/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QEGL_P_H #define QEGL_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience of // the QtOpenGL and QtOpenVG modules. This header file may change from // version to version without notice, or even be removed. // // We mean it. // QT_BEGIN_INCLUDE_NAMESPACE #if defined(QT_GLES_EGL) #include #else #include #endif #if defined(Q_WS_X11) // If included , then the global namespace // may have been polluted with X #define's. The following makes sure // the X11 headers were included properly and then cleans things up. #include #include #undef Bool #undef Status #undef None #undef KeyPress #undef KeyRelease #undef FocusIn #undef FocusOut #undef Type #undef FontChange #undef CursorShape #undef Unsorted #undef GrayScale #endif // Internally we use the EGL-prefixed native types which are used in EGL >= 1.3. // For older versions of EGL, we have to define these types ourselves here: #if !defined(EGL_VERSION_1_3) && !defined(QEGL_NATIVE_TYPES_DEFINED) #undef EGLNativeWindowType #undef EGLNativePixmapType #undef EGLNativeDisplayType typedef NativeWindowType EGLNativeWindowType; typedef NativePixmapType EGLNativePixmapType; typedef NativeDisplayType EGLNativeDisplayType; #define QEGL_NATIVE_TYPES_DEFINED 1 #endif QT_END_INCLUDE_NAMESPACE #include QT_BEGIN_NAMESPACE #define QEGL_NO_CONFIG ((EGLConfig)-1) class QEglProperties; namespace QEgl { enum API { OpenGL, OpenVG }; enum PixelFormatMatch { ExactPixelFormat, BestPixelFormat }; enum ConfigOptions { NoOptions = 0, Translucent = 0x01, Renderable = 0x02 // Config will be compatable with the paint engines (VG or GL) }; // Most of the time we use the same config for things like widgets & pixmaps, so rather than // go through the eglChooseConfig loop every time, we use defaultConfig, which will return // the config for a particular device/api/option combo. This function assumes that once a // config is chosen for a particular combo, it's safe to always use that combo. Q_GUI_EXPORT EGLConfig defaultConfig(int devType, API api, ConfigOptions options); Q_GUI_EXPORT EGLConfig chooseConfig(const QEglProperties* configAttribs, QEgl::PixelFormatMatch match = QEgl::ExactPixelFormat); Q_GUI_EXPORT EGLSurface createSurface(QPaintDevice *device, EGLConfig cfg, const QEglProperties *surfaceAttribs = 0); Q_GUI_EXPORT void dumpAllConfigs(); Q_GUI_EXPORT void clearError(); Q_GUI_EXPORT EGLint error(); Q_GUI_EXPORT QString errorString(EGLint code); Q_GUI_EXPORT QString errorString(); Q_GUI_EXPORT QString extensions(); Q_GUI_EXPORT bool hasExtension(const char* extensionName); Q_GUI_EXPORT EGLDisplay display(); Q_GUI_EXPORT EGLNativeDisplayType nativeDisplay(); Q_GUI_EXPORT EGLNativeWindowType nativeWindow(QWidget*); Q_GUI_EXPORT EGLNativePixmapType nativePixmap(QPixmap*); #ifdef Q_WS_X11 Q_GUI_EXPORT VisualID getCompatibleVisualId(EGLConfig config); #endif }; QT_END_NAMESPACE #endif //QEGL_P_H