/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial Usage ** Licensees holding valid Qt Commercial licenses may use this file in ** accordance with the Qt Commercial License Agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Nokia. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain ** additional rights. These rights are described in the Nokia Qt LGPL ** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this ** package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3.0 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU General Public License version 3.0 requirements will be ** met: http://www.gnu.org/copyleft/gpl.html. ** ** If you are unsure which license is appropriate for your use, please ** contact the sales department at http://www.qtsoftware.com/contact. ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "qplatformdefs.h" #include "qmouseqnx_qws.h" #include "qsocketnotifier.h" #include "qdebug.h" #include #include QT_BEGIN_NAMESPACE /*! \class QQnxMouseHandler \preliminary \ingroup qws \internal \since 4.6 \brief The QQnxMouseHandler class implements a mouse driver for the QNX \c{devi-hid} input manager. To be able to compile this mouse handler, \l{Qt for Embedded Linux} must be configured with the \c -qt-mouse-qnx option, see the \l{Qt for Embedded Linux Pointer Handling}{Pointer Handling} documentation for details. In order to use this mouse handler, the \c{devi-hid} input manager must be set up and run with the resource manager interface (option \c{-r}). Also, Photon must not be running. Example invocation from command line: \c{/usr/photon/bin/devi-hid -Pr kbd mouse} Note that after running \c{devi-hid}, you will not be able to use the local shell anymore. It is suggested to run the command in a shell scrip, that launches a Qt application after invocation of \c{devi-hid}. To make \l{Qt for Embedded Linux} explicitly choose the qnx mouse handler, set the QWS_MOUSE_PROTO environment variable to \c{qnx}. By default, the first mouse device (\c{/dev/devi/mouse0}) is used. To override, pass a device name as the first and only parameter, for example \c{QWS_MOUSE_PROTO=qnx:/dev/devi/mouse1; export QWS_MOUSE_PROTO}. \sa {Qt for Embedded Linux Pointer Handling}{Pointer Handling}, {Qt for Embedded Linux} */ /*! Constructs a mouse handler for the specified \a device, defaulting to \c{/dev/devi/mouse0}. The \a driver parameter must be \c{"qnx"}. Note that you should never instanciate this class, instead let QMouseDriverFactory handle the mouse handlers. \sa QMouseDriverFactory */ QQnxMouseHandler::QQnxMouseHandler(const QString & /*driver*/, const QString &device) { // open the mouse device with O_NONBLOCK so reading won't block when there's no data mouseFD = QT_OPEN(device.isEmpty() ? "/dev/devi/mouse0" : device.toLatin1().constData(), QT_OPEN_RDONLY | O_NONBLOCK); if (mouseFD == -1) { qErrnoWarning(errno, "QQnxMouseHandler: Unable to open mouse device"); return; } // register a socket notifier on the file descriptor so we'll wake up whenever // there's a mouse move waiting for us. mouseNotifier = new QSocketNotifier(mouseFD, QSocketNotifier::Read, this); connect(mouseNotifier, SIGNAL(activated(int)), SLOT(socketActivated())); qDebug() << "QQnxMouseHandler: connected."; } /*! Destroys this mouse handler and closes the connection to the mouse device. */ QQnxMouseHandler::~QQnxMouseHandler() { QT_CLOSE(mouseFD); } /*! \reimp */ void QQnxMouseHandler::resume() { if (mouseNotifier) mouseNotifier->setEnabled(true); } /*! \reimp */ void QQnxMouseHandler::suspend() { if (mouseNotifier) mouseNotifier->setEnabled(false); } /*! \internal This function is called whenever there is activity on the mouse device. By default, it reads up to 10 mouse move packets and calls mouseChanged() for each of them. */ void QQnxMouseHandler::socketActivated() { // _mouse_packet is a QNX structure. devi-hid is nice enough to translate // the raw byte data from mouse devices into generic format for us. _mouse_packet packet; int iteration = 0; // read mouse events in batches of 10. Since we're getting quite a lot // of mouse events, it's better to do them in batches than to return to the // event loop every time. do { int bytesRead = QT_READ(mouseFD, &packet, sizeof(packet)); if (bytesRead == -1) { // EAGAIN means that there are no more mouse events to read if (errno != EAGAIN) qErrnoWarning(errno, "QQnxMouseHandler: Unable to read from socket"); return; } // bytes read should always be equal to the size of a packet. Q_ASSERT(bytesRead == sizeof(packet)); // translate the coordinates from the QNX data structure to Qt coordinates // note the swapped y axis QPoint pos = mousePos; pos += QPoint(packet.dx, -packet.dy); // QNX only tells us relative mouse movements, not absolute ones, so limit the // cursor position manually to the screen limitToScreen(pos); // translate the QNX mouse button bitmask to Qt buttons int buttons = Qt::NoButton; if (packet.hdr.buttons & _POINTER_BUTTON_LEFT) buttons |= Qt::LeftButton; if (packet.hdr.buttons & _POINTER_BUTTON_MIDDLE) buttons |= Qt::MidButton; if (packet.hdr.buttons & _POINTER_BUTTON_RIGHT) buttons |= Qt::RightButton; // call mouseChanged() - this does all the magic to actually move the on-screen // mouse cursor. mouseChanged(pos, buttons, 0); } while (++iteration < 11); } QT_END_NAMESPACE