/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include "qegl_p.h" #if !defined(QT_NO_EGL) #include #include #include #include QT_BEGIN_NAMESPACE // Create the surface for a QPixmap, QImage, or QWidget. // We don't have QGLScreen to create EGL surfaces for us, // so surface creation needs to be done in QtOpenGL or // QtOpenVG for Qt/Embedded. bool QEglContext::createSurface(QPaintDevice *device, const QEglProperties *properties) { Q_UNUSED(device); Q_UNUSED(properties); return false; } EGLDisplay QEglContext::getDisplay(QPaintDevice *device) { Q_UNUSED(device); return eglGetDisplay(EGLNativeDisplayType(EGL_DEFAULT_DISPLAY)); } static QScreen *screenForDevice(QPaintDevice *device) { QScreen *screen = qt_screen; if (!screen) return 0; if (screen->classId() == QScreen::MultiClass) { int screenNumber; if (device && device->devType() == QInternal::Widget) screenNumber = qApp->desktop()->screenNumber(static_cast(device)); else screenNumber = 0; screen = screen->subScreens()[screenNumber]; } while (screen->classId() == QScreen::ProxyClass) { screen = static_cast(screen)->screen(); } return screen; } // Set pixel format and other properties based on a paint device. void QEglProperties::setPaintDeviceFormat(QPaintDevice *dev) { if (!dev) return; // Find the QGLScreen for this paint device. QScreen *screen = screenForDevice(dev); if (!screen) return; int devType = dev->devType(); if (devType == QInternal::Image) setPixelFormat(static_cast(dev)->format()); else setPixelFormat(screen->pixelFormat()); } QT_END_NAMESPACE #endif // !QT_NO_EGL