/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the either Technology Preview License Agreement or the ** Beta Release License Agreement. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://qt.nokia.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qdirectpainter_qws.h" #include "qscreen_qws.h" #include "private/qobject_p.h" #include "private/qapplication_p.h" #include "qwsdisplay_qws.h" #include "qwidget.h" #include "qimage.h" #include #include #include QT_BEGIN_NAMESPACE #ifdef Q_WS_QWS #ifndef QT_NO_DIRECTPAINTER /*! \class QDirectPainter \ingroup multimedia \ingroup qws \brief The QDirectPainter class provides direct access to the underlying hardware in Qt for Embedded Linux. Note that this class is only available in \l{Qt for Embedded Linux}. QDirectPainter allows a client application to reserve a region of the framebuffer and render directly onto the screen. There are two ways of using the QDirectPainter class: You can either reserve a region using the provided static functions, or you can instantiate an object and make use of its more dynamic API. \tableofcontents \section1 Dynamic Allocation By instantiating a QDirectPainter object using the default QDirectPainter::NonReserved surface flag, the client application only gets some control over the reserved region, i.e., it can still render directly onto the screen but the allocated region may change (for example, if a window with a higher focus requests parts of the same region). The currently allocated region can be retrieved using the allocatedRegion() function, while the requestedRegion() function returns the originally reserved region. \section1 Static Allocation Using the static approach, the client application gets complete control over the reserved region, i.e., the affected region will never be modified by the screen driver. To create a static region, pass the QDirectPainter::Reserved surface flag to the constructor. After the reserved region is reported through regionChanged(), the allocated region will not change, unless setRegion() is called. If QDirectPainter::ReservedSynchronous is passed to the constructor, calls to setRegion() will block until the region is reserved, meaning that allocatedRegion() will be available immediately. Note that in the current version setRegion() will cause the application event loop to be entered, potentially causing reentrancy issues. \section1 Rendering To draw on a given region, the application must first get hold of a pointer to the framebuffer. In most cases, this pointer can be retrieved using the QDirectPainter::frameBuffer() function. But note that if the current screen has subscreens, you must query the screen driver instead to identify the correct subscreen. A pointer to the current screen driver can always be retrieved using the static QScreen::instance() function. Then use QScreen's \l {QScreen::}{subScreenIndexAt()} and \l {QScreen::}{subScreens()} functions to access the correct subscreen, and the subscreen's \l {QScreen::}{base()} function to retrieve a pointer to the framebuffer. Depending on the hardware, it might be necessary to lock the framebuffer for exclusive use while writing to it. This is possible using the lock() and unlock() functions. Note that calling lock() will prevent all other applications from working until unlock() is called. In addition, QDirectPainter provides several functions returning information about the framebuffer: the linestep() function returns the length (in bytes) of each scanline of the framebuffer while the screenDepth(), screenWidth() and screenHeight() function return the screen metrics. \sa QScreen, QWSEmbedWidget, {Qt for Embedded Linux Architecture} */ /*! \enum QDirectPainter::SurfaceFlag This enum describes the behavior of the region reserved by this QDirectPainter object. \value NonReserved The allocated region may change, e.g., if a window with a higher focus requests parts of the same region. See also \l {Dynamic Allocation}. \value Reserved The allocated region will never change. See also \l {Static Allocation}. \value ReservedSynchronous The allocated