/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qmlconnection.h" #include #include "private/qmlboundsignal_p.h" #include "private/qobject_p.h" #include #include QT_BEGIN_NAMESPACE class QmlConnectionPrivate : public QObjectPrivate { public: QmlConnectionPrivate() : boundsignal(0), signalSender(0), componentcomplete(false) {} QmlBoundSignal *boundsignal; QObject *signalSender; QString script; QString signal; bool componentcomplete; }; /*! \qmlclass Connection QmlConnection \brief A Connection object describes generalized connections to signals. JavaScript-in-HTML style signal properties do not allow: \list \i connecting to signals with the same name but different parameters \i conformance checking that parameters are correctly named \i multiple connections to the same signal \i connections outside the scope of the signal sender \i signals in classes with coincidentally-named on properties \endlist When any of these is needed, the Connection object can be used instead. Where a signal could be connected like this: \qml MouseRegion { onClicked: { foo(x+123,y+456) } } \endqml An equivalent binding can be made with a Connection object: \qml MouseRegion { Connection { signal: "clicked(x,y)" script: { foo(x+123,y+456) } } } \endqml More generally, the Connection object can be a child of some other object than the sender of the signal, and the script is the default attribute: \qml MouseRegion { id: mr } ... Connection { sender: mr signal: "clicked(x,y)" script: { foo(x+123,y+456) } } \endqml */ /*! \internal \class QmlConnection \brief The QmlConnection class describes generalized connections to signals. */ QmlConnection::QmlConnection(QObject *parent) : QObject(*(new QmlConnectionPrivate), parent) { } QmlConnection::~QmlConnection() { Q_D(QmlConnection); delete d->boundsignal; } /*! \qmlproperty Object Connection::sender This property holds the object that sends the signal. By default, the sender is assumed to be the parent of the Connection. */ QObject *QmlConnection::signalSender() const { Q_D(const QmlConnection); return d->signalSender ? d->signalSender : parent(); } void QmlConnection::setSignalSender(QObject *obj) { Q_D(QmlConnection); if (d->signalSender == obj) return; disconnectIfValid(); d->signalSender = obj; connectIfValid(); } void QmlConnection::connectIfValid() { Q_D(QmlConnection); if (!d->componentcomplete) return; // boundsignal must not exist if ((d->signalSender || parent()) && !d->signal.isEmpty() && !d->script.isEmpty()) { // create // XXX scope? int sigIdx = -1; int lparen = d->signal.indexOf(QLatin1Char('(')); QList sigparams; if (lparen >= 0 && d->signal.length() > lparen+2) { QStringList l = d->signal.mid(lparen+1,d->signal.length()-lparen-2).split(QLatin1Char(',')); foreach (const QString &s, l) { sigparams.append(s.toLatin1()); } } QString signalname = d->signal.left(lparen); QObject *sender = d->signalSender ? d->signalSender : parent(); const QMetaObject *mo = sender->metaObject(); int methods = mo->methodCount(); for (int ii = 0; ii < methods; ++ii) { QMetaMethod method = mo->method(ii); QString methodName = QLatin1String(method.signature()); int idx = methodName.indexOf(QLatin1Char('(')); methodName = methodName.left(idx); if (methodName == signalname && (lparen<0 || method.parameterNames() == sigparams)) { sigIdx = ii; break; } } if (sigIdx < 0) { // Cannot usefully warn, since could be in middle of // changing sender and signal. // XXX need state change transactions to do better return; } if (sigparams.isEmpty()) d->boundsignal = new QmlBoundSignal(qmlContext(this), d->script, sender, sigIdx, this); else d->boundsignal = new QmlBoundSignalProxy(new QmlContext(qmlContext(this),this), d->script, sender, sigIdx, this); } } void QmlConnection::disconnectIfValid() { Q_D(QmlConnection); if (!d->componentcomplete) return; if ((d->signalSender || parent()) && !d->signal.isEmpty() && !d->script.isEmpty()) { // boundsignal must exist // destroy delete d->boundsignal; d->boundsignal = 0; } } void QmlConnection::componentComplete() { Q_D(QmlConnection); d->componentcomplete=true; connectIfValid(); } /*! \qmlproperty string Connection::script This property holds the JavaScript executed whenever the signal is sent. This is the default attribute of Connection. */ QString QmlConnection::script() const { Q_D(const QmlConnection); return d->script; } void QmlConnection::setScript(const QString& script) { Q_D(QmlConnection); if ((d->signalSender || parent()) && !d->signal.isEmpty()) { if (d->script.isEmpty()) { // mustn't exist - create d->script = script; connectIfValid(); } else { // must exist - update d->script = script; d->boundsignal->setExpression(script); } } else { d->script = script; } } /*! \qmlproperty string Connection::signal This property holds the signal from the sender to which the script is attached. The signal must have its formal parameter names given in parentheses: \qml Connection { signal: "clicked(x,y)" script: { ... } } \endqml */ QString QmlConnection::signal() const { Q_D(const QmlConnection); return d->signal; } void QmlConnection::setSignal(const QString& sig) { Q_D(QmlConnection); if (d->signal == sig) return; disconnectIfValid(); d->signal = sig; connectIfValid(); } QML_DEFINE_TYPE(Qt,4,6,(QT_VERSION&0x00ff00)>>8,Connection,QmlConnection) QT_END_NAMESPACE