/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include #include #include #include #include "qegl_p.h" #include "qeglcontext_p.h" QT_BEGIN_NAMESPACE static void noegl(const char *fn) { qWarning() << fn << " called, but Qt configured without EGL" << endl; } #define NOEGL noegl(__FUNCTION__); QEglContext::QEglContext() : apiType(QEgl::OpenGL) , ctx(0) , cfg(QEGL_NO_CONFIG) , currentSurface(0) , current(false) , ownsContext(true) , sharing(false) { NOEGL } QEglContext::~QEglContext() { NOEGL } bool QEglContext::isValid() const { NOEGL return false; } bool QEglContext::isCurrent() const { NOEGL return false; } EGLConfig QEgl::defaultConfig(int devType, API api, ConfigOptions options) { Q_UNUSED(devType) Q_UNUSED(api) Q_UNUSED(options) NOEGL return QEGL_NO_CONFIG; } // Choose a configuration that matches "properties". EGLConfig QEgl::chooseConfig(const QEglProperties* properties, QEgl::PixelFormatMatch match) { Q_UNUSED(properties) Q_UNUSED(match) NOEGL return QEGL_NO_CONFIG; } bool QEglContext::chooseConfig(const QEglProperties& properties, QEgl::PixelFormatMatch match) { Q_UNUSED(properties) Q_UNUSED(match) NOEGL return false; } EGLSurface QEglContext::createSurface(QPaintDevice* device, const QEglProperties *properties) { Q_UNUSED(device) Q_UNUSED(properties) NOEGL return 0; } // Create the EGLContext. bool QEglContext::createContext(QEglContext *shareContext, const QEglProperties *properties) { Q_UNUSED(shareContext) Q_UNUSED(properties) NOEGL return false; } // Destroy an EGL surface object. If it was current on this context // then call doneCurrent() for it first. void QEglContext::destroySurface(EGLSurface surface) { Q_UNUSED(surface) NOEGL } // Destroy the context. Note: this does not destroy the surface. void QEglContext::destroyContext() { NOEGL } bool QEglContext::makeCurrent(EGLSurface surface) { Q_UNUSED(surface) NOEGL return false; } bool QEglContext::doneCurrent() { NOEGL return false; } // Act as though doneCurrent() was called, but keep the context // and the surface active for the moment. This allows makeCurrent() // to skip a call to eglMakeCurrent() if we are using the same // surface as the last set of painting operations. We leave the // currentContext() pointer as-is for now. bool QEglContext::lazyDoneCurrent() { NOEGL return false; } bool QEglContext::swapBuffers(EGLSurface surface) { Q_UNUSED(surface) NOEGL return false; } bool QEglContext::swapBuffersRegion2NOK(EGLSurface surface, const QRegion *region) { Q_UNUSED(surface) Q_UNUSED(region) NOEGL return false; } int QEglContext::configAttrib(int name) const { Q_UNUSED(name) NOEGL return 0; } EGLDisplay QEgl::display() { NOEGL return 0; } EGLImageKHR QEgl::eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list) { Q_UNUSED(dpy) Q_UNUSED(ctx) Q_UNUSED(target) Q_UNUSED(buffer) Q_UNUSED(attrib_list) NOEGL return 0; } EGLBoolean QEgl::eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img) { Q_UNUSED(dpy) Q_UNUSED(img) NOEGL return 0; } EGLBoolean QEgl::eglSwapBuffersRegion2NOK(EGLDisplay dpy, EGLSurface surface, EGLint count, const EGLint *rects) { Q_UNUSED(dpy); Q_UNUSED(surface); Q_UNUSED(count); Q_UNUSED(rects); NOEGL return 0; } #ifndef Q_WS_X11 EGLSurface QEgl::createSurface(QPaintDevice *device, EGLConfig cfg, const QEglProperties *properties) { Q_UNUSED(device) Q_UNUSED(cfg) Q_UNUSED(properties) NOEGL return 0; } #endif // Return the error string associated with a specific code. QString QEgl::errorString(EGLint code) { Q_UNUSED(code) NOEGL return QString(); } // Dump all of the EGL configurations supported by the system. void QEgl::dumpAllConfigs() { NOEGL } QString QEgl::extensions() { NOEGL return QString(); } bool QEgl::hasExtension(const char* extensionName) { Q_UNUSED(extensionName) NOEGL return false; } QEglContext *QEglContext::currentContext(QEgl::API api) { Q_UNUSED(api) NOEGL return false; } void QEglContext::setCurrentContext(QEgl::API api, QEglContext *context) { Q_UNUSED(api) Q_UNUSED(context) NOEGL } EGLNativeDisplayType QEgl::nativeDisplay() { NOEGL return 0; } EGLNativeWindowType QEgl::nativeWindow(QWidget* widget) { Q_UNUSED(widget) NOEGL return (EGLNativeWindowType)0; } EGLNativePixmapType QEgl::nativePixmap(QPixmap*) { NOEGL return (EGLNativePixmapType)0; } QT_END_NAMESPACE