region will never change and each function that changes the allocated region will be blocking. \sa allocatedRegion() */ /*! \fn QRegion QDirectPainter::region() \obsolete Use QDirectPainter::allocatedRegion() instead. */ static inline QScreen *getPrimaryScreen() { QScreen *screen = QScreen::instance(); if (!screen->base()) { QList subScreens = screen->subScreens(); if (subScreens.size() < 1) return 0; screen = subScreens.at(0); } return screen; } static inline QSize screenS() { QScreen *screen = getPrimaryScreen(); if (!screen) return QSize(); return QSize(screen->width(), screen->height()); } static inline QSize devS() { QScreen *screen = getPrimaryScreen(); if (!screen) return QSize(); return QSize(screen->deviceWidth(), screen->deviceHeight()); } class QDirectPainterPrivate : public QObjectPrivate { Q_DECLARE_PUBLIC(QDirectPainter); public: QDirectPainterPrivate() : surface(0), seenRegion(false) {} ~QDirectPainterPrivate() { if (QPaintDevice::qwsDisplay()) { // make sure not in QApplication destructor qApp->d_func()->directPainters->remove(surface->windowId()); surface->setGeometry(QRect()); } delete surface; } QWSDirectPainterSurface *surface; QRegion requested_region; static QDirectPainter *staticPainter; bool seenRegion; }; QDirectPainter *QDirectPainterPrivate::staticPainter = 0; void qt_directpainter_region(QDirectPainter *dp, const QRegion &alloc, int type) { QDirectPainterPrivate *d = dp->d_func(); QRegion r = alloc; QScreen *screen = d->surface->screen(); if (screen->isTransformed()) { const QSize screenSize(screen->width(), screen->height()); r = screen->mapToDevice(r, screenSize); } if (type == QWSRegionEvent::Allocation) { d->surface->setClipRegion(alloc); d->seenRegion = true; if (dp != QDirectPainterPrivate::staticPainter) { if (!d->surface->flushingRegionEvents) // recursion guard dp->regionChanged(r); } } } #ifndef QT_NO_QWSEMBEDWIDGET void qt_directpainter_embedevent(QDirectPainter *dp, const QWSEmbedEvent *event) { if (event->type | QWSEmbedEvent::Region) { QScreen *screen = dp->d_func()->surface->screen(); QRegion r = event->region; if (screen->isTransformed()) { const QSize screenSize(screen->width(), screen->height()); r = screen->mapToDevice(r, screenSize); } dp->setRegion(r); } } #endif /*! Constructs a QDirectPainter object with the given \a parent and surface \a flag. */ QDirectPainter::QDirectPainter(QObject *parent, SurfaceFlag flag) :QObject(*new QDirectPainterPrivate, parent) { Q_D(QDirectPainter); d->surface = new QWSDirectPainterSurface(true, flag); if (flag != NonReserved) d->surface->setReserved(); QApplicationPrivate *ad = qApp->d_func(); if (!ad->directPainters) ad->directPainters = new QMap; ad->directPainters->insert(d->surface->windowId(), this); } /*! Destroys this QDirectPainter object, releasing the reserved region. \sa allocatedRegion() */ QDirectPainter::~QDirectPainter() { /* should not be necessary if (this == QDirectPainterPrivate::staticPainter) QDirectPainterPrivate::staticPainter = 0; */ } /*! \fn void QDirectPainter::setGeometry(const QRect &rectangle) \since 4.2 Request to reserve the given \a rectangle of the framebuffer. Note that the actually allocated region might differ from the requested one, e.g., if the given region overlaps with the region of another QDirectPainter object. \sa geometry(), allocatedRegion(), setRegion() */ void QDirectPainter::setGeometry(const QRect &rect) { setRegion(rect); } /*! \since 4.2 Returns the bounding rectangle of the requested region. \sa setGeometry(), requestedRegion() */ QRect QDirectPainter::geometry() const { Q_D(const QDirectPainter); return d->requested_region.boundingRect(); } /*! \since 4.2 Requests to reserve the given \a region of the framebuffer. Note that the actually allocated region might differ from the requested one, e.g., if the given region overlaps with the region of another QDirectPainter object. \sa requestedRegion(), allocatedRegion(), {Dynamic Allocation} */ void QDirectPainter::setRegion(const QRegion ®ion) { Q_D(QDirectPainter); d->requested_region = region; const QScreen *screen = d->surface->screen(); if (screen->isTransformed()) { const QSize devSize(screen->deviceWidth(), screen->deviceHeight()); const QRegion r = screen->mapFromDevice(region, devSize); d->surface->setRegion(r); } else { d->surface->setRegion(region); } } /*! \since 4.2 Returns the region requested by this QDirectPainter. Note that if the QDirectPainter::Reserved flag is set, the region returned by this function will always be equivalent to the region returned by the allocatedRegion() function. Otherwise they might differ (see \l {Dynamic Allocation} for details). \sa geometry(), setRegion(), allocatedRegion() */ QRegion QDirectPainter::requestedRegion() const { Q_D(const QDirectPainter); return d->requested_region; } /*! \since 4.2 Returns the currently reserved region. Note that if the QDirectPainter::Reserved flag is set, the region returned by this function will always be equivalent to the region returned by the requestedRegion() function. Otherwise they might differ (see \l {Dynamic Allocation} for details). \sa requestedRegion(), geometry() */ QRegion QDirectPainter::allocatedRegion() const { Q_D(const QDirectPainter); const QScreen *screen = d->surface->screen(); if (screen->isTransformed()) { const QSize screenSize(screen->width(), screen->height()); return screen->mapToDevice(d->surface->region(), screenSize); } else { return d->surface->region(); } } /*! \since 4.2 Returns the window system identifier of the widget. */ WId QDirectPainter::winId() const { Q_D(const QDirectPainter); return d->surface->windowId(); } /*! \fn void QDirectPainter::regionChanged(const QRegion &newRegion) \since 4.2 This function is called when the allocated region changes. This function is not called for region changes that happen while the startPainting() function is executing. Note that the given region, \a newRegion, is not guaranteed to be correct at the time you access the display. To prevent reentrancy problems you should always call startPainting() before updating the display and then use allocatedRegion() to retrieve the correct region. \sa allocatedRegion(), startPainting(), {Dynamic Allocation} */ void QDirectPainter::regionChanged(const QRegion ®ion) { Q_UNUSED(region); } /*! \since 4.2 Call this function before you start updating the pixels in the allocated region. The hardware will be notified, if necessary, that you are about to start painting operations. Set \a lockDisplay if you want startPainting() and endPainting() to lock() and unlock() the display automatically. Note that for a NonReserved direct painter, you must call allocatedRegion() after calling this function, since the allocated region is only guaranteed to be correct after this function has returned. The regionChanged() function will not be called between startPainting() and endPainting(). \sa endPainting(), flush() */ void QDirectPainter::startPainting(bool lockDisplay) { Q_D(QDirectPainter); d->surface->setLocking(lockDisplay); const QScreen *screen = d->surface->screen(); if (screen->isTransformed()) { const QSize devSize(screen->deviceWidth(), screen->deviceHeight()); const QRegion r = screen->mapFromDevice(d->surface->region(), devSize); d->surface->beginPaint(r); } else { d->surface->beginPaint(d->surface->region()); } } /*! \since 4.2 Call this function when you are done updating the screen. It will notify the hardware, if necessary, that your painting operations have ended. */ void QDirectPainter::endPainting() { Q_D(QDirectPainter); const QScreen *screen = d->surface->screen(); if (screen->isTransformed()) { const QSize devSize(screen->deviceWidth(), screen->deviceHeight()); const QRegion r = screen->mapFromDevice(d->surface->region(), devSize); d->surface->endPaint(r); } else { d->surface->endPaint(d->surface->region()); } } /*! \since 4.3 \overload This function will automatically call flush() to flush the \a region to the display before notifying the hardware, if necessary, that painting operations have ended. */ void QDirectPainter::endPainting(const QRegion ®ion) { endPainting(); flush(region); } /*! \since 4.3 Flushes the \a region onto the screen. */ void