); } void QmlObjectScriptClass::setProperty(QScriptValue &object, const QScriptString &name, uint id, const QScriptValue &value) { Q_UNUSED(name); QObject *obj = object.data().toQObject(); #ifdef PROPERTY_DEBUG QString propName = name.toString(); qWarning() << "Set QmlObject Property" << name.toString() << value.toVariant(); #endif QScriptEngine *scriptEngine = engine->scriptEngine(); QScriptValue oldact = scriptEngine->currentContext()->activationObject(); scriptEngine->currentContext()->setActivationObject(scriptEngine->globalObject()); QmlMetaProperty prop; prop.restore(id, obj); QVariant v = QmlScriptClass::toVariant(engine, value); prop.write(v); scriptEngine->currentContext()->setActivationObject(oldact); } struct QmlEngine::ImportedNamespace { QStringList urls; QStringList versions; QList isLibrary; QUrl find(const QString& type) const { for (int i=0; i=0 ? line.indexOf(QLatin1Char(' '),space1+1) : -1; QStringRef maptype = line.leftRef(space1); QStringRef mapversion = line.midRef(space1+1,space2<0?line.length()-space1-2:space2-space1-1); QStringRef mapfile = space2<0 ? QStringRef() : line.midRef(space2+1,line.length()-space2-2); if (maptype==type && mapversion==version) { if (mapfile.isEmpty()) return url; else return url.resolved(mapfile.toString()); } } while (!qmldir.atEnd()); } } if (ok) return url; } } return QUrl(); } QmlType *findBuiltin(const QByteArray& type, QByteArray* found=0) const { for (int i=0; iurls.append(url); s->versions.append(version); s->isLibrary.append(importType == QmlEngine::LibraryImport); return true; } QUrl find(const QString& type) const { const QmlEngine::ImportedNamespace *s = 0; int slash = type.indexOf(QLatin1Char('/')); if (slash >= 0) { while (!s) { s = set.value(type.left(slash)); int nslash = type.indexOf(QLatin1Char('/'),slash+1); if (nslash > 0) slash = nslash; else break; } } else { s = &unqualifiedset; } QString unqualifiedtype = type.mid(slash+1); if (s) return s->find(unqualifiedtype); else return QUrl(); } QmlType *findBuiltin(const QByteArray& type, QByteArray* found=0) { QmlEngine::ImportedNamespace *s = 0; int slash = type.indexOf('/'); if (slash >= 0) { while (!s) { s = set.value(QString::fromLatin1(type.left(slash))); int nslash = type.indexOf('/',slash+1); if (nslash > 0) slash = nslash; else break; } } else { s = &unqualifiedset; } QByteArray unqualifiedtype = slash < 0 ? type : type.mid(slash+1); // common-case opt (QString::mid works fine, but slower) if (s) return s->findBuiltin(unqualifiedtype,found); else return 0; } QmlEngine::ImportedNamespace *findNamespace(const QString& type) { return set.value(type); } private: QmlEngine::ImportedNamespace unqualifiedset; QHash set; }; QmlEngine::Imports::Imports() : d(new QmlImportsPrivate) { } QmlEngine::Imports::~Imports() { } /*! Sets the base URL to be used for all relative file imports added. */ void QmlEngine::Imports::setBaseUrl(const QUrl& url) { base = url; } /*! Adds \a path as a directory where installed QML components are defined in a URL-based directory structure. For example, if you add \c /opt/MyApp/lib/qml and then load QML that imports \c com.mycompany.Feature, then QmlEngine will look in \c /opt/MyApp/lib/qml/com/mycompany/Feature/ for the components provided by that module (and in the case of versioned imports, for the \c qmldir file definiting the type version mapping. */ void QmlEngine::addImportPath(const QString& path) { if (qmlImportTrace()) qDebug() << "QmlEngine::addImportPath" << path; Q_D(QmlEngine); d->fileImportPath.prepend(path); } /*! Adds information to \a imports such that subsequent calls to resolveType() will resolve types qualified by \a prefix by considering types found at the given \a uri. The uri is either a directory (if importType is FileImport), or a URI resolved using paths added via addImportPath() (if importType is LibraryImport). The \a prefix may be empty, in which case the import location is considered for unqualified types. The base URL must already have been set with Import::setBaseUrl(). */ bool QmlEngine::addToImport(Imports* imports, const QString& uri, const QString& prefix, const QString& version, ImportType importType) const { Q_D(const QmlEngine); bool ok = imports->d->add(imports->base,uri,prefix,version,importType,d->fileImportPath); if (qmlImportTrace()) qDebug() << "QmlEngine::addToImport(" << imports << uri << prefix << version << (importType==LibraryImport ? "Library" : "File") << ": " << ok; return ok; } /*! Using the given \a imports, the given (namespace qualified) \a type is resolved to either an ImportedNamespace stored at \a ns_return, a QmlType stored at \a type_return, or a component located at \a url_return. If any return pointer is 0, the corresponding search is not done. \sa addToImport() */ bool QmlEngine::resolveType(const Imports& imports, const QByteArray& type, QmlType** type_return, QUrl* url_return, ImportedNamespace** ns_return) const { if (ns_return) { *ns_return = imports.d->findNamespace(QLatin1String(type)); if (*ns_return) return true; } if (type_return) { QmlType* t = imports.d->findBuiltin(type); if (!t) t = QmlMetaType::qmlType(type); if (t) { if (type_return) *type_return = t; if (qmlImportTrace()) qDebug() << "QmlEngine::resolveType" << type << "= (builtin)"; return true; } } if (url_return) { QUrl url = imports.d->find(QLatin1String(type)); if (!url.isValid()) url = imports.base.resolved(QUrl(QLatin1String(type + ".qml"))); if (url.isValid()) { if (url_return) *url_return = url; if (qmlImportTrace()) qDebug() << "QmlEngine::resolveType" << type << "=" << url; return true; } } if (qmlImportTrace()) qDebug() << "QmlEngine::resolveType" << type << " not found"; return false; } /*! Searching \e only in the namespace \a ns (previously returned in a call to resolveType(), \a type is found and returned to either a QmlType stored at \a type_return, or a component located at \a url_return. If either return pointer is 0, the corresponding search is not done. */ void QmlEngine::resolveTypeInNamespace(ImportedNamespace* ns, const QByteArray& type, QmlType** type_return, QUrl* url_return ) const { if (type_return) { *type_return = ns->findBuiltin(type); } if (url_return) { *url_return = ns->find(QLatin1String(type)); } } QT_END_NAMESPACE