/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include "qegl_p.h" QT_BEGIN_NAMESPACE static void noegl(const char *fn) { qWarning() << fn << " called, but Qt configured without EGL" << endl; } #define NOEGL noegl(__FUNCTION__); EGLDisplay QEglContext::dpy = 0; QEglContext::QEglContext() : apiType(QEgl::OpenGL) , ctx(0) , cfg(0) , currentSurface(0) , current(false) , ownsContext(true) , sharing(false) { NOEGL } QEglContext::~QEglContext() { NOEGL } bool QEglContext::isValid() const { NOEGL return false; } bool QEglContext::isCurrent() const { NOEGL return false; } bool QEglContext::chooseConfig(const QEglProperties& properties, QEgl::PixelFormatMatch match) { Q_UNUSED(properties) Q_UNUSED(match) NOEGL return false; } EGLSurface QEglContext::createSurface(QPaintDevice* device, const QEglProperties *properties) { Q_UNUSED(device) Q_UNUSED(properties) NOEGL return 0; } // Create the EGLContext. bool QEglContext::createContext(QEglContext *shareContext, const QEglProperties *properties) { Q_UNUSED(shareContext) Q_UNUSED(properties) NOEGL return false; } // Destroy an EGL surface object. If it was current on this context // then call doneCurrent() for it first. void QEglContext::destroySurface(EGLSurface surface) { Q_UNUSED(surface) NOEGL } // Destroy the context. Note: this does not destroy the surface. void QEglContext::destroyContext() { NOEGL } bool QEglContext::makeCurrent(EGLSurface surface) { Q_UNUSED(surface) NOEGL return false; } bool QEglContext::doneCurrent() { NOEGL return false; } // Act as though doneCurrent() was called, but keep the context // and the surface active for the moment. This allows makeCurrent() // to skip a call to eglMakeCurrent() if we are using the same // surface as the last set of painting operations. We leave the // currentContext() pointer as-is for now. bool QEglContext::lazyDoneCurrent() { NOEGL return false; } bool QEglContext::swapBuffers(EGLSurface surface) { Q_UNUSED(surface) NOEGL return false; } bool QEglContext::configAttrib(int name, EGLint *value) const { Q_UNUSED(name) Q_UNUSED(value) NOEGL return false; } void QEglContext::clearError() { NOEGL return; } EGLint QEglContext::error() { NOEGL return 0; } EGLDisplay QEglContext::display() { NOEGL return 0; } // Return the error string associated with a specific code. QString QEglContext::errorString(EGLint code) { Q_UNUSED(code) NOEGL return QString(); } // Dump all of the EGL configurations supported by the system. void QEglContext::dumpAllConfigs() { NOEGL } QString QEglContext::extensions() { NOEGL return QString(); } bool QEglContext::hasExtension(const char* extensionName) { Q_UNUSED(extensionName) NOEGL return false; } QEglContext *QEglContext::currentContext(QEgl::API api) { Q_UNUSED(api) NOEGL return false; } void QEglContext::setCurrentContext(QEgl::API api, QEglContext *context) { Q_UNUSED(api) Q_UNUSED(context) NOEGL } EGLNativeDisplayType QEglContext::nativeDisplay() { NOEGL return 0; } void QEglContext::waitClient() { NOEGL } void QEglContext::waitNative() { NOEGL } QEglProperties QEglContext::configProperties(EGLConfig cfg) const { Q_UNUSED(cfg) NOEGL return QEglProperties(); } QT_END_NAMESPACE