QDirectPainter::flush(const QRegion ®ion) { Q_D(QDirectPainter); const QScreen *screen = d->surface->screen(); if (screen->isTransformed()) { const QSize devSize(screen->deviceWidth(), screen->deviceHeight()); const QRegion r = screen->mapFromDevice(region, devSize); d->surface->flush(0, r, QPoint()); } else { d->surface->flush(0, region, QPoint()); } } /*! \since 4.2 Raises the reserved region to the top of the widget stack. After this call the reserved region will be visually in front of any overlapping widgets. \sa lower(), requestedRegion() */ void QDirectPainter::raise() { QWidget::qwsDisplay()->setAltitude(winId(),QWSChangeAltitudeCommand::Raise); } /*! \since 4.2 Lowers the reserved region to the bottom of the widget stack. After this call the reserved region will be visually behind (and therefore obscured by) any overlapping widgets. \sa raise(), requestedRegion() */ void QDirectPainter::lower() { QWidget::qwsDisplay()->setAltitude(winId(),QWSChangeAltitudeCommand::Lower); } /*! \fn QRegion QDirectPainter::reserveRegion(const QRegion ®ion) Attempts to reserve the \a region and returns the region that is actually reserved. This function also releases the previously reserved region if any. If not released explicitly, the region will be released on application exit. \sa allocatedRegion(), {Static Allocation} \obsolete Construct a QDirectPainter using QDirectPainter::ReservedSynchronous instead. */ QRegion QDirectPainter::reserveRegion(const QRegion ®) { if (!QDirectPainterPrivate::staticPainter) QDirectPainterPrivate::staticPainter = new QDirectPainter(qApp, ReservedSynchronous); QDirectPainter *dp = QDirectPainterPrivate::staticPainter; dp->setRegion(reg); return dp->allocatedRegion(); } /*! Returns a pointer to the beginning of the display memory. Note that it is the application's responsibility to limit itself to modifying only the reserved region. Do not use this pointer if the current screen has subscreens, query the screen driver instead: A pointer to the current screen driver can always be retrieved using the static QScreen::instance() function. Then use QScreen's \l {QScreen::}{subScreenIndexAt()} and \l {QScreen::}{subScreens()} functions to access the correct subscreen, and the subscreen's \l {QScreen::}{base()} function to retrieve a pointer to the framebuffer. \sa requestedRegion(), allocatedRegion(), linestep() */ uchar* QDirectPainter::frameBuffer() { QScreen *screen = getPrimaryScreen(); if (!screen) return 0; return screen->base(); } /*! \since 4.2 Returns the reserved region. \sa reserveRegion(), frameBuffer() \obsolete Use allocatedRegion() instead. */ QRegion QDirectPainter::reservedRegion() { return QDirectPainterPrivate::staticPainter ? QDirectPainterPrivate::staticPainter->allocatedRegion() : QRegion(); } /*! Returns the bit depth of the display. \sa screenHeight(), screenWidth() */ int QDirectPainter::screenDepth() { QScreen *screen = getPrimaryScreen(); if (!screen) return 0; return screen->depth(); } /*! Returns the width of the display in pixels. \sa screenHeight(), screenDepth() */ int QDirectPainter::screenWidth() { QScreen *screen = getPrimaryScreen(); if (!screen) return 0; return screen->deviceWidth(); } /*! Returns the height of the display in pixels. \sa screenWidth(), screenDepth() */ int QDirectPainter::screenHeight() { QScreen *screen = getPrimaryScreen(); if (!screen) return 0; return screen->deviceHeight(); } /*! Returns the length (in bytes) of each scanline of the framebuffer. \sa frameBuffer() */ int QDirectPainter::linestep() { QScreen *screen = getPrimaryScreen(); if (!screen) return 0; return screen->linestep(); } /*! Locks access to the framebuffer. Note that calling this function will prevent all other applications from updating the display until unlock() is called. \sa unlock() */ void QDirectPainter::lock() { QWSDisplay::grab(true); } /*! Unlocks the lock on the framebuffer (set using the lock() function), allowing other applications to access the screen. \sa lock() */ void QDirectPainter::unlock() { QWSDisplay::ungrab(); } #endif //QT_NO_DIRECTPAINTER #endif QT_END_NAMESPACE