/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QMLSTATE_P_H #define QMLSTATE_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists purely as an // implementation detail. This header file may change from version to // version without notice, or even be removed. // // We mean it. // #include "qmlstate_p.h" #include "qmlanimation_p_p.h" #include "qmltransitionmanager_p_p.h" #include #include QT_BEGIN_NAMESPACE class QmlSimpleAction { public: enum State { StartState, EndState }; QmlSimpleAction(const QmlAction &a, State state = StartState) { property = a.property; specifiedObject = a.specifiedObject; specifiedProperty = a.specifiedProperty; event = a.event; if (state == StartState) { value = a.fromValue; binding = property.binding(); reverseEvent = true; } else { value = a.toValue; binding = a.toBinding; reverseEvent = false; } } QmlMetaProperty property; QVariant value; QmlAbstractBinding *binding; QObject *specifiedObject; QString specifiedProperty; QmlActionEvent *event; bool reverseEvent; }; class QmlStatePrivate : public QObjectPrivate { Q_DECLARE_PUBLIC(QmlState) public: QmlStatePrivate() : when(0), inState(false), group(0) {} typedef QList SimpleActionList; QString name; QmlBinding *when; class OperationList; struct OperationGuard : public QmlGuard { OperationGuard(QObject *obj, OperationList *l) : list(l) { (QmlGuard&)*this = obj; } OperationList *list; void objectDestroyed(QmlStateOperation *) { // we assume priv will always be destroyed after objectDestroyed calls list->removeOne(*this); } }; class OperationList : public QList, public QmlList { public: virtual void append(QmlStateOperation* v) { QList::append(OperationGuard(v, this)); } virtual void insert(int i, QmlStateOperation* v) { QList::insert(i, OperationGuard(v, this)); } virtual void clear() { QList::clear(); } virtual QmlStateOperation* at(int i) const { return QList::at(i); } virtual void removeAt(int i) { QList::removeAt(i); } virtual int count() const { return QList::count(); } }; OperationList operations; QmlTransitionManager transitionManager; SimpleActionList revertList; QList reverting; QString extends; mutable bool inState; QmlStateGroup *group; QmlStateOperation::ActionList generateActionList(QmlStateGroup *) const; void complete(); }; QT_END_NAMESPACE #endif // QMLSTATE_P_H