/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtGui module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef QSOUNDQSS_QWS_H #define QSOUNDQSS_QWS_H #include #ifndef QT_NO_SOUND #include #include #include QT_BEGIN_HEADER QT_BEGIN_NAMESPACE QT_MODULE(Gui) #if defined(QT_NO_NETWORK) || defined(QT_NO_DNS) #define QT_NO_QWS_SOUNDSERVER #endif #ifndef Q_OS_MAC class QWSSoundServerPrivate; class Q_GUI_EXPORT QWSSoundServer : public QObject { Q_OBJECT public: explicit QWSSoundServer(QObject *parent=0); ~QWSSoundServer(); void playFile( int id, const QString& filename ); void stopFile( int id ); void pauseFile( int id ); void resumeFile( int id ); Q_SIGNALS: void soundCompleted( int ); private Q_SLOTS: void translateSoundCompleted( int, int ); private: QWSSoundServerPrivate* d; }; #ifndef QT_NO_QWS_SOUNDSERVER class Q_GUI_EXPORT QWSSoundClient : public QWSSocket { Q_OBJECT public: enum SoundFlags { Priority = 0x01, Streaming = 0x02 // currently ignored, but but could set up so both Raw and non raw can be done streaming or not. }; enum DeviceErrors { ErrOpeningAudioDevice = 0x01, ErrOpeningFile = 0x02, ErrReadingFile = 0x04 }; explicit QWSSoundClient(QObject* parent=0); ~QWSSoundClient( ); void reconnect(); void play( int id, const QString& filename ); void play( int id, const QString& filename, int volume, int flags = 0 ); void playRaw( int id, const QString&, int, int, int, int flags = 0 ); void pause( int id ); void stop( int id ); void resume( int id ); void setVolume( int id, int left, int right ); void setMute( int id, bool m ); // to be used by server only, to protect phone conversation/rings. void playPriorityOnly(bool); // If silent, tell sound server to release audio device // Otherwise, allow sound server to regain audio device void setSilent(bool); Q_SIGNALS: void soundCompleted(int); void deviceReady(int id); void deviceError(int id, QWSSoundClient::DeviceErrors); private Q_SLOTS: void tryReadCommand(); void emitConnectionRefused(); private: void sendServerMessage(QString msg); }; class QWSSoundServerSocket : public QWSServerSocket { Q_OBJECT public: explicit QWSSoundServerSocket(QObject *parent=0); public Q_SLOTS: void newConnection(); #ifdef QT3_SUPPORT public: QT3_SUPPORT_CONSTRUCTOR QWSSoundServerSocket(QObject *parent, const char *name); #endif Q_SIGNALS: void playFile(int, int, const QString&); void playFile(int, int, const QString&, int, int); void playRawFile(int, int, const QString&, int, int, int, int); void pauseFile(int, int); void stopFile(int, int); void resumeFile(int, int); void setVolume(int, int, int, int); void setMute(int, int, bool); void stopAll(int); void playPriorityOnly(bool); void setSilent(bool); void soundFileCompleted(int, int); void deviceReady(int, int); void deviceError(int, int, int); }; #endif #endif // Q_OS_MAC QT_END_NAMESPACE QT_END_HEADER #endif // QT_NO_SOUND #endif // QSOUNDQSS_QWS_H