/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QMLANIMATION_P_H #define QMLANIMATION_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qmlanimation_p.h" #include "qmlnullablevalue_p_p.h" #include "qmltimeline_p_p.h" #include #include #include #include #include #include #include #include #include QT_BEGIN_NAMESPACE //interface for classes that provide animation actions for QActionAnimation class QAbstractAnimationAction { public: virtual ~QAbstractAnimationAction() {} virtual void doAction() = 0; }; //templated animation action //allows us to specify an action that calls a function of a class. //(so that class doesn't have to inherit QmlAbstractAnimationAction) template class QAnimationActionProxy : public QAbstractAnimationAction { public: QAnimationActionProxy(T *p) : m_p(p) {} virtual void doAction() { (m_p->*method)(); } private: T *m_p; }; //performs an action of type QAbstractAnimationAction class QActionAnimation : public QAbstractAnimation { Q_OBJECT public: QActionAnimation(QObject *parent = 0) : QAbstractAnimation(parent), animAction(0), policy(KeepWhenStopped), running(false) {} QActionAnimation(QAbstractAnimationAction *action, QObject *parent = 0) : QAbstractAnimation(parent), animAction(action), policy(KeepWhenStopped), running(false) {} ~QActionAnimation() { if (policy == DeleteWhenStopped) { delete animAction; animAction = 0; } } virtual int duration() const { return 0; } void setAnimAction(QAbstractAnimationAction *action, DeletionPolicy p) { if (state() == Running) stop(); if (policy == DeleteWhenStopped) delete animAction; animAction = action; policy = p; } protected: virtual void updateCurrentTime(int) {} virtual void updateState(State newState, State /*oldState*/) { if (newState == Running) { if (animAction) { running = true; animAction->doAction(); running = false; if (state() == Stopped && policy == DeleteWhenStopped) { delete animAction; animAction = 0; } } } /*else if (newState == Stopped && policy == DeleteWhenStopped) { if (!running) { delete animAction; animAction = 0; } }*/ } private: QAbstractAnimationAction *animAction; DeletionPolicy policy; bool running; }; //animates QmlTimeLineValue (assumes start and end values will be reals or compatible) class QmlTimeLineValueAnimator : public QVariantAnimation { Q_OBJECT public: QmlTimeLineValueAnimator(QObject *parent = 0) : QVariantAnimation(parent), animValue(0), fromSourced(0), policy(KeepWhenStopped) {} ~QmlTimeLineValueAnimator() { if (policy == DeleteWhenStopped) { delete animValue; animValue = 0; } } void setAnimValue(QmlTimeLineValue *value, DeletionPolicy p) { if (state() == Running) stop(); if (policy == DeleteWhenStopped) delete animValue; animValue = value; policy = p; } void setFromSourcedValue(bool *value) { fromSourced = value; } protected: virtual void updateCurrentValue(const QVariant &value) { if (animValue) animValue->setValue(value.toReal()); } virtual void updateState(State newState, State oldState) { QVariantAnimation::updateState(newState, oldState); if (newState == Running) { //check for new from every loop if (fromSourced) *fromSourced = false; } /*else if (newState == Stopped && policy == DeleteWhenStopped) { delete animValue; animValue = 0; }*/ //### we get a stop each loop if we are in a group //### top-level animation is the only reliable one for this } private: QmlTimeLineValue *animValue; bool *fromSourced; DeletionPolicy policy; }; //an animation that just gives a tick template class QTickAnimationProxy : public QAbstractAnimation { //Q_OBJECT //doesn't work with templating public: QTickAnimationProxy(T *p, QObject *parent = 0) : QAbstractAnimation(parent), m_p(p) {} virtual int duration() const { return -1; } protected: virtual void updateCurrentTime(int msec) { (m_p->*method)(msec); } private: T *m_p; }; class QmlAbstractAnimationPrivate : public QObjectPrivate { Q_DECLARE_PUBLIC(QmlAbstractAnimation) public: QmlAbstractAnimationPrivate() : running(false), paused(false), alwaysRunToEnd(false), repeat(false), connectedTimeLine(false), componentComplete(true), avoidPropertyValueSourceStart(false), disableUserControl(false), group(0) {} bool running:1; bool paused:1; bool alwaysRunToEnd:1; bool repeat:1; bool connectedTimeLine:1; bool componentComplete:1; bool avoidPropertyValueSourceStart:1; bool disableUserControl:1; void commence(); QmlMetaProperty defaultProperty; QmlAnimationGroup *group; static QmlMetaProperty createProperty(QObject *obj, const QString &str, QObject *infoObj); }; class QmlPauseAnimationPrivate : public QmlAbstractAnimationPrivate { Q_DECLARE_PUBLIC(QmlPauseAnimation) public: QmlPauseAnimationPrivate() : QmlAbstractAnimationPrivate(), pa(0) {} void init(); QPauseAnimation *pa; }; class QmlScriptActionPrivate : public QmlAbstractAnimationPrivate { Q_DECLARE_PUBLIC(QmlScriptAction) public: QmlScriptActionPrivate() : QmlAbstractAnimationPrivate(), hasRunScriptScript(false), proxy(this), rsa(0) {} void init(); QmlScriptString script; QString name; QmlScriptString runScriptScript; bool hasRunScriptScript; void execute(); QAnimationActionProxy proxy; QActionAnimation *rsa; }; class QmlPropertyActionPrivate : public QmlAbstractAnimationPrivate { Q_DECLARE_PUBLIC(QmlPropertyAction) public: QmlPropertyActionPrivate() : QmlAbstractAnimationPrivate(), target(0), spa(0) {} void init(); QObject *target; QString propertyName; QString properties; QList targets; QList exclude; QmlNullableValue value; QActionAnimation *spa; }; class QmlParentActionPrivate : public QmlAbstractAnimationPrivate { Q_DECLARE_PUBLIC(QmlParentAction) public: QmlParentActionPrivate() : QmlAbstractAnimationPrivate(), pcTarget(0), pcParent(0) {} void init(); QmlGraphicsItem *pcTarget; QmlGraphicsItem *pcParent; void doAction(); QActionAnimation *cpa; }; class QmlAnimationGroupPrivate : public QmlAbstractAnimationPrivate { Q_DECLARE_PUBLIC(QmlAnimationGroup) public: QmlAnimationGroupPrivate() : QmlAbstractAnimationPrivate(), animations(this), ag(0) {} struct AnimationList : public QmlConcreteList { AnimationList(QmlAnimationGroupPrivate *p) : anim(p) {} virtual void append(QmlAbstractAnimation *a) { QmlConcreteList::append(a); a->setGroup(anim->q_func()); } virtual void clear() { for (int i = 0; i < count(); ++i) at(i)->setGroup(0); QmlConcreteList::clear(); } virtual void removeAt(int i) { at(i)->setGroup(0); QmlConcreteList::removeAt(i); } virtual void insert(int i, QmlAbstractAnimation *a) { QmlConcreteList::insert(i, a); a->setGroup(anim->q_func()); } QmlAnimationGroupPrivate *anim; }; AnimationList animations; QAnimationGroup *ag; }; class QmlPropertyAnimationPrivate : public QmlAbstractAnimationPrivate { Q_DECLARE_PUBLIC(QmlPropertyAnimation) public: QmlPropertyAnimationPrivate() : QmlAbstractAnimationPrivate(), target(0), fromSourced(false), fromIsDefined(false), toIsDefined(false), rangeIsSet(false), defaultToInterpolatorType(0), interpolatorType(0), interpolator(0), va(0) {} void init(); QVariant from; QVariant to; QString easing; QObject *target; QString propertyName; QString properties; QList targets; QList exclude; QString defaultProperties; bool fromSourced; bool fromIsDefined:1; bool toIsDefined:1; bool rangeIsSet:1; bool defaultToInterpolatorType:1; int interpolatorType; QVariantAnimation::Interpolator interpolator; QmlTimeLineValueAnimator *va; static QVariant interpolateVariant(const QVariant &from, const QVariant &to, qreal progress); static void convertVariant(QVariant &variant, int type); }; class QmlRotationAnimationPrivate : public QmlPropertyAnimationPrivate { Q_DECLARE_PUBLIC(QmlRotationAnimation) public: QmlRotationAnimationPrivate() : direction(QmlRotationAnimation::Shortest) {} QmlRotationAnimation::RotationDirection direction; }; QT_END_NAMESPACE #endif // QMLANIMATION_P_H