/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** No Commercial Usage ** This file contains pre-release code and may not be distributed. ** You may use this file in accordance with the terms and conditions ** contained in the Technology Preview License Agreement accompanying ** this package. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** If you have questions regarding the use of this file, please contact ** Nokia at qt-info@nokia.com. ** ** ** ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qkbdqnx_qws.h" #include "QtCore/qsocketnotifier.h" #include "QtCore/qdebug.h" #include #include #include "qplatformdefs.h" #include QT_BEGIN_NAMESPACE /*! \class QWSQnxKeyboardHandler \preliminary \ingroup qws \since 4.6 \internal \brief The QWSQnxKeyboardHandler class implements a keyboard driver for the QNX \c{devi-hid} input manager. To be able to compile this mouse handler, \l{Qt for Embedded Linux} must be configured with the \c -qt-kbd-qnx option, see the \l{Qt for Embedded Linux Character Input} documentation for details. In order to use this keyboard handler, the \c{devi-hid} input manager must be set up and run with the resource manager interface (option \c{-r}). Also, Photon must not be running. Example invocation from command line: \c{/usr/photon/bin/devi-hid -Pr kbd mouse} Note that after running \c{devi-hid}, you will not be able to use the local shell anymore. It is suggested to run the command in a shell scrip, that launches a Qt application after invocation of \c{devi-hid}. To make \l{Qt for Embedded Linux} explicitly choose the qnx keyboard handler, set the QWS_KEYBOARD environment variable to \c{qnx}. By default, the first keyboard device (\c{/dev/devi/keyboard0}) is used. To override, pass a device name as the first and only parameter, for example \c{QWS_KEYBOARD=qnx:/dev/devi/keyboard1; export QWS_KEYBOARD}. \sa {Qt for Embedded Linux Character Input}, {Qt for Embedded Linux} */ /*! Constructs a keyboard handler for the specified \a device, defaulting to \c{/dev/devi/keyboard0}. Note that you should never instanciate this class, instead let QKbdDriverFactory handle the keyboard handlers. \sa QKbdDriverFactory */ QWSQnxKeyboardHandler::QWSQnxKeyboardHandler(const QString &device) { // open the keyboard device keyboardFD = QT_OPEN(device.isEmpty() ? "/dev/devi/keyboard0" : device.toLatin1().constData(), QT_OPEN_RDONLY); if (keyboardFD == -1) { qErrnoWarning(errno, "QWSQnxKeyboardHandler: Unable to open device"); return; } // create a socket notifier so we'll wake up whenever keyboard input is detected. QSocketNotifier *notifier = new QSocketNotifier(keyboardFD, QSocketNotifier::Read, this); connect(notifier, SIGNAL(activated(int)), SLOT(socketActivated())); qDebug() << "QWSQnxKeyboardHandler: connected."; } /*! Destroys this keyboard handler and closes the connection to the keyboard device. */ QWSQnxKeyboardHandler::~QWSQnxKeyboardHandler() { QT_CLOSE(keyboardFD); } /*! \internal Translates the QNX keyboard events to Qt keyboard events */ void QWSQnxKeyboardHandler::socketActivated() { _keyboard_packet packet; // read one keyboard event int bytesRead = QT_READ(keyboardFD, &packet, sizeof(_keyboard_packet)); if (bytesRead == -1) { qErrnoWarning(errno, "QWSQnxKeyboardHandler::socketActivated(): Unable to read data."); return; } // the bytes read must be the size of a keyboard packet Q_ASSERT(bytesRead == sizeof(_keyboard_packet)); #if 0 qDebug() << "keyboard got scancode" << hex << packet.data.modifiers << packet.data.flags << packet.data.key_cap << packet.data.key_sym << packet.data.key_scan; #endif // QNX is nice enough to translate the raw keyboard data into a QNX data structure // Now we just have to translate it into a format Qt understands. // figure out whether it's a press bool isPress = packet.data.key_cap & KEY_DOWN; // figure out wheter the key is still pressed and the key event is repeated bool isRepeat = packet.data.key_cap & KEY_REPEAT; Qt::Key key = Qt::Key_unknown; int unicode = 0xffff; // TODO - this switch is not complete! switch (packet.data.key_scan) { case KEYCODE_SPACE: key = Qt::Key_Space; unicode = 0x20; break; case KEYCODE_F1: key = Qt::Key_F1; break; case KEYCODE_F2: key = Qt::Key_F2; break; case KEYCODE_F3: key = Qt::Key_F3; break; case KEYCODE_F4: key = Qt::Key_F4; break; case KEYCODE_F5: key = Qt::Key_F5; break; case KEYCODE_F6: key = Qt::Key_F6; break; case KEYCODE_F7: key = Qt::Key_F7; break; case KEYCODE_F8: key = Qt::Key_F8; break; case KEYCODE_F9: key = Qt::Key_F9; break; case KEYCODE_F10: key = Qt::Key_F10; break; case KEYCODE_F11: key = Qt::Key_F11; break; case KEYCODE_F12: key = Qt::Key_F12; break; case KEYCODE_BACKSPACE: key = Qt::Key_Backspace; break; case KEYCODE_TAB: key = Qt::Key_Tab; break; case KEYCODE_RETURN: key = Qt::Key_Return; break; case KEYCODE_KP_ENTER: key = Qt::Key_Enter; break; case KEYCODE_UP: case KEYCODE_KP_UP: key = Qt::Key_Up; break; case KEYCODE_DOWN: case KEYCODE_KP_DOWN: key = Qt::Key_Down; break; case KEYCODE_LEFT: case KEYCODE_KP_LEFT: key = Qt::Key_Left; break; case KEYCODE_RIGHT: case KEYCODE_KP_RIGHT: key = Qt::Key_Right; break; case KEYCODE_HOME: case KEYCODE_KP_HOME: key = Qt::Key_Home; break; case KEYCODE_END: case KEYCODE_KP_END: key = Qt::Key_End; break; case KEYCODE_PG_UP: case KEYCODE_KP_PG_UP: key = Qt::Key_PageUp; break; case KEYCODE_PG_DOWN: case KEYCODE_KP_PG_DOWN: key = Qt::Key_PageDown; break; case KEYCODE_INSERT: case KEYCODE_KP_INSERT: key = Qt::Key_Insert; break; case KEYCODE_DELETE: case KEYCODE_KP_DELETE: key = Qt::Key_Delete; break; case KEYCODE_ESCAPE: key = Qt::Key_Escape; break; default: // none of the above, try the key_scan directly unicode = packet.data.key_scan; break; } // figure out the modifiers that are currently pressed Qt::KeyboardModifiers modifiers = Qt::NoModifier; if (packet.data.flags & KEYMOD_SHIFT) modifiers |= Qt::ShiftModifier; if (packet.data.flags & KEYMOD_CTRL) modifiers |= Qt::ControlModifier; if (packet.data.flags & KEYMOD_ALT) modifiers |= Qt::AltModifier; // if the unicode value is not ascii, we ignore it. // TODO - do a complete mapping between all QNX scan codes and Qt codes if (unicode != 0xffff && !isascii(unicode)) return; // unprintable character // call processKeyEvent. This is where all the magic happens to insert a // key event into Qt's event loop. // Note that for repeated key events, isPress must be true // (on QNX, isPress is not set when the key event is repeated). processKeyEvent(unicode, key, modifiers, isPress || isRepeat, isRepeat); } QT_END_NAMESPACE