/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include "qegl_p.h" QT_BEGIN_NAMESPACE // Current GL and VG contexts. These are used to determine if // we can avoid an eglMakeCurrent() after a call to lazyDoneCurrent(). // If a background thread modifies the value, the worst that will // happen is a redundant eglMakeCurrent() in the foreground thread. static QEglContext * volatile currentGLContext = 0; static QEglContext * volatile currentVGContext = 0; QEglContext::QEglContext() : apiType(QEgl::OpenGL) , dpy(EGL_NO_DISPLAY) , ctx(EGL_NO_CONTEXT) , cfg(0) , currentSurface(EGL_NO_SURFACE) , current(false) , ownsContext(true) { } QEglContext::~QEglContext() { destroy(); if (currentGLContext == this) currentGLContext = 0; if (currentVGContext == this) currentVGContext = 0; } bool QEglContext::isValid() const { return (ctx != EGL_NO_CONTEXT); } bool QEglContext::isCurrent() const { return current; } // Open the EGL display associated with "device". bool QEglContext::openDisplay(QPaintDevice *device) { if (dpy == EGL_NO_DISPLAY) dpy = defaultDisplay(device); return (dpy != EGL_NO_DISPLAY); } // Choose a configuration that matches "properties". bool QEglContext::chooseConfig (const QEglProperties& properties, QEgl::PixelFormatMatch match) { QEglProperties props(properties); do { // Get the number of matching configurations for this set of properties. EGLint matching = 0; if (!eglChooseConfig(dpy, props.properties(), 0, 0, &matching) || !matching) continue; // If we want the best pixel format, then return the first // matching configuration. if (match == QEgl::BestPixelFormat) { eglChooseConfig(dpy, props.properties(), &cfg, 1, &matching); if (matching < 1) continue; return true; } // Fetch all of the matching configurations and find the // first that matches the pixel format we wanted. EGLint size = matching; EGLConfig *configs = new EGLConfig [size]; eglChooseConfig(dpy, props.properties(), configs, size, &matching); for (EGLint index = 0; index < size; ++index) { EGLint red, green, blue, alpha; eglGetConfigAttrib(dpy, configs[index], EGL_RED_SIZE, &red); eglGetConfigAttrib(dpy, configs[index], EGL_GREEN_SIZE, &green); eglGetConfigAttrib(dpy, configs[index], EGL_BLUE_SIZE, &blue); eglGetConfigAttrib(dpy, configs[index], EGL_ALPHA_SIZE, &alpha); if (red == props.value(EGL_RED_SIZE) && green == props.value(EGL_GREEN_SIZE) && blue == props.value(EGL_BLUE_SIZE) && (props.value(EGL_ALPHA_SIZE) == 0 || alpha == props.value(EGL_ALPHA_SIZE))) { cfg = configs[index]; delete [] configs; return true; } } delete [] configs; } while (props.reduceConfiguration()); #ifdef EGL_BIND_TO_TEXTURE_RGBA // Don't report an error just yet if we failed to get a pbuffer // configuration with texture rendering. Only report failure if // we cannot get any pbuffer configurations at all. if (props.value(EGL_BIND_TO_TEXTURE_RGBA) == EGL_DONT_CARE && props.value(EGL_BIND_TO_TEXTURE_RGB) == EGL_DONT_CARE) #endif { qWarning() << "QEglContext::chooseConfig(): Could not find a suitable EGL configuration"; qWarning() << "Requested:" << props.toString(); qWarning() << "Available:"; dumpAllConfigs(); } return false; } // Create the EGLContext. bool QEglContext::createContext(QEglContext *shareContext, const QEglProperties *properties) { // We need to select the correct API before calling eglCreateContext(). #ifdef EGL_OPENGL_ES_API if (apiType == QEgl::OpenGL) eglBindAPI(EGL_OPENGL_ES_API); #endif #ifdef EGL_OPENVG_API if (apiType == QEgl::OpenVG) eglBindAPI(EGL_OPENVG_API); #endif // Create a new context for the configuration. QEglProperties contextProps; if (properties) contextProps = *properties; #if defined(QT_OPENGL_ES_2) if (apiType == QEgl::OpenGL) contextProps.setValue(EGL_CONTEXT_CLIENT_VERSION, 2); #endif if (shareContext && shareContext->ctx == EGL_NO_CONTEXT) shareContext = 0; if (shareContext) { ctx = eglCreateContext(dpy, cfg, shareContext->ctx, contextProps.properties()); if (ctx == EGL_NO_CONTEXT) { qWarning() << "QEglContext::createContext(): Could not share context:" << errorString(eglGetError()); shareContext = 0; } } if (ctx == EGL_NO_CONTEXT) { ctx = eglCreateContext(dpy, cfg, 0, contextProps.properties()); if (ctx == EGL_NO_CONTEXT) { qWarning() << "QEglContext::createContext(): Unable to create EGL context:" << errorString(eglGetError()); return false; } } return true; } // Destroy an EGL surface object. If it was current on this context // then call doneCurrent() for it first. void QEglContext::destroySurface(EGLSurface surface) { if (surface != EGL_NO_SURFACE) { if (surface == currentSurface) doneCurrent(); eglDestroySurface(dpy, surface); } } // Destroy the context. Note: this does not destroy the surface. void QEglContext::destroy() { if (ctx != EGL_NO_CONTEXT && ownsContext) eglDestroyContext(dpy, ctx); dpy = EGL_NO_DISPLAY; ctx = EGL_NO_CONTEXT; cfg = 0; } bool QEglContext::makeCurrent(EGLSurface surface) { if (ctx == EGL_NO_CONTEXT) { qWarning() << "QEglContext::makeCurrent(): Cannot make invalid context current"; return false; } // If lazyDoneCurrent() was called on the surface, then we may be able // to assume that it is still current within the thread. if (surface == currentSurface && currentContext(apiType) == this) { current = true; return true; } current = true; currentSurface = surface; setCurrentContext(apiType, this); bool ok = eglMakeCurrent(dpy, surface, surface, ctx); if (!ok) qWarning() << "QEglContext::makeCurrent():" << errorString(eglGetError()); return ok; } bool QEglContext::doneCurrent() { // If the context is invalid, we assume that an error was reported // when makeCurrent() was called. if (ctx == EGL_NO_CONTEXT) return false; current = false; currentSurface = EGL_NO_SURFACE; setCurrentContext(apiType, 0); // We need to select the correct API before calling eglMakeCurrent() // with EGL_NO_CONTEXT because threads can have both OpenGL and OpenVG // contexts active at the same time. #ifdef EGL_OPENGL_ES_API if (apiType == QEgl::OpenGL) eglBindAPI(EGL_OPENGL_ES_API); #endif #ifdef EGL_OPENVG_API if (apiType == QEgl::OpenVG) eglBindAPI(EGL_OPENVG_API); #endif bool ok = eglMakeCurrent(dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); if (!ok) qWarning() << "QEglContext::doneCurrent():" << errorString(eglGetError()); return ok; } // Act as though doneCurrent() was called, but keep the context // and the surface active for the moment. This allows makeCurrent() // to skip a call to eglMakeCurrent() if we are using the same // surface as the last set of painting operations. We leave the // currentContext() pointer as-is for now. bool QEglContext::lazyDoneCurrent() { current = false; return true; } bool QEglContext::swapBuffers(EGLSurface surface) { if(ctx == EGL_NO_CONTEXT) return false; bool ok = eglSwapBuffers(dpy, surface); if (!ok) qWarning() << "QEglContext::swapBuffers():" << errorString(eglGetError()); return ok; } // Wait for native rendering operations to complete before starting // to use OpenGL/OpenVG operations. void QEglContext::waitNative() { #ifdef