/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qmlstate_p.h" #include "qmlstategroup_p.h" #include "qmlstate_p_p.h" #include "qmlstateoperations_p.h" #include "qmlanimation_p.h" #include "qmlanimation_p_p.h" #include "qmltransitionmanager_p_p.h" #include QT_BEGIN_NAMESPACE /*! \qmlclass Transition QmlTransition \brief The Transition element defines animated transitions that occur on state changes. \sa {qmlstates}{States}, {state-transitions}{Transitions} */ /*! \internal \class QmlTransition \brief The QmlTransition class allows you to define animated transitions that occur on state changes. \ingroup group_states */ //ParallelAnimationWrapperallows us to do a "callback" when the animation finishes, rather than connecting //and disconnecting signals and slots frequently class ParallelAnimationWrapper : public QParallelAnimationGroup { Q_OBJECT public: ParallelAnimationWrapper(QObject *parent = 0) : QParallelAnimationGroup(parent) {} QmlTransitionPrivate *trans; protected: virtual void updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState); }; class QmlTransitionPrivate : public QObjectPrivate { Q_DECLARE_PUBLIC(QmlTransition) public: QmlTransitionPrivate() : fromState(QLatin1String("*")), toState(QLatin1String("*")) , reversed(false), reversible(false), endState(0) { animations.parent = this; group.trans = this; } QString fromState; QString toState; bool reversed; bool reversible; ParallelAnimationWrapper group; QmlTransitionManager *endState; void complete() { endState->complete(); } class AnimationList : public QmlConcreteList { public: AnimationList() : parent(0) {} virtual void append(QmlAbstractAnimation *a); virtual void clear() { QmlConcreteList::clear(); } //### QmlTransitionPrivate *parent; }; AnimationList animations; }; void QmlTransitionPrivate::AnimationList::append(QmlAbstractAnimation *a) { QmlConcreteList::append(a); parent->group.addAnimation(a->qtAnimation()); a->setDisableUserControl(); } void ParallelAnimationWrapper::updateState(QAbstractAnimation::State newState, QAbstractAnimation::State oldState) { QParallelAnimationGroup::updateState(newState, oldState); if (newState == Stopped && ((direction() == QAbstractAnimation::Forward && currentLoopTime() == duration()) || (direction() == QAbstractAnimation::Backward && currentLoopTime() == 0))) { trans->complete(); } } QML_DEFINE_TYPE(Qt,4,6,Transition,QmlTransition) QmlTransition::QmlTransition(QObject *parent) : QObject(*(new QmlTransitionPrivate), parent) { } QmlTransition::~QmlTransition() { } void QmlTransition::stop() { Q_D(QmlTransition); d->group.stop(); } void QmlTransition::setReversed(bool r) { Q_D(QmlTransition); d->reversed = r; } void QmlTransition::prepare(QmlStateOperation::ActionList &actions, QList &after, QmlTransitionManager *endState) { Q_D(QmlTransition); qmlExecuteDeferred(this); if (d->reversed) { for (int ii = d->animations.count() - 1; ii >= 0; --ii) { d->animations.at(ii)->transition(actions, after, QmlAbstractAnimation::Backward); } } else { for (int ii = 0; ii < d->animations.count(); ++ii) { d->animations.at(ii)->transition(actions, after, QmlAbstractAnimation::Forward); } } d->endState = endState; d->group.setDirection(d->reversed ? QAbstractAnimation::Backward : QAbstractAnimation::Forward); d->group.start(); } /*! \qmlproperty string Transition::from \qmlproperty string Transition::to These properties are selectors indicating which state changes should trigger the transition. from is used in conjunction with to to determine when a transition should be applied. By default from and to are both "*" (any state). In the following example, the transition is applied when changing from state1 to state2. \code Transition { from: "state1" to: "state2" ... } \endcode */ QString QmlTransition::fromState() const { Q_D(const QmlTransition); return d->fromState; } void QmlTransition::setFromState(const QString &f) { Q_D(QmlTransition); d->fromState = f; } /*! \qmlproperty bool Transition::reversible This property holds whether the transition should be automatically reversed when the conditions that triggered this transition are reversed. The default value is false. */ bool QmlTransition::reversible() const { Q_D(const QmlTransition); return d->reversible; } void QmlTransition::setReversible(bool r) { Q_D(QmlTransition); d->reversible = r; } QString QmlTransition::toState() const { Q_D(const QmlTransition); return d->toState; } void QmlTransition::setToState(const QString &t) { Q_D(QmlTransition); d->toState = t; } /*! \qmlproperty list Transition::animations \default This property holds a list of the animations to be run for this transition. The top-level animations are run in parallel. To run them sequentially, you can create a single SequentialAnimation which contains all the animations, and assign that to animations the animations property. \default */ QmlList* QmlTransition::animations() { Q_D(QmlTransition); return &d->animations; } QT_END_NAMESPACE #include