/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QEGLPROPERTIES_P_H #define QEGLPROPERTIES_P_H // // W A R N I N G // ------------- // // This file is not part of the Qt API. It exists for the convenience // of the QtOpenGL and QtOpenVG modules. This header file may change from // version to version without notice, or even be removed. // // We mean it. // #include #include QT_BEGIN_INCLUDE_NAMESPACE #if defined(QT_OPENGL_ES_2) # include #endif #if defined(QT_GLES_EGL) # include #else # include #endif #if defined(Q_WS_X11) // If included , then the global namespace // may have been polluted with X #define's. The following makes sure // the X11 headers were included properly and then cleans things up. #include #include #undef Bool #undef Status #undef None #undef KeyPress #undef KeyRelease #undef FocusIn #undef FocusOut #undef Type #undef FontChange #undef CursorShape #endif QT_END_INCLUDE_NAMESPACE QT_BEGIN_NAMESPACE namespace QEgl { enum API { OpenGL, OpenVG }; enum PixelFormatMatch { ExactPixelFormat, BestPixelFormat }; }; class QX11Info; class QPaintDevice; class Q_GUI_EXPORT QEglProperties { public: QEglProperties(); QEglProperties(EGLConfig); QEglProperties(const QEglProperties& other) : props(other.props) {} ~QEglProperties() {} int value(int name) const; void setValue(int name, int value); bool removeValue(int name); bool isEmpty() const { return props[0] == EGL_NONE; } const int *properties() const { return props.constData(); } void setPixelFormat(QImage::Format pixelFormat); #ifdef Q_WS_X11 void setVisualFormat(const QX11Info *xinfo); #endif void setRenderableType(QEgl::API api); void setPaintDeviceFormat(QPaintDevice *dev); bool reduceConfiguration(); QString toString() const; static void dumpAllConfigs(); private: QVarLengthArray props; }; QT_END_NAMESPACE #endif // QEGLPROPERTIES_P_H