EGL_CORE_NATIVE_ENGINE eglWaitNative(EGL_CORE_NATIVE_ENGINE); #endif } // Wait for client OpenGL/OpenVG operations to complete before // using native rendering operations. void QEglContext::waitClient() { #ifdef EGL_OPENGL_ES_API if (apiType == QEgl::OpenGL) { eglBindAPI(EGL_OPENGL_ES_API); eglWaitClient(); } #else if (apiType == QEgl::OpenGL) eglWaitGL(); #endif #ifdef EGL_OPENVG_API if (apiType == QEgl::OpenVG) { eglBindAPI(EGL_OPENVG_API); eglWaitClient(); } #endif } // Query the value of a configuration attribute. bool QEglContext::configAttrib(int name, EGLint *value) const { return eglGetConfigAttrib(dpy, cfg, name, value); } // Retrieve all of the properties on "cfg". If zero, return // the context's configuration. QEglProperties QEglContext::configProperties(EGLConfig cfg) const { if (!cfg) cfg = config(); QEglProperties props; for (int name = 0x3020; name <= 0x304F; ++name) { EGLint value; if (name != EGL_NONE && eglGetConfigAttrib(dpy, cfg, name, &value)) props.setValue(name, value); } eglGetError(); // Clear the error state. return props; } // Initialize and return the default display. EGLDisplay QEglContext::defaultDisplay(QPaintDevice *device) { static EGLDisplay dpy = EGL_NO_DISPLAY; if (dpy == EGL_NO_DISPLAY) { dpy = getDisplay(device); if (dpy == EGL_NO_DISPLAY) { qWarning() << "QEglContext::defaultDisplay(): Cannot open EGL display"; return EGL_NO_DISPLAY; } if (!eglInitialize(dpy, NULL, NULL)) { qWarning() << "QEglContext::defaultDisplay(): Cannot initialize EGL display:" << errorString(eglGetError()); return EGL_NO_DISPLAY; } #ifdef EGL_OPENGL_ES_API eglBindAPI(EGL_OPENGL_ES_API); #endif } return dpy; } // Return the error string associated with a specific code. QString QEglContext::errorString(EGLint code) { static const char * const errors[] = { "Success (0x3000)", // No tr "Not initialized (0x3001)", // No tr "Bad access (0x3002)", // No tr "Bad alloc (0x3003)", // No tr "Bad attribute (0x3004)", // No tr "Bad config (0x3005)", // No tr "Bad context (0x3006)", // No tr "Bad current surface (0x3007)", // No tr "Bad display (0x3008)", // No tr "Bad match (0x3009)", // No tr "Bad native pixmap (0x300A)", // No tr "Bad native window (0x300B)", // No tr "Bad parameter (0x300C)", // No tr "Bad surface (0x300D)", // No tr "Context lost (0x300E)" // No tr }; if (code >= 0x3000 && code <= 0x300E) { return QString::fromLatin1(errors[code - 0x3000]); } else { return QLatin1String("0x") + QString::number(int(code), 16); } } // Dump all of the EGL configurations supported by the system. void QEglContext::dumpAllConfigs() { QEglProperties props; EGLint count = 0; if (!eglGetConfigs(dpy, 0, 0, &count) || count < 1) return; EGLConfig *configs = new EGLConfig [count]; eglGetConfigs(dpy, configs, count, &count); for (EGLint index = 0; index < count; ++index) { props = configProperties(configs[index]); qWarning() << props.toString(); } delete [] configs; } QString QEglContext::extensions() { const char* exts = eglQueryString(QEglContext::defaultDisplay(0), EGL_EXTENSIONS); return QString(QLatin1String(exts)); } bool QEglContext::hasExtension(const char* extensionName) { return extensions().contains(QLatin1String(extensionName)); } QEglContext *QEglContext::currentContext(QEgl::API api) { if (api == QEgl::OpenGL) return currentGLContext; else return currentVGContext; } void QEglContext::setCurrentContext(QEgl::API api, QEglContext *context) { if (api == QEgl::OpenGL) currentGLContext = context; else currentVGContext = context; } QT_END_NAMESPACE