/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include "private/qobject_p.h" #include "qmlspringfollow_p.h" #include "qmlanimation_p_p.h" QT_BEGIN_NAMESPACE QML_DEFINE_TYPE(Qt,4,6,SpringFollow,QmlSpringFollow) class QmlSpringFollowPrivate : public QObjectPrivate { Q_DECLARE_PUBLIC(QmlSpringFollow) public: QmlSpringFollowPrivate() : currentValue(0), sourceValue(0), maxVelocity(0), lastTime(0) , mass(1.0), spring(0.), damping(0.), velocity(0), epsilon(0.01) , modulus(0.0), useMass(false), haveModulus(false), enabled(true), mode(Track), clock(this) {} QmlMetaProperty property; qreal currentValue; qreal sourceValue; qreal maxVelocity; qreal velocityms; int lastTime; qreal mass; qreal spring; qreal damping; qreal velocity; qreal epsilon; qreal modulus; bool useMass : 1; bool haveModulus : 1; bool enabled : 1; enum Mode { Track, Velocity, Spring }; Mode mode; void tick(int); void updateMode(); void start(); void stop(); QTickAnimationProxy clock; }; void QmlSpringFollowPrivate::tick(int time) { Q_Q(QmlSpringFollow); int elapsed = time - lastTime; if (!elapsed) return; qreal srcVal = sourceValue; if (haveModulus) { currentValue = fmod(currentValue, modulus); srcVal = fmod(srcVal, modulus); } if (mode == Spring) { if (elapsed < 16) // capped at 62fps. return; // Real men solve the spring DEs using RK4. // We'll do something much simpler which gives a result that looks fine. int count = elapsed / 16; for (int i = 0; i < count; ++i) { qreal diff = srcVal - currentValue; if (haveModulus && qAbs(diff) > modulus / 2) { if (diff < 0) diff += modulus; else diff -= modulus; } if (useMass) velocity = velocity + (spring * diff - damping * velocity) / mass; else velocity = velocity + spring * diff - damping * velocity; if (maxVelocity > 0.) { // limit velocity if (velocity > maxVelocity) velocity = maxVelocity; else if (velocity < -maxVelocity) velocity = -maxVelocity; } currentValue += velocity * 16.0 / 1000.0; if (haveModulus) { currentValue = fmod(currentValue, modulus); if (currentValue < 0.0) currentValue += modulus; } } if (qAbs(velocity) < epsilon && qAbs(srcVal - currentValue) < epsilon) { velocity = 0.0; currentValue = srcVal; clock.stop(); } lastTime = time - (elapsed - count * 16); } else { qreal moveBy = elapsed * velocityms; qreal diff = srcVal - currentValue; if (haveModulus && qAbs(diff) > modulus / 2) { if (diff < 0) diff += modulus; else diff -= modulus; } if (diff > 0) { currentValue += moveBy; if (haveModulus) currentValue = fmod(currentValue, modulus); if (currentValue > sourceValue) { currentValue = sourceValue; clock.stop(); } } else { currentValue -= moveBy; if (haveModulus && currentValue < 0.0) currentValue = fmod(currentValue, modulus) + modulus; if (currentValue < sourceValue) { currentValue = sourceValue; clock.stop(); } } lastTime = time; } property.write(currentValue); emit q->valueChanged(currentValue); if (clock.state() != QAbstractAnimation::Running) emit q->syncChanged(); } void QmlSpringFollowPrivate::updateMode() { if (spring == 0. && maxVelocity == 0.) mode = Track; else if (spring > 0.) mode = Spring; else mode = Velocity; } void QmlSpringFollowPrivate::start() { if (!enabled) return; Q_Q(QmlSpringFollow); if (mode == QmlSpringFollowPrivate::Track) { currentValue = sourceValue; property.write(currentValue); } else if (sourceValue != currentValue && clock.state() != QAbstractAnimation::Running) { lastTime = 0; currentValue = property.read().toDouble(); clock.start(); // infinity?? emit q->syncChanged(); } } void QmlSpringFollowPrivate::stop() { clock.stop(); } /*! \qmlclass SpringFollow QmlSpringFollow \brief The SpringFollow element allows a property to track a value. In example below, \e rect2 will follow \e rect1 moving with a velocity of up to 200: \code Rectangle { id: rect1 width: 20; height: 20 color: "#00ff00" y: 200 //initial value y: SequentialAnimation { running: true repeat: true NumberAnimation { to: 200 easing: "easeOutBounce(amplitude:100)" duration: 2000 } PauseAnimation { duration: 1000 } } } Rectangle { id: rect2 x: rect1.width width: 20; height: 20 color: "#ff0000" y: SpringFollow { source: rect1.y; velocity: 200 } } \endcode \sa EaseFollow */ QmlSpringFollow::QmlSpringFollow(QObject *parent) : QObject(*(new QmlSpringFollowPrivate),parent) { } QmlSpringFollow::~QmlSpringFollow() { } void QmlSpringFollow::setTarget(const