/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at qt-sales@nokia.com. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "QtCore/qcoreapplication.h" #include "QtCore/qpauseanimation.h" #include "private/qobject_p.h" #include "qmltimer.h" #include "qdebug.h" QT_BEGIN_NAMESPACE QML_DEFINE_TYPE(Qt,4,6,(QT_VERSION&0x00ff00)>>8,Timer,QmlTimer) class QmlTimerPrivate : public QObjectPrivate { Q_DECLARE_PUBLIC(QmlTimer) public: QmlTimerPrivate() : interval(1000), running(false), repeating(false), triggeredOnStart(false) , classBegun(false), componentComplete(false) {} int interval; bool running; bool repeating; bool triggeredOnStart; QPauseAnimation pause; bool classBegun; bool componentComplete; }; /*! \qmlclass Timer QFxTimer \brief The Timer item triggers a handler at a specified interval. A timer can be used to trigger an action either once, or repeatedly at a given interval. \qml Timer { interval: 500; running: true; repeat: true onTriggered: Time.text = Date().toString() } Text { id: Time } \endqml */ QmlTimer::QmlTimer(QObject *parent) : QObject(*(new QmlTimerPrivate), parent) { Q_D(QmlTimer); connect(&d->pause, SIGNAL(currentLoopChanged(int)), this, SLOT(ticked())); connect(&d->pause, SIGNAL(finished()), this, SLOT(ticked())); connect(&d->pause, SIGNAL(stateChanged(QAbstractAnimation::State,QAbstractAnimation::State)) , this, SLOT(stateChanged(QAbstractAnimation::State,QAbstractAnimation::State))); d->pause.setLoopCount(1); d->pause.setDuration(d->interval); } /*! \qmlproperty int Timer::interval Sets the \a interval in milliseconds between triggering. The default interval is 1000 milliseconds. */ void QmlTimer::setInterval(int interval) { Q_D(QmlTimer); if (interval != d->interval) { d->interval = interval; update(); } } int QmlTimer::interval() const { Q_D(const QmlTimer); return d->interval; } /*! \qmlproperty bool Timer::running If set to true, starts the timer; otherwise stops the timer. For a non-repeating timer, \a running will be set to false after the timer has been triggered. \a running defaults to false. \sa repeat */ bool QmlTimer::isRunning() const { Q_D(const QmlTimer); return d->running; } void QmlTimer::setRunning(bool running) { Q_D(QmlTimer); if (d->running != running) { d->running = running; emit runningChanged(); update(); } } /*! \qmlproperty bool Timer::repeat If \a repeat is true the timer will be triggered repeatedly at the specified interval; otherwise, the timer will trigger once at the specified interval and then stop (i.e. running will be set to false). \a repeat defaults to false. \sa running */ bool QmlTimer::isRepeating() const { Q_D(const QmlTimer); return d->repeating; } void QmlTimer::setRepeating(bool repeating) { Q_D(QmlTimer); if (repeating != d->repeating) { d->repeating = repeating; update(); } } /*! \qmlproperty bool Timer::triggeredOnStart If \a triggeredOnStart is true, the timer will be triggered immediately when started, and subsequently at the specified interval. Note that for a Timer with \e repeat set to false, this will result in the timer being triggered twice; once on start, and again at the interval. \a triggeredOnStart defaults to false. \sa running */ bool QmlTimer::triggeredOnStart() const { Q_D(const QmlTimer); return d->triggeredOnStart; } void QmlTimer::setTriggeredOnStart(bool triggeredOnStart) { Q_D(QmlTimer); if (d->triggeredOnStart != triggeredOnStart) { d->triggeredOnStart = triggeredOnStart; update(); } } /*! \qmlmethod Timer::start() \brief Starts the timer. If the timer is already running, calling this method has no effect. The \c running property will be true following a call to \c start(). */ void QmlTimer::start() { setRunning(true); } /*! \qmlmethod Timer::stop() \brief stops the timer. If the timer is not running, calling this method has no effect. The \c running property will be false following a call to \c stop(). */ void QmlTimer::stop() { setRunning(false); } void QmlTimer::update() { Q_D(QmlTimer); if (d->classBegun && !d->componentComplete) return; d->pause.stop(); if (d->running) { d->pause.setLoopCount(d->repeating ? -1 : 1); d->pause.setDuration(d->interval); d->pause.start(); if (d->triggeredOnStart) { QCoreApplication::removePostedEvents(this, QEvent::MetaCall); QMetaObject::invokeMethod(this, "ticked", Qt::QueuedConnection); } } } void QmlTimer::classBegin() { Q_D(QmlTimer); d->classBegun = true; } void QmlTimer::componentComplete() { Q_D(QmlTimer); d->componentComplete = true; update(); } /*! \qmlsignal Timer::onTriggered This handler is called when the Timer is triggered. */ void QmlTimer::ticked() { emit triggered(); } void QmlTimer::stateChanged(QAbstractAnimation::State, QAbstractAnimation::State state) { Q_D(QmlTimer); if (d->running && state != QAbstractAnimation::Running) { d->running = false; emit runningChanged(); } } QT_END_NAMESPACE