QmlMetaProperty &property) { Q_D(QmlSpringFollow); d->property = property; d->currentValue = property.read().toDouble(); } qreal QmlSpringFollow::sourceValue() const { Q_D(const QmlSpringFollow); return d->sourceValue; } /*! \qmlproperty qreal SpringFollow::source This property holds the source value which will be tracked. Bind to a property in order to track its changes. */ void QmlSpringFollow::setSourceValue(qreal value) { Q_D(QmlSpringFollow); if (d->clock.state() == QAbstractAnimation::Running && d->sourceValue == value) return; d->sourceValue = value; d->start(); } /*! \qmlproperty qreal SpringFollow::velocity This property holds the maximum velocity allowed when tracking the source. */ qreal QmlSpringFollow::velocity() const { Q_D(const QmlSpringFollow); return d->maxVelocity; } void QmlSpringFollow::setVelocity(qreal velocity) { Q_D(QmlSpringFollow); d->maxVelocity = velocity; d->velocityms = velocity / 1000.0; d->updateMode(); } /*! \qmlproperty qreal SpringFollow::spring This property holds the spring constant The spring constant describes how strongly the target is pulled towards the source. Setting spring to 0 turns off spring tracking. Useful values 0 - 5.0 When a spring constant is set and the velocity property is greater than 0, velocity limits the maximum speed. */ qreal QmlSpringFollow::spring() const { Q_D(const QmlSpringFollow); return d->spring; } void QmlSpringFollow::setSpring(qreal spring) { Q_D(QmlSpringFollow); d->spring = spring; d->updateMode(); } /*! \qmlproperty qreal SpringFollow::damping This property holds the spring damping constant The damping constant describes how quickly a sprung follower comes to rest. Useful range is 0 - 1.0 */ qreal QmlSpringFollow::damping() const { Q_D(const QmlSpringFollow); return d->damping; } void QmlSpringFollow::setDamping(qreal damping) { Q_D(QmlSpringFollow); if (damping > 1.) damping = 1.; d->damping = damping; } /*! \qmlproperty qreal SpringFollow::epsilon This property holds the spring epsilon The epsilon is the rate and amount of change in the value which is close enough to 0 to be considered equal to zero. This will depend on the usage of the value. For pixel positions, 0.25 would suffice. For scale, 0.005 will suffice. The default is 0.01. Tuning this value can provide small performance improvements. */ qreal QmlSpringFollow::epsilon() const { Q_D(const QmlSpringFollow); return d->epsilon; } void QmlSpringFollow::setEpsilon(qreal epsilon) { Q_D(QmlSpringFollow); d->epsilon = epsilon; } /*! \qmlproperty qreal SpringFollow::modulus This property holds the modulus value. Setting a \a modulus forces the target value to "wrap around" at the modulus. For example, setting the modulus to 360 will cause a value of 370 to wrap around to 10. */ qreal QmlSpringFollow::modulus() const { Q_D(const QmlSpringFollow); return d->modulus; } void QmlSpringFollow::setModulus(qreal modulus) { Q_D(QmlSpringFollow); if (d->modulus != modulus) { d->haveModulus = modulus != 0.0; d->modulus = modulus; emit modulusChanged(); } } /*! \qmlproperty qreal SpringFollow::mass This property holds the "mass" of the property being moved. mass is 1.0 by default. Setting a different mass changes the dynamics of a \l spring follow. */ qreal QmlSpringFollow::mass() const { Q_D(const QmlSpringFollow); return d->mass; } void QmlSpringFollow::setMass(qreal mass) { Q_D(QmlSpringFollow); if (d->mass != mass && mass > 0.0) { d->useMass = mass != 1.0; d->mass = mass; emit massChanged(); } } /*! \qmlproperty qreal SpringFollow::value The current value. */ /*! \qmlproperty bool SpringFollow::enabled This property holds whether the target will track the source. */ bool QmlSpringFollow::enabled() const { Q_D(const QmlSpringFollow); return d->enabled; } void QmlSpringFollow::setEnabled(bool enabled) { Q_D(QmlSpringFollow); d->enabled = enabled; if (enabled) d->start(); else d->stop(); } /*! \qmlproperty bool SpringFollow::inSync This property is true when target is equal to the source; otherwise false. If inSync is true the target is not being animated. If \l enabled is false then inSync will also be false. */ bool QmlSpringFollow::inSync() const { Q_D(const QmlSpringFollow); return d->enabled && d->clock.state() != QAbstractAnimation::Running; } qreal QmlSpringFollow::value() const { Q_D(const QmlSpringFollow); return d->currentValue; } QT_END_NAMESPACE